Posts for Hetfield90


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Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
Ah I see. It slipped my mind that Zero has to end the fight to the right of where the health is before his mandatory walk to the left side of the room. I take it the second Ryuenjin was replaced with a Kuuenzan as well? Also, did you find out any explanation as to why SSDC is more effective than SDC against ugly face Sigma but not the doors in Sky Lagoon 1 and Magma Dragoon 1 despite having the same damage values for all 3 enemies?
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
Warp wrote:
andypanther wrote:
Are people seriously doubting that Trump is sexist, racist and all other kinds of discriminating?
Yes. I give zero credibility to anything that social justice warriors say.
I'm curious as to why you opt to form your opinions based solely on what other people say when there's plenty of evidence on the subject readily available for you to view and make your own appraisals from. Also, friendly reminder that social justice warriors are not exclusive to one party. Let's not forget about all of those "oppressed christians" who enjoy pretending there's a "war on Christmas" any time somebody wishes them happy holidays. I agree with the majority of what you're saying about SJWs, Warp, but you seem to have a predisposition to want to give a pass to one side and not the other when both have people who are guilty of bigotry, generalizing, pigeonholing, and using hacky arguments to push their agendas. I say both sides are guilty, but I should clarify that they are not equally guilty. Liberalism at its core dismisses the authoritarian nature of SJWs whereas conservatism embraces it(but only when the message aligns with their beliefs).
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
Warp wrote:
Social justice warriors have this strong iron-clad conviction that they have the moral high ground, and they will look down their noses to everybody who disagrees with them, and they will freely resort to mockery, insults and namecalling. And that is, ultimately, why Trump happened.
If people were that offended by mockery, insults, and name calling, they wouldn't have voted for a candidate who mocks a disabled reporter in front of a stadium of people, insults a war veteran for being captured and tortured, makes up nicknames for his political opponents, etc. If people were that tired of social justice warrior political-correctness outrage, they wouldn't have voted for a right-wing SJW who sues Bill Maher over a joke, sues The Onion over a satire, and demands that the cast of Hamilton apologize for telling an elected official they hope he does the job that he was elected to do. Using this as a rationale to vote for Donald Trump is so inherently hypocritical that I can't give it any more merit than it just being a convenient excuse. Donald Trump won for a much simpler reason, and it certainly has nothing to do with his own merits(let's not forget that he has record-breaking unfavorability ratings and lost the popular vote by over two million votes). He won plainly because of the Democratic Party's and mainstream media's incompetence in thinking they could anoint an establishment insider who's a pathological liar, is in bed with Wall Street, supports disastrous trade deals like NAFTA and TPP, contradicts herself on policy stances constantly depending on whatever she deems politically expedient for her at the time, is a war hawk, has been involved in numerous scandals(a number of which are actually legitimate), has "a public policy and a private policy", etc. If the Democratic Party wanted to actually beat the most hated presidential candidate in US history, literally all they had to do was not put forward the most flawed candidate their party has ever seen.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
Regarding the publication description, it's the other way around with time save on NG vs NG+. NG+ saves time over NG by being able to skip one of intro screens and not receiving a tutorial prompt, so this run loses 9 seconds over its predecessor from these differences.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
Something I've always wondered about: how come SSDC is used in favor of SDC against Split Mushroom when the second slash deals 1 damage to him? Also, regarding targets that take 2 damage from the second slash, how come SDC is used on the large wall in Sky Lagoon 1 but SSDC is used on ugly face Sigma? And I have a couple questions about strategies on the cannon Sigma fight: 1. It looks like the final Kuuenzan is overkilling him. Can the initial Ryuenjin be replaced by a Kuuenzan so that you can avoid having to pick up the large health? 2. If that Ryuenjin can't be replaced, can it at the very least be delayed so Sigma disappears after the damage is dealt to avoid subsequent hit lag?
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
Every speedrun community I'm in has migrated from irc to Discord aside from TASvideos at this point, and all of the TAS collaborations I've done recently have been over Discord. Easy drag-and-drop file sharing, different channels for different topics(without having to know their names and find them on freenode), voice channels for doing multiple-person audio commentary for runs, etc., are all nice features to have in one place.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
SmashManiac wrote:
Why is the current any% slower than this movie?
As Mothrayas said, the SNES version does not have the Doppler Skip glitch, which allows you to go straight to the Doppler stages without beating any of the 8 mavericks. This run is faster than SNES any% because it uses that glitch to obtain the saber early on and expedite the remaining maverick stages. An any% PSX run would simply go straight to the Doppler stages without ever touching a single maverick stage and beat the game some time within the 10-20 minute range.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
I just did youtube annotations for the submission encode. I wasn't really planning for them to end up in the publication encode as well.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
Could it be made so that clicking in the leftmost column to move the blue arrow doesn't exit float edit mode? You can use frame advance to move the blue arrow forwards without exiting float edit mode, but I don't think there's currently any way to move it backwards?
