Posts for GMP


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Post subject: Gamegroup creation not working
GMP
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When I try to create a new gamegroup by pressing the "Create" button at https://tasvideos.org/GameGroups/List Its shows the following error:
An unexpected error has occurred. The information has been logged and will be investigated as we continue to improve the reliability of the site.
Does it mean this a known bug, or do editors not have the permission to create game groups?
GMP
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Joined: 5/22/2020
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CoolHandMike wrote:
Not sure if this is a bug, but I have an Admin tab when I login to the site? https://puu.sh/IWxr0/ef93eaefe6.png
I assume that's because you have the editor role.
GMP
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Its is a PC game (don't know if it was available in PS2/GC), should be from the 2000s. It was divided into missions, and each mission had a few objectives. I remember the second mission had an objective to blow up a bridge with a time-bomb, and the third mission involved setting a bomb in a room full of oil barrels. Does it strike a bell anyone? Edit - On second thought I am not sure which-th missions they are, but I am pretty sure they follow each other closely in that order.
GMP
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In most cases, last input makes the most sense, especially if the remainder of the game is just a cutscene/credits sequence. But its worth noting that in some games like Solitaire, there is a autocomplete section at the end of the run, so it might make sense to optimize for least time it takes to complete the game. At the end of the day, its still the runners choice though, especially if its a first edition TAS. If you are trying to obsolete a existing movie, either follow the same thing as that movie or have a good reason to change it.
GMP
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slamo wrote:
GMP, can you please edit the description with some instructions for how you set up your config, like I have for my submissions? Me and fsvgm know how to set this up, but people in the future might not.
Sure thing! I just added this file in which I did the annotations in the exact same format as the pastebin you just linked.
GMP
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MESHUGGAH wrote:
What does this TAS does to call it a playground? Isn't this is just a PAL TAS? Edit: personal opinion as NOT a staff member: PAL TASes of games with different mechanics should be handled the same way as a different game, not a different movie tier. For example NES Rygar should have both while some other might not for example NES Dragon's Lair and flat out same games with fewer FPS rejected as it only has advantages of being slower.
Because it is Playground, not Playaround. Any TAS that doesn't make the cut for Publication stands a second chance in playground, from what I understand.
GMP
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MrTASer wrote:
I am looking for an old game which I used to play in my childhood. It was a PC game (I used to play it on WinXP) It is the only game from which the Mutta - Easter Egg Tosser was Inspired. I used to play it in 2010-12s (might be older than that). It was just so normal looking, no great graphics. Objective: Vertically launch the egg from a nest below to the best above which usually moves horizontally. We have to I think make a high score. Please inform if anybody knows it...
Sounds a lot like "Amazing Dare Dozen"
GMP
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LHS: Optimization and RNG manipulation that makes a lot of sense. Good technical quality of the run. RHS: The run gets boring to watch really quickly. The presence of "8 modes" doesn't produce enough variety to keep the run entertaining. Conclusion: A respectful meh vote.
GMP
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Now that flash games are accepted and given that the flash library is absolutely humongous, a wishlist is really important. All the entries from this page has been entered in a separate tab in the list of ideas page after testing in the current latest nightly build of Ruffle. When newer versions of Ruffle come out, I will try to test the games that currently do not work and update the page asap. Keep the suggestions coming and do not worry whether it will currently work in Ruffle or not since it might work in a future build.
GMP
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FractalFusion wrote:
that was fast!
No you
GMP
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Mizumaririn wrote:
Poptropica There are many islands and each island can be done separately. Movement is controlled by mouse. It was a ton of fun back then when me and my friend raced completing Super Power Island using the computers in the school library. Official website How to play old islands These instructions say using flashpoint. But I don't know if it is TASable.
You don't need to download flashpoint, you just need to get the SWF file. I got it and checked the metadata, seems like it doesn't use ActionScript 3.0, so there is a good chance it will work in Ruffle already :)
GMP
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Tip - Write
Platform: Flash
at the top of your LibTAS movie annotations to get the site parser to recognize it. Posting for future reference, here is the link to the original swf file of version v1.1 used here https://web.archive.org/web/20151208171129if_/https://akk.li/swf/maze.swf
GMP
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slamo wrote:
Thanks for updating the description, I booted the movie with no flash.bin and "Prevent writing to disk" disabled, stopped the movie at the checksum error, then re-enabled "Prevent writing to disk" and ran the movie again. Everything synced fine.
Nice!
GMP
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nymx wrote:
Wow...really nice. You know, between you and eien, you'll have the series done on all platforms...right? :)
That's the idea yeah :) Both of us have more PoP in our roadmap and it also nicely compliments because while eien will focus on the retro PoP titles in more platforms, I will probably move on to the later ones from this point.
GMP
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slamo wrote:
Do you have some instructions for how to produce a working flash.bin? It's recommended to start without one. I got lucky and used one I had lying around and the movie synced anyway, so it's not going to require a verification movie or anything. I assume you started your config outside of libTAS to make it, if you can provide some basic instructions on how to make a working one from scratch it would help a lot.
Oh shoot! I totally forgot about that. Yeah I too just had it lying around. I will look into trying to reproducing it.
GMP
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Woah thanks a lot for this eien, I will steal for my youtube description :p
GMP
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Flash hype HAIYAAA, yes vote HAIYAAA
GMP
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Did a casual encode of this for documenting this in the Prince of Persia TASes Google sheet that we have in the PoP community. Figured I'd post it here as well in case someone wants to watch it without having to download the movie and a old version of snes9x. Link to video
GMP
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I don't understand anything, all I can see is that the movement is well optimised, and then the prince crouches in random places for no reason, and then the level just ends, lol. It's great you showcased this beautiful port that is extremely faithful to the original and has amazing music. Yes vote.
GMP
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Flash train hype
GMP
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There is something incredibly satisfying about a 2D portal game where you can see the whole level at once, which puts a better perspective of how crazy the movement is. Yes vote!
GMP
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GamesFan2000 wrote:
OH MY GOD THE NOSTALGIA IS OVERWHELMING! Raft Wars, a member of the Flash Hall of Fame, and a game that I greatly enjoyed playing as a kid. The internet has changed so much since 2007. Anyways, this TAS is 10 different levels of insane (pun definitely intended)! The shots are beautiful, and the enemies are "sleeping with the fishes" before you can say hit me "...Baby One More Time"! An excited yes vote for this classic!
Much appreciated man, especially the pun.
GMP
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Patashu wrote:
I never saw this game before! A delightful Worms-like with its own aesthetic and a focus on setting up multikills each and every turn. Yes vote! Sleeping with the fishes!
Thanks for the kind words.
GMP
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scrimpeh wrote:
Pretty cool TAS. The game reminds me of Worms in a lot of ways. It's clear the precision is and planning is only achievable with tool-assistance. Yes vote.
Damn I am finding about so many similar games. Thanks!
GMP
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MrTASer wrote:
nice to again see this game, YES vote I wish I could TAS any flash game, but I don't have a Linux ;(
Thanks. You can try to install libTAS using WSL2 in windows.
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