Posts for Guernsey


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Experienced Forum User
Joined: 8/3/2008
Posts: 254
Should I use AVI video to record EarthBound runs or should I just use in the in-emulator reocrdings and convert it?
Guernsey Adams Pierre
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Joined: 8/3/2008
Posts: 254
I will give that a shot and hopefully I will figure out what do as Knuckles. Edit: Do I need to use a video editor or something that I can help me?
Guernsey Adams Pierre
Experienced Forum User
Joined: 8/3/2008
Posts: 254
Can anyone me with the final boss as Knuckles? I really need some tips as his low jumping height really makes things more difficult.
Guernsey Adams Pierre
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Joined: 8/3/2008
Posts: 254
I guess the whole thing with TAS/Speedrunnning not requiring skill is just complete bollocks, huh? I wonder how that even became a thing as the people who often speedrun games do know more than most people.
Guernsey Adams Pierre
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Joined: 8/3/2008
Posts: 254
So Speedrunning is as much a skill as anything else?
Guernsey Adams Pierre
Post subject: "Speedrunning is not of skill": Myth or Fact?
Experienced Forum User
Joined: 8/3/2008
Posts: 254
Not too long ago I heard that speedrunning is not a sign of skill in video games. To be honest, I never really thought that as I always assumed that it was mostly skill especially when they display an understanding of the game and that they can complete a game in less than a few hours. I am not as into the speedrunning scene as most people but is speedrunning a sign of skill? How much the adage is actually true and how much is actually false?
Guernsey Adams Pierre
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Joined: 8/3/2008
Posts: 254
Also, which emulator is better for video production of EarthBound?
Guernsey Adams Pierre
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Joined: 8/3/2008
Posts: 254
Hello everyone, what would be a good way to grind all the characters in the game? I know several points in the game there characters who under leveled (especially Jeff and Paula) and the enemies tend to target the weaker characters. What should I do? What would be a good way to grind?
Guernsey Adams Pierre
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Joined: 8/3/2008
Posts: 254
Pokota wrote:
What I'm planning on doing for FFTA is just showing battles and a clan synopsis page at the tail end (since the battles are kind of the bread and butter of that game). If you'd be more specific about what RPGs you're planning on playing and what the target presentation is I could be more specific with what advice I can give you.
I was planning on doing an playthorugh of Earthbound for some time and I did have an outline at one time but I ended up getting hired at a new job so I had to change my plans. I also wanted to do a playthorugh of the rest of the Earthbound/Mother series as well but I needed to plan those out as I work at my new job for ten hours for four days barring overtime and I am usually to tired to play some games. Basically, I wanted to play the Earthbound.Mother series but I also wanted to move to other RPGs as well. I was planning to to play Mother 2/Earthbound by the seasons where I play Onett in the spring but that plan is out the window now. I also wanted to finish my FFVI and Suepr Mario RPG playthrough that I started but never got around to it.
Guernsey Adams Pierre
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Joined: 8/3/2008
Posts: 254
Pokota wrote:
Like, recording as for a let's play? If it's as a let's play just experiment with the cuts and see which one works best for what you're trying to present.
I will that a shot but some games are really grindy and I do not want to bore everyone fast forward cuts.
Guernsey Adams Pierre
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Joined: 8/3/2008
Posts: 254
jlun2 wrote:
I simply record it semi-tool assisted first for an input file, then while playing back the recording, cut off every single part that I think may be "grindy". Probably the worse case scenario is you cut off every single fight, but hey, at least you still manage to show places like where to get spells and treasure. For #2, it depends on how evenly balanced the scenarios are timewise. Sometimes, multiple scenarios fit within 15 minutes, while others can take hours (real time). Once again, if possible, might be worth recording an input file.
Are there examples of this? I know the FF games especially FFVI are particularly grindy and Mother 2/Earthbound is somewhat grindy.
Guernsey Adams Pierre
Post subject: I need advice on how to record RPG videos?
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Joined: 8/3/2008
Posts: 254
I need help with recording RPG videos, I have two questions that I need help with: 1. How do you deal with the grinding part of RPGs where you need to learn spells, tech, etc.? 2. Should record entire scenarios of RPGs or just you split them apart into separate parts?
Guernsey Adams Pierre
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Joined: 8/3/2008
Posts: 254
Warp wrote:
I will never understand why black borders bother people so much. If they ever get an ultrawide monitor (21:9), will they watch everything stretched to that aspect ratio, because they hate black borders so much?
More or less. I guess it has some thing to do with widescreen being the newest thing and Youtube standards in general. With fullscreen/widescreen videos being good for many things, I guess some people just something that can fit their screen.
brunovalads wrote:
creaothceann wrote:
Note that the above "atlas" method is very game-specific and also can't be used for all scenes.
Yea, but you can expand this atlas configuration to mostly all situations (like overworld, transitions) and to other games (hope that you find maps or you're patient enough to make them). In the end, you'll not do this too much, only for some videos that would look nice with it. Lastly, I don't see black borders as a problem at all. This is our drawback from playing old consoles, but not a problem.
