Posts for GothicLogic

GothicLogic
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Joined: 7/8/2015
Posts: 7
TAG wrote:
Hey @TMK. Do you know why JP version has that crash where the music cuts out. I got one in WDW. Is it something to do with too many sound bytes activating at the same time? If you guys are not understanding my language (TAGlish) then I can make a video of it happening on Mupen and I'll send it in. Don't ask me how though.
Yeah you mean spawning the secrets star? Same in SSL and I've seen it happen to Kyman just entering the moat door IIRC. I believe someone/people are looking into that.
Super Mario 64 speedrunner
GothicLogic
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Joined: 7/8/2015
Posts: 7
The middle of the boards acts as a slope, so you will not be able to double jump or anything on any of them.
Super Mario 64 speedrunner
GothicLogic
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Joined: 7/8/2015
Posts: 7
Synx wrote:
I agree :/ For some reason people are more concerned with not pressing the jump-button
People can be interested on whatever they want, when they want, quite honestly.
Super Mario 64 speedrunner
GothicLogic
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Joined: 7/8/2015
Posts: 7
Alyosha wrote:
pannenkoek2012 wrote:
And Mario wasn't even jumping at the time, he was landing.
I did a bit of testing and my guess is that Mario might actually have been jumping at the time (the same frame he lands.) I managed to land in roughly the right spot with speed such that I can jump and hit the wall 1 frame later. I would theorize that this happens at the same time that the height of the ceiling is changing, and the game is getting confused about what Mario is colliding with. Mario also reflects off the wall at a different angle, this might also have some impact. I don't know the tools enough to do serious testing though. I noticed the original video came out in 2013, and pannenkoek2012 says it was shown to him a 'short while' ago. I'm guessing since he put $1000 on it he put considerable effort into reproducing it. Is there any documentation about what ideas were being tested at the time?
When I asked Kyman about it early July, he said he'd shown it to the ABC guys last year and didn't get a response: https://gyazo.com/2e453274c902b374839c09f4b639dab6 He asked again though and this time it did, obviously. So this "short while" will have been in the past month, however, there have been other things discovered like PUs so I guess that may have delayed working on it at all.
Super Mario 64 speedrunner
GothicLogic
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Joined: 7/8/2015
Posts: 7
Mitjitsu wrote:
Paused wrote:
Link to video No, I'm not the person offering the $1000.00 before someone asks. (But if you get the money I wouldn't say no to splitting it 50/50!)
There is a couple of observable facts 1. The Bomb-Omb explodes directly underneath. 2. At the same time Mario collides with the wall at the lowest possible point before landing.
So many people talking about it having something to do with the bob-omb and I just can't see that at all. The timing for bob-ombs to explode doesn't match the time it takes for Dota to trigger the bomb and then land at that spot, it takes an extra couple of seconds for him to do that. If you look at the video carefully you can actually see the bomb explode just after he collected the 2nd red coin seen here: http://i.imgur.com/halSz3z.png
Super Mario 64 speedrunner
GothicLogic
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Joined: 7/8/2015
Posts: 7
jlun2 wrote:
GoombaHeart wrote:
jlun2 wrote:
Would it be possible to use cheats to quickly test this?
What hypothesis is there to test? The moat skip was abut getting into position, which you needed the PU to use.
Test if 2nd floor paintings entrances exist in PU.
I don't see how this would even work? Nothing is loaded upstairs until you open that door. They're 2 completely different areas; not connected in anyway apart from that key door.
Super Mario 64 speedrunner
GothicLogic
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Joined: 7/8/2015
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MortyOak wrote:
I have an idea I would like to share. You know how you can go to this glitched area that leads to the second floor, yet there is this barrier that prevents you from going to the second floor? There is also a BLJ spot in that same exact area. I wonder if you can gain enough speed with that BLJ spot to access PUs to get yourself to the second floor, without even needing the key from BitFS. I don't know if it's possible, but if it is, it may be possible to finish the game in less than 4 minutes. I do have my doubts though. Unlike the moat door, the door leading to the second floor doesn't load a new area. It is simply a continuation of one loading zone. However, if it is possible to access a painting like WDW or TTM, you can get to the second floor simply by dying or grabbing a star, more likely the former in a speedrun. It would probably be easier to die in TTM than it is to die in WDW though.
You need the key to trigger the loading zone. If you were to somehow get to a PU, the difference in the key door and the moat door is simply that, you need a key. I don't understand much with this PU stuff but I'm fairly sure it wouldn't help in this situation.
Super Mario 64 speedrunner