Posts for FractalFusion


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Had most of the existing runs of SotN not have existed prior to this submission, then yes, it would stand a better chance. But the fact is that these 4 runs exist. That is life, and that is a valid reason to argue against publication (it has been done before on this site). Also, the fact is that unless and until dialogs in this game are removed by the TASer (whether by proper game function or by glitch), the fact is that dialogs cannot be removed, so there is no point speculating on that.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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We already have: SotN "newgame+" SotN "Richter" SotN "All Relics & Best Ending" SotN on Saturn (Maria) Let's look at the E3 demo version. - Even though the full version is there, this run uses the demo mode. Why? Just to start closer to the end. Using the demo mode automatically makes it worth less. It's like using a password, but with the dev's arbitrary starting location and starting relics as a pretext. - Now if there was some situation strictly intrinsic to the demo mode that allowed for a very difficult glitch to completely break the game or something, then it may have been better. But this run just uses the same out-of-bounds glitch as all the other runs use. - There is unskippable dialog in this run. What's worse is that the way the dialog is handled only serves to draw attention to the inferiority of this version. Japanese voice acting on English text? Even more, the text is nowhere timed properly so there are long streches of silence during slow text. - Luck mode is off. OK, that makes it different. That doesn't make it better. - This run has some nice glitches, but anyone can watch the Best Ending run for all their glitch-watching needs. In my opinion, this version is not worth publishing alongside the 4 existing runs, and it is obviously not obsoleting any of them either.
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grassini wrote:
hiya,do you guys really want that submission pic?people might not recognize the game instantly,even though it shows how glitchy the run is.Maybe a normal pic is more representative.
Well, when we have screenshots like this for Rockman & Forte, then why not?
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Make a copy of the movie that is longer so that "movie finished" doesn't appear where you don't want it to appear.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I'm leaning towards rejecting this movie. The game looks like an unfinished hack and doesn't add anything new compared to the existing TASes.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I split some mostly useless posts from this thread. http://tasvideos.org/forum/viewtopic.php?t=12907
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Actually, I used a glitched password. That's why his max HP is so low, and he doesn't even have dash. I also tested using the ice platform in the corridor between Mandrill and Octopus in Sigma 3. It turns out that the stage does not scroll horizontally unless you reach a trigger in the bottom left corner. So this glitch doesn't always save time. I remember the same thing happening in Spark Mandrill's stage, in the route just before the miniboss. It seems that whenever there is a vertical scroll followed by a horizontal scroll, X needs to reach the trigger before it switches the scroll direction.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Here's an example of what I can pull off using the ice platform glitch: http://dehacked.2y.net/microstorage.php/info/1343452478/Mega%20Man%20X%20%28V1.1%29%20%28U%29_test.smv In addition, I managed to move horizontally to the right inside the wall, but it appears to require the following keypresses over and over: <B > > <B < > >B < < <B < < I don't know why, but that's how it works. I think parrot14green knows about it as well.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Glad that you enjoyed it. My location was within the partial eclipse zone but the sky was washed out by clouds and fog. Too bad I guess. At least there is the partial lunar eclipse on Jun. 4 and the transit of Venus on Jun. 5/6 to look forward to.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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You're right. In fact, I believe that the author intentionally aimed for taking no damage even where it is obvious taking damage saves time (such as the last level; jumping the robot with Rush is definitely not incidental). I'll put the "Forgoes time-saving damage" movie class.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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LYF, ROM links are strictly prohibited. I'm sorry but that is the rule. http://tasvideos.org/SiteRules.html I will give 15 minutes before I remove the download link. Here is my upload of your movie, as well as an IPS patch: http://www.mediafire.com/download.php?dj2t7hqvbe2lpyv For others: Apply the IPS patch to a clean version of Super Mario World ROM (size ~513KB). LYF: Please also explain more, such as how you made the hole and the green block, and how you made Mario ride an invisible Yoshi.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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grassini wrote:
people try to push the game's limits to its fullest and you wankers are saying it's not "fun" enough?Why is this site becoming so geared toward subjective fantasies of "constant shit on screen and any mario game" fans?It's this kind of thought that stops great discoveries from being made! We would still be playing OoT in 5 hours because 'baclkwlaking is not cool". go to hell,dammit.
That was uncalled for. Do not force me to edit your posts.
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=-= Guga is now known as ThatGugaWhoPlays <Zeupar> Wuga <ThatGugaWhoPlays> ??? <turska> ThatGugaWhoPlays: it's Play, you silly <ThatGugaWhoPlays> turska: Oops =-= ThatGugaWhoPlays is now known as ThatGugaWhoPlay <FractalFusion> lol <BrandonE> wat <Zeupar> haha
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Something like this.
local t={}

r1=math.random(2)
r2=math.random(2)

