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If you want to attempt a tool-assisted speedrun but aren't sure which game to choose, here are some suggestions. Each tab also has links to wishlists on the forum, in which you can find more ideas or post your suggestions.
Note: This page is in the process of being fully revamped. The original version of this page is available at LegacyPages/ListOfIdeas for reference.

Movies from 200X

These movies were made and published in the early years of the site and have yet to be obsoleted. With new emulators, TAS tools, and potentially new strategies and routes for each game, these are all very likely to be improvable.
Published on 7/4/2005
Street Fighter 2010, completely unrelated to the fighting game series, is a unique game to say the least. The player must go through a series of levels, collecting enough powerups to warp from one to the next.
To progress as quickly as possible, proper planning of which enemies to target and what order to target them in is imperative. As this planning is evident here, this run by nesrocks is all the more impressive. Even one who is not familiar with the game should find this run very beautiful and a lot of fun to watch.

Published on 4/6/2005
Kirby Super Star is a consolidation of eight Kirby games in one. Since most of the games must be completed to reach the credits, this movie is fairly long.
The author, nitsuja, controls both players when applicable rather than letting the CPU operate the helper.
For those interested, the obsoleted movie uses only one controller. This accounts for the large time difference between the two movies.

Published on 1/25/2005
Lagoon is a low-tempo adventure game much like Zelda.
It is up to Nasir, Hero of Light, to save Lakeland from Zerah. Zerah is attempting to release the Evil Sprit and pollute all the water. This game is difficult due to the length of Nasir's sword.
We recommend reading the author's comments.

Emulator Replay:
Snes9x 1.43

Published on 8/21/2005
Shapeshifting dogs. Evil robots. Alchemy. Cheesy B movie references. These are all par for the course in Secret of Evermore, a very loose "sequel" to Secret of Mana. The story follows a boy that is thrust into a virtual world and finds himself with no immediate means to escape. As the boy travels, the geography changes to reflect certain eras of real-life history, adding a unique aspect to the game.
The author has aimed for fastest time with 100% completion.

Published on 10/6/2005
Here you can see a revision of this game by nitsuja, 04:35.32 minutes faster than the previous run by mazzeneko. The strategy used was changed radically, using Raphael instead of Donatello and using dash moves more often.
The damage for every move was mapped out carefully by monitoring the internal values of the RAM, to be able to choose the best attack for every situation. Luck was manipulated to make some enemies appear in more convenient positions.

Published on 12/12/2006
This game is one of many ports of an arcade game (there is also a movie of a different version of the game here). In it, an evil force has corrupted all ninjas except for you, and you must defeat the evil force. You have four different weapons, and you can also obtain shadow clones which work similarly to the options from Gradius or the clones from Ninja Gaiden 2.
Sit back and enjoy the fast-paced ninja action and the weapon variety.

Published on 12/30/2006
Unlike the other versions of this game, this version of X2: Wolverine's Revenge is a side-scrolling platformer.
Wolverine mostly uses his most powerful weapon, the adamantium claws, to strike enemies. With the claws unsheathed, he can enter an even more devastating "Rage Mode" when the player repeatedly taps a button. The game also features stealth segments in which Wolverine can sneak up on enemies and use a special stealth attack to silently and instantly take them out.
In this run, nitsuja slashes and dashes around the Weapon X Facility and manages to rid Wolverine's body of the Shiva Virus in just 14 minutes.
For a movie of a similar game, see the run of Wolverine's Rage.

Published on 11/11/2006
Phantasy Star III is often considered to be the black sheep of the series, but is still a unique RPG on its own, featuring 3 generations and multiple paths through the game. However, this run breaks the plot halfway through by glitching past the second generation quickly.
Like in other RPG runs, luck has been manipulated for many things. Although random encounters can't be completely avoided, no damage is ever taken except from bosses, and most of the leveling is done in a final rush.
Read the author's comments for more details on luck manipulation and the path taken through the game.

Published on 10/9/2006
From the author:
The graphics, music, sounds, controls are all absolutely phenomenal with interesting characters, gorgeous trippy backgrounds, and tough-but-not-too-tough bosses and puzzles. I'm very confident in saying that it's one of the best games you've probably never heard of.
This run uses glitches that allow moving screenfulls at a time through obstacles and walls.

Published on 11/2/2006
Ninjas, ninjas, everywhere!
A lesser-known entry in the Shinobi series, the game still holds its own. As always, ninjas rescue their hostages with style, and celebrate victories against bosses with a suicidal plunge off the nearest skyscraper.

Published on 6/4/2006
This game is considered to be extremely hard, especially for a speedrun. One hit equals death, and your character moves very slowly. Some quotes about this game:
Spacecow: Knowing how easy it is to die in this game, you certainly do cheat death an awful lot.
Frenom: I got the original of this game and I cant even make it to the next level without dying on Easiest.
daniayaw: This game is _impossible_ to beat without savestates..
The only things keeping Toki alive during this movie are the buggy hit detection and about two metric tonnes of luck.

Published on 7/31/2006
This movie is about Wonder Boy fighting against (or running past) a horde of cute monsters.
The Oasis Boots that are normally required to cross the desert were not used in this movie, because it was slightly faster to go without them.
In Japan, the game is known as Wonder Boy V: Monster World III.

Watch this run being played back on a real console.

Published on 4/29/2006
Tetrisphere is supposedly the next step in the evolution of Tetris, going from a 2D rectangular grid to a 3D sphere. Instead of making complete lines to clear the board, the player smashes Tetris blocks into a covered sphere until the core is exposed, which usually ends the level. Along the way, the player racks up points from various block-breaking combos.
In this movie, Acmlm plays through the "Time Trial" mode, where you have to get as many points as possible under a time limit. Watch him rapid-fire Tetris blocks so fast that no one else has any idea what's going on. Even the game itself is confused. Levels do not end properly until the entire sphere is blown apart. As for the timer when it reaches zero, well, see for yourself. :)

Published on 3/17/2006
Deadly Towers is an annoying enough game to play, let alone make a TAS of, but the author manages a final time almost 3.5 minutes faster than the previous version. This improvement is mainly from buying orange scrolls, which are used to teleport from the top of each tower back down to the Holy Flame. Check the author's comments for more detailed information.
This game suffers from sprite overload very frequently.

Published on 8/6/2006
Dragon Fighter is a cross-over between a platformer and a shooter. It starts out in platform mode, where you can collect dragon points. When you have enough, you can transform into a powerful dragon, turning the game into a autoscrolling shooter. The game scrolls slowly in this mode, but the dragon moves fast.
By continuously switching between the two modes, it allows the player to go as fast as possible, which makes an otherwise boring game interesting.

Published on 11/2/2006
In this run, adelikat picks up maximum speed upgrades and has fun with perfect reflexes, much like the previous movie. That is certainly something nice to do, because the game scrolls automatically and the player cannot affect the speed. However, the point of this movie is not just to beat this game as fast as possible, but rather to do all kinds of unpredictable and awe-inspiring things rarely seen in any TAS — without losing time. See for yourself.
This is probably one of the best illustrations on how to create art out of a simplistic and otherwise uninteresting game to watch.
What is also different about this movie is an extra warp which significantly shortens the game, and the use of a new tool (input macro) as described in the submission text. Bots are occasionally used to generate pseudorandom input while still avoiding death.
Also be sure to check out this movie being played back on an actual NES.

Published on 7/6/2006
The title of this game is very appropriate, as wherever you look there are walls you can break through, or invisible blocks you can make appear.
In order to complete this game as fast as possible, every little secret must be known ahead of time, and the author clearly exhibits such knowledge.
This movie was made with the Japanese version, 迷宮組曲 (Meikyuu Kumikyoku, meaning "labyrinth composition"), but it is essentially identical to the English version, except for the shop/intro text language.
It is about two minutes faster than the previous version, mostly due to much faster boss fights and more precise maneuvers.

This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 11/21/2006
While the CPUs were distracted, FractalFusion changed the dice on them and then left the board for a few minutes. When he came back, all the CPUs were crying. The fraud squad is still investigating.
This movie aims to defeat 4 CPU controlled players, ceasing to press buttons on the controller after as little time as possible. Luck is manipulated for the first 1:08, and then the CPUs are left to lose by themselves without requiring any further actions by the player.

Watch a resync of this run being played back on a real console.

Published on 12/25/2006
This run of Paperboy performs a perfect delivery every day. The author crashes his bike Monday - Saturday to avoid the obstacle course but then plays and finishes it flawlessly on Sunday. It does this as fast as possible, but does not go for score. Instead, it has different subgoals set up every day:
  • Monday & Tuesday: Object crashing day
  • Wednesday & Thursday: Window crashing day
  • Friday: Moving objects crashing day
  • Saturday: Daredevil day
  • Sunday: Lawful day
For more details, see the submission comments.

Published on 11/2/2006
Yo dude!
Skate or Die 2 is an NES game infamous for its unresponsive controls and other obvious problems. Luckily, bad programming can work to one's advantage in a project like this. Luck manipulation is also a big part of getting through this game quickly.
Skate straight!

Published on 12/15/2006
Splatterhouse: Wanpaku Graffiti looks like a parody of the other more serious Splatterhouse games. Armed with a big meat cleaver, you fight various bizarre creatures such as a purple woman's severed head, spiders bursting out of a woman's gut, and Synchronized Dancing Dracula and Zombies (TM).
This movie by Diman tries to do something interesting during the waiting times.

Viewers who have photosensitivity problems may want to avoid watching as there's a high amount of flashing visuals after defeating the final boss fight which can become uncomfortable to watch.

Published on 8/6/2006
TMNT2 is a classic beat-em-up game with 4 classic main characters: Raphael, Leonardo, Michelangelo and Donatello. The latter is the only turtle used in this movie.
This movie is Baxter's new and improved version, which is an astounding 4 minutes faster than his previous version. Donatello has learned the secret ninja art of teleportation and... no, actually, a glitch that enables the player to move around extremely fast is used to hit all the enemies as soon as they come on screen. But most of the improvement comes from outstanding luck manipulation.

Published on 9/10/2006
Kage no Densetsu (影の伝説) is a story based in old Japan. The beautiful princess Kiri has been kidnapped by evil ninjas. Many samurai warriors were sent to rescue her. None ever returned. The player is Kage, a young ninja who goes to rescue the princess Kiri.
Speedrunwise, this game is all about luck manipulation. Like any good ninja game, it hides many secrets inside, and the player (Bisqwit) set out to discover every one of them that is important in making a TAS. A detailed story of those secrets can be found in the submission message, but in conclusion it lead into this 28-second speedup compared to the previous movie by Walker_Boh.
The theme music of this game sounds a lot better if you imagine it being played on a Japanese koto, like this: http://bisqwit.iki.fi/music/misc/kage.mid
Emulator Replay:
FCEU 0.98.12

Published on 9/18/2006
Totally Rad, also known as Magic John in Japan, regales the odd story of a boy who learns to use magic from a magician. Shady storyline aside, this movie displays many speedy techniques using the protagonist's magical transformations.
For a much more detailed and whimsical description of all that happens in this publication, Bag_of_Magic_Food's submission text is not one to be missed.
Totally Rad

Emulator Replay:
FCEU 0.98.12

Published on 9/24/2006
Whomp ‛Em is a somewhat lesser known action-packed platforming game.
Although it may not seem like it, this game is somewhat similar to Mega Man in idea. There are multiple stages you can visit in any order and you gain new abilities from winning each level. Like Mega Man games, the new abilities include platform generating items which the author uses to create many shortcuts.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.
Whomp ‛Em

Emulator Replay:
FCEU 0.98.12

Published on 11/1/2006
Final Fantasy Mystic Quest is a short RPG game that is very different from the Final Fantasy games that came before and after it.
This is the third TAS movie of this game, now 8 minutes faster than the previous run by the same author.
We recommend reading the author's comments for information about this run.

Published on 3/3/2006
Tri-Ace's Star Ocean 1 is an RPG game similar to Namco's Tales of Phantasia or Square's Final Fantasy VI.
Because it was only released in Japan, and the first (almost) complete fan translation of the game was finished in 2003, this game isn't well known in western countries. Moreover, it has only been supported by SNES emulators for a short time, due to a graphics compression chip used in the game to fit the huge amount of beautiful graphics into the 6 MB ROM chip.
This is a tool-assisted speedrun of the Japanese version (the rules of the TASvideos site forbid the use of fan-translations when making speedruns).
We are sorry for the broken speech in the game intro. This is an emulation glitch. (Yes, the game actually includes English dialogue, which coincidentally has an identical twin in Star Trek.)
For a guide of the strategy used in this run, please read the author's comments.
As usual with RPG runs, we recommend everyone to first play through this game before watching the movie. It will normally take a few days to complete the game once ― a few months to uncover all the features: secret characters and abilities and items. Beware, it's fun, and addictive.

Published on 3/14/2006
In the future (and by future, we mean 1999), game shows take on a whole new meaning. Mostly it involves using heavy artillery.
This run is played in two-player mode with the author controlling both characters. It aims for showing off and being entertaining while still being reasonably fast. A code is used to access the highest difficulty level.

Published on 10/1/2006
This little-known Japanese wire-action platformer, with a very well-made rubber wire physics simulating engine, sports a schoolgirl setting out to rid the world of giant mutant fish.
The game is very easy to win, but very difficult to play (try it). This video demonstrates one of the fastest paths to the ending, including quite a few almost impossible maneuvers ― whether playing tool-assisted or not.
This video is a 7 seconds improvement to the previous version.
See the Umihara Kawase page for more information about this game, and the author's comments for more information about this movie.
Emulator Replay:
Snes9x 1.43 improvement9

Published on 11/12/2007
Similar to the NES game of the same name, Rad Spencer must defeat evil using only his grappling hook hand and various big guns. The author abuses the grappling hook to move very quickly and through seemingly solid floor.
Bionic Commando

Emulator Replay:
VBA-rr v19

Published on 8/20/2007
Metroid II: Return of Samus is the second game in the Metroid series, taking place immediately after the events of the NES Metroid. Samus arrives at the planet SR388 to exterminate all metroids and eventually succeeds.
This movie by Cardboard puts the Spring Ball and Spider Ball to great use to compensate for the lack of items, and achieves victory in the shortest time possible.
This is a 69 second improvement over the author's previous movie. The in-game time is 43 minutes.
Note: This movie does not use secret worlds, also known as "the select glitch".

Published on 10/8/2007
This is Metroid II: Return of Samus completed with all the items collected. Being truthful to the original Metroid values, the game holds many items cleverly hidden, so finding all of them is not an easy task.
That being said, Metroid II doesn't keep track of the collected items' percentage. Moreover, the game has two excessive Energy tanks and an additional copy of each beam. It's been agreed that the author should take all the E-tanks, and at least one copy of each beam. However, due to the apparent linearity of this game, collecting so many additional items doesn't make the movie dramatically slower.
This movie is nearly 6 minutes faster than Alter's previous movie due to better precision, faster Metroid fights, and missile planning.
Note: This movie does not use secret worlds, also known as "select glitch".

Published on 8/5/2007
Tom Clancy's Splinter Cell is a well known stealth action game where agent Sam Fisher tries to rescue CIA agents from the bad guys.
However, in this run the author doesn't care about stealth at all and runs through the levels as fast as possible.
FractalFusion has also created a TAS for the game's GBA sequel.

Published on 1/25/2007
Blaster Master: Enemy Below looks, sounds, and feels like a fan-made version of the top-notch NES platformer, Blaster Master, but it is actually a bona fide legitimate sequel on the Game Boy Color put forth by Sunsoft.
In this movie the author abuses many glitches to take massive shortcuts in the game (including skipping an entire level). He also intentionally kills off the character several times in order to avoid backtracking.

Published on 11/26/2007
Jason and his magical jumping tank, "S.O.P.H.I.A.", are back, this time in glorious 16-bit graphics (and not so glorious sound). Much like its predecessor, the player must alternate between sidescrolling and overhead views to collect parts for the tank and vanquish evil.
This movie abuses death to a large degree to obliterate the game in record time.

Published on 10/6/2007
El Viento done 39.15 seconds faster than the previous run by the same author. The improvements come mainly from using frame advance.
Note: The movie file works also with El Viento (U) [!].gen rom.

Published on 12/2/2007
Fatal Labyrinth is an early Genesis turn-based dungeon crawler. It consists of 30 floors/levels and a final battle.
The object of each floor is to reach the stairs that take you up to the next floor. Normally this involves lots of exploring, collecting equipment, and fighting with numerous monsters; but, this being a TAS, you don't see so much of that.

Published on 6/2/2007
An overhead shooter with a one man versus an army theme. A lot of time was put into optimizing walking paths, vehicle use and M-bomb use.
This is a 26.5 second improvement over the previous movie. Details can be found in the author's comments.

Published on 7/7/2007
Midnight Resistance (1990) was a rather lackluster attempt at making a Contra-esque game, ported later to Sega Genesis. Still, it manages to preserve some of the genre's core values, and therefore is well suited for a TAS.
Selected quotes from the author:
Story: an evil enemy kidnaps the hero's family. The hero is pleased, as this gives him a reason to wear a tight sleeveless shirt and blow up stuff with big guns.

Published on 5/18/2007
This is a run of Pulseman that aims for fastest time without using the motion bug. This adds many minutes to the run but makes it easier to follow and allows the author to show off the game's rich variety of levels and optimization strategies.
For a movie that aims for the fastest time with no restrictions, see the any% run.

Published on 5/17/2007
Ristar is a large, colorful game with good music. It also has water-themed levels that aren't slow and boring, which is a true rarity.
The author of this TAS chose to get maximum height bonuses instead of using the end pole for a small, boring speed boost.
As Bag_of_Magic_Food so excellently put it, "Starface has stretchy arms and wastes time spinning on poles."
This is a 1 minute 33 second improvement over the author's previous movie. Details about the improvements can be found in the authors comments.

Published on 9/15/2007
This game has a lot of bosses, to say the least. Because the author speeds through levels so quickly, the amount of time spent fighting bosses is actually greater than the amount of time completing the level in order to reach them.
This is a 7 minute 38 second improvement over the previous movie. Much of this improvement is simply due to defeating bosses more quickly. The author has left detailed comments about these improvements.

Published on 12/18/2007
Sub-Terrania is a very different game with a fresh (unforgiving) physics engine. As the pilot of a small ship, you explore areas to collect items and rescue miners, fighting against momentum and gravity.
This movie has an Atlas Map encode of Mission 6, which shows the standard encode overlaid on a zoomed out map.

Published on 7/20/2007
Taz, that crazy tasmanian devil, has been imprisoned on Mars and needs to spin his way to freedom.
Taz's main form of movement is his signature tornado, which is quite fast (and easily abused in a TAS for extra speed). If you like the other Taz run for Genesis, you'll probably enjoy this one too.

Published on 5/31/2007
Humans (1992) is a kind of a crossbreed between Lemmings and The Lost Vikings. Its gameplay contains both puzzle solving and action sequences.
This movie by Aqfaq features all 80 levels solved in fast and unexpected ways. The strategies used to attain this result rely on several interesting tricks and glitches described in the submission comments.

Published on 10/3/2007
After beating 006 in GoldenEye 007, Bond returns to fight Renard, another evil genius attempting to take over the world in a plot similar to the movie this first-person shooter is based on. Armed with various new weapons, Bond skis down the Caucasus Mountains, infiltrates a nuclear bunker, and even makes his way into a sub, all within half an hour.
Various glitches are abused here, particularly some that allow Bond to skip some of his objectives and even some entire levels. For more information, see the author's comments.

Published on 8/18/2007
Annoyed with the success of the Mario Kart series, a bunch of Rare characters got together and held a racing competition of their own. Along with the availability of several types of vehicles, this game has something of a storyline to it and full completion requires reloading a saved game after the credits run for the first time. More races occur after the initial credit roll, so don't stop watching once the ending plays.
Note: There are encodes of higher resolution in the discussion thread.
Diddy Kong Racing

Emulator Replay:
mupen64-rr 8

Published on 9/14/2007
Duke Nukem 64 (1997) is a classic PC shooter ported to Nintendo 64 — unfortunately, in a heavily censored state, and without much concern for the game's performance.
As such, the movie is played on the easiest level in an attempt to reduce the framerate drop issues arising from big amounts of enemies shooting at Duke. However, the sheer speed the player is blasting through levels will likely confuse you regardless — we recommend reading the author's comments to understand all the tricks he used.

The author of this TAS has been known to make statements and/or take actions that do not reflect the values of TASVideos as a community.
TASVideos does not in any way condone the statements and/or actions made by this author.
This video is presented not to support or glorify this author, but to archive and showcase this tool-assisted superplay.

Published on 3/2/2007
This game is the story of Gex the gecko, a former secret agent. His enemy, Rez, has taken over the media dimension (TV) and Gex is the only one who can save the day.
Note: There are encodes of higher resolution in the discussion thread.

Published on 9/21/2007
Glover is an animated cartoon-like glove (go figure), complete with only 4 digits. With a ball he can transform into several different forms, and he must complete puzzles and navigate dangerous terrain.
The author takes many shortcuts, specifically the kind that were not intended to be used. Read the author's submission for more information about the bugs used.
This movie is over 4 minutes faster than the author's previous movie.

Published on 1/2/2007
A Nintendo 64 installment to the Mortal Kombat series. This run aims for a fast and entertaining completion of the Master II destiny match.
Note: This movie is unofficially rated "PG-13" for having lots of blood and gibs. Viewer discretion is advised.

Published on 12/17/2007
Tony Hawk's Pro Skater 3 is the third entry in the Tony Hawk series of video games.
In this playaround, emu shows off by performing crazy stunts, executing large combos and achieving a really high score.
If you want to see more skating action, be sure to check the runs of the first two games in the series.

Note: Due to copyright, some of the music had to be edited out and replaced with a different track from the game for the YouTube encode so the video doesn't end up blocked everywhere.

Published on 6/8/2007
Wetrix is a strange Tetris-style game in which you place blocks onto a large playing field and score loads of points by making lakes and surviving another second (every drop of water that leaks off the field counts against you). This run aims to get the highest score possible in the 1 minute challenge.
The final score is 2,613,944 points. There are huge bonus multipliers which stack together to produce the massive score.

Published on 11/12/2007
A rare instance of a Japanese-made NES game based on a U.S.-originated comic book, Bucky O'Hare (1992) provides a player with a good combination of platforming action similar to Mega Man, an interesting plot, and convincing production values. You can play as one of the five unique characters, which you are free to select at any time, after saving them from the clutches of the Toad Empire. Each character has special abilities required to take advantage of in order to pass through the game's numerous variably designed stages, ranging from single-screen puzzle rooms to autoscrolling shoot-'em-ups.
Interesting fact about this game is that Konami used to implement unconventional ways of piracy protection, in this particular case by making each hit or an otherwise harmful collision in the game result in an instant death if you play it illegitimately. Apparently, this was how a large amount of people were used to playing it in pre-emulation era, without ever finding out Konami's little sabotage.
This movie by AnS is set up in a fashion that imitates this handicap by playing the game in hard mode (accessing it through a password), where every hit results in death. Other than that, it also improves the previous movie by 2 minutes 48.7 seconds, using several major glitches and a lot of small tricks explained in great detail in the author's comments.

Published on 7/21/2007
Continuing the trend of NES games based on popular Japanese TV shows, Jetman is apparently about multi-colored heroes and robots duking it out. No, it's not Power Rangers.
This movie probably qualifies for "Quickest Giant Robot Fights."

Published on 6/30/2007
The Dizzy series of computer games was one of the most successful computer game brands of the late eighties. They were all based around a central figure, an intelligent egg-like creature called Dizzy.
Dizzy the Adventurer is an enhanced NES port of the sixth game in the series, Dizzy: Prince of the Yolkfolk, completed fast by the use of creative routes and of course, maximum speed.
There is also a run of the second game in the series, Treasure Island Dizzy.

Watch this run being played back on a real console.

Published on 7/31/2007
This is a non-glitched run of Dragon Warrior 3, now under 2 hours long.
This game is known in the TAS world as being a pain to play due to the RNG being much harder to manipulate than most other games. As a result, seemingly random actions throughout the game are actually intentional manipulation of the RNG to ensure favorable outcomes, such as avoiding monsters or good battle outcomes.
To give you an idea of how surprising this time is to most players, the previous run is about 24 minutes longer than this one. Even before that, any run that was under 3 hours long was deemed to be very difficult to perform.

Published on 11/21/2007
The Cobra Command threatens the world and the G.I. Joe team is needed to stop it!
G.I. Joe (1991) is a difficult platformer because of its intricate routes and bosses, but the author makes short work of both. In particular, this movie sports some of the shortest boss fights of any game. It also provides entertainment through varied character and vehicle use (thankfully, the game still manages not to lag immensely even with all the action thrown in).
This is an improvement of 107 seconds to the previous movie by Ferret_Warlord.

Published on 3/25/2007
Despite the fact that this is a Konami game, this game is not well-known in western countries.
This game is really quite difficult.
火の鳥 = bird of fire (Japanese name for phoenix).
This is a 15.5-second improvement to the previous author's movie, through a route change and extensive luck manipulation.

Published on 9/2/2007
This is the fourth TAS movie of 快傑ヤンチャ丸 2 - からくりランド (Kaiketsu Yanchamaru 2 - Karakuriland).
This is a pretty straightforward and simple game, but the author was still able to improve the old movie by 15 seconds primarily by getting more speed shoes.

Published on 5/23/2007
The games Mega Man 3, 4, 5 and 6 are all the same. Eight robot masters are defeated and Mega Man steals their weapons. After some kind of distraction, Mega Man attacks Wily's fortress and it typically gets blown up. If you don't believe that's true, we offer this movie.
While driving home the point in honor of our first multi-game movie, Baxter and AngerFist prove that Capcom really has been making the same game over and over again by playing Mega Man 3, 4, 5 and 6 using the same input.
No attempt is made to synchronize the endings of these games. Mega Man 6 finishes first and Mega Man 4 finishes last.
Encoder's note: There are more encodes (labeled multitrack) available in the Archive collection. Track 1 contains the audio of all four games arranged in such a way that Mega Man 3 and Mega Man 5's audio are on the left audio channel and Mega Man 4 and Mega Man 6's audio are on the right audio channel. Tracks 2 to 5 contain the sole audio of Mega Man 3 to Mega Man 6 respectively.
We recommend sitting back as far as possible and looking (staring?) at the center of the screen when watching the encode.
If you like this movie, you may like to check out some other movies in which multiple games are played simultaneously with one controller.

Published on 7/23/2007
Mighty Bomb Jack is a game where Jack goes to rescue his family from a pyramid. Along the way, he meets many enemies who start as mummies and change forms when they hit the ground. He also finds bomb-filled rooms at the end of each round, which work like warp rooms with a twist: you can warp ahead to the bomb room of the next round if the first lit bomb is the last bomb collected. Using this, the author warps past many rounds.
However, this movie aims for the best ending, which is obtained by freeing all the family members in Round 12. This means that the author avoids warping past some rounds in order to collect items. For more details, read the submission comments.

Published on 12/4/2007
River City Ransom is a goofy game that deserves a goofy TAS. This movie showcases cool tricks and some glitches that don't necessarily result in the fastest completion. We also have a movie which aims for speed.
Selected Quote from the authors:
We looked at previous submissions and demonstrations of this game and tried to include the most entertaining parts of what was available, and add in a few ideas of our own along the way. Hopefully you'll get a kick out of it.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 10/8/2007
This game is a little similar to Bubble Bobble. Two players defeat hordes of enemies in fifty stages, only progressing when all enemies are gone. Enemies can either be turned into snowballs or can be killed by rolling a snowball on them. Unlike Bubble Bobble, though, there are boss fights every ten stages.
This is a 2 minute 48 second improvement over the previous movie. Like the previous movie it uses 2 players and does not take warps.
This movie is slower than the one-player version primarily because the slot machine bonus game after bosses takes longer with two players.
Snow Bros.

Emulator Replay:
FCEU 0.98.12

Published on 12/23/2007
This is a long RPG-like adventure game with lots of witty dialog and the hero equipped with a yoyo.
This is a ~4 minute improvement to the previous movie by Sami O..
A major part of this shortening comes from a glitch that skips the last chapter of the game, ignoring certain plot details. If you want to see the actual ending, watch the previous movie.

Published on 6/11/2007
An extremely short game based on the movie The Karate Kid. Had the kid been this strong in the movie, it would certainly have been... interesting.
This movie is about 10 seconds faster than the previous publication due to some surprising fighting strategies.

Published on 7/29/2007
Wizards & Warriors is a famous platform game with quirky physics where a mere bird can make a heavy iron-clad knight bounce several feet into the air.
This is a full completion of the game. We also have a run that beats the game as fast as possible using the "reuse levels" glitch.
This TAS is around 92 seconds faster than the previous version by Walker_Boh due to better luck manipulation and new minor glitches.

Watch this run being played back on a real console.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 9/10/2007
In this game, you're an armor-clad knight with a big sword. You collect gems to bribe a red knight, kill evil beasts and rescue several "distressed damsels".
This movie, an improvement of 76 seconds over the previous, takes advantage of a glitch that allows you to re-enter the first map and substitute the last few levels with the first levels. There is also a slightly longer movie that does not use this trick.

Do you want to see more adventures of the iron-clad hero of this game, Kuros?
Read the Knights of the Old Coding online comic. It's hilarious.

Watch this run being played back on a real console.

Published on 6/19/2007
Literally translated, the name of this game means "demon travel journal".
It tells a story about a boy, Tarosuke, who seeks to meet Buddha, who will decide about Tarosuke's next life. In order to meet Buddha, Tarosuke has to do lots of good deeds which earn him "piousness".
This movie is ~80 seconds faster than the previous movie by Morimoto, which was the oldest non-obsoleted movie on this site at the time, being almost 4 years old.

Because there is a lot of interesting dialog in this movie, but all in Japanese, the YouTube and downloadable encodes have English subtitles for all in-game dialog text, as well as some explanations. It should help understanding the game events as well as enjoying its weird sense of fun.

Published on 12/8/2007
Sonic the Hedgehog 2 for the Sega Master System completed with all emeralds. Unlike many Sonic games, acquiring emeralds is done within normal stages rather than bonus levels, and getting all of them allows you to play the true final level.
Trivia: This game slightly predates the Mega Drive/Genesis version, so it features the official first appearance of Sonic's flying mutant fox friend, Tails.

Published on 2/24/2007
A high speed racing game featuring rodents from another (nearby) planet. Although the author doesn't classify the velocity potential of the motorcycle as a programming error in the game, the speed at which he rips through the courses may make you wonder.
A password is used to skip to the final round at Super Hard difficulty with fully upgraded Engine and Shot parts. We do not usually accept movies using passwords. Please read the rules to see our reasons.
This movie has an Atlas Map encode of the Sunset City track, which shows the standard encode overlaid on a zoomed out map.

Published on 2/18/2007
Daffy Duck is at it again. In this game, he plays Duck Dodgers, a futuristic space "hero" who sets out to stop an invasion force by Marvin the Martian.
In this run, Gunty uses this game's interesting recoil and jet pack physics to fly through each of the stages at a very fast pace.
If you want to see Duck Dodgers defeat Marvin in no time flat, see our run of the SGB version.

Published on 5/17/2007
A fairly straightforward adventure RPG game played in very fast pace. Lots of events are squeezed into a movie of just 2 hours.
Note: This movie is three minutes longer than the previous one, because this plays the secret "Gem Mansion" which the previous version did not. Nevertheless, it is much more optimized than the previous version.

Published on 1/15/2007
Killer Instinct is a classic fighting game ported to the SNES from an arcade machine. It features an advanced combo system, rich pre-rendered graphics and nicely arranged music. However, the latter two were somewhat toned down in this version compared to the original.
In this movie, Spinal takes down his enemies by slicing them up, hitting them with their own abilities, and (gasp!) making them dance to music!

Published on 2/7/2007
Lufia 2 is an adventure RPG prequel to Lufia 1. In this installment, Maxim and his cohorts set out to take down the evil Sinistrals.
The game sports a large amount of puzzles, yet a shockingly low amount of battles. Using RNG manipulation, this movie illustrates how to avoid many unimportant skirmishes so as to cut down on wasted time. This manipulation is also used to get more favorable item drops throughout the whole run.
Note that the (U) version of this ROM contains some graphical glitches. You can read more about these in the submission text.

Published on 8/3/2007
Like all of the Mortal Kombat games, MKII is about warriors fighting in a tournament for inspecific power and fame. Shang Tsung is chosen for his ability to transform into other characters.
This movie aims to demonstrate as many quirks and fatalities of the game as possible. Examples include two Shang Tsungs with a Raiden child, a headless Reptile eating Kitana's head and a bloody clone of Jax. The AI is also humiliated.
The author's comments page is a definitely recommended reading for this movie.
Note: The movie contains semi-realistic violence to be expected with the Mortal Kombat series.

Published on 3/5/2007
One of those hard-to-emulate games because of the hardware assistance provided on the actual cartridge, Star Fox is a well-known 3D shooter. Avoiding obstacles can be tricky on the digital directional pad, so some of the stunts seen are impressive to anyone who knows how hard this game can be.
Emulation of this game is not correct. Lag present on the SNES is not represented in this run. Expect the speed to be higher than actually seen on a real console. For this reason, the audio track lags severely behind the rest of the run. As a result, some of the bosses can be defeated before the boss music begins.

Published on 12/25/2007
Taking a break from the usual goal of pure speed, Genisto instead decides to break Super Mario Bros. 3 from the Super Mario All-Stars pack. This run demonstrates programming errors, abuse of the game engine and commits suicide in ways most people have never even considered.
Mario plays through all 8 worlds in a fashion similar to a warpless run.

Published on 6/15/2007
Another game in The Simpsons series. This one takes a bizarre trip through Bart's imagination; fighting amoeba, smashing psychotic appliances, and transforming into Bartzilla.
These bizarre situations are handled with tool-assisted precision, and finished 73 seconds faster than the author's previous attempt.

Published on 11/25/2007
U.N. Squadron (1989) is a nice-looking horizontal shoot 'em up loosely based on a manga and anime series called Area 88 (which is also the name this game was released with in Japan), about a brave young pilot, Shin Kazama, and his experiences at a mercenary air force base.
Here, you see Shin mercilessly slaughtering everything in his sight and stuffing the bosses full of the heaviest artillery available—of course, not forgetting the usual suicidal dancing around the bullets in the meantime.

Published on 4/5/2008
This is a game based on the completely "unique" concept of an evil boss trying to take over/destroy/do whatever with the world, and despite the Earth being filled with about 7 billion occupants, you are the only one who can stop it.
At first glance it may seem odd that, although the game is two player, only one player is used, and that's Player 2. Player 2 was chosen because her aerial attack gives an enormous speed boost. It is also one of the few attacks in video games that operates on frame precision, so smashing out a 30Hz rapid-fire on the controller will lay the beatdown pretty quickly.
That, combined with the fact that half the enemies in this game are of the standard "walk around and shoot" variety, allow the heroine to zip through the game with total reckless abandon. Few games allow a TASer to do that, so this is a rare opportunity indeed.
The game is eerily similar to Mega Man 7 and Mega Man X. It even has pick-throwing miners.
This is a 24 second improvement over the previous movie by the use of some new tricks. These are explained in the author's comments.

Published on 11/27/2008
A Boy and His Blob: The Rescue of Princess Blobette is a sequel to the NES game with equally silly title. This time, the boy and his obedient friend save a princess, who is caged in a castle tower. The rescue operation is supposedly executed as efficiently as possible, even though it means that the boy needs to sacrifice one of his lives just to save some time.

Published on 6/26/2008
Kirby is a little round thing, and like Sonic, makes for an excellent pinball. Kirby must navigate through three boards to defeat his usual foes by knocking into them repeatedly, with the help of traditional pinball flippers.
This movie skips most of the normal pinball aspects of the game and goes right to the bosses. Clever luck manipulation is used to position them perfectly for optimal damage from Kirby.

A resync of this movie has been console verified using GBI.
Emulator Replay:
VBA-rr v19.3

Published on 8/13/2008
Selected words from the author:
"After parsing through the user's manual for her Power Suit, Samus discovered that the Chozo have endowed it with the power to interact with the fabric of reality immediately surrounding the planet SR-388 by simply switching between her beam and her missiles. What luck that she should receive an assignment to go to that planet!"
This run extensively glitches the game to the point where Samus moves to rooms that are glitched and/or weren't there before. Viewers are advised that this run may induce feelings of confusion and disorientation.

Published on 11/5/2008
Ninja Gaiden Shadow (aka. Shadow Warriors) is actually a licensed GB port of Shadow of the Ninja on the NES console. Because of this, it is fairly faithful to the original despite starring Ryu Hayabusa, the main character of the Ninja Gaiden series.
In this Gaiden of a gaiden, Ryu Hayabusa manages to defeat Emperor Garuda and save mankind in under 12 minutes, notwithstanding running slower than in other Ninja Gaiden games.

Published on 8/6/2008
Uchuu no Kishi Tekkaman Blade (宇宙の騎士 テッカマンブレード, Space Knight Tekkaman Blade) is a game based off the Tekkaman Blade series, where the story involves Space Knights fighting against aliens. As can be seen from this movie, one of them is capable of ninja-style moves, such as jumping, sliding, and using a grapple hook.

Published on 8/5/2008
Batman Begins is a game where Batman basically acts like a ninja. A few glitches, especially the mid-air jump glitch, speeds up a game otherwise bogged down by a lot of lag. The game's engine also appears to be recycled from other GBA titles, such as Splinter Cell.
Because the game was new at the time of submission, the author had no other runs and almost no walkthroughs to rely on.

Published on 4/7/2008
Nathan Graves is a vampire hunter trying to save his master, Morris, from the clutches of Dracula. Normally this would require collecting lots of different items as well as hours of leveling, but Cardboard proves collectible cards passé by gathering almost none of the cards required for spells and blazing through the game at warp speed without regard to levels or his own safety.
This movie is a 10.5 second improvement over the author's previous movie through various small & thorough optimizations.
For those interested in the areas of the game which this run skips, make sure to check out zggzdydp's run which achieves 100% map completion.

Published on 8/13/2008
Naruto: Ninja Council is the first of a series that is loosely based on the plot of the anime, with gameplay that is a mix between side-scrolling and fixed fighting.
In this run, Cardboard demonstrates his ninja skills using Sasuke as he effortlessly charges through levels and beats the end bosses so fast, they barely have enough time to fight back.

Published on 5/30/2008
John Romero's Daikatana is set in 2455 AD, in a dystopian future brought on by the actions of a man named Kage Mishima, who now rules the earth. However, this future is actually an alternate timeline created by the mystical Daikatana sword, which allows the one who wields it to travel through time. A martial arts teacher, Hiro Miyamoto (no relation to Shigeru), journeys to recover the Daikatana and return the universe to its natural timeline.

Published on 2/28/2008
Before Sonic the Hedgehog, there was Alex Kidd.
This movie improves on the previous movie by a whopping 79 seconds thanks to a new trick allowing Alex to ascend through walls Rockman style.

Published on 11/8/2008
Castlevania's foray onto the Genesis sees two protagonists duke it out with Dracula and his minions: John Morris and Eric Lecarde. John Morris carries the famed whip, and Eric Lecarde wields a spear.
This run sees John Morris take on the hordes of minions. While Morris is essentially slower in movement, he is still the faster of the two due to his ability to destroy the bosses quicker than Lecarde. For more precise details, see the authors' detailed submission text.

Published on 11/8/2008
Castlevania's foray onto the Genesis sees two protagonists duke it out with Dracula and his minions: John Morris and Eric Lecarde. John Morris carries the famed whip, and Eric Lecarde wields a spear.
This run sees Eric Lecarde take his turn against the vast minions of Dracula. While Lecarde moves slightly faster than Morris, lag from his magic spear had to be taken into account more often, and he is weaker against bosses. For more precise details, see the authors' detailed submission text for Morris.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 11/29/2008
Desert Demolition captures the theme and style of the popular Warner Brothers Road Runner shorts to create an entertaining game where the stage hazards and layouts change based on your character choice.
This run features Wile E. Coyote, who uses his guile and Acme traps to surprise and attempt to catch Road Runner. It also has a (not so) surprise ending.
For a Road Runner version of the game by the same author, click here.

Published on 11/29/2008
Desert Demolition captures the theme and style of the popular Warner Brothers Road Runner shorts to create an entertaining game where the stage hazards and layouts change based on your character choice.
This run features Road Runner, who uses his insane speed to avoid or even plow through Wile E. Coyote's many traps.
For a Wile E. Coyote version of the game by the same author, click here.

Published on 10/26/2008
E-SWAT: City Under Siege is a story about a cop who dreams of wearing a cybernetic jetpack suit and becoming a killing machine. His dream comes true.
More seriously, this game stars the police officer Duke Oda trying to clean up the crime in the city of Liberty and fight the crime organization E.V.E. Some more details about the game can be found here. The variety of available weapons, and the use of a jetpack (denoted Burner), make this an entertaining action-packed movie.
This run features a 9-second improvement over the preceding version.

Published on 3/17/2008
Garfield and Odie broke the TV. After they "fix" it, the "spare parts" from the TV turn into a monster and suck Garfield and Odie into the TV! With cat-like reflexes, Garfield defeats the monster (known as Glitch) in short order by, among other things, manipulating luck and taking damage to save time!

Published on 7/20/2008
At TASVideos, even 10 second long movies are improved, and game characters become so powerful they don't even have to move in order to complete the game.
This improvement is a result of the previous movie's author joining forces with the author of a VBA bot used in a glitched-out Pokémon TAS. Together they've managed to shorten the solution by 14 frames with the help of a similarly-designed bot for Gens.
Note that, while input length is 10 seconds long, less than 0.3 seconds of it is actual gameplay!

Published on 4/29/2008
This colorful game is based on the manga of the same name and features what appears to be a magical baby navigating through some unusual and fairly friendly looking enemies. Everything, particularly inanimate objects, has a face. The levels vary from suburbia to castles to clouds, and end with particularly unique bosses.
The main character's ability to glide sets this apart from many other platformers. The author uses this power frequently to both gain speed and to simply hover above helpless enemies.

Published on 2/21/2008
Mystic Defender is the USA version of the Japanese game 孔雀王2 (Kujaku-Oh Ni, which means "The Peacock King 2"). Except for changing the clothing of the hero and deleting the intro and the names of the stages, everything seems to be the same.
Because Peacock the hero is not a very smart hero, he cannot walk and use his arms at the same time (a common video game character disability). Thus he must jump to be able to use his arms. If he is charging a bigger shot when he lands, he forgets to walk for a few frames, so you cannot charge up a shot too early. It's all very delicate.
This is a 35 second improvement over the previous movie by highness. Much of the improvement comes from an interesting glitch in the last level.
Warning: This movie has been rated PG-13 by the TVRA for Tool-Assisted Violence, Brief Nudity, and Inappropriate Glitch Abuse. Viewer discretion advised.

Published on 9/18/2008
This game, a version of the classic PC game, is a puzzle/platform game done as fast as possible, with some quick fighting thrown in.
This version improves the previous Prince of Persia run by 42 seconds. During the run, the author manages to pull off daring leaps of faith, enemy dodging and even manages to pass through a solid metal gate.

Published on 1/14/2008
RoboCop versus The Terminator (1993) is based on a comic book that is a typical example of two popular but completely unrelated fiction universes merged into one. Such a process usually results in ruined timeline coherence for either, and this game is no exception.
As a result, we get a pretty wild mishmash of RoboCop's and Terminator's backstories in a silly plot accompanied by equally silly gameplay. This includes seemingly inescapable bullet sprays, leotard-clad baddies, exploding heads, hidden 1-ups conveniently placed in molten lava, and so on. The sheer frustration RoboCop experiences from all this madness can only be vented by banging his head on a rock!
(You wish any of this was a joke, but it's actually all there.)
The Genesis version of this game is notable for the amount of gore and other PG-13 goodies, as well as for the ability to abuse death and other things that make it most suitable for a TAS.

Published on 10/14/2008
Unlike in the comic books, here Spider-Man talks less and smashes his enemies more - with boosted (tool-assisted) efficiency. The run also features some speedy movement via web-slinging.
This is about a 11 second improvement over the previous movie by Neofix and mmbossman.
Note: The movie length is longer than the previous movie because the author kept the movie recording long enough to initiate the final credits (unlike previous movies).

Published on 2/19/2008
A typical streetfighting game which spawned the popular Streets of Rage trilogy. This game is rumored to have used the same engine as Golden Axe, which is why the A button summons magic (sort of) to damage all enemies on screen, instead of doing some sort of roundhouse, like almost all other beat'em ups.
Completed on the hardest difficulty.
Compared to the previous movie, this is over 10 minutes faster. Primarily due to the use of 2-players and a glitch that skips most of the last level.
Details can be found in the authors' comments.
See this run replayed on console.

One of the authors of this TAS, Mitjitsu, has been known to make statements and/or take actions that do not reflect the values of TASVideos as a community.
TASVideos does not in any way condone the statements and/or actions made by this author.
This video is presented not to support or glorify this author, but to archive and showcase this tool-assisted superplay.

Published on 4/3/2008
The Immortal is a dungeon game with spells, goblins, and of course, countless traps of instant death. The story is quite humorous at times.
In this movie, the protagonist wizard uses various unorthodox methods for completing the game as fast as possible. He dies four times in the process, but that does not slow him down at all. In fact, dying is one of the tricks that makes this movie 1.5 minutes faster than its predecessor.

Published on 8/11/2008
Twinkle Tale was released exclusively in Japan by an obscure publisher. The author describes it as "what you get when you combine top down Contra stages with Kingdom Hearts." It tells the tale of Saria the magician who must stop the Demon King with what sometimes appear to be weapons from Gradius.
This movie carefully exploits the game's mechanics to breeze through the levels and boss fights. You can read a full translation and get other information at its submission discussion

The author of this TAS has been known to make statements and/or take actions that do not reflect the values of TASVideos as a community.
TASVideos does not in any way condone the statements and/or actions made by this author.
This video is presented not to support or glorify this author, but to archive and showcase this tool-assisted superplay.

Published on 12/24/2008
Not quite defeated after his first world-conquering in Gex 64, the evil Rez has returned. This time he has kidnapped the do-able Agent Xtra in order to pull Gex the gecko back into the media dimension to rescue her. You can bet that Gex will get into even more silly costumes, collect TV remotes, and bounce himself silly in this second installment.

Published on 10/24/2008
Mischief Makers (1997) is one of the rare 2D sidescrollers released for Nintendo 64. The player controls Marina, the robotic maid of a lecherous and absent-minded professor Theo, who has a habit of being kidnapped constantly. The ones who abduct him every now and then are Clancers from the evil Empire. (And make sure to watch out for the plot twist at the end!)
Marina is quite a versatile cyborg. She can boost continuously in the air, ride vehicles, slide and jump like a maniac, and most importantly, shake. Make no mistake, you'll be seeing Comicalflop shake this thing, and even that thing quite a lot in this fast-paced run.
The game is broken down into 52 short areas, each of them having a separate timer. Because of this, the author aims to optimize the movie for shortest in-game time. Each stage is given a rank based on how fast the stage was completed; this run gets all S Ranks.
The game has some emulation errors, such as unnatural amounts of lag in some stages, and graphical glitches. See the author's comments for more details.

Published on 4/8/2008
Turok: Dinosaur Hunter is a critically acclaimed first-person action game released on the Nintendo 64 in 1997. It stars a hero of controversial descent, being a pre-Colombian Native American time-travelling warrior, referred to as Turok. As such, he must stop an evil entity known as The Campaigner from conquering the universe with a time-controlling artifact called the Chronoscepter (amazing, really). This also was the reason for stuffing the game full with anachronisms, so you'll see high-tech weapons and teleporters together with magic crossbows and dinosaurs.
Turok has been famous for being the first fog navigation simulator of its time. The omnipresent fog was included to obscure the low rendering distance that was used in order to increase performance on N64's hardware, but it also resulted in a somewhat claustrophobic feeling throughout the game. To further confuse the disoriented player, the majority of wall textures are nondescript and repetitive, making it easy to get lost at times.
Disclaimer: Due to various complaints of motion sickness caused by the strafe-running technique utilized, the viewer is encouraged to keep an airsickness bag handy in case of sudden nausea.

Published on 8/9/2008
8 Eyes (1990) is a Castlevania clone that was made by Thinking Rabbit, the originators of Sokoban. But, unlike Castlevania, this game is set in a post-apocalyptic future in which eight nuclear explosions almost destroyed Earth. The game features two characters—the human Orin and his falcon Cutrus—in either 1- or 2-player mode. Cutrus can attack enemies, hit switches, collect items, and generally do all sorts of useful things.
The game allows the player to recover the eight jewels in any order. The player can save time in the boss fights by choosing the optimal sequence.

Watch a resync of this run being played back on a real console.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.
8 Eyes

Emulator Replay:
FCEU 0.98.16

Published on 2/19/2008
This hack of Super Mario Bros. is the sequel to Air, created by the same author, U1. The vast majority of this hack is exactly the same as its predecessor, but with two major changes: all invisible coin blocks are marked and infinite jumps are no more, which results in a few changes in level design accommodated to it.
Air 2 is a trial-and-error platform puzzle game. Savestates are practically required to beat the game. Abuse of Super Mario Bros. glitches is required by design.
This run does not aim for fastest completion.

Game Version:
Emulator Replay:
FCEU 0.98.13

Published on 4/3/2008
Batman: Return of the Joker (1991) is the sequel to the first Batman game for the NES. Being one of the later NES titles, it shows surprisingly good and fluid visuals, fullsize art, and decent sound — all without slowdown issues!
The gameplay has undergone some changes compared to its predecessor. A welcome addition to it is a slide movement, similar to the one in the Mega Man series. A not-so-welcome addition is that half the stages are autoscrolling, and there are no close combat weapons now.

Published on 8/8/2008
Super Spy Hunter (1992) was originally released in Japan under the name Battle Formula (バトルフォーミュラ). The game has "become" a sequel to Spy Hunter, the arcade classic from 1983, already after its initial release — when the developer purchased the license from Midway.
Since the main character drives a wheeled vehicle, this game shows to be the rare kind of a variable scrolling speed shooter, where you can slow the car down if you can't keep up with the action (which obviously never happens in a TAS). The core gameplay holds true to its spiritual predecessor, but this time it's spiced up with stage bosses and various sorts of powerups.
This movie is a 1 minute 14 second improvement over the previous one thanks to increased precision, lag reduction, and better boss fighting.

Published on 6/17/2008
This run illustrates very well the advantage of using two-player mode. Much faster than the single-player version, Chip and Dale carry each other, throw each other, abuse balloons and zip as they once again go after Fat Cat.
The improvement by dragonxyk comes now with Chip and Dale zipping on each other.
Watch this run being played back on a real console.

Published on 8/10/2008
Demon Sword (1989) is the kind of a game that Legend of Kage should have been.
It features a hero named Victar, who can easily jump on a tall tree (and sometimes over it, since he just can't jump much lower) and is willing to defeat the evil demon that conquered the world. The key to defeating it is Victar's sword, which is conveniently broken into pieces that must be collected over the span of the game.
So watch his sword get bigger and more powerful every few minutes, until its wielder finally reaches maturity decides it's big enough to save the world.
Xipo comes back to this game with yet another large improvement: This time 108 seconds were saved over the previous movie. It was achieved by manipulating enemies to drop speed upgrades upon their death.
Note: This movie was created using an overdumped ROM. It needs "Demon Sword (U) [o1].nes" to playback properly.

Published on 10/13/2008
After hearing about how the dark overlord Darces has returned, our hero goes on a quest to unite all five one elements in order to defeat Darces and save the kingdom.
In this storybook-view RPG, the author zooms around the game world, entering the most dangerous of dungeons, killing two powerful monsters, and collecting the bare minimum needed to beat the game in incredible fashion. Despite the player being unable to survive one hit, the author subverts certain death with the handy pause system. Despite the player supposedly being unable to damage the monsters, an underflow glitch allows for massive damage. Despite the final boss standing right there to kill him, the viewer sees all of 3 frames of the dark overlord. It's an RPG done in just over one minute, without warping or save glitching.
The author had spent much effort in understanding the game, and all that work has finally paid off. We recommend reading the author's comments.

Published on 2/21/2008
X2poet seeks to quell the revolution in record time! This movie not only plays on the hardest setting, but it manages to do so almost 30 seconds faster than the previous movie. This is accomplished by controlling two players at once which finished boss battles quicker.
Note: There are instance of rapid flashing after defeating bosses, which can cause epileptic seizures.

Published on 11/29/2008
Selected comments from the author:
High Speed was released on the NES by Rare Inc. in 1991 and is based on a real pinball machine released by Williams Pinball in 1985. The core rules of High Speed were ported over fairly faithfully from the original pinball machine although Rare added in two different minigames and a "wizard mode" goal which is reached by completing a total of 8 cannon minigames and 6 race minigames.
Completing all three races and all four cannon minigames causes a spaceship to appear which displays a message that states "you have beaten the system... for now”; beating another round of three races and four cannon minigames causes a rocket to appear which states “you have beaten the system this time.” and marks the end of the game. Reaching this final “you beat the system” bonus is the goal of this speedrun.

Published on 8/13/2008
Kick Master (1991) stars a hero named Thonolan, who really likes kicking things. Obviously, the first thing you'll see him doing is kicking some odd-looking trinkets out of the enemies. By doing so repeatedly and collecting the trinkets like a true hero, he levels up and gains new abilities, allowing him to kick the various enemies stronger and faster than before. You will marvel at the laws of physics being stomped by Thonolan's feet.
This game loops, and has to be completed once in order to unlock a higher difficulty mode, but since all it does is double the enemies' HP, it has been considered unnecessary.
Dragonxyk's take on this game is 26 seconds faster than the previous movie by nesrocks.
Kick Master

Emulator Replay:
FCEU 0.98.16

Published on 10/15/2008
Kid Niki 3 (a.k.a. Kaiketsu Yanchamaru 3: Taiketsu! Zouringen) is the sequel to Kid Niki and Kid Niki 2. However, it looks quite different from the previous games. In this game, you are a ninja who is a master of bo-jutsu (stick art), and you defeat enemies and get over obstacles with your staff. This game also has many locked doors which can be opened with keys found in the levels.
TaoTao breezes through this game, in part due to a glitch which allows repeated backflips up walls. For more details, see the submission comments.

Published on 4/3/2008
Released as part of the mostly Game Boy Mickey Mouse series, Mickey Mouse III: Dream Balloon was released in September 1992 by Kemco in Japan for the Famicom. Due to copyright issues it was changed into Kid Klown in Night Mayor World for its US NES 1993 release. In this run, Mickey uses balloons as weapons, as platforms, and as floatation devices to make quick work of the stages.

Published on 9/14/2008
This game follows the adventures of miniature Dracula and Frankenst… rather, "Vampire" and "The Monster" as they dodge giant golf balls, fight miniature Godzillas and ultimately do battle with a massive head on an equally large television screen.
The authors frequently make use of two players simultaneously to both fight enemies quicker and also provide choreographed dancing. This also allows for more damage- and death-abuse to be used to save time.

Published on 11/27/2008
The New Ghostbusters II is a much different game than the USA edition, even though they are based on the same movie. The European version, shown here, takes a Blaster Master-esque approach to the gameplay with a top-down view.
Zus has spent a lot of his time making sure enemies are in highly ideal places, which in turn means that a lot of re-records were spent comparing and working out the best possible route. As a result, Zus saved over 11 seconds from his previous version.

Published on 2/28/2008
The story is about a mysterious robotic force which attacked the world and drove the ninjas out of Japan. Two of the ninjas set out to reclaim the land, but not only did they abuse the powers given by the ninja-obsessed video game industry, they did it in style.
The teamwork of the two ninjas is remarkable. One of the ninjas often transforms into a tiger on which the other ninja can ride.
Ninja Crusaders

2 Players
Emulator Replay:
FCEU 0.98.12

Published on 5/31/2008
R.B.I. Baseball is a baseball video game developed by Namco and published by Tengen. It was the first game to feature the names of real baseball players from the 1986 and 1987 seasons, adding a dimension of strategy if you knew the sport and the players' strengths and weaknesses.
This playaround by adelikat shows off ridiculous plays, bizarre glitches, and other wild antics.
You can see this played on a real NES by clicking here.

Published on 8/15/2008
Based off the movie of the same name, RoboCop 3 is a game where you play as a cyborg while killing thugs. In this run, RoboCop walks slowly, but has insane shooting skills.
RoboCop 3

Emulator Replay:
FCEU 0.98.12

Published on 4/5/2008
This movie completes the PAL version of Rygar with only one item, the grappling hook. It also uses a warp glitch to skip forward in the game as well as many smaller tricks.
This is an improvement of 65.58 seconds to the previous movie by Walker_Boh – this time played by Lord_Tom.
Although the route in this movie is almost exactly the same, time was saved mostly by accumulating the tone points (for Rygar's strength) a lot faster. There were other improvements as well. We recommend reading the author's comments for more details.

Note: If you are watching the FCM, don't forget to enable PAL emulation in FCEU! It's under the Config menu.

Published on 5/17/2008
This movie is different from the other Rygar movie in that it plays all levels and doesn't use any glitch to warp from a boss battle to another.
Aside from that limitation, this movie makes full use of all the bugs and glitches in the game which can be used to speed up the run. If you are wondering what really is going on in this movie, see the Rygar Tricks page for some info about the tricks used.
This is a 4 minutes and 43.38 seconds improvement to the previous movie.
Note: If you are watching the FCM, don't forget to enable PAL emulation in FCEU! It's under the Config menu.

Published on 8/12/2008
In a not-so-canonical sequel to Metal Gear, Solid Snake returns with newfound abilities to stop his own bullets, take minor damage to avoid major damage, and use cans of tuna to replenish his breath while underwater.
For those interested, the author has provided a Lua script that allows you to view the HP of enemies, bomb timers, hostages rescued, and body count when using FCEUX to play the movie.

Published on 8/24/2008
The Sinister Six have rejoined in hopes of ruling the world (as usual), but Spider-Man has a lot of errands to do, so he decides to beat all of them in record time.
The mechanics of this game make it difficult to make a fast TAS. If Spider-Man stays in the air too long after a jump, he'll drop straight down, and his web-slinging is easily stopped by enemy projectiles. Despite these obstacles, mmbossman manages to improve the previous movie by over 35 seconds thanks to improved speed management and more efficient boss fights.
Watch this run being played back on a real console.

Published on 1/11/2008
This movie doesn't aim to run up the score. Instead, it plays an entertaining game of American football by keeping the score close for drama and by utilizing a variety of wild plays with interceptions, fumbles, impossibly long passes, etc. Thus, the movie manipulates luck often.
In addition, the author exploits a number of bizarre bugs, such as CPU players tackling their own teammate, and a very unorthodox final play.
True tecmobowlers will enjoy the team choice and final score.
Tecmo Super Bowl

Emulator Replay:
FCEU 0.98.12

Published on 1/19/2008
A seemingly cute game based on the cartoon series of the same name. Of course the author abuses the game with tool-assisted glitches and shortcuts.
This is a 64 second improvement over the previous movie.
Tom & Jerry

Emulator Replay:
FCEU 0.98.12

Published on 8/5/2008
This is a game similar to Shadowgate and Deja Vu. In it, you wake up in a crashed car just outside a strange mansion, desperate to explore the ghost-ridden building to find and rescue your missing sister.
The speed at which the author manipulates the menus is impressive. This is an 4.12 second improvement over the author's previous movie.

Emulator Replay:
FCEU 0.98.12

Published on 8/27/2008
This game is a platformer about a purple alien shape-shifter named Widget. Along with being able to turn into a few different animals to run faster or get through small passageways, he has the power to zip through walls, shoot at ridiculous rates, and find doors where there were no doors before!
..all the while, keeping that creepy, stupid grin on his face.
This is an improvement of 00:13.19 seconds over the author's previous run.
An in-depth explanation of the routes and glitches used in this movie can be found in the submission text.

Watch this run being played back on a real console.

Published on 11/27/2008
One of a few dungeon crawlers on this site. The player's team of a couple characters travels through a dungeon at breakneck speed, obtaining the minimum necessary to destroy the evil wizard, then leaving.
A great amount of luck-manipulation was required; so much that TaoTao used a bot to do parts of this run. That's why the rerecord count says 200000. The number of manual rerecords is around 1000.

Published on 2/18/2008
In this first game in the popular Wonder Boy series, Tom-Tom is out to rescue his beloved girlfriend Tanya from the wicked monster Drancon. Our nearly naked hero must travel through a variety of different environments, using a hatchet and several powerups to defend himself against the dangerous enemies along the way. The game was later ported to the NES (with altered graphics and music) as Hudson's Adventure Island.
AngerFist runs, jumps, shoots, and shreds his way to Drancon, beating the game in a little under 45 minutes.

Published on 6/18/2008
The SNES version of Aladdin (1993) follows the plot of this Disney movie much more closely than its Genesis counterpart.
The core trick of this TAS is to abuse the parachute extensively to move faster than normal walking or jumping.
Thanks to numerous small improvements, the time has been lowered by 15.5 seconds compared to the author's previous attempt. We recommend reading his comments for more detail.

Published on 1/9/2008
Goof Troop (1993) is a cheerful puzzle game based on Disney show of the same name. The gameplay is somewhat similar to NES Legend of Zelda with its maze-like map filled with one-screen rooms, except this time the emphasis on puzzles is stronger, and you can play in co-op.
In this movie the authors control two characters (Goofy and Max) simultaneously. This allows for a good deal of team work as one character can go get an item while the other heads for the exit. When there is no multi-tasking to do, the authors do a good job performing antics with one or both of the characters.
This is a nearly 4 minute improvement over Frenom's previous movie. Improvements come from new tricks, better teamwork, luck manipulation and optimized movements.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Published on 7/26/2008
Final Fantasy IV (renamed to Final Fantasy II in North America) was a revolution to the RPG genre. It was the first to introduce the active battle system, along with many other elements.
This movie plays through the game in a mere 2 hours, 53 minutes and 14 seconds. It aims for real time, but has a secondary goal of lowest in-game time when that does not incur an expense in real time. The in-game completion time is 1:59:28.
The author also included many easter eggs, or surprise occurrences, throughout the movie. These have been detailed in the author's comments. We recommend reading the comments regarding this movie.
Note: This movie resets the game console a few times, first saving the game and then loading it, so to watch it on an emulator, you will need an emulator that supports recording the console resets.

This movie was made with the original English-language version. The downloadable encodes were encoded with the Action Replay code 0495DCFF, which keeps the music volume from decreasing while the game is paused. This greatly reduces the annoyance factor of constant pausing during battles, which is done to save time.

Published on 10/13/2008
This popular Japanese series features a character who fights with a smoking pipe and giant killer robots. For some reason, it's not terribly popular elsewhere.
The author thoroughly abuses the 2-player option to glide through the game with ease. This movie contains some of the most accurate robot boxing currently available.

Published on 5/26/2008
As you might know, Konami realised they went a little overboard with the difficulty of the arcade version of Gradius III, so the SNES port got noticeably easier (and laggier). However, it still remains one of the hardest and most unforgiving shoot 'em ups released in its era.
This is Cpadolf's take at the shmupping carnage, resulting in a significant improvement in both speed and style over the previous movie by Krocketneo. In total, 2 minutes 53 seconds are saved thanks to lag reduction and faster boss fights. The author also kills a greater percentage of enemies (still not fully 100%, though — read the comments for more details).
The game is completed in Arcade mode (still a far cry from the actual arcade game), which is accessed by tapping A on the main menu screen. It is strongly recommended to read the congratulatory text appearing after the end credits. ;)

Published on 4/25/2008
Mr. Nutz is a happy-go-lucky anthropomorphic red squirrel who saves the world from Mr. Blizzard who, apparently, is trying to turn the world into ice, possibly to combat global warming.
DaTel237 skillfully controls Mr. Nutz by making him hop like a jack rabbit on speed, throwing acorns all over the place and avoiding pesky coins whenever possible. A number of tricks and glitches are used, including floor zipping.
Mr. Nutz

Emulator Replay:
Snes9x 1.51

Published on 12/24/2008
Star Fox 2 is the sequel to the original Star Fox, although the game was completed, it was cancelled due to the release of the upcoming N64 console. It would later be officially released in 2017 on the SNES Classic mini console, and made available on the SNES online library for Nintendo Switch.
YtterbiJum chooses to complete the run with Miyu, his decision based on her superior ship speed and shortest charge shot time.

Note: This run was made long before the game had any official release, and used a prototype rom with a patch that translates and improves the game. As it is a highly extensive modification, it is classified as a hack. See submission for details.
Also, just like with its predecessor, the game runs faster than it should due to emulation inaccuracies.

Published on 6/17/2008
Super Mario Kart is the first in a popular series of games starring the Mario cast racing go-karts. This run aims to get record times in all tracks at 150cc difficulty. This is achieved mostly by jumping straight into walls, bottomless pits, and lava, among many other things. Mushrooms are also used frequently due to their mysteriously friction-free propulsion powers. A high amount of wall-bouncing is required.
This run is over a minute and a half faster than the previous published run, due to new exploits of the definition of a lap.

Published on 8/9/2008
Super R•Type (1991) is the 4th game of the classic R•Type series of arcade shooters, whose distinct gameplay and level design inspired numerous developers to create clones and various look-alikes. However, this particular installment isn't considered canon—it is an SNES-exclusive mash-up of the first two R•Type games.
In a nutshell, the series' plot is about the evil Bydo empire, which is a highly developed alien lifeform with hivemind mentality—akin to the Borg or the Zerg. The player pilots a spacecraft on a mission to destroy the Bydo. The craft's most prominent weapon is the so-called force—a spherical pod which is, in fact, a living piece of Bydo flesh and an indestructible mineral at the same time! Conveniently, the pod can be attached to the player's craft to shield it from bullets, or launched at enemies to inflict large amounts of damage.
All R•Type games are known to be very unforgiving; they require the player to learn strict paths that revolve memorizing safe paths through stages and tactically using the force pod to quickly dispatch of enemies and protect the ship. The author of this TAS, however, throws all the strictness and tacticalness out the window to play around and just ram most of the enemies with the pod. (Try this in realtime if you want to know true frustration.)
Other than that, the movie uses a password to access the second loop's difficulty level (eloquently called "PRO") without having to beat the game twice. It still doesn't get the good ending, though.

Published on 4/23/2008
The Legend of the Mystical Ninja is the first Super Nintendo game in the Ganbare Goemon series, based on a noble thief in Japanese folklore.
This run improves on the previous run using new tricks and glitches such as the scroll abuse glitch, which saves a large amount of time.

Published on 1/23/2008
Wild Guns is a science-fiction/western game involving a lot of guns, explosions, and robots. One peculiar control feature is that the character's movement and aim are controlled simultaneously. The stages look like they are on a fixed timer, but every killed enemy decreases the game clock. By shooting enemy bullets out of the air, a meter builds up for the very powerful Vulcan gun.
This is nearly a 6 minute improvement over the previous movie due to the use of 2 players, more accuracy, and some nice tricks. The author has also embedded a few subliminal messages throughout the movie. Details can be found in the author's comments.

Published on 11/3/2008
When Merlin was a young Sokoban man, he enjoyed life through minecart-surfing, skin-diving and burrow-crawling. Abusing glitchy spells and items, he wandered the world along with a frozen lady who came from the lake, in the Meanwhile, occasionally beating bad things like meanie trees, yestoday's launch and even a crouching dragon.
The author collects all heart pieces and other non-respawning items even without actually touching all of them. However, it is pretty sad that the prize T-shirt will never seem to be awarded with, although the "100% heart pieces collected" screen after the credits says so.

Published on 6/14/2009
Ghouls 'n Ghosts is the sequel to the brutally hard Ghosts 'n Goblins, and is brutally hard in its own right. This run is of the original coin-op version, which is most similar to the Genesis one. One of the major differences is less armor from chests.
Creative use of damage and picture perfect boss fights combine with some glitchy looking jumps as xipo takes on Lucifer's many demons. The game is completed twice (which is necessary to get the ending) and along the way we are treated to some fabulous Engrish and more information than necessary about the damsel in distress.

Published on 11/7/2009
Metal Slug X (1999) is an updated version of Metal Slug 2, the second installment of an immensely popular run'n'gun series released on the Neo Geo MVS. The games are notable for incredibly detailed pixel graphics, fluid animation, and good humor; but the real key to their longevity is, of course, their high difficulty as far as survival goes.
This is AngerFist's debut performance on FinalBurn Alpha. Please read the discussion thread if you experience desyncs.

Published on 8/14/2009
In this highly entertaining playaround of one of the first of Capcom's Marvel vs. Capcom-styled games, you can watch SDR abusing computer opponents - and himself - throughout various two-on-two fights, before beating Apocalypse in record time.

Published on 12/27/2009
Resident Evil: Deadly Silence is a Nintendo DS enhanced port of the original PlayStation survival horror game. The S.T.A.R.S. Bravo team has gone missing and it's up to the S.T.A.R.S. Alpha team to investigate their disappearance.
In this run, Fladdermus takes control of Alpha team's Jill Valentine and proceeds to tear apart Classic Mode in under half an hour. For more information, see his comments.

Published on 11/24/2009
At TASVideos, we see a lot of feats made, among the most popular however is smashing Tetris. The game seems to have the uncanny ability to agree, be sure to enjoy the sight of 'Back to Back Tetris' because you're going to see it a lot.
Tetris DS

Emulator Replay:
DeSmuME 0.9.4+

Published on 11/7/2009
Eggerland is a predecessor of the NES Adventures of Lolo games, and in certain ways, it has much more features than Adventures of Lolo 1.
This movie abuses a couple of the game bugs in a surprising way.
Note that this is a Famicom Disk System game. Read What is FDS for more information.
Also note that this movie is about 42 seconds longer than the previous movie. This is due to the inaccurate (shorter) FDS load times emulated by Famtasia.

Published on 10/23/2009
This game is Super Mario Bros., the original, but on the Famicom Disk System. It is much similar to the ROM version of the game, except for one minor difference that is demonstrated here.
The -1 stage is completely different. In the NES and Unisystem versions, the -1 stage repeats infinitely and cannot be completed, but in FDS, it can be completed, and then come -2 and -3.
The -3 stage in FDS is a castle level, and completing it ends the game, even though it says "princess is in another castle". The princess is not seen in the ending, but she is sighted twice in the -1 stage, as shown in this movie.
This movie is 84 frames faster than the previous one due to the use of a "cheap trick".
Watch this run being played back on a real console.

Published on 12/28/2009
In this game, some short fat guy decides to prove that the police as well as Batman are incapable of doing their jobs. So he steals Batman's outfit, some of his toys, and brings along with himself advanced military weapon prototypes to wipe out the Joker once and for all 'till the next game, and save Gotham city.
This run starts off with walking by enemies, showing how incompetent criminals are at firing guns. It proceeds to aerial combat a bit reminiscent of Gradius, further demonstrating that even when criminals fire, their weapons are no match for Batman's Batwing, even when piloted by a Batman impostor. The big finale here shows that as evil as the Joker is, he like all others cannot withstand rocket grenades indefinitely.

Emulator Replay:
VBA-rr v21+

Published on 10/23/2009
Kaeru no Tame ni Kane wa Naru (カエルの為に鐘は鳴る, For the Frog the Bell Tolls) is a Japanese-only action-adventure game with RPG elements. In this funny, cool, and unique game, Prince Sabure is on a journey to save the Mille-Feuille Kingdom and its beautiful princess before his rival does. Along the way, he gains the ability to transform into a frog and a snake and can use these new powers to make it to the overtaken castle even faster.
The rival, Prince Richard, is known as one of the characters who make an appearance in The Legend of Zelda: Link's Awakening.
In this movie, author Ryuto uses a few tricks and even death as a shortcut to help him beat the game in under an hour and a half.

Published on 11/26/2009
Little Master is a Japan only strategy RPG. Normally, it'd be a long and winding game.
This TAS makes it look like a walk in the park, albeit, a very large park.

Published on 11/2/2009
In this special episode of Looney Tunes, Bugs, Daffy, Tweety, Porky, Taz, Speedy Gonzales, and the Road Runner decide to rip off popular games such as Atomic Runner, Sonic the Hedgehog & Gradius. They do this by going through this Sunsoft classic as fast as possible so that they don't die from all of the ripoffs. This has led to some... strange results.

Published on 12/23/2009
In the second game of this popular series, the four warring countries from the original game find themselves uniting against a common foe who, at the game's opening, has almost completely overrun the planet.
With the help of carefully devised strategies, a little bit of luck manipulation, and moving the cursor at inhuman speed, the author repels this planetary invasion over the course of slightly more than an hour.
Reading the author's comments is strongly recommended to help keep track of what's going on.

Published on 11/18/2009
Gunstar Super Heroes is the sequel to Gunstar Heroes for the Genesis. Compared to Gunstar Heroes, in this game, you can go much faster. You can also yell and shout more than should be possible in a game!


Those who experience motion sickness easily might not want to watch the autoshooter segments too closely. You have been warned.

Published on 10/8/2009
Not content with merely constructing the mirror and saving the day, Kirby and his multicolored clones have decided that they must also collect anything and everything that they come across.
We also have an any% run, which collects only the items needed to beat the game.

Published on 5/13/2009
Zero has a new body which he does all the same old stuff with. Once again, it's on the Game Boy Advance. As with the other games in the series, there is a delay with every hit of the Z-Saber, so many enemies are killed in other ways. (In particular, in this game, Zero can pick up guns from some enemies and use them for added variety.)
This run is almost 4 minutes and 20 seconds faster than the previous movie, in spite of having over 30 seconds more text due to game version differences. A large part of this improvement is due to new combos. Also, the invulnerability times of midbosses are abused even further with midair wobbling of the Z-Saber or the Z-Knuckles. For more details, see the run's comments.

Published on 12/29/2009
This is a port to the GBC of the much better known PlayStation game of the same name, with surprisingly good graphics for the platform and surprisingly poor imitations of the music from the sequel to the original game.
Rayman, the original flagship character of the now-renowned company UbiSoft, has no arms or legs, but that doesn't stop him from making surprisingly quick progress through this slow-paced game.

Published on 10/25/2009
"¡Ándele! ¡Ándele! ¡Arriba! ¡Arriba!"
In Speedy Gonzales: Aztec Adventure, Sylvester the cat has kidnapped all the mice from Speedy's village, and our super fast hero races to rescue them. There are weapons he can pick up to fight enemies along the way, as well as speed boosts to help him jump over dangerous obstacles like spike pits.
If you're looking for more Speedy Gonzales action, we also have a run of Speedy's SNES game.

Published on 11/29/2009
The author plays the GBC version of Tetris this time.
This movie aims to complete the required number of lines as fast as possible. Of course the best course of action is to get only "tetrises" (4 lines at once).
This is a 4.02 second improvement over the previous movie.

Published on 11/5/2009
Wario Land II was the last first-party title made for the Game Boy, and was later re-released for the Game Boy Color to take advantage of the new hardware. Wario's nemesis, Captain Syrup, and her Black Sugar Gang (formerly the Brown Sugar Pirates) invade his castle and steal his precious treasure. Outraged, Wario races across the land to defeat Captain Syrup and take back the treasure.
This run beats the game with 100% completion: collecting all treasures, completing the picture panel and completing the extra time attack stage (the Really Final Chapter).
We recommend reading the author's submission text; it has a great deal of information.
To see a run that aims for fastest time, check out the any% run.

Published on 9/2/2009
Alien Soldier, released in 1995, is a spiritual successor to Gunstar Heroes (you can tell by the cameo appearances of certain bosses), and a real treat in terms of production values as described in the tagline quoted above. The game's rather nonsensical plot boils down to the protagonist, Epsilon-Eagle, having to fight his former terrorist comrades (as well as everything on his path). Thankfully, speedrunners don't care about plots either way.
What is more important is that Alien Soldier epitomizes Treasure's concept of an action game: a fast-paced, flashy, relentless boss rush. As such, it has 33 grotesque bosses, each of them promising a guaranteed game over for inexperienced players. However, using Epsilon-Eagle's vast arsenal of weapons and dodging abilities, the authors plow through the game's "SUPERHARD" difficulty without any regard to its name in this long-awaited movie, achieving a total in-game time of 8 minutes 13 seconds.

Published on 2/8/2009
Dark Castle looks like a Genesis version of Donkey Kong. This new movie is eleven frames faster than the previous version by Aqfaq and stanski.
Selected statement by Aqfaq:
I managed to skip most of the game, which is good because Dark Castle sucks.

Published on 12/6/2009
Based on the famous animated movie, Walt Disney's The Jungle Book is a platform game where you control Mowgli, the boy who was raised by wild animals deep in the jungles.
In each stage, Mowgli must obtain twelve of the red jewels before getting to the end. Usually, the end has Mowgli meeting a friend or fighting a boss.
There are also runs of the NES version and the SNES version.

Published on 4/10/2009
Ghouls 'n Ghosts is a sequel to Ghosts 'n Goblins on the NES. On a quest to recapture stolen souls from Lucifer (Loki in this game), the player advances through a series of levels filled with demonic and undead creatures.
Usually, one would have to finish the game twice in order for it to end properly. Instead of doing so, the author of this movie uses a password to start off on the 2nd playthrough. Despite the game displaying "Practice" on the screen, this movie is indeed played on hardest difficulty. See the author's comments for a more thorough explanation.
This movie has an Atlas Map encode of Level 1-1, which shows the standard encode overlaid on a zoomed out map.

Published on 11/26/2009
In this action platformer loosely based on the famous film (and not to be confused with The Action Game or The Graphic Adventure), Indiana Jones travels the world to find the Holy Grail with whip in hand.
In this run, he grabs the Grail so fast you don't even see it coming — in fact the sequence in which the grail is chosen goes by before the screen finishes being drawn, so you don't even get to see that.

Published on 12/25/2009
Enemy spies have been sent to buy military weapon technologies from scientists all around the world. Young Indiana Jones has been recruited to infiltrate the meeting locations and prevent the spies from leaving alive.
But Indy doesn't care about the deals and forgets to kill the spies other than the one in England, perhaps thinking, "What the heck, I climbed all the way up to the top of Big Ben; may as well actually defeat the spy this time."
Watch Young Indy blaze through this otherwise uninspiring game with unconventional techniques such as using gear wheels to suddenly appear on another floor and suiciding to avoid fighting bosses.

Note: The audio issues are a result of Gens's inaccurate audio emulation.

Published on 8/8/2009
Kid Chameleon is the story of a kid trapped in an arcade machine, where he has to traverse many different kinds of levels from different "games" and can transform into many types of characters. It is rather convoluted, with the ability to take many paths to the last level.
Instead of taking the fastest path, this movie takes the longest path possible without backtracking, but does so as quickly as possible. Several new tricks originated in this run that only recently found their way into the any%.

Published on 7/3/2009
Madou Monogatari (魔導物語) is an RPG best described as 'strange' (and probably more known for its spinoff series, Puyo Puyo). The game has overly cute design and the battles are probably a little different than you would expect. The story revolves around a girl who is on a quest to pass her final exam in a magic school.
A defining moment is one of the cutscenes, where a slime is encountered and suddenly defeated by a strange girl bursting through a brick wall. Then, an equally strange armored knight drops in from the ceiling and the two of them proceed to ignore you and chase each other away.
The fast completion time is achieved mostly by using a random-effect spell, which has a small chance of producing a devastating elephant stomp (yeah, really). Naturally, in a TAS, the "small chance" gets a new meaning.

Published on 11/5/2009
Shadow of the Beast is a somewhat inferior port of the Amiga hit released in 1989. The North American release was additionally criticized for sloppy conversion that made the game run 16.7% faster than intended and, as a result, sharply increased its difficulty.
Obviously it was no problem for maTO, who plunged through the game with impressive health management in just under 12 minutes.

Published on 11/7/2009
In this direct sequel to the original (once again ported from the Amiga, in a much better fashion but with distorted sound), the hero's sister is kidnapped and he must pursue the same villain as the original to rescue her and settle the score.
With some glitch abuse, a helping of taking damage, and very little difficulty, the author of this run accomplishes this in less than seven minutes (just over half the time of the original game).

Published on 6/23/2009
Shining Force is just under two hours of luck manipulation action. The random number generator is abused to the highest degree. The author used MATLAB, a math scripting language, to optimize the battle speeds.
This is a 4 minute 27 second improvement over the previous movie by the same author.

Published on 8/15/2009
Shining in the Darkness is the first in the Shining series, which includes Shining Force. Unlike the later games, it is a first person dungeon crawler.
The author dissected the game with the help of Lua scripts to find optimal battles and avoid random encounters.

Published on 6/22/2009
Wolverine: Adamantium Rage is an atypical Genesis platformer with some fast paced action.
In this run mmbossman entertains you with Wolverine's vast repertoire, breaking many laws of physics as he moves through the stages and stabs anything that happens to get too close. A large variety of tricks are used.
He also takes rockets to the face while fighting a helicopter just to squeeze in faster time, showing you just what extremes he will go to entertain you. There is also a wonky palette error glitch in one particular stage.

Published on 10/15/2009
Legacy of Darkness is the second Castlevania game on the N64. This quick run uses the gun slinging Henry, who is available from the start in the Japanese version.
Henry's objective is to rescue 6 children found in 6 stages within a specified time.

Published on 1/22/2009
"The President has been kidnapped by ninjas! Are you a bad enough dude to rescue the President?"
The answer is a resounding "yes", though we're not sure if Karnov counts as a ninja or not.
In this run, Kirkq utilizes obscure and unusual jump patterns to move quickly. During the game's lengthy scrolling sections, optimization shifts more toward entertainment.

Published on 12/6/2009
Blaster Master is a fairly long game involving a random hero that jumps down a hole after his mutant frog, finds a tank, and proceeds to blow up a few bosses and rescue said frog. It's complicated.
In this movie the hero gets bored with the tank early on, skips the bosses and mostly decides to just go straight to the final boss and blow him up. The frog is saved and dissected, and Biology 101 is passed. Hooray!
This movie plays on the European version of the game, which includes a few bugs such as stopping movement by pausing and allowing double (and more) jumping. A changed zip mechanism is also in the European version which allows warping through things you really shouldn't be able to warp through.
This publication beats the previous movie by 9 seconds.
If you would like to see more of the game, we also have a warpless Blaster Master movie here that plays on the US version.

Published on 9/18/2009
Donkey Kong is a classic game that has been challenged plenty of times at this site, by many players. This competitive spirit has made for some "perfect" runs. Yet each time someone manages to squeeze just a bit more out of it.
This latest completion by Phil beats the previous movie by 11 frames by carefully optimizing Jumpman's movement pattern.
This movie has a full Atlas Map encode, which shows the standard encode overlaid on a zoomed out map.

Watch a resync of this run being played back on a real console.

Published on 6/17/2009
EarthBound Beginnings is the first game in the Mother/EarthBound series, known simply as Mother in Japan. It was localized for a 1990 US release, but wasn't released outside Japan until 2015. During that time, the original localized title, "EarthBound", was used for the English release of Mother 2.
Long referred to as "EarthBound Zero" by fans, the game was finally given an official title for its Wii U eShop release.
This movie is done on the US prototype, which does not have the "bread crumbs" glitch used in our other movie of the game. It does, however, have a run button, which means this movie may seem faster at times, even though it's a lot longer.

You can watch the complete run being played back on a console.

Published on 8/31/2009
This movie plays Excitebike really fast with an improvement of over a second compared to the previous movie by JXQ.
Times for each track are:
  • 0 = 36.19 (0.35 improved)
  • 1 = 37.84 (0.40 -"-)
  • 2 = 38.67 (0.19 -"-)
  • 3 = 41.96 (0.02 -"-)
  • 4 = 41.00 (0.02 -"-)
  • 5 = 31.34 (0.40 -"-)
Cumulative in-game savings: 1.38s
Main improvements come from taking ramps faster and a unique trick in which the author goes slower to get a better time. Look for further info in the author's comments.
The encode for this movie features commentary in the form of soft subtitles.
This movie also has two Atlas Map encodes, one of Track 1, and one of Track 2, which shows the standard encode overlaid on a zoomed out map.

Watch a resync of this run being played back on a real console.

Published on 8/9/2009
Extra Mario Bros. is a hack of the original Super Mario Bros. It is noteworthy for being a complete "Metroidvania" game built around the original SMB engine, with very few changes to the engine itself. The five areas in the game are all interconnected (via pipes, naturally), and permanent upgrades have been added to give it a more Metroid-ish feel. (Did I mention the music from Super Metroid? Because there's music from Super Metroid.)
However, despite his newfound ability to return to levels he's visited before and acquire upgrades that don't go away when he dies, Mario still cannot scroll to the left.
This movie collects all of the keys and fights the true final boss but only collects two of the upgrades.

Note: An IPS patch for the hack can be downloaded here.
Emulator Replay:
FCEU 0.98.28

Published on 8/9/2009
For the fans of the Castlevania series ― here's a TAS of a Castlevania game that is hmm.. much much more aimed toward children than the darker-themed games. The game was only released in Japan.
There is also a Game Boy sequel that is known as Kid Dracula.
This is a 50+ second improvement over the previous movie by Phil and Genisto.

Commentary from adelikat and DarkKobold are available in the downloadable encodes and in closed captions on the YouTube link.

Published on 10/3/2009
Kung Fu (1985) is a simple beat-'em-up game in which the protagonist known as Thomas has 5 floors of bad guys and bosses to fight through in order to save Sylvia, his girlfriend. Unfortunately, as the final screen tells us, their happiness "does not continue long" — a common arcade trope to make the player beat the game in a second loop.
Phil bested the predecessor movie by over a second thanks to better luck manipulation and decreasing the amount of jumps.
This movie aims for lowest in-game time. The completion times for each floor are: 1552, 1558, 1552, 1545, 1550.

Published on 7/5/2009
This is a full completion of Metroid, meaning that all items (100%) were collected.
This is a 8 minute 16 second improvement over the previous movie by Zoizite. Much of the improvement comes from using the Up+A restart sequence, though many new shortcuts and optimizations also save time.
This movie has now been console verified. Watch this run being played on a real NES console.

Published on 11/16/2009
The story of The Blues Brothers is that the Blues Brothers have to take unorthodox routes in order to sneak their way into a gig.
This game is really fast-paced. Do a TAS of it, and… see for yourself. :)
This new version is 47.82 seconds faster than the previous movie by the same author.

Published on 7/4/2009
In this The Legend of Zelda hack, Link must save Hyrule (again), reclaiming the Triforce of Power from Thunderbird. Baxter does it masterfully, exploiting glitches from the original game to get the job done quickly. This movie completes both quests.

If you'd like to see a movie of the original unhacked The Legend of Zelda, we have that too, as well as a movie of the second quest and swordless challenge.
You can also watch this run being played back on a real console.

Published on 7/18/2009
Autobots, transform and roll out!
Transformers: Convoy no Nazo (トランスフォーマー コンボイの謎) is about the Autobot Ultra Magnus cruising a very frustrating and difficult journey to discover who killed Optimus Prime. No, I'm serious.
Angry Video Game Nerd covered this game in 2009. Quoting adelikat: As he describes in the video, this game notoriously difficult to play. Poor hit detection, 1 hit and you are dead, awkward controls, and very little in the way of power-ups make this game frustrating for the average player.

Note: There are some moments in this game that consist of heavy flashing lights, viewer discretion is advised.

Published on 3/13/2009
This game is evil. It gives you power-downs constantly of which you're bound to pick one up sooner or later.
The traps and hazards in this game usually go off when they are in the middle of the screen. Because Werewolf has discovered how to walk backwards and not scroll the screen, it means that he doesn't have to deal with most of them. Also if he manages to somehow get stuck inside a wall and jumps, he will fall through it.
The game features a lot of lycanthropian acrobatics and good visuals for its time.
This is a joint collaboration between AndrewG and AnS, saving 2 minutes 25 seconds compared to the previous version. Together they quicken the boss fights, glitch up the game even more, do a little dance, and howl at the moon.

Published on 12/22/2009
This game, the second in the series, is the direct sequel to Proving Grounds of the Mad Overlord. Here, the heroes thoroughly explore a dungeon to collect five pieces of the mystical equipment of the Knight of Diamonds to trade for the "Staff of Gnilda" to save the kingdom. With the aid of heavy luck manipulation, the average viewer will have absolutely no idea what is going on as the heroes blaze through the dungeon, score every critical hit known to adventurer-kind, and walk away from this normally hours-long game in the span of two minutes.
A bot was used to create large portions of this run; as such, the rerecord count has been removed from the submission entry.
This is an improvement of 90 frames from the previous movie done by the same author.

Published on 7/5/2009
Yo! Noid is a game centered around a short man in a rabbit suit making his way through New York City to defeat an identical man in a different color rabbit suit for a pizza reward. The game was conceived as part of a 1980s advertising campaign for Domino's Pizza. As anyone who has played the game knows, the game is quite difficult, since the controls are sluggish, one hit kills you, and the pizza bonus games at the end can be difficult to win if you don't pick up enough useful powerups.
With some movement glitches, warps, and luck manipulation, nesrocks beats this game very quickly. Not only that, to make the run even harder and more impressive, he doesn't kill any enemies.
Watch this run being played back on a real console.

Published on 5/25/2009
Kato Chan & Ken Chan is a gem of a PCE game made by Hudson. Often abbreviated as Kato-Ken in Japan, this game is derived from a Japanese TV program, Kato-chan Ken-chan gokigen TV. The main characters are Cha Kato (Kato-chan) and Ken Shimura (Ken-chan), who are famous Japanese comedians. One particularly distinguishing feature of the game is the ability to attack enemies with farts!
In this run, the author uses Ken-chan, though you will also see Kato-chan appear from time to time to be a nuisance to Ken-chan.

Published on 6/22/2009
Keith Courage in Alpha Zones stars a hero who suspiciously looks like Gunstar Red. He is a part of the alliance N.I.C.E. (Nations of International Citizens for Earth), whose current 'mission' is to defeat B.A.D. (Beastly Alien Dudes) and bring peace to the world.
This TAS features speedy completion by using the inept enemies as boosts to speed through the underworld levels. Only 2 of the weapon upgrades are ever collected and all of the story is completely skipped.
There are also 2 cases of using an instant kill level hazard as a shortcut.
This game should probably have a seizure warning of some sort.

Published on 8/14/2009
Castlevania: Rondo of Blood (1993) is an important milestone in the Castlevania series and a predecessor to the even more successful Symphony of the Night. This game was ported two years later to the SNES as Dracula X.
In this installment of a popular TV show, a miserable little pile of secrets known as Richter Belmont is once again called to have it at a savior mankind needs so ill. Armed with his trusty key and a question mark nicknamed 'Vampire Killer', he makes sure no candleholder remains standing in Dracula's castle. Eager to just get it over with, he plows through without as much as a slightest regard to his purple-haired girlfriend and some other people still imprisoned there. It seems what little time one has to spare in a TAS is best spent moonwalking and yelling at the screen, anyway.
A slower version of this run taking only the regular stages is available. Due to this movie being faster, that submission was cancelled, yet there are arguably more entertaining moments in the cancelled submission (the author recommends stage 4 in particular).

Published on 12/28/2009
Contrary to the other Rondo of Blood TASes on the site, this one not only goes through the hurdles of saving three useless villagers from their prisons (with some of said prisons even resembling their regular habitats), but also plays through all the picturesque levels just to prove that Maria isn't really a suboptimal character. No videogame character fighting dark priests by stoning them to death with small white birds should ever be called suboptimal.
If you want to see a shorter run through the game, we suggest watching these: Richter any% in 23:18, Maria any% in 24:22.

Published on 12/29/2009
After having been resurrected by dark priest Shaft, Dracula set out to destroy Richter Belmont's home village and kidnap some of the important characters for him to rescue. One of them is Maria Renard, a 12-year-old vampire huntress who is used as the player character in the second half of the movie after getting freed by Richter.
Despite her prepubescent age, Maria is faster and stronger than Richter, and one can only guess how she managed to fall a victim to kidnappers in the first place. Unfortunately, all of her speed advantages become nullified by a lengthy cutscene following her release, making this TAS slightly longer than the Richter mode.
This is a 2.5 second improvement to the previous movie.

Published on 12/29/2009
Rather different from both the NES version and arcade versions of this game, this version of Double Dragon II features higher resolution graphics much closer to that of the SNES iterations of the series. Notably, many of the glitches present in the NES version are absent here, yielding slower yet arguably no less entertaining gameplay.

Published on 4/24/2009
A Punky Skunk sat on a Hunky Stump. The Punky Skunk thunk the Hunky Stump stunk, but the Hunky Stump thunk the Punky Skunk stunk.
Here we get to watch an adorable skunk bounce on his pogo stick to defeat Badler the wolf and his mice henchmen.

Note for viewers: The PSX emulator PCSX-RR is unable to play the music featured in each stage. The encodes and downloadables have the music tracks edited in provided by the encoder.

Published on 5/19/2009
September 28th. Daylight... The monsters have overtaken the city. Somehow... I'm still alive...
This third entry in the Resident Evil series follows Jill Valentine as she tries to escape Raccoon City. In addition to the hordes of zombies, she must also avoid a bio-organic weapon called the Nemesis, created by the evil Umbrella Corporation to hunt down and kill the remaining S.T.A.R.S. team members for being witnesses of their unethical and illegal experiments in the first game.

Published on 12/21/2009
Join Carlos in a race to clean up the streets of Raccoon City and enjoy the architecture and the new wall colors in a quick run of this well-known minigame from Resident Evil 3.
The objective of the minigame is to reach a specified point in a set time limit which can be extended by defeating enemies. Needless to say, the timer never even comes close to running out here.
This run begins from a save state which has the minigame unlocked, which can be generated by replaying the author's run of the full game. This is not normally allowed by the site, though an exception can be made if prior approval is granted.

Published on 6/19/2009
Heart of the Alien is a direct sequel to the SNES game Out of This World starring Buddy, the alien ally of the main character in the previous game. After flying the pterodactyl to the ruins of his village and leaving his friend in a bed to rest, Buddy begins a search for the red-eyed alien responsible for the destruction of his village and the imprisonment of his people.
In this run, Aqfaq uses tool-assisted precision and glitches to finish this game in a little more than 5 minutes.
Note: Some scenes have graphic violence. Viewer discretion is advised.

Published on 11/24/2009
Who'd have thought playing Tetris could be such a Blast?
Tetris Blast is a spin on the classic Tetris formula. The new type of blocks, bomb blocks, detonate when they are part of a line that gets completed and destroy the blocks around them. A chain reaction of bomb block explosions or a carefully positioned square of four bomb blocks can take out the entire screen.
The author, Ryuto, manipulates luck and forms bomb block squares and explosion chain reactions to finish this game in just under 4 minutes.
This is the only Tetris Blast game released outside of Japan (where it is known as Bombliss). To see a run of one of the Bombliss games by the same author, watch this run.
Tetris Blast

Emulator Replay:
VBA-rr v19.5

Published on 6/23/2009
The Animaniacs are a cartoon comedy trio, known for old school Warner Brothers style comedy mixed with some scathing political commentary.
This platformer of their namesake captures their personality well, with some comical and colorful animations. The author adds in his own techniques of walking on air and creating small scenes within the game while playing, especially during boss fights.
This game has a built in roulette, which is manipulated to always give the best result, especially invincibility when needed for tougher bosses.

Emulator Replay:
Snes9x 1.43+ v13

Published on 8/3/2009
A small quick-footed anthropomorphic mammal and his best pal race to the right to recover all of the special gems and save the world from a boss with a mysteriously foreign sounding name.
Sonic the Hedgehog? No, Ardy Lightfoot.
Abusing the game's awkward hit detection and pulling off normally suicidal strategies that require frame perfect precision, the author blitzes through this cinematic and visually appealing game.
Ardy Lightfoot

Emulator Replay:
Snes9x 1.43

Published on 9/25/2009
Battletoads & Double Dragon ... with no Battletoads! The author uses Billy & Jimmy, some glitches, and some good old fashioned luck manipulation to plow through this game in record time.

Published on 6/14/2009
One of the best (and best known) shooters of the 16-bit era, Contra III: The Alien Wars forgoes any semblance of plot devices in favor of good old fashioned shooting and platforming with some tough as nails bosses, especially in this, the hardest mode.
Apparently not happy with an already amazing movie, Cpadolf felt the need to go on yet another black op, optimizing his distortions of space and time on the way to a 173 frame improvement.
This movie uses a 'warping' glitch to complete the game. There is also the 2-player version, which does not.

Note: There is also a lossless encode available in the discussion thread.

Published on 11/7/2009
Cyborg 009 is based on the manga and anime of the same name, which began a long time ago. There are eight characters that you can use, but one of them is set and you can only choose two others for each mission.
The run uses 008 (Pyunma) and 005 (Geronimo) most of the time. 008 can jump forward quickly and swim in water, while 005 does heavy damage to bosses. Various power-ups are collected to level-up 009 (Joe) due to an event near the end of the game.
The run uses the easiest difficulty due to the final boss taking less time to beat.
If you play this game, it is recommended to level-up 009 first, and a lot.

Published on 1/2/2009
The SNES version of Aladdin (1993) follows the plot of this Disney movie much more closely than its Genesis counterpart.
Unlike in the other movie of this game, Jasmine wasn't happy with just being rescued by Aladdin; she made him spend a little time picking up some jewelry for her on the way. This movie aims to complete the game with all the red gems collected, which takes a little more time, but adds quite a bit to the entertainment value of the run. The core trick of this TAS is to abuse the parachute extensively to move faster than normal walking or jumping.

Published on 10/26/2009
In E.V.O. you play as a creature who evolves by eating his opponents. Just like real life!
We recommend reading the author's notes. They are rather voluminous and contain a great deal of good information.

The author's commentary is available as soft-subs in all of the encodes for this movie. A Lua subtitle script is also available in this run's forum thread with the same commentary from the author.

Published on 1/26/2009
Family Feud (1993) follows the premise of the American TV show of the same name. Two families are pitted against each other in a contest aimed at guessing the results of a public survey. In the first two rounds, the first family member to press a button and give a concise answer that happens to be on the survey earns points. After that, this family can continue guessing answers on the survey, with control switching to the other family on incorrect guesses. After two rounds, the family with fewer points is disqualified, and the last round allows two members of the remaining family to list several of the existing survey answers in a very short time period.
Heisanevilgenius's family, The As, ignores all that and goes with elaborate and utter nonsense instead… only to find the host accepting their answers as correct. The other family, The Halls, doesn't even get the chance to insert a word, proving the racial prejudice of the host. Watch the game and see for yourself.
If you liked how this movie abuses a text recognition system, also see the trouble that TAS tools bring to a drawing recognition system.
Note: Some answers contain coarse language.

This run was resynced to BizHawk 2.8 by DrD2k9 in order to fix the poor sound emulation from the original run, as well as to remove a piece of outdated language.
Family Feud

Game Version:
Family Feud
Emulator Replay:
BizHawk 2.8

Published on 9/4/2009
Kirby's Avalanche is a Tetris-based game where you go through Dreamland, fighting various opponents from the Kirby games. Your goal is to become the Avalanche champion.
Kirby's Avalanche

Emulator Replay:
Snes9x 1.43+

Published on 2/1/2009
This is a SNES translation of the well known and popular game.
This TAS, played by Lord Tom, completes the game's Mayhem and Sunsoft levels.
We recommend reading the author's level-by-level comments which explain some of the strategies used in the levels.
The category "takes damage to save time" was flagged because some of the lemmings were sacrificed for overall best completion time (in some levels, it is even necessary).

Published on 11/23/2009
Romancing SaGa is proof that if you want to get around, use a map.
This run abuses severe luck manipulation to force the ending to happen through timing sensitive input.

Published on 9/21/2009
Smart Ball is a game in which a boy gets turned into a blue blob. On his adventure to get a girl and his body back, he discovers the ability to absorb balls, stretch and compress. In this run, he also discovers the ability to seemingly kill everything he touches and make almost impossible jumps.
This movie improves the previous movie by nitsuja by nearly a minute and a half.
Smart Ball

Emulator Replay:
Snes9x 1.43 + v9

Published on 6/7/2009
Arthur's fiancée is once again kidnapped by demons soon before their marriage. Once more Sir Arthur must brave the forces of the underworld in his skivvies. Watch as Ferret Warlord runs through this infamously hard game in record time!
Normally, to fight the final boss of the game, you must play through the game twice. To make the movie less repetitive, Ferret Warlord uses a code to start at the final bosses of the first playthrough. Furthermore, the player must have a special weapon in order to fight the final boss, and this weapon can only be found when the player has fully upgraded armor. Ferret Warlord obtains this weapon at the end of the first autoscrolling level.

Published on 12/20/2009
Super Gussun Oyoyo is a puzzle game best described as a mixture of Lemmings and Tetris. Two treasure hunters named Gussun and Oyoyo are exploring a dungeon when an earthquake occurs, causing the dungeon to begin sinking. The player controls blocks akin to Tetris pieces, leading Gussun to the dungeon exit before it submerges completely.
This run starts from stage 21, the latest possible stage that the game allows one to start on.
Publisher's note: There is a glitch in the sound between stage 30 and 32 inclusive which is a result of the run itself, and not of the encoding.

Published on 9/21/2009
Puyo Puyo is an extremely popular puzzle game series in Japan that originated as spinoff of Madou Monogatari. By making a chain of 4 or more Puyo's, they explode and deliver garbage onto the opponent's screen.
This run of Super Puyo Puyo 2 produces combos strong enough to completely overwhelm the competition every time.
The previous entry in the series, Puyo Puyo, has been localized under other names such as Dr. Robotnik's Mean Bean Machine and Kirby's Avalanche with different themes, but the gameplay remains the same.
Super Puyo Puyo 2

Emulator Replay:
Snes9x 1.43+

Published on 10/23/2009
Pugsley's Scavenger Hunt is an extremely fast paced game, which makes it difficult. It is made even more difficult by playing on the hardest setting, which gives Pugsley only one single heart, meaning that he dies in one hit. The movie itself looks very impressive and it really gives the impression that the player knows what he is doing.
This is an improvement of 00:47.58 seconds over the previous movie.

Published on 4/6/2009
Full completion of The Legend of Zelda: A Link to the Past.
Both this run and the short version use a wobbling trick in order to make Link walk a bit faster. The execution of this maneuver requires the usage of a controller that allows the player to press Up+Down simultaneously (such as, in this case, a modified Snes9x's controller). The traveling-through-walls trick that is seen in the short version is not used.
This run features an improvement of a little over 4 minutes.

Published on 2/12/2009
This game has many qualities that make it a good candidate for TASing. These include soft, pleasing graphics, music that's not painful to listen to, and of course, a very speedy main character. Unfortunately, some of the game's bosses have long invulnerability periods, meaning that Zero has to wait a bit between hits and cannot spam the bosses with 30 hits per second.
The game is not meant to be quite as straightforward as it would seem by watching this movie, as the author takes many shortcuts that require extremely precise jumping. This is an improvement of well over a minute and a half due to better optimization and new shortcuts and tricks.

SDA Runs Without a Published TAS

This is a list of speedruns hosted at SDA without a published TAS.


Last updates

2019-01-30 - A2600
2019-01-30 - Arcade
2023-07-07 - Quite a number of changes with newly TASable systems and new publications
2023-08-14 - Moved page to ListOfIdeas, separated non-TASable/highly unlikely games to a subpage. No list updates
2023-09-09 - NES P.O.W.: Prisoners of War completed
Azure Striker Gunvolt in (0:49:13)-- future --
Gunman Clive "IL" in (0:12:05.84)-- future --
Alien vs. Predator Arcade "Predator" in (0:27:32)-- nothing relevant --
Battletoads "Zitz" in (0:39:38)Forum thread
Cadash in (0:26:10) Published Genesis version TASs
Mutation Nation in (0:21:45)-- nothing relevant --
Ninja Baseball Bat Man "solo" in (0:21:14)Forum thread
RoboCop in (0:09:09)Forum thread with no replies
Splatterhouse in (0:13:46)Published PCE version run, Forum thread with no replies
Vendetta "as Boomer" in (0:14:32)-- nothing relevant --
Alien vs. Predator "as Alien" in (0:06:34)-- future --
Age of War 2 in (0:00:40)-- future --
Can Your Pet? in (0:00:13)-- future --
Coma in (0:05:09)-- future --
Dadgame in (0:07:14)-- future --
Don't Look Back in (0:04:18)-- future --
Epic Battle Fantasy 2 "Epic" in (0:22:16)-- future --
Epic Combo! in (0:01:57.67)-- future --
Free Running 2 in (0:10:39)-- future --
Give Up, Robot in (0:04:06.03)-- future --
Gravity Duck in (0:04:43)-- future --
Samorost in (0:04:29)-- future --
Sarah's Run: Escape from Capital Evil in (0:06:40)-- future --
Starcom in (0:07:46)-- future --
Super Mario 63 in (0:09:57)Forum thread, Linux remake TAS
The Company of Myself in (0:03:27)-- future --
The Fancy Pants Adventure "World 2" in (0:07:21.77)World 1 published TAS
When Pigs Fly in (0:03:01)-- future --
Baten Kaitos: Eternal Wings and the Lost Ocean in (10:37)Forum thread and WIP
Baten Kaitos: Origins in (7:59:50)-- nothing relevant --
Crash Tag Team Racing in (0:52:22)Crash games general forum thread, Forum thread
Donkey Kong Jungle Beat in (0:55:24.91)Forum thread and WIPs
Eternal Darkness: Sanity's Requiem in (2:08:43)Forum thread
Fire Emblem: Path of Radiance "hard" in (2:44:13)Forum thread
Hunter: The Reckoning in (1:07:29)-- nothing relevant --
Mario Kart: Double Dash!! "all cup tour" in (0:29:07)Forum thread
Metal Gear Solid: The Twin Snakes "extreme mode" in (1:08:29)-- GC Wishlist --
Metroid Prime "IGT" in (0:56)Forum thread, itsPersonnal's 0:37 IGT TAS
Metroid Prime 2: Echoes in (1:27)Forum thread
Phantasy Star Online Episode I & II "as Ranger" in (0:48)Forum thread
Phantasy Star Online III: C.A.R.D. Revolution "as Hero" in (3:12)-- nothing relevant --
Pikmin "low%" in (1:36:02)Forum thread
Pikmin 2 "best ending" in (3:10)Forum thread
P.N.03 in (0:36:35)-- nothing relevant --
Pokémon Colosseum "100%" in (7:17)Forum thread
Prince of Persia: The Sands of Time in (1:31:49)Forum thread
Resident Evil "as Jill with Rocket launcher" in (1:24:35)Forum thread
Resident Evil 0 in (1:45:40)Forum thread
Shadow the Hedgehog "NewGame+, Neutral story" in (0:18:20)-- nothing relevant --
Skies Of Arcadia Legends in (10:44:17)-- GC Wishlist --
Sonic R "100%" in (0:14:51)Forum thread, Useless Saturn version forum thread
Splinter Cell, Tom Clancy's in (1:21:45)-- nothing relevant --
Splinter Cell: Chaos Theory, Tom Clancy's "IL" in (0:20:23)-- nothing relevant --
Star Fox: Assault "Bronze skill, Survival mode" in (0:41:08)Useless forum thread
Star Wars: Rogue Squadron III: Rebel Strike "NewGame+ as Wedge" in (0:27:41)-- nothing relevant --
Tales of Symphonia "4 player" in (7:48)Forum thread
The Legend of Zelda: Four Swords Adventures "NewGame+ IL" in (2:31:20)In progress by Yadra121, Forum thread and WIPs
Viewtiful Joe "kids mode" in (0:29:46)Forum thread, bt.yamato's TAS
Wario World in (0:46:08)Forum thread and old WIPs
Worms 3D "gold trophy" in (1:01:01)-- nothing relevant --
X-Men Legends II: Rise of Apocalypse in (1:28:14)-- nothing relevant --
Bonk's Adventure in (0:18:53)PCE version run, Old forum thread
James Bond 007 in (0:42:02)Forum thread
Terminator 2: Judgment Day in (0:08:02)-- nothing relevant --
Jungle Strike in (0:42:41)-- nothing relevant --
Predator 2 in (0:11:39)Forum thread and fairly old WIP
Splatterhouse 3 in (0:22:00)Forum thread
The Adventures of Batman & Robin in (0:49:51)WIPs, Forum thread
ToeJam & Earl in (0:20:51)Cancelled submission, Forum thread
Two Crude Dudes in (0:19:52)Similar to Bad Dudes
WWF Royal Rumble "Royal Rumble" in (0:00:51)-- nothing relevant --
Banjo-Tooie in (2:52:57)Forum thread
BattleTanx: Global Assault in (0:20:52)Forum thread
Body Harvest in (2:22:49)ListOfIdeas/N64
Bomberman Hero in (0:44:01)Forum thread and Kirkq's old WIPs
Castlevania "Reinhardt" in (1:04:15)Cancelled submission, Forum thread
Conker's Bad Fur Day "100%" in (1:37:59)Forum thread
Diddy Kong Racing "NewGame+" in (2:21:44)There's a "normal" TAS, is this category extraneous now?
Dr. Mario 64 in (0:16:53)ListOfIdeas/N64
Elmo's Letter Adventure in (0:14:38)Rejected single level run, should be acceptable for this site
Extreme-G "IL, fastest laps" in (0:07:47)ListOfIdeas/N64
Forsaken 64 in (0:49:44)ListOfIdeas/N64
Gauntlet Legends in (1:10:19)Old forum thread
Hercules: The Legendary Journeys in (1:24:12)ListOfIdeas/N64
Jet Force Gemini "IGT" in (2:39)Forum thread
Mickey's Speedway USA "IL" in (0:25:15.67)-- nothing relevant --
Mission: Impossible in (1:10:38)Forum thread
Mystical Ninja Starring Goemon "Consecutive Large Boss mode" in (0:10:20)any% TAS, Forum thread
Ogre Battle 64 in (4:24)Forum thread
Penny Racers "IL" in (0:12:49.88)-- nothing relevant --
Pokémon Snap in (0:22:55)Emulation problems (though VC version can be used instead), Forum thread
Quest 64 in (2:47:52)Some groundbreaking work done, Forum thread
Rayman 2: The Great Escape in (2:17:25)Forum thread and WIPs
San Francisco Rush: Extreme Racing "IL" in (0:34:26.55)ListOfIdeas/N64
Shadow Man "15 souls" in (0:44:43)ListOfIdeas/N64
Star Fox 64 in (0:22:45)Forum thread and a published maximum score TAS
Star Wars: Rogue Squadron in (1:01:17)Forum thread
Star Wars: Shadows of the Empire in (0:46:17)Poor graphical emulation, Forum thread
Taz Express in (0:32:12)PAL region release only
Turok 2: Seeds of Evil in (1:55:26)Emulation problems, Forum thread
Wave Race 64 in (0:53:17)Forum thread
Wipeout 64 "IL" in (0:02:26.30)ListOfIdeas/N64
Ape Escape "IL" in (0:01:52.40)Forum thread
Arc The Lad in (3:15)Forum thread
Brave Fencer Musashi in (2:49)Forum thread
Bushido Blade in (0:03:07)Precursor to this game
Chrono Cross "NewGame+" in (0:05:58)Forum thread
Clock Tower 2 "100%" in (1:03:09)-- nothing relevant --
Clock Tower 2: The Struggle Within "Ending I" in (0:09:32)-- nothing relevant --
Cyber Sled in (0:01:07)-- nothing relevant --
Driver: You are the Wheelman in (1:48:22)-- nothing relevant --
Final Fantasy Origins in (3:07)-- nothing relevant --
Final Fantasy II Origins in (2:32)-- nothing relevant --
Final Fantasy Tactics in (3:33:15)Forum thread, Second forum thread
Ghost in the Shell in (0:25:34)-- nothing relevant --
Grandia in (13:32:02)Forum thread
Gran Turismo in (1:39:51)Forum thread
Herc's Adventures in (1:19:01)Forum thread
Intelligent Qube in (0:18:56)Old forum thread
International Track and Field in (0:08:31)--No useful thread--
International Track and Field 2 in (0:17:59)-- nothing relevant --
Jumping Flash! in (0:12:48)-- nothing relevant --
Kula World in (0:38:37)-- nothing relevant --
Legend of Mana "Dragon's Quest, IGT" in (1:45)-- PSX Wishlist --
Marvel Super Heroes "Iron Man" in (0:01:12.54)-- nothing relevant --
Medal of Honor in (0:39:37)-- PSX Wishlist --
Medal of Honor: Underground in (1:00:29)-- PSX Wishlist --
O.D.T. in (1:03:49)-- nothing relevant --
Parasite Eve in (2:25:17)nfq's TAS, Forum thread and second forum thread
Psychon "2 players" in (0:07:54)-- nothing relevant --
Razor Freestyle Scooter in (0:11:59)-- nothing relevant --
Resident Evil: Survivor in (0:42:04)Forum thread
Ridge Racer Type 4 in (0:20:41.643)-- nothing relevant --
Sheep Raider "IL" in (0:56:59)Forum thread
Silent Bomber in (0:34:32)Forum thread
Silent Hill in (0:35:29)Forum thread
Space Invaders "expert" in (0:49:30)-- nothing relevant --
SpecOps: Ranger Elite in (0:20:54)-- nothing relevant --
Star Ocean: The Second Story in (4:39)Forum thread
Syphon Filter in (1:00:55)Forum thread
Syphon Filter 3 in (1:14:32)-- PSX Wishlist --
The Misadventures of Tron Bonne in (0:29:43)-- nothing relevant --
Tomba! 2: The Evil Swine Return in (1:14:35)Forum thread
T.R.A.G.: Tactical Rescue Assault Group - Mission of Mercy in (0:56:49)-- nothing relevant --
Vagrant Story in (1:59)Forum thread
Deep Fear in (2:19:29)-- nothing relevant --
Guardian Heroes "as Nicole" in (0:26:17)-- Saturn Wishlist --
Art of Fighting "hard" in (0:05:36)-- nothing relevant --
Cool Spot in (0:11:27)Old forum thread
Cool World in (0:08:46)-- nothing relevant --
Dream TV in (0:14:20)-- nothing relevant --
Eye of the Beholder in (0:12:12)GBA version forum thread
Fire Emblem: Thracia 776 in (2:06:24)Old forum thread
Gemfire in (0:40:30)Genesis version publication
Home Alone in (0:12:54)-- nothing relevant --
HyperZone in (0:23:51)Forum thread and WIPs
Jim Power: The Lost Dimension in 3-D in (0:26:52)Forum thread and Second forum thread
Jurassic Park in (0:46:45)Two rejected submissions from 2005, Forum thread
Jurassic Park 2: The Chaos Continues in (0:41:12)Forum thread
King of the Monsters 2 "hard" in (0:19:18)-- nothing relevant --
Lufia & the Fortress of Doom in (5:27)Prequel to Lufia II, Forum thread
Mario is Missing! in (0:21:34)Forum thread
Metal Combat: Falcon's Revenge in (0:02:22)Forum thread
Miracle Girls in (0:18:25)-- nothing relevant --
Mohawk and Headphone Jack in (0:29:02)-- nothing relevant --
Musya: The Classic Japanese Tale of Horror in (0:20:21)Old forum thread
Ogre Battle: March of the Black Queen in (2:10:24)Forum thread
Pac-Man 2: The New Adventures in (0:32:03)Old forum thread with no replies
Robotrek in (3:47)Forum thread
Shadowrun in (1:35:50)Forum thread
Sim City "to Megalopolis" in (0:31:18)A cancelled, a rejected, and another, much faster cancelled submission, forum thread and second forum thread
Spider-Man and Venom: Maximum Carnage in (0:22:05)Old forum thread
Super Double Dragon in (0:42:03)Old forum thread
Super Godzilla in (0:43:31)-- nothing relevant --
Terranigma in (4:48)In progress by Otwald, Forum thread
The Incredible Crash Dummies in (0:19:23)GB version publication
The Lawnmower Man in (0:24:53)Old forum thread with no replies, Genesis version TAS
Whizz in (0:15:51)-- nothing relevant --
Xardion in (0:27:09)Old forum thread
Castlevania Judgment "Arcade mode, Alucard" in (0:00:43.59)Forum thread with no replies
Contra ReBirth "Plissken" in (0:13:13)-- nothing relevant --
Disaster: Day of Crisis "NewGame+" in (2:09:23)-- nothing relevant --
Escape from Bug Island in (1:00:22)-- nothing relevant --
Final Fantasy Crystal Chronicles: My Life as a Darklord "with DLC" in (2:23:32)-- nothing relevant --
Final Fantasy Crystal Chronicles: The Crystal Bearers in (3:56:35)-- nothing relevant --
Final Fantasy Fables: Chocobo's Dungeon in (5:30:43)-- nothing relevant --
Final Fantasy IV: The After Years "Edward's tale" in (0:25)-- nothing relevant --
Fire Emblem: Radiant Dawn in (3:13:38)Forum thread
Jett Rocket in (0:40:29)-- nothing relevant --
LostWinds in (0:18)Forum thread and WIPs
Manhunt 2 in (1:00:39)-- nothing relevant --
Mario Kart Wii in (1:07:09)Forum thread and single course runs
Metal Slug 2 in (0:18:25)Arcade version forum thread
Metroid Prime 3: Corruption in (2:09)Forum thread
Ninjabread Man in (0:03:16)Forum thread and WIPs
Onechanbara: Bikini Zombie Slayers "Saki" in (0:16:46)-- nothing relevant --
Punch-Out!! "IL" in (0:19:50.76)Forum thread, Doc Louis' PO run, rejected submission due to sync issues
Sonic the Hedgehog 4: Episode I "IL" in (0:18:40.97)Sonic 4 forum thread
Sonic the Hedgehog 4: Episode II "IL, Sonic" in (0:27:51.53)Sonic 4 forum thread
Super Mario Galaxy "Luigi" in (2:25:23)In progress by Xander, Forum thread and WIPs, Joke submission
Super Mario Galaxy 2 in (3:17:50)xsHIMEsxs's 2:49:20 run, Forum thread
Super Monkey Ball: Banana Blitz "IL" in (0:20:32)Currently useless forum thread
Super Paper Mario in (5:13)Forum thread and Prologue WIP encode
Super Smash Bros. Brawl "All-Star" in (0:03:25.61)Subspace mode run, Forum thread
Tales of Symphonia: Dawn of the New World "NewGame+ multiplayer" in (4:54)-- nothing relevant --
Tatsunoko Vs. Capcom: Ultimate All-Stars "hardest" in (0:03:04.68)-- nothing relevant --
The Legend of Zelda: Skyward Sword in (5:39)No MotionPlus TASing support yet, Forum thread
Tiger Woods PGA Tour '10 "TPC Scottsdale" in (0:05:07)-- nothing relevant --
Trauma Center: New Blood "hard 100%" in (2:47:09)-- nothing relevant --
Trauma Center: Second Opinion in (1:24:18)-- nothing relevant --
Wario Land: Shake It! in (1:26:10)Currently useless forum thread
Xenoblade Chronicles "NewGame+" in (3:40)-- nothing relevant --