Posts for FractalFusion


Editor, Experienced Forum User, Published Author, Skilled player (1941)
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YouTube limit is 10 minutes and 1GB. If you mean that the movie you are trying to upload is too long, split it using VirtualDub. (See http://tasvideos.org/EmulatorResources/MakingAVI.html) If you mean that the movie you are trying to upload is too large in memory (but is 10 minutes or less), don't use the "uncompressed" option. In other words, use any codec.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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A way to do mid-air hadoken: http://dehacked.2y.net/microstorage.php/info/311803909/FractalFusion%20mmx%20midair%20hadoken.smv Steps to do the mid-air hadoken: - Charge up Shotgun Ice and place the ice platform in a wall. - Stand on the platform. - Start the hadoken sequence (v v> >) without firing, and press Start. - Switch to X Buster. - Press fire as soon as you regain control. Solon, I admit that I raised the standard very high with my Megaman X published run. If you would like to pursue some other project, go ahead.
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alden wrote:
Have you ever thought about trying to manipulate a large and densely mined board that can be solved in one "click"?
The story boards cannot be manipulated. Custom boards with all but one square filled with mines are pretty much the same situation as in your submission (no matter how large). For slightly less-dense boards, the situation is unclear. I haven't tried yet.
Post subject: Re: #2056: alden's GB Minesweeper in unknown
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alden wrote:
PS I'm looking forward to someone trying to obsolete this run, perhaps even with a different game
Done! Though I'm disappointed that, with one minefield left to TAS, you just had to spoil the fun. At least this submission taught me a lesson for being lazy. Congratulations for creating the shortest TAS that beats something, but I voted no.
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Oh wow, I can't believe you spoiled my planned surprise submission. :(
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Also, there was a submission file update recently.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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qFox wrote:
FractalFusion> Mind sharing that fcm so we can test it?
It's not a particular FCM. If I click on any file and click "Open", the dialog box closes but nothing happens. It does not say "Converted 1 files(s)..." and no FM2 is produced. Though if I select 2 or more files and click "Open", then it works.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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On my computer, I cannot convert only 1 FCM to FM2. If I try, no message is displayed. Only 2 or more FCMs can be converted.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Warp wrote:
As someone commented, "minimal presses" is far from unambiguous. Is it: 1) The sum of all the keys which are in their down state at each frame? 2) The amount of keys pressed to their down state during the movie? 3) The amount of key state changes during the movie? (In other words, each time the state of a key changes, ie. from non-pressed to pressed and vice-versa, that counts as one.)
While the definition of "minimal presses" is subject to debate, I reason that Nach intended definition #2 on the following basis:
Nach wrote:
Can SMB be beaten in less than 60 presses?
Nach wrote:
I take some of that back, SMB would only need Right+B once the entire game, leaving the rest of it to minimal jumps.
The phrase "minimal jumps" probably means "minimal number of jumps". Most other interpretations contradict the first half of the sentence in which it appears. Under #2, any key switch from non-pressed to pressed (or a key press from the first frame) counts as 1, and nothing else. Then my SMB movie has 163 key presses. Under #3, my SMB movie has 2*163-3=323 key changes. 322 if I held Start the whole way. Whether key presses on the first frame should count or not is again debatable.
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adelikat wrote:
Does holding a button for 5 frames count as 1 press or 5?
Holding a button counts as 1 press. If we count input frames, there is no way to bring it below 15000 10000 (Edit: I don't know what I'm talking about).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Super Mario Bros. done in 162 163 button presses: http://dehacked.2y.net/microstorage.php/info/1372908278/Super%20Mario%20Bros%20%28PRG%200%29%20%28JU%29%20least%20press2.fcm I did it just for the concept. There was no attempt at making it as fast as possible. By level: begin: 1 1-1: 15 1-2: 15 4-1: 13 14 4-2: 15 8-1: 34 8-2: 19 8-3: 15 8-4: 35 total: 162 163
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Chamale wrote:
Edit: I made it to 4-2 with 49 button presses, but now I can't do the trick with the vine where you go in the pipe and get sent to the warp zone. Even when I get stuck in the wall and get taken to the extreme right edge of the screen, it doesn't work. Any suggestions?
The reason why it works in the published SMB run is because of the part where Mario enters the wall in 4-2 which advances him further right relative to the screen. I can't explain more. Now you know who's also working on it. :)
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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The part that I liked the most was in Needle Man's stage when Megaman halted in the sliding tunnels, making it look like the game froze.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I had Internet all the way up to July 11; after that, I only had limited access (from privileges given by hotels). For security reasons, I don't reveal the vacation until it is over; hence the lack of posting. I don't have time to post much either. Meeting Internet acquaintances in real life wasn't an option. Plus, I would rather keep Internet acquaintances as they are.
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I like the gameplay very much, but when it comes to plot, take me off the list of people who care. So far, I have played through the game 5 times, 3 of which were speedruns. The game was well polished in the graphics department, but the slow-loading textures are painful to watch. Add in glitches (ones that can ruin your game), repetitive and nonsensical sidequests, and bland planet surfaces, and you have a game that has been clearly rushed.
Post subject: FractalFusion in New York in July 2008
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My family took a vacation to the East Coast of US, beginning July 11 and ending July 30 (today). I consider travel days as part of the vacation. I was in New York from July 16 to July 18. My visits included the World Trade Center, Chinatown, Natural History Museum, Central Park, Times Square and a tour boat ride that took me near the Statue of Liberty. Thoughts: - It is very hot. Being a West Coast Canadian (moderate temperatures), the difference is unsettling. - I'm amazed at the number of Québécois visiting the US East Coast. - New York downtown is super hectic. The subway is no different. It made visits to Washington DC and Philadelphia feel so much quieter. - It feels strange looking at the void that two skyscrapers used to occupy 7 years ago. Most of it is now construction work. - Chinatown is just like any other Chinatown I've seen. The surprise here is a restaurant strangely named "New Big Wang" (the Chinese name was 新大汪 or something; I'm not sure of the last word). By the way, about half of the dinners on the vacation were spent in Chinese restaurants, partly because of our Chinese association. - Natural History Museum had a lot to learn, but it cost some money. I would take free-admission Washington museums any day. - I didn't find the Statue of Liberty that interesting. Other stops were Washington DC, Philadelphia, Atlantic City (NJ), Yale and Princeton Universities, and Shenandoah National Park. I'll post some pictures later if I can.
Bisqwit wrote:
Today I received the decision from the insurance company regarding my statements about the two cameras that suffered ill fate.
I read what happened and it's too bad that you lost your camera. I have a habit of checking where I was to make sure I never leave anything. I even check it over and over, to the point of the habit being an obsessive-compulsive disorder. Just to clear up a question: I did not see Bisqwit.
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Request granted. (If it was a request, that is).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Derakon wrote:
Having watched the AVI - is there some reason you couldn't glitch out of the boss refights the same way you skipped minibosses in the main stages?
The rooms for the boss refights can only be exited by triggering the shutter door, which can only be activated by beating the boss.
arflech wrote:
FractalFusion wrote:
Sorry for not replying sooner. I was self-banned for a week.
What happened?
Note that "self-ban" = "take a break". I was busy. Also, something happened on this forum that made me realize at the time that I was taking things way too seriously, so I left.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Here are some sample scripts that I made. The first one keys in second-player input based on first-player input. Select key changes the symmetry. This allows the two players to sync with each other. Motivated by the game Strike Gunner: S.T.G. (SNES autoscroller), but can be done with any game.
local d=0
local e=0

