Ah, Secret of Evermore
. . . It's one of those really weird-ass games that you simply can't find anymore for less than $24.99.(Or sometimes $150.00
, if you're a really greedy bastard.) Using the Seiken Densetsu 2
(Secret of Mana
) engine, Squaresoft USA was able to make this less-than-successful game a reality. As stated, in this game, you play the roles of a boy and his dog, both stranded in a very strange and varying world simply known as "Evermore". From prehistoric, to Egyptian, to Medivel, to the future, this game has a little bit of everything. . .and a whole
lots of glitches. However, only a few of them have been exploited here. It should also be noted that for whatever reason, it is physically impossible to emulate the sound for this game correctly on any
emulator, so if you think that the sound is a bit loud, long, or otherwise ugly. . .rest assuredly, it's nothing more than an emulation error. Or even quite possibly something involved with the ROM itself. Though I will admit, the actual cart is just as noisy, particularly when fighting Carltron at the end of the game. Can we say "instant headache"? Sheesh. . . But anyway, let's get into it.
Unknown Location: The Beginning
- No comments.
Mini-Boss: Guard Bots
- Nice, quick disposal of the guard robots.
Bugmuck: Searching for Strongheart
- Now that's effective use of the two-person party system. Nicely done, switching back and forth and using both members to attack and collect items, enter caves, etc. Oh, and run about.
- Is it just me, or is this kid like a short and young version of Guybrush Threepwood? Heh.
- Quick and easy disposal of the Raptors mini-boss proved useful in levelling up both The Boy and The Dog(Saturn and (the to-be-named)Nirvana).
- *laughs* Nicely done! Excellent use of the ol' 8x Alchemy glitch! XD
Volcanoic Catacombs: Volcano is Cooling Down Rapidly
- Again, excellent teamwork between The Boy and The Dog.
- Also, nice work on getting Mud Peppers from the Viper Commander with no delay. Even if you did kill the ambience in the process. Oops.
Mini-boss: Vipers and Viper Commander
- Pretty damned effective method for scouting the area and beating the Vipers.
- Could you possibly be any faster? Damn.
- Whoa. Superb job on completely erraticating Magmar.
Noblia: Reunite With Your Dog
- What the Hell happened? One minute you're running through the desert. . .the next, you're in Noblia. Weird. . .
- . . .what the Hell were you doing with that spider just outside of Noblia? No, seriously. I want to know what you spent, like, five minutes doing there. I don't get it, and it doesn't seem to be listed on this FAQ I have. It didn't look to me like you were levelling up anything, either. . .
- Lemme guess. You saved your game and died to. . .enable one of those perma-status dealies. It didn't seem to work, though. But I could be wrong.
- "I wonder if that rock will ever land?" Heh. I'm serious, Guybrush Threepwood must'a been inspiration for this kid.
- Just so you know, the Silver Sheath is actually useless in this game. Due to a bug caused by complete and utter accident in testing, the Silver Sheath's effect is always in effect. Your swords are always powered-up. This was verified by the head programmer himself via the GameFAQs.com forums one day in 2004. But yeah, I know you said "every side-quest". So. . .
Boss: Vigor the Indestructable
- I see them. Do you? Yes indeed. I see Lock, Mog, Relm, Stragus, Tina, and what looks to be Umaro. And they're all under that tarp. They're the only ones not moving, too. How bizarre.
- "And introducing the challenger. . . Some loser with a stick!" Hee hee hee.
- Whoa. Apparently that perma-Atlus thing you did did work. Yow. . .
Halls of Collosia/Great Pyramid: Treasure Hunting for Diamond Eyes
- "Wow! It sure took a long time for that rock to fall!" Hee hee hee. . . I forgot why I loved this game so much back in the day. . .
- Once again, you impress me with your extremely effective teamwork between The Boy and The Dog.
- It's nice that The Dog can apparently walk on air, isn't it?(And actually, he can in Omnitopia if you use a "dog modifier" code, but that's beside the point.)
- Same goes for The Boy being able to pass right through walls if he's far enough away. Hah!
- Never stood a chance.
- Also never stood a chance.
- Took two(three) whole hits to take down. I bet you're lovin' that Atlus perma-stat by now. Heh.
Mini-Boss: Sons of Anhur
- What can I honestly say about these buggers? They died in one hit. Period.
Boss: Eye of Rimsala
- Do I really need to repeat myself?
- Aww. . . I wanted to see you kick some Bad Dawg ass. Oh well.
Horace's Encampment: The Undiscovered Territories of Evermore
- Ooh. . . That fall down the waterfall had to hurt.
