Posts for Josh_the_FunkDOC

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Ah, thanks Michael. Wonder what had happened there... OK then, that's it for now. Version 4 beginning tomorrow! -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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A few things: 1. I have just finished version 3. The time is now at 7:26, a 34-second improvement from version 2 and a 1:06 improvement from version 1. This time I used quite a few more rerecords than before (375, to be exact). These improvements over my previous movie came mainly from controlling enemy randomness better and utilizing a trick I just figured out. Here's how it works: If you kill normal enemies with the flame sword, its "lifeline" is extended noticeably. Hence, by taking out everything out see with it, you can use it to kill bosses. I use this on the first and third level bosses, and in other levels to kill minibosses more quickly. 2. There is still a bit of room for improvement. It is possible to kill the third boss with the flame sword (in this run I almost do so but not quite), and I need to figure out exactly how many enemies I need to kill with this powerup in order to beat the first boss with it. See, to kill normal enemies you usually have to jump. This is a Bad Thing for two reasons: There is a slight pause before you jump, and you move forward more slowly while jumping than you do while walking (didn't figure this out until this last run). The benefits you gain in boss-fighting are more than worth it, but I still need to figure out exactly how many normal enemies I have to use up time on... Additionally, the run looks a little icky in places. I am not consistent with my strategy (sometimes I walk through enemies, sometimes I jump over them). Also, I still can't get the skeleton mages and the giant blue dragon to do what I want them to. And I lose a second or so on the last boss due to savestating too late and not being able to hit him twice in one particular jump. 3. Invoker, I'd appreciate it if you could host this movie for me. An e-mail has just been sent to you containing a zip file with the movie. 4. Forum denizens, once this movie is hosted, please do check it out and give me some feedback. If you don't have the patched version of FCE Ultra, go HERE and click on the attachment in blip's post to get it. Thanks, Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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OK, I have another stupid question: How do I stop a movie and resume it with FCE Ultra? Can't find anything on this, would really like to know. Thanks, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Excellent thread here! One thing I can say...submitting movies to Bisqwit is the easiest way of allowing people to see them. Hell, I would've done that with my horrible first version of Castle of Dragon if the site accepted FCE Ultra. How about we make a thread listing sites where people are willing to host works in progress? That way, everyone can upload their movies to these places and most easily receive feedback. Thanks, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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This was one of the main ones I've been thinking about. Neat, underrated little game. Right now I'm working on Castle of Dragon still, and after that will be its quasi-sequel Sword Master. After that, if it isn't done yet, I'll go for it. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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DAMN YOU TO HELL, FCE ULTRA! DAMN YOU!!! OK, I just did a second version of this in one sitting, and improved it to exactly 8:00. And when I played it back, it somehow desyncs at the first level (the guy slashes after killing the first enemy). I wonder if button-mashing causes this, but I did that all the time in my first version. Ah well...for now I'll tell you what I've figured out from this, game-wise: 1. All of the possible improvements I mentioned turned out to work, with the exception of using the mace on those two bosses (the knives do more damage). 2. I still need to get better at controlling enemies' randomness. How do you guys do it? Mainly, I still haven't figured out how to tell when they've decided what they're going to do... 3. I may not need to jump into any fairies at all. I did so with the one before the last boss, but it didn't take me half my lifebar to beat him IIRC so... 4. A more effective route is to do the fire level last, as you can let the boss quickly destroy your armor before the last level. Anyway, Invoker, I'll hold off on sending until I can get a WORKING sub-8:00 movie. Thanks a lot for the offer, though. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Something like 40KB. I definitely would have submitted it, except FCE Ultra isn't accepted. And I think that's the only emulator that actually does this game accurately... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Also, didn't stx-vile mention something about a left+right glitch in Ninja Gaiden 2? Need to dig that thread back up... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
Post subject: Castle of Dragon, Preliminary Run
