Posts for FractalFusion


Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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Great game, great movie. Entertaining all the way. Yes vote. This game is underrated.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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Hilarious game and entertaining run. I had very low expectations and I was well entertained. If 2-player mode for such a game makes it so fun to watch, maybe I should TAS a 2-player autoscroller worth 40+ minutes. Or not. Yes vote. First time watcher of this game, by the way.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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The glitch only works on the Japanese version (either of the very first pair of Pocket Monsters games). They fixed it for all subsequent games.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Good job. The new route saves 10 seconds, bringing the run to 4:30!
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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To be fair, I thought before that it should be considered a 100% run. It still says so in the movie categories. Who wants the category taken down?
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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kirbymuncher wrote:
There's a spot where you can go and fight a trainer with two pokemon, or one with four. Unfortunately, going to fight the trainer with two pokemon moves him right into the path, making you either fight the trainer with 4 as well, or backtrack to a building.
You don't have to backtrack to a building. You just have to go back until you load Pewter. When running Pokemon Yellow, I tested this, and it is faster to fight the trainer with 4, considering that I have a L100 Nidoking.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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It's in the rules:
Rules wrote:
Visual Boy Advance: Use the best mode
Rules wrote:
* If the game supports GBC capabilities, play it in GBC mode. * If the game does not support GBC, but it does supports SGB, play it in SGB mode. * Only play the game in monochrome GB mode if the game does not support either GBC or SGB.
If GB mode was allowed, certainly the published runs would have used it.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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S@G wrote:
I have read the last Pages, and its a Bug, an Emulator Bug, but its still a Bug, so, why not using it. For me it's ok to using them.
The issue (according to some of us) is that the emulator bug compromises the game (how closely it emulates what it should be like when played on a real GB). However, you are not required to consider or even read any posts before voting, so don't let anyone bother you about that. It's also your opinion.
Poll wrote:
Vote: Did you like watching this movie? (Vote after watching!)
It only says to vote after watching. Nowhere does it say you must read anything first, even the submission text (although it is probably your benefit to do so).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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My best so far is 4:40 (SGB timing) taking Bulbasaur. Here's why I think taking Bulbasaur is better than taking Charmander: - Bulbasaur is slower than rival's Charmander whereas Charmander is faster than rival's Squirtle. - For some reason, Growl doesn't seem to fail, at least when you use it (barring 1/256 chance). So with Bulbasaur, you can make Tackle miss, but with Charmander, you must rely on 1/256 miss. - If I am correct about max damage occurring rarely, then max damage (critical hit) of rival Charmander's Scratch on 10 defense Bulbasaur is 7, which means that Bulbasaur can be 3HKOed. In the glitched route I tried to describe, after you warp, you walk as follows: up 1, left 8 (right beside the trainer), right 15 (just as trainer leaves left side of screen), left 2, up 1 Finally GB timing is faster than SGB timing, but of course GB mode cannot be accepted.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Just recorded a 4:58 (SGB mode) using known strategies and losing the first battle. It could still be better.
hanzou wrote:
Reasons include: ... - encountering the random battle late
I'm not sure if I understand what you mean correctly, but it makes no difference when you encounter the wild Pokemon, since the steps required to trigger the glitch do not count until you enter Pallet Town. Edit: Now down to 4:45. After switching starter with Oak's Parcel, go back to battle menu, access attack menu, exit menu, and run. It won't fail. I think it could now be faster picking Bulbasaur first to lose the first battle.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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When I run an SGB/GBC game, the frame counter goes up to 29, stops for 1.5 seconds, then jumps to about 100. I don't think that is supposed to happen. Also happens when I soft-reset with A+B+Start+Select. It does not seem to affect GB.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Haven't watched it yet, but I would like to mention that there is an alternate warp to Celadon. Instead of walking 80 or so steps and warp to the route right of Celadon, do this: - Walk 50 or so steps before entering Rival's house. You should be warped to what appears to be the silence bridge section (whatever it's called to the right of Fuschia) and your character is inside a thin wall but can move up or down to escape, and there is a trainer nearby down and to the right. - Walk up one, then left until you hit a trainer, then right until the trainer mentioned in the above paragraph disappears off the left side of the screen. - Then walk left and up and you're in Celadon. The rest of the run follows accordingly. It's shorter by a number of steps. By the way, this run should be done in SGB mode.
hanzou wrote:
Please watch cstrakm's movie
It's returning "404 not found".
