Joined: 8/16/2018
Posts: 3
http://tasvideos.org/userfiles/info/49200071685339984 https://www.youtube.com/watch?v=AUYHrMRWyX0 The above links show my attempt at a TAS for Xardion. This is my childhood favorite game and I was (sort of) surprised to see no TAS of it. It's my very first TAS I have ever done in general and likely has room for improvement. I listed all my tricks in the description of the file as well as potential improvements. Perhaps more tricks and exploits can be discovered.
Wowzers.
Post subject: Re: Xardion
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
LavaCanyon wrote:
I was (sort of) surprised to see no TAS of it.
Graphics, animation, audio and writing are not really that good, imo...
Joined: 6/22/2012
Posts: 81
Overall I liked the speedrun but I recommend try an speedrun with Alcedes if you will be most fast than Triton and hit more enemies to help to level up more fast
Post subject: Re: Xardion
Joined: 8/16/2018
Posts: 3
creaothceann wrote:
LavaCanyon wrote:
I was (sort of) surprised to see no TAS of it.
Graphics, animation, audio and writing are not really that good, imo...
It was mostly a personality addition. I was looking at other forum posts for an idea of how I should structure mine and most of them mentioned their connection to the game. The "Sort of" was me saying I'm not actually surprised. (Wow, You joined 2005? That's over 13 years.)
Wowzers.
Experienced player (995)
Joined: 1/9/2011
Posts: 227
Hello LavaCanyon! It's great to see new games on the site, and I wanted to question your goal choice of No Damage. The precision granted by emulation tools makes it trivial to avoid enemies and bullets (and I now see it marked in the improvements section). Given the length of the run it's especially important to keep up the entertainment as much as possible.
Joined: 8/16/2018
Posts: 3
WarHippy wrote:
Hello LavaCanyon! It's great to see new games on the site, and I wanted to question your goal choice of No Damage. The precision granted by emulation tools makes it trivial to avoid enemies and bullets (and I now see it marked in the improvements section). Given the length of the run it's especially important to keep up the entertainment as much as possible.
Well, it was my first TAS and the optimization wasn't perfect so I made the choice to convert it into an entertainment focused no damage run. There are no existing walkthroughs with no damage so I wanted to see it be done. The inhuman maneuvers needed to avoid damage was interesting to me.
Wowzers.