Posts for FractalFusion


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Snes9x v1.43 and v1.51 will soon have an even better RAM Watch. You can try out one of the svn builds.
Post subject: Re: Major bug in Snes9x 1.51 completely ruined my TAS
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Adetque wrote:
When I play it back, the entire TAS is in player 2 input when it's supposed to be in player 1 input.
I don't know of any function other than joypad swap that causes this. Reinstall Snes9x in a different folder, and see if it works. For some reason, joypad swap is bugged in some cases and can't even turn off.
amaurea wrote:
Change byte 0x14 from 1 to 0.
That should not work. At least one joypad should be recognized.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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No, your TAS has not been ruined at all. If your joypad is swapped, press '6' (default for joypad swap) to switch it back and it should work all well. Once that is done, go to hotkey config. Under Controls #1, disable Joypad Swap by giving it Esc. You will never need to use it, ever. P.S. Other than to fix the problem, of course.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Some pages are not updated if you are not logged in, or if the system thinks that you are not logged in. While I suppose this is a cache issue or something, if you are not logged in, the site says that this page ( http://tasvideos.org/LogInProblems.html ) does not exist, even though it was created 2 days ago, and it certainly exists if you log in. Delays also occur on some other pages as well. It is particuarly ironic that it happened to a page like that as well.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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It's happened to me for a while now on some pages. You aren't really logged out. It's just that the page thinks you are logged out. Hence why I put a "." link in the tiny menu to edit the page. It also doubles as a "view source" link as well.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Well played. There was also mainly continuous action, so I didn't have to fast-forward. The jumps may be hard to understand though. Of course, it's coming from a game with no variable height jumps, like andymac pointed out. Download an encode of the run from Mediafire: http://www.mediafire.com/download.php?nn0wkmxtuy3 (~49MB)
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Download AVI: http://www.mediafire.com/download.php?mthid2drqyy (just under 50MB with some encoding effort). Or watch on Megavideo: http://megavideo.com/?v=3B4U3OAI To watch on Megavideo: 1. Click on the red button. 2. Close the pop-up (if none, ignore this step). 3. Wait. 4. Click on the green button.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Interesting script. However, I'm puzzled as to why coroutines were used. Perhaps for speed? I'd rather use a straightforward means of displaying subtitles that only uses movie.framecount(), such as this: [code lua]local emu if FCEU then emu= FCEU elseif snes9x then emu= snes9x elseif gens then emu= gens end local fc function S(st,sd , sx,sy , ...) -- time, duration, x, y if fc >= st and fc < st+sd then for z= 1, arg.n do gui.text(sx,sy+9*(z-1),arg[z]) end end end while true do if FCEU then gui.drawpixel(1,1,"clear") end fc=movie.framecount() S( 200, 800, 30, 30,"Just messing around.") S( 500, 400, 40, 39,"You can specify","an arbitrary","number of lines,","or overlapping subs!") S( 600, 500, 30,100,"This is simply a sample test.") emu.frameadvance() end[/code]
Post subject: Re: Crusader of Centy thread missing last page
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I think what happened is someone posted and then deleted the post. But that doesn't explain why it says that there are 60 replies. (Every 20th reply starts a new page).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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These are the first ads that I am happy to click on. This must surely be a part of adelikat's plan.
DaTeL237 wrote:
(didnt see anything about red :/)
It says something like "Want to know where red cells are produced?" By red cells, I can only assume they mean red blood cells. P.S. I'm right.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Fortunately it never desynced for me. I followed your progress and enjoyed the last few missions.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Sorry, I misread your first post. To avoid the movie replay started message, start the FM2 file first (paused), wait 10 seconds so the message disappears, then record AVI. To avoid the movie replay stopped message, edit the FM2 so the end of the movie is past where you want to stop recording. I don't know for sure if it solves the problem. P.S. I'm using FCEUX 2.1.1.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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It doesn't show up in the AVI, only on the emulator screen. So no problem there. Same with most emulators. I think the only emulator with this "problem" is Snes9x.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I don't remember if there was a script or not, but I know it is fixable by hand, as per this topic: http://tasvideos.org/forum/viewtopic.php?t=4122
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I already asked the same question a long time ago in math challenges. http://tasvideos.org/forum/viewtopic.php?p=157239#157239
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Looks good. I wish you luck. The faster you finish this, the faster you can start TASing Mega Man games again. :)
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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There isn't any way to do it. It's part of the emulator. If you are recording AVI, it won't show up so there is no problem.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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In Tetris DS, sometimes saving and reloading causes part of the screen to shift upward. This occurs when using DeSmuMe-rr v0.9.4+. This does not occur with the official DeSmuMe v0.9.4 or with DeSmuMe-rr v0.9.2+.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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If you're looking for the Windows version, here it is:
FractalFusion wrote:
Here is Windows rr-v0.5: http://www.mediafire.com/download.php?jnydy5nrgno As Bisqwit already stated, there is no way to record AVI (unless it syncs on a Linux version, which it won't). So you are on your own. Or you can get me to see if I can play it, just to check its compatibility, which is quite unknown.
Just don't do anything serious with it.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Sir VG wrote:
Nice find, but I doubt it'll save any time. I'm sure a revisit will be faster then that technique.
A revisit is not needed. Just a change in order. The only advantage of having Silk Shot then is to beat the minibosses (Chop Register and Magna Quartz) a few seconds faster.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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mmbossman wrote:
I enjoyed watching this and will accept it. However, why does the submission file go until the "Save to file 1" screen? I think a more acceptable place to end would be right before the credits roll. However, I guess it does show your final time at the end, so I suppose it was just personal preference.
The problem when stopping it early is that when Sigma speaks at the end, it stops on his first dialog. Granted, it's only a minor problem and I wanted to end it before the credits, but because of that I ended it at the save screen instead.
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BadPotato wrote:
here is my best attempt to encode this: HD for his tube: ==> http://www.wikiupload.com/download_page.php?id=143714 mkv with ogg vorbis(49Mo): ==> http://www.wikiupload.com/download_page.php?id=143677
I appreciate your effort. Unfortunately I cannot download the file. Could you upload it somewhere else?
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klmz wrote:
I don't understand why this game is acceptable while many other remakes/ports/revisions aren't.
Remakes are much more different than ports or revisions. This game has many functional differences from both X1 and X2. Unfortunately, it's the level design that really sticks out.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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On the menu, select Input -> Configure hotkeys... Frame advance and save state should be in there. By default, frame advance is \ , save state is Shift+function key, and load state is function key.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Sometimes I wonder what substances developers were taking when they made these games. I'd say this game makes a good TAS in its own right. For this run, the main issue is the waiting periods, where it seems not much was done to entertain. The rest of it looks good to a casual viewer.