Submission #1667: Cardboard's GB Metroid 2 - Return Of Samus "any%" in 45:08.42

Game Boy
(Submitted: Metroid 2 - Return Of Samus)
baseline
(Submitted: any%)
(Submitted: Metroid II - Return of Samus (UE) [!].gb USA)
VBA-rr v19
162505
60
48711
Unknown
Submitted by Cardboard on 8/18/2007 11:33 AM
Submission Comments
  • VBA 19
  • Aims for fastest time
  • Takes damage to save time
  • Manipulates luck
  • Genre: Action
This run is 162505 frames (45:08 minutes, according to VBA) long, 4139 frames (68.98 seconds) faster than my old run, and the majority of the gained frames (Approximately 2566 frames) comes from improved Metroid battles. The rest comes from better use of Spider Throw, Corner Cutting, Damage Boosting, and the faster ways to cross 2 * 1 "block" pits etc. The only "route change" is leaving the Gamma Metroid guarding the sector with Zeta Metroids, and killing him as I leave instead.
Every shot and bomb is there for a reason. Either to create lag, manipulate luck or just "Oh I have to wait so I might as well fire off a few rounds to make it look less boring".
Thanks to moozooh for pointing out that a couple of battles were improveable, and the impossibility to hex-edit led to... a few more improvements. Thanks JXQ for making my re-record count look a bit more truthworthy and humble.
Also thanks to adelikat, Rick, meepers' brother, Randil, AngerFist, evilchen, herooftheday, Raiscan, Lag.Com, upthorn... eh, the usual. Also Maximus, since your TASeditor saved me about 200 years of redoing in desperate times.
Suggested screenshot (Until I find a better one), frame 31416:

adelikat: Accepted and encoding.

NesVideoAgent: Hi! I am a robot. I took a few screenshots of this movie and placed them here. Oh! I also replaced the ROM name.
  • You indicated Metroid 2 - Return of Samus (UA) [!].gb
  • I updated it to Metroid II - Return of Samus (UE) [!].gb

Last Edited by adelikat on 1/17/2022 3:55 PM
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