Posts for FractalFusion


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Sorry for the delay. I've replaced and accepted the submission. Does anyone have other opinions as to whether this should be published in a higher tier than Vault? I am leaning towards Vault.
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Encode is now replaced with a proper one. See submission text for encode. McBobX: I think the final few bosses (from Serges onward) should be replaced with a more optimized version, at least.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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This TAS is suboptimal in some places. - In Armadillo's stage, the autoscroll skip was not used in the two places they were used in my TAS. - Against Serges, after hitting him with charged Speed Burner, the TAS does not hit him with another Speed Burner on the way back before using Zero. It is hard to do but possible. - Against Flame Stag (rematch), when he has 6HP, the TAS uses a charged hit (which is slower) and normal hit, instead of just two normal hits. - Against Sigma, the TAS runs out of Electric Spark and has to switch to X Buster. This should not happen. E. Spark should not have been used in the previous hallway; Remote Mine (what X was armed with when he entered the area) should have been used.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Some users requested this game, so I'm making a TAS. This won't be a long project. I've decided to do Level 1 to Level 20. That covers all the levels. WIP (Level 1 to Level 12): http://tasvideos.org/userfiles/info/4890752959641505 ROM filename: H.E.R.O.# A2600.A26
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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A couple points: - I think someone said one time that duplicate content is discouraged on Nicovideo (such as mirrors when content has already been uploaded). Many TASes here already have a video on Nicovideo, and it shouldn't be hard to find. - From my experience, Nicovideo is community first, not video quality first. That is, how the video is received (commented upon, tagged, etc.) is more important than how much encoding prowess is poured into the video or how many mirrors exist. That doesn't mean that one should upload garbage quality videos, but video quality is not the first and foremost thing. Nicovideo has enough upload restrictions that Youtube beats it in the video quality department, even with its 30fps restriction. Anyway, the upload restrictions are: - For normal accounts (just about everyone), video is restricted to 40MB, 600 Kbps (4.5MB/min) and 1280x720 resolution. Each account is limited to 2GB of upload. Note: I confirmed that "40MB" means 40MiB. - For premium accounts (payment), video is restricted to 100MB. Each account is limited to 8GB of upload. See also: Wiki: Nicovideo
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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As of BizHawk 1.4.0, when a movie is loaded in the Play Movie box and its length is listed in minutes:seconds:hundredths_of_seconds, if the seconds portion is less than 10, it only appears as one digit, as shown in the image below. This isn't a particularly serious thing. Just reporting it, that's all.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Almost all the emulators we list (such as Snes9x-rr, maybe not the original Snes9x) have frame advance keys. Most of them allow you to set your own key. To see or change the frame advance key in Snes9x-rr, go to the menu option Config -> Hotkeys... , then list option Speed -> Frame Advance .
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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January 2013 ranking: Link to video Nicovideo rankings in general tend to attract weird TASes and videos. Yet #7 is in a league of its own. It's ... I can't even explain. I'm guessing the actual TAS portion is only a few seconds, since most of it is (joke) explanation. Just watch the original video below if you don't mind losing some IQ points. Link to video
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I remember watching Rolanmen1 play this game. It's pretty hard, and makes for a good TAS, as can be seen here. I'll throw in a yes vote.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I definitely prefer the WIP you uploaded over the current submission TAS. That being said, the Vault page says this about looping shooters:
Games that loop endlessly can still be defined. The completion point is one where there is no new content, and the game is no longer increasing in difficulty.
If there is any dispute about its endpoint, I believe the interpretation favors goals that make for longer movies over goals that make for shorter ones. One can say that the longer one is "more complete" than the shorter one because it contains just about everything about the shorter one and more. I'd say that the current goals (reach high score, then end wave) qualify it for Vault since it can be argued that there is no new content; however, a Stage 35 TAS (complete fastest possible wave, since there are no new speeds) or Stage 39 TAS (complete last wave before the wave set repeats) has the potential to obsolete it then.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I found this a little too repetitive for my taste, so I'll have to vote no for Moon. This run is certainly well-done, though, and I'll say that it gets better the more one watches it. It's nice to see an Atari 2600 TAS that's longer than 3 minutes.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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An interesting homebrew, although I definitely didn't expect this TAS to take 32975 rerecords. Don't know about this game, but if I ever found myself spending 33K rerecords for a 54-second movie, I would consider such action far more obsessive than I could ever have imagined. Also, shouldn't the game title be "Streemerz: Super Strength Emergency Squad Zeta" instead of just "Streemerz"?
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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feos wrote:
PS: someone unembed Nahoc's picture.
Done.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Ilari told me about the formula on IRC:
[17:46] <Ilari> FractalFusion: Well, the formula is: r^(2.6-0.2*average_rating_count/rating_count)/sqrt(p). Note that average_rating_count and rating_count count each tech and entertainment rating as one rating, instead of 0.5 like movie pages). r is weighted average (not weighted average of averages).
[17:47] <Ilari> FractalFusion: If exponent is smaller than 1, it is forced to 1. If result is smaller than 5, it is forced to 5. Obsolete movies get points multiplied by 10^-6.
[17:48] <Ilari> FractalFusion: Oh, and movie author ratings are ignored for averages but not for rating counts.
[17:50] <Ilari> FractalFusion: Furthermore, stars have multiplier of 1.5, moons has 1, vault has 0.75. So the absolute maximum score per movie is about 597.
Not sure what the "bell curve distribution" was supposed to mean, but don't worry about it.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Improvement looks good, although Mission 4 could have used more action. I'll throw in a yes vote.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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mathgrant wrote:
Wow, that fight with Roger the Potted Ghost (as Mario Wiki states his name to be) was awesome. I haven't watched past that yet, and I'm abstaining from voting until I see the whole run, but so far, it's looking like the most laughter- and shock-inducing run since 120-Star SM64 and 96-exit SMW.
