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What intrigues me the most from all of this is actually the implication that the existing feedback does not suffice for the entertainment criterion. In fact, there have been a couple of times over the years where I found decisions on publishing a movie to Vault vs Moon (before the tier revamp) to be somewhat arbitrary, namely not considering a movie qualified for Moon despite the poll result showing significantly more Yes votes than the other options. It might be better if there is a clearer stated threshold that a Standard-ineligible submission needs to meet in order to be qualified for Moon.
I agree that the use of built-in codes shouldn't be much of a limiting factor for Moon. It's a mechanism provided by the game itself after all.
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The poll has been open for some time. Would it be reasonable for a decision to be made at this point?
From what I heard, there are changes being made to the way a publication is linked to a system, but as long as the title display format is kept the same for the time being, a decision on this would still be relevant IMO.
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[1651] SNES Super Metroid: MockingBird Station by Hoandjzj in 31:00.42
This should be un-obsoleted if different hacks are no longer supposed to obsolete each other.
I kinda wonder whether this hack in particular would meet the technical requirements for Standard and whether the movie would still be considered entertaining enough for Moon if it were submitted today, but what’s published is published I guess.
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Nice and technically impressive movie. Yes vote for entertainment.
Sorry if this has been answered somewhere, but why do you take this path instead of going New Bark -> Route 27 -> Route 26 -> League Reception Gate -> Route 28 -> Mt. Silver? Is this actually slower than heading to the Magnet Train?
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It's nice to see you guys prefer the fights that don't involve the 9999 damage punches in general. I was actually going to ask if it would have been better for this to be done on a clean NG+ save file so that it's possible to go for Apocalypse Arm (the weapon that allows 9999 damage punches) without reaching an ending first. In that case, the grinding after getting Magus could be avoided and in fact, it won't be necessary to get him at all and I would fight him in North Cape right away as Inner Lavos can be fought after Black Omen or at some other point instead; on the other hand, the Inner Lavos fights would also end with around 5 punches in total, and the 3 fights in Ozzie's Fort could each end with one single punch as well.
I guess it's better the way it currently is after all. :D
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https://github.com/TASVideos/tasvideos/pull/1125
There was recently an attempt to implement code changes on the site that would parse all future SGB submissions to have the label GB instead. It was merged at one point but reverted because a formal consensus on the matter hasn't been reached.
Regarding this change itself, there are two questions that need to be answered IMO:
1. Are all currently published SGB movies better label as GB instead of SGB?
The exact line before GB and SGB labels can be up to debate later but all of those VBA ones literally couldn't have access to SNES functionality.
2. Is it still necessary to actively discourage people from doing GB movies in SGB mode even if it’s on the latest cores on Bizhawk?
The initial reason from a decade ago, if I understood correctly, was that VBA was trash on this regard and BizHawk didn't have up-to-standard SGB emulation either. The latter is no longer true.
If your answer to 1 is Yes and to 2 is No, then that commit most likely makes things better based on your stance.
Also keep in mind that even if we decide to automatically parse everything SGB related as SGB, there will still need to be site code changes because BizHawk bSNES submissions, the ones that actually can utilize SNES hardware in some way, would currently be parsed as SNES.
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Isn't lsnes still the only one capable of making subframe inputs for SNES? How is SGB emulation via the bSNESv115 core compared to the composite SGB emulation in lsnes?
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Btw, the rerecord count is 0 on the submission because I replaced the header file with one from Bizhawk 2.8 since I made the movie on an interim build beforehand. The rerecord count on the original movie file is 6278, if that matters.
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We can poke the RAM address for the value of score I mentioned in the submission text and set it to, say, 9999, at the start of the game and the difficulty related values will immediately be changed to the ones you get after the ~990 threshold. It is fair to say that is the "final" difficulty of the game as far as we can tell.
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For clarification, the goal choice is simply to beat a loop on the highest difficulty ("ending after a loop ends with the highest difficulty" vs "ending after a full loop is done on the highest difficulty" can be a point of contention, of course). A maximum score is reached because of how difficulty works in this game. It is part of the means, not the ends.
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Is it normally possible to have that number for currency in this case?
But how do we know it has no "unintended" effects? What if some codes have unintended effects when it's used on, say, a portion of the game different from when it's meant to be used?
If one were to resort to not having a verification movie file for some reason, editing the save file directly with a proof of the data structure would be a much better approach than using cheat codes in a verification movie IMO as the former would actually pin point the values that need to be changed for whatever reason with much lower possibility to unintentionally affect something else.
Of course, either of these only seems justifiable in extreme cases. Even the "10 hours" argument seems reasonable only because this is a game emulated by Dolphin, which isn't quite the most sync friendly. If it is some game from older platforms without much emulation syncing issue, the number of hours of required gameplay in a verification movie would need to be much higher for practices like this to be justifiable IMO.
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To be fair, a more glaring issue concerning the technical validity of emulation here would be the fact that a DSiWare like this is present right after the system is formatted. :P
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From what I understand, "70 stars, no BLJ" is effectively just the standard NMG for this game. In fact, the rules on SRC for "70 stars" is just beating the game without using certain glitches.
The other ones are just any% at the time, yeah.
That's something that has been brought up here: https://tasvideos.org/Forum/Topics/20039?CurrentPage=7&Highlight=510892#510892
Labeling the any% as something else seems to be a common practice for 2DMariogamesingeneral for some reason.
There is this Japanese re-release that has the BLJ patched (and this is the version the Chinese localization by iQue and later ports like Super Mario 3D All-Stars based on). I wonder if "16 stars" would just be any% if done on those versions.
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Editing the links on the current main Movies page seems to be a relatively simple change. It could help to do it for the time being if it's deemed reasonable.
Also, I assume the lists per console pages will still be around in some way on the site even after the game based navigation is implemented? Those lists can still be helpful in some cases imo.
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If a game only has a published movie on one side and a user wants to find it by platform/system, having both Windows and Linus entries listed on one page would reduce the chances for the person to miss it.
Including DOS would raise the number of entries on the page to 115 (in contrast to 67 on the DOS-DOOM page and 54 on the proposed Windows-Linux page) as we speak. This is still not an absurdly high number compared to the system pages like NES, SNES, and Genesis so that sounds like a good idea too.
https://tasvideos.org/Movies-DOS-Windows-Linux
Or is it gonna include DOOM at the top (because of alphabetical order) of the page as well?
https://tasvideos.org/Movies-DOS-Windows-Linux-DOOM