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Hello all, I have just made my first timeattack. The game in question, as you can tell from the topic, is Castle of Dragon (or Dragon Unit, as it's known in Japan). The arcade version of this is one of my favorite obscure titles (swords, anime, and a kickass heavy-metal soundtrack, some 9 or 10 years before Guilty Gear no less!), and I have a soft spot for the NES version as well even though it's much worse. So, anyway, I made this my choice for my first timeattack. It was done with the patched version of FCE Ultra, which works perfectly fine as far as I can tell (movie plays back perfectly and everything). It would be greatly appreciated if someone could host the movie file for me, so I could receive feedback from you guys. Here are some various notes to help you all make more sense out of this game: - The total time for this run was 8:36, and I used 303 rerecords. Quite a few of these were on stupid stuff, mainly determining that my multiple savestate slots were all at the right places. Also, if anyone cares, the whole thing was played at 25% speed. Not sure what most people do, but this worked fine for me. - There are 8 levels. The first three are your route to the castle, and the last 5 all take place in said castle. Levels 4-7 can be done in any order, it doesn't make any difference in time. You actually can go to the last level once you reach the castle, but if you haven't beaten the other four, you will not be able to hurt the last boss. - The whole game is basically boss fights, with a few inconsequential normal enemies and some annoying jumps thrown in there. - The control is just HORRIBLE, which is the main reason those jumps are so annoying. Everything is so slow and clumsy... - I don't ENTIRELY go for fastest time in this one...I show off by making some difficult jumps over sets of enemies. This is slower because there is a slight pause before you jump. - You start out with a sword. The second-level boss gives you throwing knives, and the third-level boss gives you a spiked mace. The knives are your only long-range weapon, but they do the least damage (with a couple exceptions, which I'll mention later). I mainly use the mace after getting it, as it has longer range than the sword and usually is by FAR your most powerful weapon. There are also two powerups which some enemies drop: The Flame Sword and the Lightning Sword. The former shoots a multi-hitting wave at the enemy, while the latter shoots a homing lightning bolt that is EXTREMELY powerful. Both of these are always worth picking up, with one possible exception (again, will get to this later). - If you want a fast time in this game, you have to fight ugly and take many, MANY hits. It's possible to make a run where you dodge just about everything (there are a few hits here and there that you HAVE to take), but that makes battles take forever (mainly because of your high and floaty jump). - Armor, in this game, basically gives you two lives. When your lifebar while in armor runs out, you revert to your normal look and have another full lifebar. If you pick up a suit of armor while without it, you put it on but your lifebar doesn't change any. On the other hand, if you pick up armor while already in it, your lifebar is filled up completely. Hence, I almost always pick up the armor icons. - Fairies fill up your lifebar but push you back a tiny bit, costing you some time. - You gain levels by killing minibosses and bosses. The meter to the right of your lifebar is the experience meter. It only affects the amount of life you have, not damage or any other attributes. Also, if you die, you go back to the beginning of the game but your experience level remains the same. - Against the giant blue dragon and the weird chicken thing, the knives hit multiple times. This is why I use it against them in my run. - If the enemies are pushed back into the corner, they sometimes take damage but usually don't. This is why I tend to hesitate when attacking with my mace...I want them to get closer to me so they don't get pushed back that far. - You randomly take a couple points of damage from swinging the mace sometimes. - I absolutely DESPISE the boss of the fire level. You'll know why if you've seen the run. Sometimes, in a real game, I can beat him without losing my armor, but such was not the case in this run. Hm... - To beat your mirror image in the last level, you have to lose your armor, and then lose half of the second lifebar. The fastest way to do this is to walk into him constantly. - I use the sword against the last boss because it's the only thing that hurts him. Also, his hitbox seems to be quite random, as sometimes I hit him right in his head (his weak spot) and nothing happens. There are a couple wasted slashes that looked like they should have hit him. - Various possible points of improvement in the run: 1. Do a better job against the purple guy in the first castle level I did. He got stuck in the corner often, which resulted in the mace doing little damage. 2. Don't use the fire sword in the 7th level I did. The mace seems to kill harpies much faster. 3. Use the mace against the blue dragon and Chicken Thing. It may still do more damage than the knives, I am not sure about this. 4. Don't waste any slashes vs. the last boss. 5. Just control enemies' randomness in general, to make them constantly come to me. 6. Let Chicken Thing destroy my armor. This greatly reduces the amount of time spent on the evil mirror image in the last level, as your lifebar gets refilled after each level. In the run I had some "armor" life left, and it got completely refilled resulting in a longer battle against him. 7. Determine which fairies are worth using and which ones aren't. Remember, they slow you down a tiny bit. That's it, hopefully you'll all get to see what the hell I'm talking about soon. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Alright, so now I've been working on some stuff with this...is there any way to do autofire on this emulator? Looked up the FAQ, didn't find anything. Thanks, Josh.
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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There's also a VirtuaNES movie of Hydlide out there somewhere (forget where).
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Why did the game say 2002 on the title screen?
