Posts for FractalFusion


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FODA, I think you would make a good speedrunner. :) If you want to see more "human" runs of games, there are always speedruns to keep you busy.
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Spoony_Bard wrote:
Man World 3 has the easiest key to find in the whole game, though.
Actually, World 7 has the easiest key to find, if you insist on whistling in every world just to see what happens. It's the only key I found without looking at the hint first. It is possible to get the World 6 key while big. Yes, that means squeezing through the one-block-high tunnel! It takes some patience, and it has to be snowing.
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I actually watched the run, and it seems as though you missed out on the "actual" gameplay (where the menu says "Super Battleship" above "Classic Battleship"). You guys just play an extremely small part of the game. If you have to post stuff like this, please post it in the discussion forum and not in the submission queue. 39 seconds and 10 re-records doesn't cut it.
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http://tasvideos.org/Guidelines.html wrote:
Choose an interesting game, not a dull game like Front Line.
Yes, it proves a point.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Xaphan wrote:
Come on it was just a joke...... Don't be so mean... The fact is that the proof of this theorem is very recent and incredibly long...
As far as I know, there is no proof yet. http://mathworld.wolfram.com/RiemannHypothesis.html
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If the movie is that short and your re-record count so low for this game, you should choose better goals. Not that I know what your goals are, because I don't see them on the submission description.
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Xaphan wrote:
If anyone wants to try a demonstration of a little theorem (that appears to be true...) : "The equation x^n+y^n=z^n has no solution for non-zero integers x, y, and z if n is an integer greater than 2" hehehe, good luck...
Not a proof, but... http://mathworld.wolfram.com/FermatsLastTheorem.html For those who are wondering what this is.
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Coincidence that this board came up only a couple days after I tried mupen64. I have a problem though. Every time I try to run a ROM under the Direc3D plugin, the following message appears: "Error creating Direc3D device." And then mupen64 crashes. I can't use the other plugins because they're awfully slow. I use Windows XP with DirectX v9.0 installed and I try Worms Armageddon. Not a popular port of the PC game, but I also tried LoZ-OoT (not a fan of this game, just testing) and the same problems occurred.
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I've picked up this game again. I would like to write a walkthrough on this game, but I'm afraid no one will accept it. There are a couple other interesting and difficult level-only hacks: SMB3 Challenge and Frank's SMB3 Hack (both at Acmlm's site). I doubt TAS would be accepted here for those hacks since, with user-friendly SMB3 hacking programs floating around, anyone can make a level-only hack. In any hack, Chain Chomps and infinite flying Cheep-Cheeps are annoying.
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Good work. Keep it up. I noticed that in the second half of Wire Sponge's stage, rain slows X down, whereas heat causes all sorts of lag. Clear weather is obviously the best, but there is a spot in my run where I jump to a ledge that's too high to make. If the weather is hot, the plant-thing rises and allows you to make the ledge in one jump. Luck-manipulation is possible in this area, but confusing. Try to get Wire Sponge to hang on the ceiling for the last 6 hits, but you probably thought of that already. And don't pass under him.
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FODA wrote:
julianch wrote:
thanks for all. i am julianch, author of horrible runs as Super Mario Bros 2 and 1943 battle of midway. sorry me for stole 2 minutes of genisto's movie and think that i am good a good speedruner, the reallity is diferent. i am an average player, my favorite games are Final Fantasy, Megaman and Kirby. sorry for the troubles that i caused to this great site. i apreciate Bisqwit, Phil and Walker Boh work.
Tool-assited speedrun isn't about being a good gamer though. Its about a lot of effort and time put into making it every step perfect.
The message was posted a year ago. Just letting you know.
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Spoony_Bard wrote:
Yeah there's a code you can enter to restart with a clean slate. I was stuck at 8-7 for the longest time, and only recently finish the game (finally). That final Bowser battle was really nifty, and after the previous 7 battles I was wondering how it could be made more challenging, and lo and behold... he has to be beaten with fireballs. Spiffy. Though, I wasn't fond of the palatte swap, Bowser should be green, darnit. Anyways, yay more interest.