local key={}

while true do

  key=joypad.read(1)

  if key.select==1 then
  d=d+1
  end

  if d==4 then
  d=0
  end

  if d==1 or d==2 then
  e=key.left
  key.left=key.right
  key.right=e
  end

  if d==2 or d==3 then
  e=key.up
  key.up=key.down
  key.down=e
  end

  joypad.set(2,key)

  if d==0 then
  gui.text(1,20,"normal")
  end

  if d==1 then
  gui.text(1,20,"hmirror")
  end

  if d==2 then
  gui.text(1,20,"rotate")
  end

  if d==3 then
  gui.text(1,20,"vmirror")
  end

  snes9x.frameadvance()

end
The second one is a bot. This particular one is specific to Vegas Stakes (SNES) and tries to find combinations for the slot machine. It must be run from a .000 (F1) savestate which is in "The 2020" casino and points at the game option "Slots". This bot requires manual monitoring. The first line is a commented line. It is a list of timings.
-- 0 A 150 v_v_v_A 300 A_A 320 X

local c=savestate.create(1)
local d=0
local offset=0
local e=0

local ak={}
local vk={}
local xk={}

ak.A=1
vk.down=1
xk.X=1

savestate.load(c)

while true do

  while e>0 do
    e=e-1
    snes9x.frameadvance()
  end

  if d==0 or d==156 or d==300 or d==302 then
  joypad.set(1,ak)
  end

  if d==150 or d==152 or d==154 then
  joypad.set(1,vk)
  end

  if d==320 then
  joypad.set(1,xk)
  end

  d=d+1

  snes9x.frameadvance()

  if d==1200 then
  d=0
  offset=offset+1
  savestate.load(c)
  e=offset
  end

end
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I assume you mean last surviving player has 0 dollars since having 0 dollars (or even having nothing) is not the same as going bankrupt. It is possible but the outflow of money from the game must be significant. By outflow, I mean the money that a player loses that goes to the bank. That means either a lot of mortgaging and house buying-selling or landing on squares or drawing cards that lose money. The easiest way is with only two players. That's not to say that it is easy.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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If the human loses and there are two or more CPUs left, I'm sure they continue playing (since it is possible to set up CPU-only games). However, the last surviving player wins, so not everyone can go bankrupt.
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Just use the most recent version (v11 and later will do). I like it when bosses are skipped. However, I don't know the extent to which leveling up can be skipped. One still has to level up to the most powerful unskippable boss. What now is the most powerful boss for which a skip is not known?
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I was able to play back the movie. I like the action, so voting yes. It sometimes desyncs, sometimes not. I found out that it is less likely to desync if turbo is not used excessively.
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I missed the game due to work, but congrats to Detroit. Henrik Zetterberg (a Swede) wins Conn Smythe Trophy for playoff MVP. Angerfist will be very pleased.
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upthorn wrote:
I was actually referring to your assessment that Bisqwit was doing it in order to belittle AKA, rather than that he was doing it in order to try to increase the utility of AKA's future posts.
Knowing AKA, I'm sure it was both. AKA has shown time and time again that he does not care about message clarity, which means that the only way to try to "reform" him is to offend him, something that will almost certainly not succeed. Though I have nothing against correction, I have something against insincerity. Things like "Sorry, had to" (what Bisqwit wrote) or "No offense" imply precisely the opposite. Also, it was because of AKA. Bisqwit would never reply to xipo or parrot14green the way he did to AKA. If Bisqwit made a response to AKA's message about the AVI complaint as well, even a rebuttal (rather than focusing only on his language), it may have been seen in a different light.