Dragon Fighter looks at first to be a generic sidescrolling platformer action game where you play as a fighter guy with a sword. But, you can also transform into a dragon during the levels, at which point the game becomes an autoscrolling shooter game for a while. Despite that, this is in fact a generic platformer action game most of the time (with the emphasis on dealing with the enemies), but at least it's a well-made action game that's challenging and too short to become repetitive for how varied it is.

Intro

I can't do anything until after a demo play of the first level starts, which is why you'll see the title screen twice. I press AAAABBBBABABABAB before starting the game to put it into hard mode. Hard mode makes it so enemies don't drop items, and they fire a dying shot at you if killed while you're a dragon. Also, their positions and actions are a little different. It doesn't seem like a lot, but those changes are enough to make the game more difficult to play and more difficult to TAS.

Level 1 (snow)

I jump at the start from midair, because I can. I don't kill the first enemy with a charged shot because doing so wouldn't give the dragon power point that killing an enemy normally gives. I jump when attacking to avoid having to wait on the ground while the sword swing animation plays out. Some of the enemies here take two hits to kill, so I hit them with the end of one attack and the start of the next to kill them without slowing down. There are supposed to be a bunch of annoying snowflake enemies attacking me; you can see them on the top-left part of the screen, but they get lost off the screen when I move as continuously as this.
Partway through the level I get enough dragon points to transform into a dragon (by holding up at the peak of a jump), so I do that as soon as possible because the dragon moves very quickly. But, it also puts the screen into a slow auto-scrolling mode, meaning that staying as a dragon is much slower than simply walking. So, I transform back before bumping the right edge of the screen, keep moving and building dragon power while the screen catches up, and repeat throughout the level.
Some of the enemies shoot hard-mode projectiles because I transform into a dragon immediately after killing them. Killing an enemy while already in dragon form does not give any dragon power. I don't use the dragon form for the last stretch right before the boss because the boss is activated by the screen's scrolling position and I was already close enough that an extra transformation would only waste time.

Level 1 boss (ice werewolf)

I hit it with a charged shot for 12 damage, then use the dragon form for the rest of the battle because the dragon's shots do 5 damage instead of 4 for a sword swing. Also, the dragon can fire another shot sooner than usual when the center part of the previous shot goes offscreen quickly, so I hit the boss with the diagonal parts while missing with the center part in order to damage it much more frequently than normal while it's on the right side of the screen, slowing down somewhat as it moves left.
It's impossible to face leftward in dragon form. Charged shots aren't used after the first hit because they take a long time to charge and the boss' invulnerability period is very short. The staff that comes down (after the boss) can't be taken until it hits the ground.

Level 2 (living cave)

The first enemy here is too small to hit without ducking and take 2 hits to kill, so I have to slow down a little to kill all of the ones near the start (for dragon points). Those green walking plant things that shoot upward are hard to get past without slowing down. In some cases I was able to just barely squeeze through the stream of shots, otherwise I used the dragon form to absorb their damage without getting knocked away, or to kill them beforehand.
Some of the extra jumping is done to manipulate the flying enemies here.
I skip the R ("turn red") and B ("turn blue") powerups, because they both result in fancier but less-powerful attacks than the default green color. They're great for normal playing, but pure power is more important here. Also, picking them up would prevent transforming into a dragon for a while.

Level 2 boss (centipede)

I don't open with a charged shot because each hit knocks it upward, so I'd lose it for a while during the transformation compared to already being in dragon form. Also, it starts off so far to the right that it's worth keeping it there with the fast consecutive dragon shots that allows for. It looks like I knock it too high up, but I would have to wait while it's turning around to avoid knocking it back up there anyway, and having it higher when it comes into range lets me hit its head without the center part of the shots connecting with the rest of its body (which would waste time waiting for that center shot to dissolve before being able to fire again).

Level 3 (water)

The music in this stage is pretty good. Those bouncing wheel enemies are quite a pain to get past. I took a hit from the first one since I was able to kill it in the process and needed the dragon point. The rest of them I avoid very narrowly by taking advantage of the way an enemy freezes for a few frames when it takes damage. I get a little extra speed from the rightward-flowing water, but it's nowhere near as abusable as the water in Kabuki Quantum Fighter.

Level 3 boss (turtle head)

This is probably the easiest boss, and it's pretty boring because it's invincible for a long time and has too much health to kill in one round. I did a little dancing to the music here to lessen the boredom a bit.