- Playin' "Hard Ball" again, eh? Sorry, Aquagoth. Game called on account of electrical death! Heh.
Ivor Tower South: The Exhibition, Pig Races, and the Banquet
- Ahh. . .more trading game stuff. . . Fun. Not nearly as long, though, this time.
- I have to admit. . . Watching The Dog in his poodle form from the side is really weird. Like he's trying to hump something or something.
- Nice, quick work with the tunnels under Ivor Tower, dude.
- Equally nice work on getting out of those sewers.
Land of Gothica: Journey to Ebon Keep
- Nice, quick, and pointed navigation of the Dark Forest. As quick as possible, anyway.
- Is it just me, or are those armored porcupines possibly a reference to Sparkster, the Rocket Knight? Just a random thought. . .
- Hey, look! It's Cecil Harvey! Or is it? He really doesn't look much like a Dark Knight or Paladin in this game. But if Square USA says it's Cecil, then by gum, it must be him. =P
- Also, explain to me how Cecil could have possibly managed to have found a god damned Bazooka in "one of his travels". What? From Giott, maybe? I dunno. Additionally, if this world was made in the 1960s, how on Earth is Cecil there in the 1990s? Simple answer: Really bad writing and product placement.
- "We've met evil twins everywhere we go!" Again, Square USA must'a gotten bored when they were writing this or something. Seriously. Heh.
Mini-Boss: Bad Boys
- You get the idea.(And actually, he was more "burninated" than Timberdrake, so. . .)
Land of Gothica: Going Back to Ivor Tower
- Since when does a telescope have a directional microphone attached to it. Particularly one crafted with medivel technology??
- One more unto the breach and into the sewers, eh?
- Dayum! The Evil Queen must'a been one heavy load to do that much structural damage in such a short time.
Mini-Boss: Stainglass Rouges, Vipers, and Satyrs
- Much like all bosses to this point, these five critters never stood a chance.
- Not much of a challenge by this point, dragon or not.
- Wow. He's hardly the creature that exibitionist described, huh?
All Over Evermore: One Way Flight to Omnitopia
- How the Hell'd your Windwaker get from one place to another without you moving it? Yeesh. Square USA really didn't think this through.
- What? Again? Square couldn't think of something else to jam in there? It had to be another giant bug? Meh. . .
Mini-Boss: Tiny and the Oglins
- "Oglins understand Tiny, so Tiny throw them at boy and dog." Pinhead. Heh.
Omnitopia: Find Dr. Sidney Ruffleberg
- I hated this place. Omnitopia sucks. On the bright side, you seem to have found ways to zoom through it in record time. Groovy stuff.
- Why on Earth did you leave the lights on in the Greenhouse? Just to show off? :x
- Pretty simple stuff, apparently. Nuked them in record time. And up until a couple days ago, I didn't even know about that room!
Mini-Boss: Guard Bots
- Reading this guide, I see that this dude wrote "HP: Not much" for their HP. Heh. That's cool. Kind of irrelivant, though, considering you never fought them. Ah well.
Gothica Ravine: Retrieve the Energy Core
- No comments here. Not much really happened during this part. But hey! We're gettin' to the home stretch, folks. . .
Omnitopia: The Final Battle
- The end of the movie should always be when you can no longer press a button to make something happen. The final conversation with Dr. Ruffleburg has such events. Therefore, this movie is technically incomplete. . . But only technically.
Mini-Boss: Mecha Raptors, Mecha Dusters, Death Spiders, Rimsalas, Bad Boys and Dark Toasters
- Talk about cleaning house. . . Man, none of these guys stood for longer than a few seconds.
Boss: Metal Magmar
- Magmar stood, but only just. Then again, he had a ton of Hit Points.
Final Boss: Carltron's Robot
- For being the final boss, he sure wasn't that tough.
Should This Movie Be Published?: Yes.
Reasoning for My Vote: As said above, this movie is technically incomplete seeing as the game still responds to button presses after the last battle. But then again, I think we can bend that rule a little considering all the rest of the interaction involves pressing one button, and it's not required. Otherwise, this is a pretty damned good 100%/Best Time run.
Comments? Critique?: Nothing that I can think of. I didn't see you do anything wrong or anything that needs improving. Period.
Anything Else?: This playthrough rocks. I might like to see a pure Speed Run, though. One that doesn't collect 100% of all items.
Do I Type Too Much?: Yes! Yes I do! >_> <_<;
[Edit by Bisqwit: Made font size relative]