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Fortranm
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Restarting from after the 2300AD vortex because not getting Crono back asap at that point was a mistake. Link to video
Fortranm
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Fortranm
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Editor, Experienced Forum User, Published Author, Experienced player (951)
Joined: 10/19/2013
Posts: 1127
Fortranm
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Out of curiosity, is there anything particularly special about Butterfree in this game? https://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_base_stats_(Generation_I) It seems Butterfree along with Beedrill have the lowest total stats out of all fully evolved species other than Ditto, Drowzee, and Farfetch'd in Gen 1. I wonder if they have the lowest sum of Attack and Special in particular by any chance. If that's the case there would be something more objectively special about this choice out of all mons used for any%, like in the cases of some published movies with similar goals. [3640] NES Super Mario Bros. 2 "warps, princess only" by mtvf1 & chatterbox in 08:20.83 [2015] NES Final Fantasy "White Mage" by TheAxeMan in 1:16:37.56
Fortranm
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Fortranm
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Unfortunately, that all bosses WIP desynced at some point. Maybe I'll turn it into any% at some point. https://tasvideos.org/UserFiles/Info/637777476010997839 Link to video In the mean time, I have decided to repurpose the old submission into a glitchless all bosses movie. This WIP continues from a certain point during the old WIP 9.
Fortranm
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Kirby's Avalanche and Dr. Robotnik's Mean Bean Machin have the same number of stages as we see in the movies. I'm not sure if this counts as apparently identical gameplay. Of course, this is on the basis of them being localizations of releases of the same base game. Puyo Puyo 2 shouldn't obsolete a localization of Puyo Puyo for sure, even if the core mechanism is identical. It's not like glitchless, gimmickless, plain old Tetris games are made to obsolete each other on the same platform.
Fortranm
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Easy Yes vote. I'll most likely nominate this as the DS TAS of the Year 2022 and the author as the DS TASer of the Year 2022 when the time comes.
Fortranm
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[1354] SNES Super Puyo Puyo 2 by pirohiko in 03:34.72
mmbossman wrote:
Once again, I am setting this to accepted, so long as it obsoletes the current Kirby's Avalanche run. I would also like to apologize to the encoder who put forth the time to publish the recent K. A. run while a decision was being made on this submission.
Basically, a movie of the second entry in the series was made to obsolete a movie of the first one. We don't do this anymore, right? But then there is the question of whether the release of the first game on Genesis (localized as Dr. Robotnik's Mean Bean Machine) is similar enough to the SNES version for cross obsoletion, maybe. [2252] Genesis Dr. Robotnik's Mean Bean Machine by Flip in 07:15.70
Fortranm
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#3658: Anonymous6327's Windows Super Mario XP in 13:20.00
turska wrote:
The movie uses an incorrect FPS setting, which causes highly distracting visual anomalities with this particular game. 50 seems to be the correct setting; this movie uses 60.
turska wrote:
NOT unrejected under the neo-TASVideos publication system, since the technical issues regarding the Hourglass settings are still sufficient for rejection.
I suppose this has more to do with technicalities than rules, but has anyone tried if it still syncs once the frame rate setting is adjusted?
Fortranm
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duuuuude5 wrote:
It likely would save a bit of time in a regular Genocide TAS if we could do the glitch on versions with Japanese text. The original Genocide Punch Card TAS was only 90 seconds slower than Tommy's TAS that's published on the site, and it also misses some optimizations.
In that case I think it makes the most sense to have a Genocide movie done on v1.0 as the actual fastest completion for that category, since it would actually feature the fastest gameplay disregarding the texts. If it's different enough from the Japanese one, it might even be worth it to keep both. When that happens the uniqueness of this movie might become questionable, but that's something to worry about only when that happens.
Fortranm
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It is true that the goal choice here is not as immediately intuitive as "no running", "no sword", or "no killing / pacifist", but it is still clearly defined. However, the fact that there are more than 1000 z presses all across the run does somewhat undermine this in particular for a bit compared to those that actually completely forego using a specific button during the entire movie or having them only at a few specific spots. That being said, even though the concept isn't novel enough to grant entertainment by itself, the end product is entertaining nonetheless. This movie is very different from a standard Genocide run and the uses of the glitches and sequence breaks not seen elsewhere are amazing. Easy Yes vote. :D One question regarding routing: is it possible to get Worn Dagger before facing Undying and head back to Watefall without setting the redemption flag? If yes, would that save z presses?
For a TAS optimized for time, GPC is currently not worth it, mainly because it's 1.0-exclusive and thus can't take advantage of the shorter Japanese text in newer versions of the game.
But what if the text lengths are disregarded? Would it have saved time in a regular Genocide run or some other categories?
Copy this file into the "Undertale v1.0 Linux" folder. This file is the "runner" file, essentially the Linux version of the UNDERTALE.exe file found on the Windows version. It executes the code found in the data.win (or game.unx) file.
I think the verification process should be done via files exclusively from official GameMaker and Undertale releases instead of relying on an upload like this.
Fortranm
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https://tasvideos.org/GameResources/GBx Can we please split the "GBx" section on Game Resources into GB and GBA? https://tasvideos.org/GameResources The GBx subpage as it is doesn't even show up in the list on the top half of this page.
