I guess the whole thing with TAS/Speedrunnning not requiring skill is just complete bollocks, huh? I wonder how that even became a thing as the people who often speedrun games do know more than most people.
Not too long ago I heard that speedrunning is not a sign of skill in video games. To be honest, I never really thought that as I always assumed that it was mostly skill especially when they display an understanding of the game and that they can complete a game in less than a few hours. I am not as into the speedrunning scene as most people but is speedrunning a sign of skill? How much the adage is actually true and how much is actually false?
Hello everyone, what would be a good way to grind all the characters in the game? I know several points in the game there characters who under leveled (especially Jeff and Paula) and the enemies tend to target the weaker characters. What should I do? What would be a good way to grind?
I was planning on doing an playthorugh of Earthbound for some time and I did have an outline at one time but I ended up getting hired at a new job so I had to change my plans. I also wanted to do a playthorugh of the rest of the Earthbound/Mother series as well but I needed to plan those out as I work at my new job for ten hours for four days barring overtime and I am usually to tired to play some games. Basically, I wanted to play the Earthbound.Mother series but I also wanted to move to other RPGs as well. I was planning to to play Mother 2/Earthbound by the seasons where I play Onett in the spring but that plan is out the window now. I also wanted to finish my FFVI and Suepr Mario RPG playthrough that I started but never got around to it.
I need help with recording RPG videos, I have two questions that I need help with:
1. How do you deal with the grinding part of RPGs where you need to learn spells, tech, etc.?
2. Should record entire scenarios of RPGs or just you split them apart into separate parts?
More or less. I guess it has some thing to do with widescreen being the newest thing and Youtube standards in general. With fullscreen/widescreen videos being good for many things, I guess some people just something that can fit their screen.
I guess can keep the black borders on my stuff of that makes it better. I just wanted it not to stand out so much.
creaothceann wrote:
I'm one of the very few people who is especially sensitive to video footage stretching. If a video (especially a live action one) uses an aspect ratio that's wrong by just a few percents, I notice it. The more it deviates from its original aspect ratio, the more I notice it and the more it bothers me. 4:3 -> 16:9 stretching goes well beyond what I can tolerate. I can't watch such video footage. It's way too annoying.
I am kind of the opposite but I am starting to realize that 19:9 doesn't work for SNES, Genesis or 16-bit games in general. I guess I just didn't like the borders but if I have to keep the borders, I will keep that borders.
It's Guernsey's avatar.
This might be an interesting exercise for you encoding types, but for me as a viewer, it doesn't look right to display something at an aspect ratio it wasn't designed for. Leave the SNES at 4:3, please.
This avatar was from long ago but I do not remember where I got it.
Are you sure? I just assumed that most people would want it fullscreen due to Youtube standards. Youtube has changed a lot and I thought that have it fullscreen would be better.
With VirtualDub, Video -> Filters -> Add... -> resize, and you'll get resize options.
But if you have another video editor that can do that, that's probably a more convenient option for you.
The resize options on Virtualdub are confusing but I will give it a shot. I will see if I could apply the options in my editor first.
That method is not even possible anymore, as the yt:stretch tags were abolished almost a year ago.
Also, WMM is horrible, and that video quality looks horrible.
To get high-quality SNES footage stretched to 16:9 (not that I would do this, 8:7 video stretched to 16:9 looks terrible), dump the SNES video at its native 256x224, then upscale that with avisynth or VirtualDub or anything else decent up to a resolution of 3584x2016. With that, the pixels are stretched by an integer scale, so they don't lose quality, and it has a 16:9 aspect ratio. Encode the resulting video with your codec of choice and upload that to YouTube, and you'll have a nice 4K sharp-looking SNES footage without quality loss with the 16:9 stretch you wanted.
How do I do that with Virtualdub? Also, I have a video editor if it helps.
Although I used emulators in the past, I am new to frontends like BizHawk or Retroarch. Where is a good place to learn more about more frontend programs?