Posts for FriedChckn


Experienced Forum User
Joined: 3/17/2011
Posts: 24
I see... thanks! Now I'm hyped to see the actual run, whenever it finishes. I hope the wall of text is more manageable for the real run, though.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
Uhh, can someone inform a confused citizen on exactly what the goal of this run is and summarize that ungodly wall of text. The category is also... well, confusing, to say the least.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
I'm no SM64 guru, and I can't test this so easily for myself, but for those glitch-seekers, maybe this approach can help: Don't go looking for an upwarp. Perhaps the action he committed was one that would normally result in a downwarp. However, due to something below Mario, the downwarp couldn't be done, so the game decided to push Mario elsewhere instead. Maybe the game pushed Mario as far up as it would down before it noticed a problem with the warp, maybe it pushed Mario to a preregistered vertical position. Basically, while recreating this, I would say to try known methods for downwarps, with random factors (such as perhaps that bob-omb explosion) interrupting landing positions. Sorry that I can't offer anything besides postulation.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
Great TAS, definitely liked watching those new skips... the timer was a bit grating on the ears after a while, but I suppose nothing could really be done about that. (Also the first encode had a 1 second delay on audio... for me, at least). Definite yes vote, really fun watch.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
I watched the run, and I saw some stuff I've never seen before. No parts of the run come to mind that look like they could've been done by a player (if only because the map keeps turning on and off at an alarming rate). I don't really understand the technical aspect of why a Mupen run couldn't be accepted anymore (splicing... what??), but if the run were submitted here, I'd vote yes. I thought the run was both technically impressive and entertaining... isn't that all a TAS really needs on this site?
Experienced Forum User
Joined: 3/17/2011
Posts: 24
I voted no. I've seen all the published runs and didn't feel that this submission offered anything new. The current publications all accomplish interesting goals for unfamiliar audiences (any% and 100% of course, reverse boss order is a really fun watch). And because Super Metroid has such a dedicated TASing community, the site also has TWO low% runs. As someone who isn't as avid a player of Super Metroid, I really can't appreciate the difference between the two routes (both of which probably showcase areas of the map that the 100% visits). I think a general audience that still tries to appreciate a TAS wouldn't find entertainment past 4 playthroughs (any%, low%, 100%, and reverse boss order). The inclusion of a sixth category that does hardly more than the 100% run is really unnecessary; a general audience would have no interest in such a run.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
Are you going to plan the routes on-stream? the community might be able to pitch in ideas on-the-spot.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
I'm a bit more awake right now, so I can elaborate a bit more on what I make of this. What I understand about the run: 1. It's a slower run than the current published run. 2. It can fully complete the game from start to finish from any starting state on any unmodded cartridge. 3. It forgoes using timesavers that are currently impossible for a bot to use in real-time (in this case, resets) Based on (1), I don't think this run should obsolete any runs of this game (but that was obvious... right?) Normally, the deliberation would end there, but because of (2) this run is unique in that is possesses a feature that the published run doesn't- it can be replayed on a console. People who aren't part of the TASing community don't really understand the mechanics behind these god-like runs they are seeing, and I'm sure all of us have groaned in annoyance whenever we read a comment or hear someone say that a TAS is "cheating!" Seeing the run accomplished a real console shows that such superplay is possible without mods, and makes the community more accessible to outsiders. But maybe you really hate new people, and think the TASes published on this site should cater only to members of the community. You argue that the only runs accepted should be as fast as possible, and the best tool-assisted speedrun should be the best run in ideal circumstances. The folly in the argument is that even when using an emulator, ideal circumstances cannot be achieved. (compared to a console verified TAS, where ideal circumstances are nigh-impossible to achieve). A year or two back on this site, there was a discussion about some games that displayed different cutscenes/background gameplay during the start screen, but the emulator would always start with the same cutscene/background. I think it was around the time the acronym TAS got changed from "Tool-Assisted Speedrun" to "Tool-Assisted Superplay." Anyway, where I'm going with this is that even with an emulator it is impossible to achieve ideal circumstances for a flawless run-through of a game (and choosing an ideal startup state would violate another (somewhat arbitrary) rule). Ultimately, since you already cannot achieve an ideal run, saying that this console-verifiable run has less merit is a hypocrisy. Another lesser argument for the publication of the movie is that there is an impressive technical achievement in creating a run that can be replayed from any start-up (even from an older save-file from a ROM). Based on these points, I think (3) is a similar, weaker argument akin to (2). I enjoyed the movie, I think it's a breakthrough in console verification and a milestone in showing that even the most complex RNGs can be overcome. I believe the movie should be published based on these merits. Yes vote.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