Level 4 (mechanical)

This stage is sparse on enemies to start out with, so I don't get to use the dragon form for a lot of it. And all of the enemies here are irritating and time-wasting compared to enemies of previous levels. I skip the armored guys on top of 3 wheels because they take 5 hits to the back to kill. The flying green ones that drop invincible wheels are worth killing, though, especially because they are the only enemy in the game that gives double dragon points. Once I finally get dragon form, I use it to soften up enemies (who are now strong enough to not die in one hit from the dragon's attacks) before killing them with the sword. As long as the final attack is done with the sword, it still gives dragon points. I manage to get past the spread-shot firing enemies on the ground by landing on top of them at the instant that I damage them in order to glitch through without taking damage.

Level 4 boss (metal spider)

This boss sends out 4 little machines, and only becomes vulnerable as it drops down to gather them up after all of them are broken. I break one of them while it's as far left as possible, which causes the boss to take slightly longer to gather it up. That just happened to be enough to allow for killing the boss in one round, saving about 20 seconds by a 1-frame margin. For some reason this boss stayed vulnerable after it was killed, so I brought it down to negative 50 hitpoints during the seizure-inducing explosion.

Level 5 (haunted)

I couldn't reach either the skulls or the skeleton feet without slowing down too much, so again it takes a while to get enough dragon points. The homing fireballs the skulls shoot are somewhat difficult to dodge. I jump to throw them off when they're just close enough to not home in again afterward, or to jump over them if I can get them to approach at the right angle. It gets a little crazy here with so many fireballs to dodge, since I'm not doing the sane thing and slowly taking out the enemies before progressing, but the game still manages not to lag. The flame-shooting candles/cannons have a lot of HP, but they have so many that it actually makes them easier to kill, because they can take a charged shot without dying in 1 hit from it, allowing it to damage them without their dragon point going to waste.

Level 5 boss (disconnected skeleton)

Very straightforward, I hit the heart with a charged shot and repeated dragon attacks. For some reason the charged shot does 1.5 times as much damage to this boss as it does to any other boss, but that's still nowhere near enough for multiple charged shots to have been worthwhile.

Level 6 (sky)

This level is entirely an auto-scrolling shooter, unlike previous levels where the auto-scrolling shooter aspect was optional. I made the dragon move to the beat of the music for most of this level while taunting the enemies. I managed to trick one of the enemies that's supposed to line up with you and fire to instead go flying off the bottom of the screen, and again back off the top of the screen, by moving behind it at the right time so that it forgets to stop (but after that I dodge their attacks at close range because that looks more impressive).

Level 6 boss (bizarre floaty thing)

There's not a lot I could do to speed this up. The head has 100 HP, and since I'm stuck in white dragon form, each shot only does 1 HP of damage. I would've played around more with dodging its shots, but because of how the hit detection works, getting inside of it and firing more often than it can be hit seems to be necessary in order to damage it as fast as possible.
At the very end, it gives me the hard mode password even though I already used it. (Maybe they didn't think anyone would actually beat the game in that mode.)

Miscellaneous

Memory values used:
boss HP:              0x0488
music beat indicator: 0x0562
Emulator used: FCEU 0.98.15 (but this movie doesn't require that particular version)
  • Plays at hardest difficulty
  • Aims for fastest time
  • Takes damage to save time

