Posts for FractalFusion


Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
To be realistic, most people have better things to do (in real life).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
Posts: 3247
We'll see about that. Actually, I'm not that serious, but it can be obsoleted. The question is whether anyone wants to obsolete it. Maybe you can prove yourself wrong, Chamale. N. Harmonik, be careful when quoting. You just mis-attributed a quote.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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Don't say silly things; just post again what you posted in the other topic. This is what Lorenzo_The_Comic wrote in the other thread:
Lorenzo_The_Comic wrote:
I know this game is so hard (The US Version) but I really want someone do a TAS of it so bad. One that would be Uploaded on You Tube by webnations or someone.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Give it a shot. However, I already made significant progress in Sapphire. My philosophy in a Pokemon TAS is to take one strong Pokemon and one very strong attack (usually Physical-based) and smash all other Pokemon with it, using other attacks if resistant. My strategy is mainly to beat non-resistances, not to match weaknesses. Against most types, far more are non-resistant than are weak. This led to the decisions I made in the Sapphire run: - Using Machop. Machop has many strong attacks and 1.5x on paralysis (which I need for Facade). - Using Facade. - Not catching the legendary (Kyogre). For your starter, I'm not sure about Torchic. Picking Torchic means you have to pick some Water or Grass Pokemon to beat the first gym (unless you want to level up for 3 minutes just to get Ember). Mudkip is slow but of course there is Quick Claw. It also serves as a HM slave if you catch another Pokemon as a main battler. Treecko is fast but has bad moves and should only be used for the first bit of the game in order to catch a main battler.
Lorenzo_The_Comic wrote:
I really played it on an actual GBA so I brung brought in the other Pokemon
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Fabian wrote:
DeeDee wrote:
Fabian wrote:
Don't eat fish.
Why? :P
Because it tastes like crap.
Fish is good for you! Food that is good for you tends to taste bad to most people. Not me, though.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Bisqwit wrote:
Raiscan wrote:
What you say !!
I don't understand.
AQwertyZ wrote:
I think he was simply agreeing with what you said.
It was a Zero Wing reference, not an implication of agreement.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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jimsfriend wrote:
Bisqwit wrote:
1) People would use haplessly something like 10% because it "looks right", which means I cannot then even remove the feature because it would make text unreadable.
I don’t see how this is a problem. If the feature is removed and text is made unreadable then we are just back to square one.
I think the main point of Bisqwit's post was that the bbcode parser cannot deal with nesting of tags, something I didn't know. Anyway, I'm glad that Bisqwit reverted the change. Maybe ignoring it in the first place is better.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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I think the "mumblemumblemumblemumble (too small text to read)" stuff is unnecessary and only encourages users to abuse it. I suggest either: - rendering the text in the smallest permissible size, or, if that is not possible, - rendering the text in normal size without any warning whatsoever, which the site is clearly capable of doing. Uselessness discourages abuse. P.S. Same for large text.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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DK64_Master wrote:
The notepad thing is a good idea, but then you lose avi if your initial plan is just to move it to a new directory. If you want to move the avi to a new directory, I guess you could copy it, and then delete it. This method is superior to mine. Thanks for the tip.
I don't recommend copying it. For large files it is much faster to move than to copy, even after waiting. "Moving" a file on the same disk is equivalent to renaming it. It doesn't actually move in memory. That's a good thing (unless you're defragmenting the disk). Of course, you could move it via the command prompt.
JXQ wrote:
Maybe every instance of fixing posts on the forum should automatically get replaced ... aiming to discourage its use in a subtle manner.
I'm sure that some other forums prevent posters from modifying quotes, by making them refer only to post numbers. On the issue of modifying quotes, I have done it before to express what was intended by the quoted poster, although certainly the meaning could be expressed without doing so. It's when users do it to "put words in someone else's mouth" that it could be offensive.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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I always had problems with deleting .avi but I solve it just by waiting long enough. I had always suspected that Windows XP opens the file while trying to get information. That is, when you click on the file.
Halamantariel wrote:
For some reason, this method never failed. It simply overwrites the .avi with a 0 byte text file. Then, explorer.exe stops locking it for some reason, and then you can delete it.