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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For what it's worth, ARC Systems fixed all the major bugs in Guilty Gear XX #Reload and rereleased it as Version B primarily because of a fan campaign. *shrug*
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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TSA: Interesting. I don't know much about the history of competitive single-player gaming, do you know of any resources out there? And yes, you summed up a big part of what I find thrilling about fighting games. We do have our own area of "repeat it until it's perfect and put it on a video" (this being compilations of glitches and combos), but it's just a side attraction rather than the main focus of the scene. Who knows, maybe in the future real tournaments might become en vogue again... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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sdkess: Perfectly understandable. Personally, I appreciate tool-assisted runs and legit runs both, in entirely different ways; theoretical perfection (even when taken to the most extreme extent, as in the Dragon Warrior video) and legitimate skill both captivate me. But you definitely aren't wrong for thinking the way you do... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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RockNES doesn't have rerecording IIRC. Famtasia and VirtuaNES are the only ones which have it built-in, and a patch for FCE Ultra has been made very recently. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Might you be thinking of Rocket Ranger? Never played it, but read a detailed overview of it in an old Game Player's magazine, and it sounds like what you're talking about. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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You should try submitting it to SDA instead. This site is only for emulator movies done with slow-motion and other aids not available on a console. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Thing is, this site isn't at all about "shit-talking" or anything like that. Friendly competition to find the best possible time is the goal... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Nightcom wrote:
I've searched for these Korean Tekken movies, but I couldn't find any. Do you have a link?
Truthfully, I don't know where to find videos. I've just seen their national Tekken Tag champion play in person...really quite an experience. Basically, I was trying to make a point that there are people who can execute inputs with a 1- or 2-frame window consistently. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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TouchOdeath wrote:
Thanks for the complement, and thanks for the information on david sirlin (ill try better next time to get my facts straight). By the way, I saw your super punchout speed runs, pretty impressive.
Hehe, you actually saw those? I have better ones still stored on my old computer which I need to post somewhere...and even those aren't close to world records or anything. And some other articles along the lines of Sirlin's are Seth Killian's "Domination 101" series. You can find those at http://www.shoryuken.com . They're very fighting-game-centric, but you could still pick up a couple useful things from them, I'm sure. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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TSA: Good post! One thing though, what did you mean by that comment about Americans near the end? And yes, it seems like a lot of these guys have no proof of their "skills". I once got IMed out of the blue by someone claiming to be a "friend" of Mister DAN; I somehow doubt this was true, considering the guy had his exact writing style and arguments. Anyway, I told him how Twin Galaxies people have supported tools-assisted videos and he just responded with "They all suck, NONE of their records are legit", and claimed that he had friends who could legitimately beat Genisto's SMB3 emulator time. And whenever I asked him for proof of any of this, he said nothing. I told him about how my history in fighting game tournaments as an example of how even someone like me who isn't that great can have some sort of record (in my case, published results), and he just shrugged it off as "It's not the same thing, you're not old school enough". Also, during this conversation, I kept telling him how the phrase "tools-assisted" comes from the Doom speedrunning community, and how it was actually the legit speedrunners who WANTED to be able to make these types of movies. His response was to say that no, I was wrong, Bisqwit and Michael Fried are making all this terminology up as they go, and Doom is a shitty game so it means nothing in this conversation. So I mention Compet-N (the main Doom speedrunning site for many, many years) to him, and tell him how one of the top players there has made an EVIL CHEATED FAKE MOVIE for this site, and he tells me that nobody besides me has ever heard of the site or player in question. Folks, if you want to see who's right and who's wrong, do a Google search for "Compet-N". =P So, yeah, given their stubbornness and ignorance of history and the facts, I say ban these assholes if they ever come up again. Note that I don't mean everybody who disagrees; people who can defend themselves INTELLIGENTLY are perfectly cool IMHO. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Yeah, arcade Rolling Thunder is where it's at. And Code Name: Viper is right up there with Krion Conquest in the shameless rip-off category. Not a bad game (indeed better than NES Rolling Thunder), just pointing it out. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Nice, I actually played this back in the day. *awaiting the AVI* BTW, Cheez, you were talking about difficulty levels. Well, the other thing I remember about Expert Mode is that the time limits were much shorter than they were in Normal. But yeah, that's pretty much it. -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice
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Hehe, nice username. And yes, Dave Sirlin is the man and I want to have his babies. =P Actually, he first became famous for winning a national Street Fighter Alpha 2 tournament back in the day, mainly by picking Rose and abusing her low medium punch. Today he is probably the 4th- or 5th-best Super SF2 Turbo player in the nation (plays dictator M.Bison, in case anyone's curious)... -Josh
but then you take my 75 perchance chance of winning, if we was to go one-on-one, and then add 66 and two-thirds ch...percents...i got a 141 and two-thirds chance of winning at sacrifice