Posts for FractalFusion


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LYF, go and send Nach a private message (http://tasvideos.org/forum/privmsg.php?folder=inbox) about Sina Video Support. Again, you have made a post that no one can understand. Again, you have made a topic that no one can understand. Because the topic is essentially a duplicate of the above post, I have deleted the topic.
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[10:58] -->| exileUT (~ME@c-76-115-216-208.hsd1.or.comcast.net) has joined #tasvideos [10:58] ais523 dwangoac: there it is, can you record the position somehow? [10:58] ais523 oh, it moves around, but it's unlikely to move far [10:58] ais523 also, can you recapitalize your nick? all-lowercase is pretty scary [10:58] =-= exileUT is now known as EXILEUT [10:58] EXILEUT what [10:58] ais523 EXILEUT: I was talking to dwangoac [10:59] EXILEUT OH ID BETTER CHANGE MINE AS WELL [10:59] =-= EXILEUT is now known as exileUT [10:59] =-= dwangoac is now known as dwangoAC [10:59] dwangoAC ais523: Fixed [10:59] ais523 thanks
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Nicely done for a first-time submitter. This game reminds me of Sonic the Hedgehog games for whatever reason. I vote yes.
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Garfield is so lazy that he repels animals just by walking into them. This game did something right at least. Though, considering what kind of animals he has to put up with, I don't want to guess which day in the game is Monday.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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The above post cannot be understood. To embed a video on the forum, just put the video link in between video tags like this:
[video]http://www.youtube.com/watch?v=precqsbR2H8[/video]
and you will get Link to video The video tag only works with supported streaming sites, for which I don't have a list. If it doesn't work, or you don't want to embed it, then just link it. No harm in doing so.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I assume by 1^∞ you mean lim(n->∞) 1^n. Of course lim(n->∞) 1^n = lim(n->∞) 1 = 1. That being said, you should not use 1^∞ for this purpose. What some people mean by 1^∞ is lim(x->c) f(c)^g(c) for real functions f and g with lim(x->c) f(c) = 1 and lim(x->c) g(c) = ∞. This is an indeterminate form. Anyway, f(x)=x^∞ really should be written f(x)=lim(n->∞) x^n, and I am assuming that "lim(n->∞)" denotes the limit of a sequence instead of a real function, since that appears to be your intention. The function is as follows. - f(1)=1, - f(x)=∞ for x>1, - f(x)=0 for -1<x<1 - f(x) is undefined otherwise If "lim(n->∞)" denotes the real function limit, then f(x) is the same as above except that f(x) is now undefined for all negative x.
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Link to video Mediafire download: (~25.8MB)
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Marx: Please use the edit button (top right corner of post) instead of posting multiple times in a row within a short period of time.
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Congratulations, you have discovered my hidden warp.
This game is hilariously bad, which I guess makes it good. It's definitely better than Dr. Jekyll and Mr. Hyde, and some posters wanted that one published as well. Even if only because it was such a bad game. :) That being said, I have no clue what this game was trying to achieve.
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F, in the future, please use the edit button (upper-right corner of the post) instead of posting many times in a row within a short time.
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This is the current screenshot. I plan to replace it with this one: If you have any other suggestions, post here.
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Marx wrote:
well then sda is cheater all their windows game movie were cut at loading scenes.
SDA uses different timing rules. Note that some SDA runs are segmented (saving at some points throughout the run). Those runs are allowed to "cut" at some loading scenes, if that's what you mean. Also, do not ever call SDA as cheaters. You are making yourself look very bad right now.
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Marx, stop making useless posts. This forum is not a place to speculate about beating SDA runs. I'm locking the topic.
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sameasusual wrote:
Goemon wrote:
[Redacted post from banned user.] DarkKobold.
What the?
Banned user's alt account supported his own movie.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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ALAKTORN wrote:
but Fractal hasn’t made any such post in defense of not hexing it, that’s what I was complaining about
I thought I already gave my views on hexing this run on IRC, but anyway, I'll post about it. Bottom line is, I don't care about hexing for this run. I intended this run to be just for fun. I have better things to do than worry about hexing in a password improvement. There are other, more important gameplay-related improvements that I glossed over because it would have taken way too much effort for this type of run. Besides, I only learned about the password after the run was accepted, and in process of publication. By the way, it turns out that the RNG runs heavily during the password (more than 9 values per frame, though the number decreases temporarily as you go around changing the numbers quickly). Hexing in the password will affect all future things depending on the RNG like item drops and boss behavior.