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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You obviously haven't seen this one yet. In addition, you bumped a year-old thread, but I'm sure you knew that already.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Chamale wrote:
... the odds of a full damage critical metronome of the right attack are something like 50,000 to 1.
Well, you can manipulate the right attack first, then manipulate the full-damage critical (hint: mash A during text).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Check primorial#soup's homepage. primo is good at cubing.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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I didn't find it entertaining. It was so obvious what the next action would be (go all the way back to some level, then go all the way to the next level and glitch through it).
Dwedit wrote:
The main difference is that you no longer get the big wall of bricks consistently appearing in every level to use to get to the bottom.
I see this as good news. This could only make a run more interesting. I'll watch it again before voting. P.S. You guys all worked hard and made a remarkable TAS in a short time; I'm not denying that. I'm just commenting on the run itself. P.P.S. I vote no.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I felt it wasn't up to par with site standards. But if it makes you (Chamale) feel better, I can work on a better version and submit it again, though it's hard to entertain through the whole run. The line of speed negatively affecting entertainment has already been crossed in Pokemon 1st gen. See also: http://tasvideos.org/forum/viewtopic.php?t=4262. Only one no vote and it is cancelled, though I don't know where the no vote came from. Chamale, by "school" do you mean secondary school? Or are you really talking about college/university?
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Any of these, really: http://trsrockin.com/fakegames.html
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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EscapePlan9 wrote:
I doubt that's the #1 reason. They might say it is, but I guarantee the #1 reason is they don't want someone to submit a tool-assisted run and have it passed as a legitimate speed-run.
Right on. Followers of SDA can say all they want about piracy being the #1 reason. They are just hiding the truth. Can't remember the thread, but when SDA wrote the TAS article, Warp claimed (and rightly so) that SDA was trying to hide the real #1 reason, with SDA instead trying to make it look like the #1 reason is the use of copyrighted ROMs (this in an article that should not have anything to do with copyright).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Edit: Sorry, misread it. I thought you meant you did not duck-slide completely under the wall clearing the wall, when you meant you did not duck at all.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Thanks, hanzou. I have made a TAS in 5:08 using the same conditions as hanzou did (emulator in emulator): http://dehacked.2y.net/microstorage.php/info/5640/goombapokegreen.vbm AVI: http://www.savefile.com/files/738076 The Goomba emulator is of low quality and extra lag is introduced. Even in text, game lags unless I press ABAB... It is possible to go directly to the Hall of Fame (in a glitch room) without going through Lance and Rival rooms first.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I had a look at your movie, and although your movie demonstrated the glitch well, I am disappointed that the input file looks like garbage (nothing against you, by the way). There is some order in the chaos (well, a lot) but it appears to be compressed, since a recorded movie of about 15 seconds of no key presses has only 90 bytes in it. This makes hex-editing impossible.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Lorenzo_The_Comic wrote:
Hmm, I didn't know nitsuja programs Visual Boy Advance... The first year I've ever used Roms was back in 2004. I probably won't worry about Visual Boy Advance for TASes, because the Version I have can't Rerecord.
nitsuja doesn't program VBA. nitsuja hacks VBA. That's why we have a version of VBA that can rerecord. Check the first post of this thread. Once before, I thought the same thing (about nitsuja programming VBA).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Done. 1:37:xx: http://dehacked.2y.net/microstorage.php/info/5556/0898%20-%20Pokemon%20-%20Sapphire%20Version%20%28U%29.vbm I was unable to OHKO Armaldo with Cross Chop though. Best I could do was 1 or 2 HP away. And Machoke's Attack DV is not optimal. Now with improvements, I can beat my other run. But I will have to start over.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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