Below the dashed line is a rough translation of asutoro's post above. I'm sorry for the rather strange way I worded it, but, if it isn't obvious already, I know nothing about Custom Robo apart from what has been said in this thread.
asutoro, please do not delete the Japanese you wrote.
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Until an English translation is completed, Japanese will be written here.
Since, in a speedrun, there is perfect pattern, I thought that "playaround" is suitable. I thought of it when I made the movie. In general, just attacking with GUN and BOMB, since I thought there was no difference from console, I considered the best way to defeat the opponent quickly. In the case of the Bomb Attack technique, which is not used in normal play, a counter-attack is used as strategy. With only obtaining one part, even if it is a main battle, it is so I do not pick up extra time. But, putting them all together, it takes too long, so I only get 1. If a part is skipped, it takes only 3 seconds. Even if I get a part every time, because of the time to move to the parts generator, the pace does not advance well.
Using various parts, I can still fight. But, due to decrease of damage from combo correction, it is no longer possible to defeat the opponent smoothly. Since I only get at most one part from a match, even if i change parts and fight, the variation becomes biased. But, with simple methods in this game, I feel that I cannot fight with much variation.
There is combo correction.
100 damage -> 70 damage -> 30 damage
In this way, damage is given at intervals, with damage value decreasing. After having the Stealth condition after being downed, the correction is reset. For the double hit bug, 2 kinds of attacks hit at the same frame. It is a technique to do much damage. But, if there is no attack with a high power, there is not much effect. Bomb and Attack hitting at the same time is the best suited. If Attack occurs at RAY 01's invincible time, if the attack cannot be done quickly, the CPU will dodge it. If the Bomb Attack cannot be main attack method, there is not a big difference from real play.