The any% non-glitched movie did this trick already. So it should have been shock-inducing then and there. But it's understandable if this TAS was viewed before the other one.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I checked the submission text edit history. It seems that even though this post
feos wrote:
I saved 100 MB over Aktan's encode of the previous publication. This is pretty surprising. There were 2 reasons: better compression and downscaling of the widescreen cuts instead up upscaling of the main game. Normal game resolution is 320x240 (as is my encode), cuts are 512x240 (as is Aktan's one). And my encode is 43 minutes.
implies that feos has completely encoded it and is just an upload away from publication, it seems that he has given up entirely on this submission, judging from his last edit. I don't know what caused him to give it up. So probably the only choice is to wait for Aktan then.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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TheKDX7 wrote:
Thank you to have put that. But I think that they made a mistake for January 2013 they put back TAS of January 2012 if to look at you in the video.
Yeah. In fact, judging from the comments, it is the work of a troll/spammer who is well-known to the Nico TAS community. Don't bother asking. By the way, you guys didn't forget the 2012 yearly ranking, right? Link to video Link to video Link to video
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Here are a lot of screenshots. Which one would you choose? (Sorry for the large number of pictures. If it breaks badly, you can use zoom-out to fit three images per row.) Edit: Fixed breaking issue by removing all newlines between images.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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mkdasher wrote:
I just don't understand how seeds are created (The one after charizard screen and the one after name screen)
Sorry, I didn't respond sooner. From my experience, initial RNG seeds in Emerald and Fire Red/Leaf Green are generated differently than in Ruby/Sapphire. For Emerald and Fire Red/Leaf Green, it's like this:
FractalFusion wrote:
RNG 2 is seeded in a strange way. This occurs right after the Charizard screen clears in the intro. First, RNG 1 is seeded with the 16-bit entropy address 0x4000104. Then RNG 1 is advanced twice. Then the top half of RNG 1 is used to seed RNG 2, which is thereafter used in the game. Note that RNG 1 is seeded again at the naming screen, so the first seeding of RNG 1 is only used to seed RNG 2, and nothing else.
For seeding purposes the value at address 0x4000104 is used. Here's the bad part. That address is opcode count. That means that potentially any action can influence that address. Furthermore, I believe that even the smallest core differences in emulator version will result in different values. Unfortunately, internal Lua savestating and loadstating simply does not work (as intended at least) in VBA, although there are workarounds. By the way, calling the help screen (press L or R) can be used for luck-manipulation as well, if necessary.
mkdasher wrote:
I used FractalFusion's script for critical hits and stuff, I still don't know how to manipulate secondary effects like lowering speed with bubble. (Just doing it by trial and error at the moment). Also I still don't know how to manipulate which pokemon will appear on a wild encounter.
I didn't really bother with secondary effects, since usually the issue doesn't come up. Same with which Pokemon appears on a wild encounter. You can brute-force them with VBA's frame search. By the way, the game determines which wild Pokemon appears by calling an RNG value (mod 100) and finding the slot of the table in which it belongs. Each area has a different table. Rares are mostly valued 98 and/or 99. You can hack my lua script and change one of the tables so that it colors whenever RNG value is, say, 99 (mod 100).
mkdasher wrote:
I guess getting pokerus would be nice too, I just havent tested it yet.
I heard it isn't possible to get Pokerus in Fire Red/Leaf Green.
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N. Harmonik wrote:
ais523 wrote:
(Game Freak made that mistake back in Ruby/Sapphire. Perhaps they made it again; it's worth testing at least.)
Huh? What do you mean?
ais523 was asking whether a Black & White 2 tutorial battle could be cut short, glitched, or whatever by knocking out the tutorial Pokemon (tutorial in question). This is the case in Ruby/Sapphire where the tutorial battle showing how to catch a Pokemon is cut short in this TAS.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Nothing I can say will do justice to this TAS. In any case, well done. You guys spent more effort on this run than I would ever be willing to spend on all my TASes combined.
Dessyreqt wrote:
I'll let you guess where the APM peaks
APM means actions per minute? How is APM determined? I would suppose that a Lua script is used. In that case, I'd like to see the script.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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SmashManiac wrote:
Since when is this hack called "Yujin Mario 3"?
To be more specific. "Yūjin Mario 3" is a romanization of 友人マリオ3 (called Kaizo Mario World 3 here), which is the third game in the 友人マリオ series (called Kaizo Mario World here), which is an abbreviation of 自作の改造マリオを友人にプレイさせる (Making my friend play through my own Mario hack), the title of the Nicovideo video that started it all. The name 友人マリオ has been recognized in the Nicovideo community for at least 5.5 years. No one in English-language land really calls Kaizo Mario World "Yujin Mario", although it is possible some may choose to romanize its Japanese name instead, such as Mister who did it in the submission text. Edit: 友人マリオ literally means "Friend Mario", which to me is an appropriately ironic name.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Well, it doesn't have to be an atlas map encode. Even any kind of map display showing which rooms have been visited is good.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I personally don't find ending this movie in the middle of a wave to be an appropriate end. The waves in this game eventually do get faster, but not continuously (fast waves are sometimes interspersed with slow ones). Check out how fast Stage 39 is. I believe that 40-49, 50-59, and so on, repeat 30-39. So Stage 39 seems to be a better end. Edit: It seems Stage 35 is just as fast as Stage 39. So a movie that stops after Stage 35 is acceptable as well.