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
Link to video If the green arrow is in the middle of a section of analog you're editing, sometimes the blue arrow will stop at the first frame of that section rather than the green arrow.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
No, this is news to me. I never saw any "change disc" messages while making or encoding the run, nor do I even know how to add those commands to the DTM file.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
I think I recall you asking me at one point to capture the greenzone bug again with just the tasTudio window so youtube didn't downscale it to 720p, feos. I can't find a post on it so it must've been on IRC. Link to video Here it happens at 15 seconds in when the marker at frame 104301 becomes yellow.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
RaijinXBlade wrote:
I couldn't imagine it being too difficult if you used TAS Tudio.
Fixed a spelling error for you there. I'm always impressed by the amount of effort that gets put into these multiplayer runs, especially when there's this much creativity in the playaround/downtime sections. I'm also not a big fan of the Sega Genesis, particularly because of the sounds/music, but still enjoyed watching the run despite that. Voted yes.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
The "insert frame" and "insert # of frames" functions create frames with all analog coordinates set to 0 instead of neutral(for PSX). EDIT: ...as well as the "clear frame(s)" function.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
The only difference between "100%" and "any%" for Zero is simply him going a few steps out of his way in each stage to get useless upgrades that have no impact on later parts of the speedrun. The route is exactly the same, all boss fights are exactly the same, all movement is exactly the same outside of the small detours taken to get the extra items, etc..., so I can't see much justification for this run needing to be published alongside "Zero, any%" other than the fact that it meets vault criteria.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
I just meant if that's the sole reason for them being there, and if they do it in a way that can hardly be distinguished from real-time runs. If there are other factors for those runs being on the list then nevermind what I said; this was just my take on it. Even if they aren't familiar with real-time runs and do find it amazing that a TAS can perform certain zips or beat bosses in reverse order, I feel like they would be disillusioned the moment they see the exact same thing done in real-time.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
Testing the new interm build now; I'll just keep editing this post if I find more stuff. The hotkey list says: Analog Increment By Analog Decrement Analog Increment By Analog Decrement I think that's supposed to say something like this? Analog Increment Analog Decrement Analog Increment By 10 Analog Decrement By 10 Also, I can't seem to get the analog hotkeys to work at all, regardless of what I bind them to. EDIT#1: Sometimes after entering float edit mode and trying to enter input via typing the number in, it will only let me enter one digit, and I have to exit and re-enter to fix it. EDIT#2: Copy/paste function appears to not be working.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
It seems that selecting frames via the Frame# column and triggering auto-restore by cloning or deleting frames will often cause the blue arrow to stop much earlier than it's supposed to.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
If a Doom TAS were to be included in the RFN list for the game's notoriety and the nostalgia people have for it, I think it would make more sense to wait for a run of an official release like Doom II that people would recognize, rather than a lesser known WAD like The Plutonia Experiment. That aside, there are two runs on the RFN list that have always stood out as questionable to me: [2078] SNES Super Metroid "reverse boss order" by Saturn in 46:42.38 and [1649] NES Mega Man 2 by aglasscage, finalfighter, pirohiko & Shinryuu in 23:48.51. From what I understand, Super Metroid RBO was included on the basis that a newcomer would be blown away by the concept of a TAS beating the bosses in the reverse order, but since this is something that even RTAers can do, and since most newcomers would likely be privy to this because of the game's popularity at the GDQ marathons, I don't think this fact in and of itself makes the TAS impressive. What does make it impressive to me is all of the item route planning, health management, and constant drop manipulation required to make it through Norfair and Lower Norfair without wasting any time picking up extraneous upgrades earlier in the run. This aspect of the run, though, has significant overlap with one of the other movies in the RFN list in [3216] GBA Castlevania: Aria of Sorrow "all souls" by Fz-Last, klmz, Pike in 17:06.41, since that run constantly has to manage mana for Giant Bat zips and manipulate heart drops wherever possible, the same as SM RBO does with health. My rationale for questioning the MM2 TAS being on the list is essentially the same as for SM RBO: its reasons for being there are because it does things that RTAers already do, and that one of the other RFN movies does. The majority of the zips in that run are also done by speedrunners, there are well over a hundred runners who run the categories that allow zips, and the frame windows to execute them are not all that demanding. Compare this to the bat zips in Aria of Sorrow which are at least double frame perfect, triple frame perfect if you do the quick setup, and in some categories will cause a reset if you miss even one of these inputs due to strict mana constraints, and the all souls TAS does way more zips and much more difficult zips than what is possible in real-time. I realize that many newcomers may not be knowledgeable about the intricacies on the difficulty of zips in the two different games, but I think anyone who compares the MM2 TAS to an MM2 RTA side-by-side will two runs that are significantly more similar to each other than AoS TASes and RTAs. And personally, I can hardly tell TAS and RTA apart for the majority of the MM2 run since it's mostly a walkathon, and does almost all of the same zips.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
FractalFusion wrote:
- The text at some point says "Act 2: Hurry to Edo, Musashi Province to recover the Soul of Momohime stolen by Rankai." You mean, the soul of the character you are playing as right now? XD
During the combat scenes, Momohime's body is inhabited by the soul of a samurai named Jinkuro(the floating green fireball), and the story is centered around them trying to obtain a blade that will allow Jinkuro to separate them.
Experienced Forum User, Published Author, Skilled player (1221)
Joined: 8/29/2014
Posts: 301
What do you mean by "draw selections"? Either way, it's not that important and only very situationally useful. I just thought it was a common feature in most spreadsheet-type programs.
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