I guess can keep the black borders on my stuff of that makes it better. I just wanted it not to stand out so much.
creaothceann wrote:
We could zoom in.
How does that work?
Guernsey Adams Pierre
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Joined: 8/3/2008
Posts: 254
I was referring to Youtube standards but then again, these are old games that I playing and Youtube doesn't some of those cool features anymore.
Guernsey Adams Pierre
Experienced Forum User
Joined: 8/3/2008
Posts: 254
Masterjun wrote:
Guernsey wrote:
I am starting to realize that 19:9 doesn't work for SNES, Genesis or 16-bit games in general.
Would not suggest 19:9
I meant 16:9. I messed up that line.
brunovalads wrote:
I hate 16:9 stretching, so a workaround would be a semi-atlas encode, using a lua script, like this:
I could something like that if only not to make the borders notable. Are borders a bad thing or they really appealing?
Guernsey Adams Pierre
Experienced Forum User
Joined: 8/3/2008
Posts: 254
Warp wrote:
I'm one of the very few people who is especially sensitive to video footage stretching. If a video (especially a live action one) uses an aspect ratio that's wrong by just a few percents, I notice it. The more it deviates from its original aspect ratio, the more I notice it and the more it bothers me. 4:3 -> 16:9 stretching goes well beyond what I can tolerate. I can't watch such video footage. It's way too annoying.
I am kind of the opposite but I am starting to realize that 19:9 doesn't work for SNES, Genesis or 16-bit games in general. I guess I just didn't like the borders but if I have to keep the borders, I will keep that borders.
Guernsey Adams Pierre
Experienced Forum User
Joined: 8/3/2008
Posts: 254
creaothceann wrote:
What do you think looks more correct?
The second one I suppose.....I thought the widescreen/fullscreen would be better. The first one looks wider and it feels stretched out.
Why did you stretch it to 16:9 instead of 4:3 though?
Were you referring to me?
Guernsey Adams Pierre
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Joined: 8/3/2008
Posts: 254
Ferret Warlord wrote:
It's Guernsey's avatar. This might be an interesting exercise for you encoding types, but for me as a viewer, it doesn't look right to display something at an aspect ratio it wasn't designed for. Leave the SNES at 4:3, please.
This avatar was from long ago but I do not remember where I got it. Are you sure? I just assumed that most people would want it fullscreen due to Youtube standards. Youtube has changed a lot and I thought that have it fullscreen would be better.
Guernsey Adams Pierre
Experienced Forum User
Joined: 8/3/2008
Posts: 254
Mothrayas wrote:
With VirtualDub, Video -> Filters -> Add... -> resize, and you'll get resize options. But if you have another video editor that can do that, that's probably a more convenient option for you.
The resize options on Virtualdub are confusing but I will give it a shot. I will see if I could apply the options in my editor first.
Guernsey Adams Pierre
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Joined: 8/3/2008
Posts: 254
Mothrayas wrote:
That method is not even possible anymore, as the yt:stretch tags were abolished almost a year ago. Also, WMM is horrible, and that video quality looks horrible. To get high-quality SNES footage stretched to 16:9 (not that I would do this, 8:7 video stretched to 16:9 looks terrible), dump the SNES video at its native 256x224, then upscale that with avisynth or VirtualDub or anything else decent up to a resolution of 3584x2016. With that, the pixels are stretched by an integer scale, so they don't lose quality, and it has a 16:9 aspect ratio. Encode the resulting video with your codec of choice and upload that to YouTube, and you'll have a nice 4K sharp-looking SNES footage without quality loss with the 16:9 stretch you wanted.
How do I do that with Virtualdub? Also, I have a video editor if it helps.
Guernsey Adams Pierre
Post subject: Should you SNES videos stretch to fullscreen?
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Joined: 8/3/2008
Posts: 254
I found this when I searching for ways to make my videos better: Link to video
me playing smw at 720x405 then encoding it at 720x480 in WMM, then putting "yt:stretch=16:9" at then end of my tags
[/video][/quote] I was looking for ways to stretch my videos without losing the quality and I was wondering how practical is doing this method.
Guernsey Adams Pierre
Experienced Forum User
Joined: 8/3/2008
Posts: 254
Also, is there a speedrunning trick for the Veldt? I am trying to get all the Rages for WoB.
Guernsey Adams Pierre
Experienced Forum User
Joined: 8/3/2008
Posts: 254
Although I used emulators in the past, I am new to frontends like BizHawk or Retroarch. Where is a good place to learn more about more frontend programs?
Guernsey Adams Pierre
Experienced Forum User
Joined: 8/3/2008
Posts: 254
Can anyone help me find more image scaling renders for Gens 11a?
Guernsey Adams Pierre
Experienced Forum User
Joined: 8/3/2008
Posts: 254
Can anyone help me find the plugins for Gens emulators? I need them so that the images on some of my games don't turn blurry when I record the games.
Guernsey Adams Pierre
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