That's because you didn't click on the .avi file, so Windows XP doesn't open the file to get information. That's a good solution, though.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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BS Kaizou Choujin and Mega Man II updated. JXQ, you beat me to Solstice. This was going to be my screenshot:
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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Updated screenshots for Mega Man 1, 2, 4, 6.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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Bisqwit wrote somewhere that he would like to keep references to Nesvideos (with varying capitalization) so that "nesvideos" registers on search engines. If I had known that before, I wouldn't have been so quick to change almost everything to "TASVideos".
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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I think he wants to submit a movie to this site, ("record elephant" means video recording) so it can be published (i.e. appear on "http://tasvideos.org/Movies-NES.html"). Everyone must submit here (log in first): http://tasvideos.org/SubmitMovie.html
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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(after your snake crashes 7 times) NesVideoAgent either forgot about this screenshot or doesn't care.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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The game completes one round as intended, then after the movie, the player crashes 7 times and loses. So it doesn't really complete the game. Nothing spectacular in such a short movie. Voting no. It would certainly be better if you win 7 rounds (or however many to win).
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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asteron wrote:
Good image. Statistics are always fun to look at.
asteron wrote:
I completely didnt see the popularity of the usage of years in dates.
I did. There's a huge spike around 2000. Or did you mean two-digit representations of years? People have learned from Y2K. :)
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Zurreco wrote:
arkiandruski wrote:
... but I notice that 2, 4, 8, 16, 32, 64, 128, and 256 all are very popular numbers. However, 1024 is the next number that seems to be important. Why doesn't 512 get the same amount of attention as the others?
Not to hijack this question, but those are all exponential powers of 2. 512 is important, as in ...
I interpreted the question as "Why is 512 not as popular as 2, 4, 8, 16, 32, 64, 128, 256, 1024?" (arkiandruski and I do know they are powers of 2). n bits can represent 2^n different things. For 1≤n≤8: - the 2^n are just the powers of 2 from 2 to 256. - an n-bit field can be stored in a byte, since a byte is 8 bits. However for 512=2^9 corresponds to 9 bits, which requires 2 bytes (16 bits) with 7 bits to spare. It is awkward to implement such structure, which is why specs hardly cover 9-bit fields (therefore 512 different things), which is why the number doesn't seem popular. 1024 is popular only because it is within 24 of a power of 10, as Zurreco pointed out already. P.S. 512 is 1000 in octal, though, so if octal becomes popular, so would 512.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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I could, if only to see what it looks like. But I'm busy, and it counts for little. Relatively, it's too similar to Ruby/Sapphire, and TASes of the latter already test the patience of viewers.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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I'm not really motivated to update it with tricks I am not familiar with, but I'm the only editor who cares about Pokemon (other than pirate_sephiroth, who hasn't been here for a long time). So I'll have to do it sometime.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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I'll give this thread a bump. Just finished the last book a couple days ago. I felt that, although books 1-6 were suspenseful, book 7 tried to explode my brain with way too much action that doesn't flow well.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
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Best Pokemon run I have ever seen. It even beats the 1:18 posted (a long time ago) on some Japanese site for a TAS using link cable. This run has much more variety than anyone could expect. I decided not to follow the WIPs and glitches, and it impressed me. Voting yes.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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It's really only necessary for boards with an extremely high post rate (i.e. "chat" boards), and only for people who care enough to be up to date on everything, which is usually not the case for lurkers of those boards.
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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Any progress, Tragedy? Or have you given up at the sight of my run?
Editor, Experienced Forum User, Published Author, Skilled player (1941)
Joined: 6/15/2005
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It could read anything from Strong to Weak. So yes, you can fool the meter. Well, not really, since the meter is ignorant. Here's how the meter works: 5 characters or less: None 6 characters: Weak 7 characters or more: - If the characters involve exactly one group of: alpha, numeric, nonalphanumeric: Weak - If the characters involve exactly two of the above groups: Medium - If the characters involve all of the above groups: Strong Really, just use your head when typing a password. P.S. "you" and "your" do not refer to anyone in particular.
Bisqwit wrote:
Re: Password strength -- a little known fact is that the site administration here occasionally runs a script that probes people's passwords, attempting to guess them.
I think it's better off examining them than attempting to guess them. Administrators can do that, right?