Fortranm
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https://tasvideos.org/Forum/Topics/12519?CurrentPage=81&Highlight=510672#510672 I'm not sure about the other games but the MAME set for VS. Castlevania includes a .u7 file and a .pal file, with the .u7 file being the headerless rom recorded in the Bizhawk gamedb; although it can't be run at the moment due to issues, the runnable .nes file I found is just that rom with a header. Bizhawk saves the VS settings in SyncSettings.json, while FCEUX doesn't seem to have a place to configure that at all or even emulate the sound for VS Castlevania in particular correctly. Unless I missed something, VS games should be required to be done on Bizhawk for submission and a parser for VS should be possible if it can read from SyncSettings.json.
Fortranm
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This came back to my mind. https://tasvideos.org/Forum/Topics/14293 If "demo tier" is added, maybe we can move Saturn's Chrono Trigger completionist movie there after a movie with a more clearly defined goal (all quests mentioned by Gaspar, for example) is published. Regarding the idea of "demo tier" itself, I think it is better to have it as a separate class. One good way to draw the line between the Moon class and "demo tier" if that approach is taken is to make the Moon class still require completing the game as required in Standard. The same can be applied to other more "unconventional" factors, but starting with allowing the game to be not completed as conventionally defined is a good place to start.
Fortranm
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5th
Fortranm
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EZGames69 for covering 4 different platforms.
Fortranm
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http://tasvideos.org/userfiles/info/76571532676876639 Half a decade later, I finally got to do this thanks to the works done on Bizhawk. Link to video It seems the second loop has noticeable differences, so I'll do that as well before I submit a movie when MAMEHawk is considered stable.
Fortranm
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Samsara wrote:
This is one of those runs that triggers my feeling of "If we reject this, then that's a failure on our part and not the author's".
But why would it imply a failure on either side in the first place? Oak's words echoed... There's a time and place for everything. If someone "submits" something completely unrelated and gets rejected, does it mean there is a failure on the part of the person regarding the making of the contents itself? Of course not. A rejection simply means the two (or more) sides don't fit due to factors, and that's perfectly fine. Regarding future rule changes, I actually think this arguably qualifies for Standard if the requirement of clean SRAM is removed, but until that happens, there is no reason for the current rules to not apply. It wouldn't hurt to wait until then to re-judge it, and/or set this one to Delayed if the change in question that can reach such result is expected to happen very soon.
Fortranm
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First, for reference, this movie does beat what seems to be the fastest TAS with the same goal choice on Nicovideo. Link to video That being said, as entertaining as this movie is by itself, it definitely doesn't differ from the Simon movie that much during the boss fights themselves. Now, a Maxim boss rush movie might look a bit more different from either of these (the one on Nicovideo seems to be deleted for some reason and is no longer available), but then we already have [3126] GBA Castlevania: Harmony of Dissonance "Maxim mode, all bosses" by gstick in 05:47.68 and the one additional boss that isn't fought in normal gameplay for Maxim (Dracula Wrath phase 1) probably doesn't make it worth it either. So yeah, having one Simon movie for the boss rush mode of this game probably suffices.
Fortranm
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http://tasvideos.org/forum/viewtopic.php?p=477159#477159 SmashManiac brought up the discussion regarding the ending sequence of certain Final Fantasy 6 movies in this submission. The staff response addressed why the SM64DS submission was acceptable but didn't comment on the FF6 example. That being said, if ending sequence disruption is permitted for games where the ending doesn't even update the save file, shall [2725] SNES Final Fantasy VI by keylie & KadMony in 3:11:39.46 be moved to be branchless with the current branchless movie rebranched to be "glitchless" or something similar if applicable? This is assuming the ending sequence of FF6 on SNES isn't meant to have effects. I don't know enough about this game to tell if that's the case.
feos wrote:
My first question is, are "warp glitch", "out of bounds", and "zips", the same thing?
From what I understand it's the same as differences between these 2: [3823] GBA Castlevania: Aria of Sorrow "game end glitch" by klmz in 05:07.56 [1478] GBA Castlevania: Aria of Sorrow by Kriole in 20:58.62
Fortranm
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https://www.speedrun.com/tsrpr/run/ydedelxm There is now an RTA run of the 117 exits category.
Fortranm
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feos wrote:
How many of those games are actually identical between Arcade and NES?
https://en.wikipedia.org/wiki/Nintendo_VS._System#List_of_games Some of them have more differences than others, but all of them have a NES counterpart. It is likely safe to assume most people looking for movies of these games would check the NES page if they aren't seeing them on the Arcade page. Also, if we give them a VS label, they can be listed on both pages, right?
Fortranm
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feos wrote:
then they can be linked from the NES version runs.
But what if the 2 versions end up obsoleting each other and there is no "active" NES movie left? It definitely will be messy to "label each arcade machine differently", but there are only so many that are based directly on a home console that is well-emulated enough so it will be far from doing it for each arcade engine. Moreover, as most of the games, at least in the case of VS. (and PlayChoice-10), are directly based on games from the corresponding home console, it is much more likely for one who looks for movies of those games to check the home console movie list page first.
Fortranm
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Having watched both runs, I find this more amusing and think the VS version and the home console version of this game should be able to obsolete each other. As for the publication, imo it makes the most sense to label it as "VS." and put it on the NES page, similar to what is done for FDS runs. If appropriate and feasible, maybe it can be listed on the Arcade page at the same time.