There is a code to erase game but I was wondering about a code that emulates a power cycle. For example, if I grab a key, can I just reset and return to the world choose screen, instead of beating the whole world, and without merely choosing the emulator's reset. Emulator movies do not record resets. My strategy for the final battle is to duck at the very edge over the lava. Bowser cannot hit you when you are ducking directly under him. Not even his fireballs can hit you. By ducking at the very edge, Bowser will jump into the lava and you can unload on him. This ducking trick works extremely well for the previous Bowser battles, but I'd rather send him flying with 15 magic stars (a.k.a. hacked hammers).
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Glad you guys brought this up. This is an awesome hack and I played it a while ago (as in a year ago). There is a lot of variety in the game, but for the most part, Magic Mario+Raccoon Mario should get through most levels quickly. I remember that in 8-7, the three coins on the far end are a trick to throw you off. I even went as far as to get them (by squeezing through the wall), only to realize that it was impossible to return. A well-known trick is that Bowser's lower half cannot hurt you. I exploited this to my advantage (by controlling to some extent where he jumps). Oh, and I'm talking about non-assisted here. Is there a restart sequence in Mario Adventure? Not that it really matters, because the SRAM functionality only works in NESticle (the author of this game said that).
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quietkane wrote:
asteron wrote:
Can't you hadoken sigma's final form when the "hand" rises up?
I know that's possible, because I've done it on the console. I don't think the Hadouken actually does a one-hit-kill on that boss, though, so it might be the case that it's faster not to wait for the hand.
I heard rumors that it could be done (damaging Sigma with the hadoken) and I heard mostly that it does nothing, so I'm not sure. Do you remember where you hit Sigma specifically, or how close you were to the face? And does the face flash when hit?
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A Runnelid wrote:
I was thinking that you perhaps could knock Sting Chameleon down from the ceiling with the Boomerang Cutter, and switch to Hadouken him as he lands. The only other things I can think of: Hadouken before dashing at the second encounter with Storm Eagle. Dash on the bouncer before the spider boss. This should send you through the rest of them unharmed. (I know this works, but now that I think about it, I can't remember whether you actually did it.) Is there anything you can do to get around the wait climbing up in the first Sigma stage? Otherwise, I thought this was great. Andreas
Hitting Sting Chameleon with the Boomerang Cutter renders him invincible long enough to jump back up. The hadoken, like everything else in the game, does 0 damage to a flashing boss (unlike the shoryuken in X2). Storm Eagle's wind pushes X back far enough that the hadoken goes off-screen and disappears. It might be possible to luck-manipulate S.E. Gotta leave for 5-6 hours. I didn't expect response now, not after I posted this yesterday. :p
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TheAxeMan wrote:
That's pretty sweet. I was wondering if you have any other tricks to get your hadouken shot off on some of the bosses faster, and maybe using it on the nose of the face boss? Any chance you could make an ice platform and fire from that?
Whether I can fire from the ice platform depends on two things: -If it is possible to stand on ice platform in mid-air. -If it is possible, after switching back to the X-Buster via the sub-screen, to execute the hadoken before the game decides X is in mid-air. I believe the answer is no. The only way to hadoken the nose is to take damage, refill with a sub-tank, and hadoken when the nose comes down and X is standing on spikes and still invincible. Not worth it. For anyone with desync issues, the run was done with Version 1.1 using WIP timing.
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Run looks great. I didn't even realize the purified zone restores your PP. I believe that it is possible to pull a Missingno glitch in Cerulean City via the Trainer-Fly glitch, although this in no way should destroy your run, or any run based on what you are doing. Such a glitch could give you 129 of the 6th item (Rare Candies, perhaps).
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Edit: Finally finished the test run: http://dehacked.2y.net/microstorage.php/info/188/Mega%20Man%20X%20%28V1.1%29%20%28U%29.smv Comments about the run (routes in particular) are welcome.
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Omega wrote:
Depends. Do clouds move around as much as the Hammer Bros? If they don't move at all, it might actually save time when you finish a level because you'd avoid the small delay caused by their movement on the world map.
Yes, the treasure ship moves as if it were a Hammer Bros.
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DeHackEd wrote:
Super-rapid-fire X-Buster is faster in taking down the Spark Mandrill miniboss, but that measurement was made without the ability to overcharge the Strom Tornado (read: the miniboss came down to ground level like he normally does given the chance). Storm Eage's sub tank: the current console speedrun grabs the tank from the otherside of its little containing room. This might be worth considering along with using the boomerang to snag it.
