Player (98)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
I'm considering TASing this game, and from recent discussion with lion and nitrodon, it seems I'll have the means available to manipulate the RNG similar to how it was done in the recently published Sacred Stones run. Below is a response to a post of nitrodon's I haven't answered yet.
FE5's RNG is very similar to FE4's, except that that are more (and faster) ways to manipulate it during the player phase. If you have animations on, you can even manipulate the RNG during the enemy phase. I could probably make a spreadsheet, but you would need to input 55 numbers (046B-04A1) instead of 3. This might be easier if I learn Lua scripting.
...So how exactly am I supposed to find out the RNs? Am I supposed to input 046B-04A1 as a cheat code in SNES9x or something? Also, would manipulating RNs on enemy phase with animations on be worth it, or were you just pointing that out because it's a cool fact?
Active player (282)
Joined: 3/4/2006
Posts: 341
It was just a cool fact. I doubt there would be any situation where it would be worth it. A more useful fact is that you can also reset the RNG by looking at a unit's stats. Off the top of my head, the following things advance the RNG: 1) The path-drawing algorithm. 2) The combat data screen (it completely simulates a battle) 3) The battles themselves. 4) Determining whether to re-move (if the character has any re-move stars and hasn't re-moved this turn). Memory addresses 7E046B-7E04A1 consist of a set of 55 RNs. The current RN is indexed by the value at 7E04A2. When 7E04A2 rolls over to 0, a new set of 55 RNs is generated.
Player (98)
Joined: 3/20/2008
Posts: 466
Location: Montreal, Quebec, Canada
Memory addresses 7E046B-7E04A1 consist of a set of 55 RNs. The current RN is indexed by the value at 7E04A2. When 7E04A2 rolls over to 0, a new set of 55 RNs is generated.
Again, I'm still not sure what to do with the memory addresses in SNES9x. The closest I can guess is using game genie code where you get the options to enter cheat code, cheat description, cheat address (hex) and new value (dec or hex). The more likely option seems to be using search for new cheats and inputting the address in there, but I really don't have a clue what I'm doing.
Joined: 9/20/2008
Posts: 4
I don't know any of that programming talk =/
Post subject: Fire Emblem: Thracia 776
Active player (250)
Joined: 12/13/2016
Posts: 352
Found a TAS for this on niconico, beats the game in 55:47 Link to video Link to video Link to video Pretty sure I can still beat this.