Post subject: Rerecording count bug in VBA-rr svn421 and svn422
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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There's a bug in the rerecording count in the two latest versions of VBA-rr (svn421 "v23" and svn422 "v24"). Every time a savestate is loaded during recording, the emulator adds 2 to the rerecord count, instead of 1 as it should. Therefore, if you use these versions, your rerecord count is twice as much as it should be. This bug does not exist in svn203 "v23" or before. This is for everyone's information.
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arukAdo, I'm sorry that I did not realize how rude and offensive my posts were. Had I known that this would have been the case, I would never have made those posts. Please note that the last post I made was only giving my personal interpretation of the matter and is by no means "official". You are entirely free to uncancel this submission and/or the Resident Evil 2 submission. If you uncancel this submission, I will withdraw my intention to judge the run. In that case, the next person to judge your run may accept it.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Left must be released before it can be pressed again. So it would go something like this: 1. downleft to 8 2. nothing 3. upleft to 8 4. nothing 5. downleft to 2 6. upright to 7 7. nothing 8. to 6
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HHS, how did you figure out this glitched password? I would like to know.
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LYF wrote:
Changing Re-record Count is not good, you know.
No, changing rerecord count can be good, if it makes the rerecord count more accurate. But otherwise, you are right.
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Warp wrote:
I'm assuming that it's not supposed to show just a black screen with some garbled white... I assume text... scrolling from right to left, for 24 minutes. What does it require to actually show some video footage?
Sorry, Warp. That's nicovideo's fault, not the bbcode or the module's fault. Try again in 10 minutes.
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poptart1234, What are the settings on your video plugin (Jabo's Direct3D8 1.6, I suppose)? I tried every plugin, but the emulator always overlaps both halves of the screen, when that is not supposed to happen. I have some comments about the submission: - I trust that you did your best on this submission, but I would have preferred a game that requires more effort to TAS. Probably something that takes more than 343 rerecords. 343 rerecords isn't much these days. - You need to help users who want to see this TAS. Post an encode so users can watch the TAS without having to set up Mupen64 (this emulator is known for being a hassle). You can ask an encoder on IRC to help encode if you need. At least post settings like video plugins if nothing else. - You need to convince us that your TAS is worth watching. All your submission texts thus far have failed to do so. This is critical because it determines how others respond to your submission. poptart1234, I suggest posting on this forum regarding your next TAS project. You will need to put in more effort if you want to be taken seriously.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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By the way, regarding the glitched password: - The glitched password sets X at the beginning of the intro stage and strips him of all parts, but fails to reset any other flags (such as subtanks, maxHP, weapons) that may have occurred in the meantime. - The maxHP value at reset is 0HP. If the password is used at this time, X reaches the intro stage with 0HP, and the game is stuck. - By reaching the demo, all the subtanks/32-maxHP/weapons are set. - By pressing start just before the demo, maxHP is set to 10. No other flags are set or reset. - The first time through the intro is to reach the demo to set subtanks/32-maxHP/weapons. The second time through is to set maxHP to 10. - There are at least 3 known glitched passwords. I use the one which requires the fewest presses.
Jungon wrote:
And you should warn if there is changing at the ending...
I'm guessing you want to know if the ending is different. Well, not much different, except a couple graphical glitches: - One right after Sigma is defeated and X looks at the destroyed ship from the cliff (this isn't much of a glitch, and I didn't even know about it at first). - One where X charges and then dashes in the credits (this is after the character roll where it says "AND YOU ... AS MEGAMAN X").
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There is some information on how to play FDS files here: http://www.fceux.com/web/help/fceux.html Particularly, you need disksys.rom. It should be ~8KB. If the problem is something else, please post the name of the FDS game you are trying to use, and the version of FCEUX you are using.
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The current screenshot is all cool and everything, but I think it gets old after a while, especially when it shows up in the recommended movie box in the front page all the time. I plan to replace the screenshot with this one: