Mega Man Zero

  • Rockman Zero
  • Action
  • Platformer

Publications

This is the first Mega Man Zero game in the series for the Game Boy Advance. Unlike most other Mega Man games, Zero really is not in the mood for fighting all the bad guys, and decides to call it quits in the first few missions so that he can skip ahead to the last stages.
This run beats the previous run by 00:04.57 seconds due to a new trick called the "spike jump" which allows Zero to climb on the spikes without taking damage.
If you liked this movie, be sure to check out the all stages run.

Watch a resync of this run being played back on a real console.
After a long hibernation meant to purge his body of the Wily Virus, Zero is awakened to save Ciel and the resistance. Zero decides to help, but what he really wants is to have some slashing fun.
Unlike the other run of this game, this run doesn't use mission skips, which means that the author had to beat every mission as fast as possible.
This run from Flameberger improves the previous movie by 00:35.93 seconds.

Watch a resync of this run being played back on a real console.
The baseline tab shows the default movie beating the game as fast as possible without any special conditions.

Game Versions

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TypeNameTitle OverrideRegionVersionPlatformHashes
Good Mega Man Zero (USA, Europe).gba UE GBA SHA1: 193B14120119162518A73C70876F0B8BFFDBD96E
MD5: B24A17D080A01A404CBF018BA42B9803