I seriously recommend doing all six runs simultaneously and the games in english. Fun things to do: Making the games end at the same time, shouting 6 simultaneous objections/hold its (with different characters???) Maybe if one of the games runs much longer than another you can make the other games run slower by choosing dumb answers or something.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
Someone else mentioned it but I think the best thing to do is provide a link to a video of the machine performing the emulation (like a video of the AGDQ stream where the bot finishing this game debuts), as well as including a note that the current run is technically impossible because a bot can't soft/hard reset with the same precision it can press controls.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
What, we still have to land on Zebes to finish the game? Most impressively broken run I've seen in a while. Well done.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
The SMB engine is abused in a inhuman way and shows glitches that I wouldn't otherwise see in a run of the regular game. I was entertained watching it. Yes vote.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
Honestly I know it's going for vault but it was so short I found it entertaining regardless. I enjoyed the little changes in movement you had to use in later fights to ensure the kill. Yes vote.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
I know that it's impossible to go near the door in the moat outside the castle, because of some barrier, but what would happen if you went near an underwater door and got closer? I would check, but I have no idea how to.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
Great Run! Just one question... what's 6/5 jumping?
Experienced Forum User
Joined: 3/17/2011
Posts: 24
Can't wait to see it. I'll vote after an encode.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
At 1:50, could you have jumped over the pit instead of flaming the big purple gnorc. You didn't grab his gem either so i was confused by that.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
Why did you kill that one soldier in the peace keepers homeworld that was off path from the entrance to dry canyon if you weren't going to pick up the gem?
Experienced Forum User
Joined: 3/17/2011
Posts: 24
Four Swords with four separate players would look cool, but maybe that's too far ahead because there would have to be more screens?
Experienced Forum User
Joined: 3/17/2011
Posts: 24
It's been a month, I was just wondering if any more progress has been made on the run?
Experienced Forum User
Joined: 3/17/2011
Posts: 24
I enjoyed watching the run so far. I will watch the end of it later. Great work! I would vote yes if I could. EDIT: I can finally vote, so yes vote.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
Perhaps to keep the game from getting too repetitive, playing for 100% or not, a different set of rentals could be used each tournament, so we can see most of the pokemon. This WOULD call for a lot of stat-checking and testing and manipulating each of the battles to get an optimal result. It would be funny to see a caterpie come in and see him get a super-effective critical hit and ohko an alakazam with bug bite or something.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
Always enjoy watching your submissions. Yes vote.
Experienced Forum User
Joined: 3/17/2011
Posts: 24
So I've been a lurker on this site for... 3 years now? In all the TASes that I've watched- and I've seen almost all the new TASes since- I've been thoroughly entertained simply because of the fact that I was watching the fastest run of the game ever up to that point. the crazy movements and silly tricks than TASers do to make the video more entertaining are great, but what I think is the most important factor when deciding whether or not to publish a video to this site is speed. I'm sure that if many casual viewers saw the currently published run, they would definitely be entertained more than if they saw this, due to the camera angles making the run look more impressive. However, the casual viewer would not be as entertained if he knew he was watching "sm64 beaten in second fastest time but with more impressive camera angles!" and instead "group of five people beats sm64 in fastest time!" he would feel confused as to why he was not watching the fastest run. (Assuming the user browsed on this site for the currently published sm64 run). Ultimately, I think that the viewer knowing that he is beholding the fastest completion of his favorite childhood game possible stands as enough entertainment. My stance stance on the camera angles debate is that people who understand the game well won't mind the angles because they already know what is going on. Players completely new to the site will be dumbfounded at what is going on and would not notice the effects that the angles have on the entertainment value. However, for those few people who are on this often and follow the sm64 community will be annoyed that they want to see what is going on and cannot because of the camera angles. Ultimately, the amount of people that will end of watching this run will add up to more people enjoying or not minding the angles in the run and those who specifically detest it. (If you follow this little rubric) My vote is clearly a yes, but I can understand why a certain few people would choose to reject it in favor of the old one. However, despite the fact their opinions are legitimate and backed up with facts, I think the numbers will speak for themselves.