if r1==1 then t.right=1 end
if r2==1 then t.down=1 end

joypad.set(1,t)
You can also use, say, t["right"] instead of t.right. This is good for using a variable to reference a table key, as well as when referencing a table key which is the string of a number (using t.9 doesn't work, for example; it must be t["9"]; also, it is different from t[9]).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Lua savestates in VBA are messed up. You can only use internal savestates (savestate.create() without any number), and the savestates are inconsistent (they don't track the opcount accurately) so it may cause desync. About joypad.set, I'm not sure what the question is, but joypad.set cannot be stacked. Create one table, add all the buttons you want to it, then call joypad.set with that table at the end.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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ALAKTORN wrote:
FractalFusion wrote:
it's not like the author can just merely change the ending.
I was under the impression he could…?
Not getting Lilli means not getting Lilli in the Trauare stage, which is somewhere halfway through the run. Everything beyond that point would have to be changed.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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ALAKTORN wrote:
does no one else support the idea of not getting Lily? :/
Believe me, there are people who support the idea of not getting Lilli (like me). But we've talked about it already, and it's not like the author can just merely change the ending.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Who would have guessed that this game is an Arkanoid/Breakout clone and not a dungeon crawler? Not me! From the overall theme, I also wouldn't have guessed that this game was not ever released in Japan, but only in US and Europe. Pretty interesting, I must say. The power-up system requires a lot of planning that would otherwise not be there. Though I wish the whole thing would have taken shorter than 45 minutes. Anyway, I've had no problems playing back on PSXjin v2.0.2 svn0 (though I came across a version of the game which did not work; it has a different ID than the one lapogne36 used). I've already accepted it, but I figured it was good enough for me to post here.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Hello, lilkcough1. Unfortunately, Mupen64 doesn't seem to work very well. I don't know what causes it, but try another video plugin. Also, see if another game loads, just to make sure.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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April 2012 Monthly TAS Ranking is up: Account: http://www.nicovideo.jp/watch/sm17803252 No account: http://www.nicozon.net/watch/sm17803252 Oh, and congrats BrandonE for SMB MP making the "pick-up" section at ~8:06. Will see your SMB3 MP in the May 2012 Monthly TAS Ranking, hopefully a month from now.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Nope, video uploads are not input files. If the uploader didn't put a link to the input file in the description, then there's absolutely no hope to get it so don't even bother trying. If for some reason you are really lucky, you can find a blog or some other contact outlet that the uploader uses, contact him there, and hope he complies with your request. Nicovideo is not a contact outlet.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Below the dashed line is a rough translation of asutoro's post above. I'm sorry for the rather strange way I worded it, but, if it isn't obvious already, I know nothing about Custom Robo apart from what has been said in this thread. asutoro, please do not delete the Japanese you wrote. ---- Until an English translation is completed, Japanese will be written here. Since, in a speedrun, there is perfect pattern, I thought that "playaround" is suitable. I thought of it when I made the movie. In general, just attacking with GUN and BOMB, since I thought there was no difference from console, I considered the best way to defeat the opponent quickly. In the case of the Bomb Attack technique, which is not used in normal play, a counter-attack is used as strategy. With only obtaining one part, even if it is a main battle, it is so I do not pick up extra time. But, putting them all together, it takes too long, so I only get 1. If a part is skipped, it takes only 3 seconds. Even if I get a part every time, because of the time to move to the parts generator, the pace does not advance well. Using various parts, I can still fight. But, due to decrease of damage from combo correction, it is no longer possible to defeat the opponent smoothly. Since I only get at most one part from a match, even if i change parts and fight, the variation becomes biased. But, with simple methods in this game, I feel that I cannot fight with much variation. There is combo correction. 100 damage -> 70 damage -> 30 damage In this way, damage is given at intervals, with damage value decreasing. After having the Stealth condition after being downed, the correction is reset. For the double hit bug, 2 kinds of attacks hit at the same frame. It is a technique to do much damage. But, if there is no attack with a high power, there is not much effect. Bomb and Attack hitting at the same time is the best suited. If Attack occurs at RAY 01's invincible time, if the attack cannot be done quickly, the CPU will dodge it. If the Bomb Attack cannot be main attack method, there is not a big difference from real play.
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Interesting improvement. Although I think the game could really do away with all the flashing effects. It's like the designers implemented these flashing effects just to stimulate themselves. I vote yes.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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By always holding down the left button, it becomes a walkathon with moonwalking, probably similar to the published walkathon we have, except that Mario is always facing left.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Given a submission that occurred between March 31 and April 2, it is likely to be an April Fools joke submission. A significant number of joke submissions are characterized by trivial or ridiculous "goals", highly bad or unsuitable "games", and nonsensical submission text. It is quite tempting to post a similarly bad judging response, not that it is a very helpful thing to do. If you see a bad judging response, keep in mind that there is a reason why the submission received that response. If you'd like clarification on any response, just post it here. Aside from joke submissions, if you're not sure, check the submission's discussion thread. It will very likely indicate the overall opinion of the submission, not only whether it is entertaining or not, but also whether it is worth publishing or not. For the moment, do not worry about whether or not your choice of game is entertaining to others or not. Your concern should be about: - quality of TAS. - ease of creating the TAS, without struggling with emulator issues. Most of the time, entertainment comes just from being well-done, so think of that first. I also suggest that you don't mention autism in any discussion. The concerns you brought up here are valid regardless.