Dash-shot X-Buster auto-fire tears apart enemies with no flashing (if you look at what I did to Chop Register in X2). So that's why I tested it out. If you look at my run, you can easily tell that I didn't do enough testing, though. As for Storm Eagle's sub-tank, I entered from the left side only because the platforms were in the wrong places when I got there. I'll test it for real when I get there next time. If you look at my X2 run (or even just this run), you can tell that I like to charge weapons against bosses. Though I saved a lot of time in X2 charging up, I won't have so much luck in X1. For one, it takes 180 frames to charge up to max, up from 150 in X2. Bosses have a 60 frame invincibility most of the time. And weapons already do 3 uncharged while when charged, they do 4 (except Armored Armadillo, 6). Hardly a worthwhile thing to do (charging up, that is).
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A Runnelid wrote:
Am I missing something or would it not be faster to come at the mechanical bees in the intro stage with charged initial shot? In Spark Mandrill's stage, would it not be faster to kill off the sub-boss with a normal Storm shot (that hits twice) as opposed to climbing up twice with the regular arm cannon?
First question: Yes it is, but I forgot. Second question: Probably, but I was just testing the X-Buster to see how effective it was.
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Yeah, my boss battles are all bad in this run. Why I even charge up maverick weapons at all is a mystery (except for Armored Armadillo).
DeHackEd wrote:
It seems to defy logic, but for the minecart, it's best to maximize airtime. Your dash-jump speed is greater than the sum of your minecart speed and your dash's speed. In my X1 run, you'll see what I did, and it turns out to be fast, even though I have to dash normally on the ground vs flying directly into Armadillo's anteroom.
True, but in this situation, catching the bottom-left corner of the capsule encounter zone requires jumping from the spot shown in my movie. Otherwise, the capsule location count doesn't go up. I use the cheat search functionality to monitor the contents of memory location 7E1F7E.
DeHackEd wrote:
You're nothing thinking of Chameleon Sting'ing Storm Eagle, are you?
That's why I'm asking.
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Zer0 wrote:
FODA wrote:
Text adventures aren't more than mere novelties, the kind you replay for 2 minutes and never again.
So, you also read novels for 2 minutes and then put them away? :P
"Novelties" does not mean "novels", at least not in English.
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DeHackEd wrote:
I've gotten work done on an improved version of my current minimalist run. I've already improved the intro stage by ~25 frames in various ways, and I'm not even done with it yet. There's already work started on the 100% run as well, but not by me. Here goes nothing.
I'm currently going for 100%. The test run I have right now is for 100%, but can apply to the minimalist run. The biggest issue here is how to deal with the hadoken capsule. Here's how I would do it: - First visit to A.A. stage. Don't get any items here. While riding mine carts, reduce health to 1 or 2. Trigger capsule encounter (#1). Suicide on a bird (or something). - Trigger capsule encounter (#2). Hold left and drop directly into the pit. - Trigger capsule encounter (#3). Fight armadillo. - Second visit to A.A. stage (with all items and upgrades in all other levels). Get the sub-tank. While riding mine carts, reduce health to 1 (not easy). Trigger capsule encounter (#4). Suicide on a bird. - Get the heart tank. Get the hadoken (#5). I also do Boomer Kuwanger's stage second (after Chill Penguin). The Boomerang Cutter is useful for grabbing items, and saves having to revisit Spark Mandrill's stage. However, I can't seem to grab the heart tank in Sting Chameleon's stage without defeating Launch Octopus. If it is possible to grab the heart tank with just the Boomerang Cutter, please let me know. Launch Octopus second is not an option. Here is the test run so far (up to Armadillo defeated). Note that this is a test run, so it's not an example of a good run. Also, I didn't exactly suicide on a bird. :| http://dehacked.2y.net/microstorage.php/info/183/Mega%20Man%20X%20%28V1.1%29%20%28U%29.smv
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Thereisnospoon wrote:
I didn't think X1 ever had a star, but I could be wrong.
Right, X1 never had a star. Speaking of X1, I'm currently looking into a TAS.