Shadow of the Beast 2
In the first part of Shadow of the Beast you defeated Zelek and your human body was restored. Now Zelek kidnapped your sister and you have to rescue her and settle things with Zelek conclusively.
Movie features:
  • Emulator used: Gens 11a
  • Aims for fastest time
  • Takes damage to save time
  • Abuses some glitches
Difficulty: Ridiculous
You take two times more damage than on normal, and on normal two times more than on easy.
Memory Addresses:
00FF2239 - your health (128 max) - Potions heal 40/46 HP
00FF2D7A - enemy HP 1
00FF2D00 - enemy HP 2
00FF2C86 - enemy HP 3 (last boss)
00FF1F43 - coins (only needed at 5:32)
There are more enemy/object HP addresses but they are not essential for this run.
Game objectives: We need to go left to fetch a scroll. Before that we have to save two servants of the owner of the scroll. When we have the scroll we backtrack to starting point and go right. A ring has to be fetched from underground.
Timeline: (glitches are bolded)
0:31 This man has to be saved that dragon Barloom at 2:31 let's us pass
0:44 This monster can only be killed when it reaches a certain point
0:55 One of the falling pillars doesn't appear due to jump attack done earlier, saves about 30 frames
0:58 Imp has to be killed to get a key for door at 1:06
1:02 This spikeblock cannot be damaged until it slides down the slope
1:10 Jump attack saves 8 frames here
1:23 Lower lever creates a bridge in lower screen at 1:40
2:05 This man has to be saved that dragon Barloom at 2:31 let's us pass, the waiting here is intentional
2:36 Six coins (6/16) and a 40HP potion
2:41 Scroll is needed to get the best weapon
3:22 There is a man in the tree so taking damage can not be avoided
3:47 Killing a goblin wakes up the guard left of barrier and he starts to pull the bridge
3:47 Just before you are about to fall down, start running and you can go through the barrier
3:53 Spikes strangely refill your energy! Well, it makes my job easier...
3:57 This switch puts the chain down (4:27) 
4:07 Kill goblins so you don't have to wait them to run off screen
4:26 The key that flew from guard is for celldoor in upper floor if you wanted to "save" another prisoner
4:32 Ring is needed to get the last weapon, the spell
4:40 Normally you need the other prisoner from the upper cell to "help" with spikes
4:50 Twelve coins (18/16)
5:05 There's also a upper route which requires killing the behemoth head
5:13 This skips the giant on top of a bridge sequence
5:24 Horn is needed at 6:06
5:32 16 coins is needed here
5:35 Ring and scroll are traded for spell, the only weapon that can harm the last boss, Zelek
Closing comments: This run wasn't particularly hard to create, took few days just like the first part of the trilogy. Health management was the most crucial aspect in both games, but this game had glitches which saved some time.
The game doesn't automatically proceed to credits after the final text without input.

adelikat: Decent movie, seems to have good technical quality someone is going to improve this by 3 minutes and quote me on this, I just know it. The viewer response is good. Accepting for publication.


TASVideoAgent
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This topic is for the purpose of discussing #2428: maTO's Genesis Shadow of the Beast II in 06:33.33
fsvgm777
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Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1215
Location: Luxembourg
Wow, you beat the last boss quite fast. You had a good health management also, which leads to a Yes vote from me.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Joined: 6/20/2008
Posts: 150
I like this game a lot better. Better animations, more interesting environment (largely in the form of the enemies), good times in general. And yeah, that final boss went down like some sort of overwrought and obvious simile. You really ought to have a Start button input at the end, though, to get to the end credits; I've seen folks get docked points, so to speak, on that before. You might also play around a little more with the tools at your disposal on the occasions when you have to wait. Other than that, and really including that, I think this is an easy Yes vote.
Editor, Expert player (2480)
Joined: 4/8/2005
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Location: Gone for a year, just for varietyyyyyyyyy!!
Watched more than once. Voting yes.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I like the layout of this game better than in the first Shadow of the Beast, and the pace and fighting were excellent. Thank you also for the helpful descriptions, maTO!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Expert player (2469)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
maTO wrote:
The game doesn't automatically proceed to credits after the final text without input.
Even with the risk of sounding stupid, I have to ask this noob question: without going to the credits, the game can be considered completed?
I am old enough to know better, but not enough to do it.
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Dooty wrote:
maTO wrote:
The game doesn't automatically proceed to credits after the final text without input.
Even with the risk of sounding stupid, I have to ask this noob question: without going to the credits, the game can be considered completed?
Yes, but the standard we have set on the site is that a run must progress to the credits, if at all possible, even if it extends input.
Living Well Is The Best Revenge My Personal Page
Expert player (2469)
Joined: 6/2/2009
Posts: 1182
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Thanks for the answer mmbossman, I liked the movie it's fast and precise, I also agree with Priam, you could fool around a little more while wait for your next goal, but when you are going somewhere, you do it pretty well, voting Yes.
I am old enough to know better, but not enough to do it.
Skilled player (1327)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
Aqfaq wrote:
Now this should be the screenshot. The movie was pretty good. Both movies are of publishing quality, but I like this one better because it is more calm. The graphics & music are also an upgrade. Voting Yes! I wish you luck on your other projects maTO!
Joined: 4/3/2005
Posts: 575
Location: Spain
Awesome, but having played the Amiga port, the genesis version looks horrible. :(
No.
adelikat
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Posts: 4754
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Seems like an ok game for TASing. I'd rate this movie about a 5.8 in entertainment, .3 of it coming solely from the relaxing mood the music puts me in :) You have my yes vote.
It's hard to look this good. My TAS projects
Joined: 4/2/2008
Posts: 70
DrJones wrote:
Awesome, but having played the Amiga port, the genesis version looks horrible. :(
Definitely agreed. This was one of my first Amiga games ever (Simcity being the other) so it holds a special place in my heart. Good run, bad port. http://www.youtube.com/watch?v=iENsnbU651U -- how you're supposed to experience this game ;)
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1384] Genesis Shadow of the Beast II by maTO in 06:33.33
Joined: 11/4/2007
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