This run improves the published run by 247 frames, or 4.12 seconds. The improvements come mostly from avoiding the little red guy in the greeenhouse.
  • Emulator used: FCEU 0.98.26
  • Aims for fastest possible time.
  • Genre: Storybook.

Detailed improvement information:

The first obvious difference between this run and the published run is that in this one I enter the closet and take the "no ghost" before I enter the spiral stairs room and take the axe. The reason for this is that the no ghost will be one step higher in the property list, saving some menu navigation time.
The second obvious difference is that I take the right path in the backyard before entering the greenhouse. This has to do with how randomness works in this game - to put things short, by taking the right path first, I will run in to the bird one extra time, but not run in to the little red guy in the green house. The scene where the little red guy runs through the screen takes a longer time than the bird scene, so this saves quite a lot of time.
I scroll to the first page of the property list when in the marble statue room, compared to the published run where I do in the the zombie room. This saves a few frames, not much though.
I found a RAM address, 0091, that helps out a lot during text messages. This address will always increase by 2 after every text box if it is skipped as fast as possible. So if you notice that this value increases by more than 2 after a text box, you know that you didn't skip the text box as fast as possible.
Besides these things, this run is very similiar to the published run. Having RAM address 0091, I could make sure all text boxes were skipped as fast as possible, and I also wrote a program that calculates the fastest menu route from point A to B, so hopefully this run is as optimized as it gets unless the route isn't optimal.
I hope you enjoy watching the run!

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also corrected the ROM name.
  • You indicated Uninvited (U).nes
  • I updated it to Uninvited (U) [!].nes

adelikat: Accepting as an improvement to the published movie.

adelikat: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #2008: Randil's NES Uninvited in 08:09.78
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Sounds like a cool run. I will look at it after work!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 8/1/2004
Posts: 91
Definite "yes" vote. I really didn't think there would still be 4 seconds of stuff that could be improved, and I was pleasantly surprised. Add in the fact that the entertainment value didn't drop, and it's a "yes" from me.
Emulator Coder
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
I enjoyed the first and I enjoyed this improvement even more. Great research and optimization.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Man, I just watched your original run a few days ago. I loved this game as a kid. Obvious yes vote. Related Story: I went to Consumer Electronics Show back in around 95, iirc. Nintendo had a booth set up, with a 'stump the experts' part. If you could stump them, you got a free power guide. One of my dad's coworkers stumped them with a Legacy of the Wizard question. I tried to use Uninvited's 'how do you open the Starbox question.' Dude I asked was like, I just played that 2 days ago. Blah blah blah. I was very upset as a child.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Banned User
Joined: 12/23/2004
Posts: 1850
It's faster, it gets things done quicker, etc. Obvious yes.
Perma-banned
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
I like, yes vote. Nice improvements. I am surprised that there are still improvements left in these storybook runs.
It's hard to look this good. My TAS projects
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1152] NES Uninvited by Randil in 08:09.78
Joined: 7/7/2007
Posts: 161
The size of the AVI is 6.66 MB. Nice.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
\m/ \m/
It's hard to look this good. My TAS projects
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
The info text at the beginning is wrong. It says "this was a tool-assisted recording". Clearly adelikat forgot to change the text back to normal from King's Bounty. The same goes for astyanax.