adelikat: a seemingly mediocre game turned into an amazing TAS. Accepting for publication.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15625
Location: 127.0.0.1
This topic is for the purpose of discussing #1107: nitsuja's NES Dragon Fighter in 12:15.28
Twisted_Eye
He/Him
Active player (410)
Joined: 10/17/2005
Posts: 636
Location: Seattle, WA
Just when it gets repetitive, it switches to permanent auto-scroller and then ends! After reading the submission text I can appreciate better the constant switching back and forth to Dragon/Knight; clever timesaver! On the other side, though, the jittery movement during the autoscroller was a bit annoying to follow, but since I can't think of a better way to do it, I won't complain hehe Good game to TAS, well done TAS of it, I'm thinking 'yes.'
Joined: 1/23/2006
Posts: 352
Location: Germany
Just one question: Why did you sometimes fly high up before deactivating the dragon form? The screen doesn't seem to start scrolling fast until you touch the ground so it kept going slowly while you dropped that long way.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
KDR_11k wrote:
Why did you sometimes fly high up before deactivating the dragon form? The screen doesn't seem to start scrolling fast until you touch the ground so it kept going slowly while you dropped that long way.
The screen doesn't start scrolling until the transformation animation finishes. That just takes time; it doesn't matter when I hit the ground or whether I hit it before or after the animation finishes. The reason for flying higher is sometimes to avoid things on the ground by being able to start moving again before hitting the ground, and sometimes for variety (i.e. no particular reason). The same goes for why I sometimes jump during the transformation. Jumping doesn't affect the horizontal movement at all.
Former player
Joined: 11/13/2005
Posts: 1587
At first I doubted that this would make an interesting run, I was wrong. Voting yes.
KennyMan666
He/Him
Joined: 8/24/2005
Posts: 375
Location: Göteboj
Oh man. This was one of the first games I played around with when I dl'd the rerecording FCEU all that time ago. Never really got any further than stage 1, though. Definitely a yes vote.
Det man inte har i begåvning får man ta ut i energi. "I think I need to get to Snoop Dogg's level of high to be able to research this post." -Samsara Read my fanfic, One Piece: Pure Corruption
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3575)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Guybrush wrote:
At first I doubted that this would make an interesting run, I was wrong. Voting yes.
ditto This turned out to be an easy yes vote.
It's hard to look this good. My TAS projects
Player (224)
Joined: 10/17/2005
Posts: 399
When boring games suddenly get interesting... Voted yes.
<adelikat> I've been quoted with worse
Player (154)
Joined: 5/1/2006
Posts: 150
Terrible game. Good run. I really enjoyed the spaz-tastic auto-scrolling level.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
I don't know why everyone's saying the game is so terrible. It's not well-known and it's very linear, but as far as NES games go, the graphics, music, and playability are all above-average.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
There was something in the game that I didn't like but can't quite figure out what that something was. But because we are not voting for the game it self, but to a well-made, fast and entertaining run, I'll give this a Yes vote. In fact, nitsuja managed to make this game look rather interesting, even though there is something my subconscious doesn't like about this game ;). To mention specifically something good in this run (besides the speed and accuracy): the way you flied in the 6th stage made an impression on me - don't know why but I just though it looked cool. Hmm... I just noticed that this run was already accepted but i guess saying out loud my oppinions isn't a bad thing. :)
Which run should I encode next? :)
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3575)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Maza wrote:
But because we are not voting for the game it self, but to a well-made, fast and entertaining run, I'll give this a Yes vote.
As a matter of fact: no. Not all games will be represented on this site even if a high quality run is made of them. Therefore, it is very important to judge the game itself when the run is of a new game. Of course we aren't looking for whether the game is good in its gameplay or graphics but rather if it gives us something interesting for a TAS; a way to show something extraordinary. In that category, I think Nitsuja succeeds [/quote]
Hmm... I just noticed that this run was already accepted but i guess saying out loud my oppinions isn't a bad thing. :)
YES, opinions of submissions is greatly encouraged :) Even in submissions that are already decided.
It's hard to look this good. My TAS projects
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Nice run. And the music was nice, too.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
It was a tad repetitive for me, but the music was awesome, and dancing to it in Level 6 was well done. V=Y.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Barely voting yes. Fairly ok game. In my opinion, stage 4 had the most action. Did you check if it wouldnt be faster to transform into a dragon for the area where you must do those long jumps?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Player (206)
Joined: 5/29/2004
Posts: 5712
So this is unrelated to the Sci Fi Channel Original Movie?
put yourself in my rocketpack if that poochie is one outrageous dude
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
AngerFist wrote:
In my opinion, stage 4 had the most action. Did you check if it wouldnt be faster to transform into a dragon for the area where you must do those long jumps?
What area where I must do which long jumps? I used the dragon form pretty much wherever it was possible.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Hi nitsuja how are you buddy? The spot Im talking about is at around frame 21400 (possibly slightly earlier but you should know where I mean). From there on, it lagged a lot. Wouldnt switching to the dragon avoid all that jazz?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
AngerFist wrote:
The spot Im talking about is at around frame 21400 (possibly slightly earlier but you should know where I mean). From there on, it lagged a lot. Wouldnt switching to the dragon avoid all that jazz?
At frame 21400 I only had 3 dragon points, but it takes a minimum of 12 dragon points to become a dragon, so I couldn't. (I didn't have enough until frame 23865.) Also, there wasn't any lag, so I assume you're just talking about the one enemy I had to slow down to jump over and the damage taken from the spikes coming out of the ceiling.
Joined: 7/27/2006
Posts: 24
I encoded this movie using x264 (322 kbit/s) for video and vorbis (q0, ~47 kbit/s) for audio. You can download it here. The video is 14:29 minutes long (I included the credits) and is 39 MB in size. Quality is pretty decent IMHO. However, there are no credits to (nitsuja) despite the ones in the filename. If you think this movie is sufficient for publishing the run, just take it (I don't ask for credits).
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15625
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [573] NES Dragon Fighter by nitsuja in 12:15.28