Posts for Kiske

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I have made a WIP about this game https://tasvideos.org/UserFiles/Info/638509628041093197 Does anyone have anything to contribute? I'm gonna finish this movie in its entirety as soon as possible.
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http://dehacked.2y.net/microstorage.php/info/803705462/kiske-s3k-knuckles100.gmv Here is what I did a few months ago I hope it works for you in yours proyects
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After more than a year inactive, I will try to "go back" to doing TAS works, but I do not promise anything to be aware all the time, I received me from the school and I am more than free of everything I will see very closely the improvement they made in EHZ1, and other things that I will see more closely. I repeat, I promise nothing but I'll be helping with this a little
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I'll be months to learn about this kind of improvements over the pixels or subpixels. When I have time I'll try to understand this a little. For now I want a little vacation and then I will finish some projects that had paused ..
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He had sent a private message to the jugde so that they can replace the movie for this. And I have made some zones but few optimizations were successful. Now I want to rest a little of this and wait. I also want to follow my other projects that I left on pause for this that we finish
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Hat wrote:
LTRP wrote:
Question, why are you guys submitting this while knowing that it can be improved?
Kiske was ahead of this and he don't want to cancel. Ringless now complete just missing submit it.
Lately I'm having final exams, and I'm too busy. For the next two days or more, I'll be back to finish the improvements and request a replacement. Sorry for the delay.
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I was just working this act and I think you have the solution. The most that I can ask, if we fall behind, ask for a delay of this movie to finish better. I really think that everything is optimized up to HTZ. And some areas are already resolved later. I just hope I don't meet with some surprises.
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Knuckles does not have a capacity of jump greater than or equal to that of Sonic, making it difficult to make some glitches or take speed, among other things to save frames.
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Exactly, so unfortunately I can not do it in other zones, unless there is a new glitch that he can do it. But I see a little impossible, as in OOZ, because even attempting to break the limit of the camera, it will not be possible because it is the very edge (Limit) of the map. I think I've done to optimize all, but CP2, I'll leave it to the end because my head will explode.
Current Projects: - GBA: Advance Wars 2: Black Hole Rising Future Proyects: - Genesis games - GBA games
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I have added some information in the submission, but I will continue later because hurts me my head. I think not cancel this movie, because the only area where I have disadvantages is CP2, the others are ready (Also Death Egg I've put in the film), for the next few days I'll add that a replacement and missing information. The day I publish this I was in a hurry and when he had time added good information (I clarify that I wrote with my words, the co-authors have powers to add a comment if you want), so when I woke up from my nap, I'll finish writing well presentation and could finish this zone.
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WST wrote:
The only mistake visible by a naked eye is at the CPZ2 boss fight, there seems to be a missed frame...
See here! I have a problem and find something weird in this zone. When finish CP2, in the current movie, is normal, but, I improve this to 3 frame faster, and find the surprise that I loss some frames
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It does not support file <preditc> (For Sonic 1), with Sonic 2 ?. For predicting movement of the animal in the capsule. Because I have improved some zones but I get negative results despite improved weather in-game time, because frames is delayed because the animals are slower than in the previous and this complicates me much .. Too much to ask that compatibility for Sonic 2 is made?
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This will be a little epic, because you might publish the same time 2 movies (any% and ringless)
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Hat wrote:
I've taken the time to do MTZ3. Obviously not optimized, it can serve as an aid.
All right. I finished the film almost completely. All I have to determine is WFZ try to optimize it, see which route to take, which is the fastest, among others. Finally, seeing that I can optimize some zone and if we help me, even better.
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Here is the process I've done. (Ignore the re-records :P) Emerald Hill Chemical Plant Aquatic Ruin Casino Night Hill Top Mystic Cave Oil Ocean Metropolis (Incomplete Act 3) Sky Chase Wing Fortress Death Egg Later I will finish the other zones, but I leave so they can optimize what you can because I already did my part.
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I guess most of the times (in-game) that were developed (as AR1, CP1, CN1 and 2, etc) will enter my project (any%) and add Tee-N-Tee as co-author, because I tried to improve and the truth that makes me a little backwards and my head will explode. Same zones as CN1 and 2, can be improved because I can grab rings and save time (indeed, I have done that zone, I want to finish Hill Top Zone and I think will published to try to optimize what you can). I will work in the other zones and try to save time and get good results.
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WST wrote:
Beleive me, someday we’ll see Sonic finally break into the 0:14 area. Amy and Knuckles already did that. :) Anyway, now I only have one question: if I give you a gmv, which is very slightly (1-2 frames) faster than yours in the very beginning, could you please redo your monitor madness, because I have no idea how come that is possible :-D
If you still have it, then yes, it would be useful and I can redo this part and can to get good results
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EH1 incomplete I have been able to optimize in some parts of the zone (EH1) and improve a little. Only it needs to finish the last part of the zone because I couldn't make that Sonic follow run without the need to jump and I'm half tired to continue. I think this would be the final to finish the first area, unless there is an even better optimization.
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I have him as a future project, can be optimized enough and some zones can be improved, but I'm with 3 current projects at once and leave for later or latest by next year this proyect. I am willing to contribute in this project to help finish it
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Actually, it is an approximate number. I compare it with the Aglar's movie and I think improved so much and I think with the speed within the loops will not be enough (unless there is a way) and are less frames. If Aglar read this, I hope you can help
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EH1 New Route Okay. I managed to improve the first zone by around 60 frames saved. I'm very inspired: P I would like you, who are experts (because unfortunately I have no idea yet to get a high-speed in loops) to cope and improve more completely and more optimization this zone.[/url]
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I think it's best to do this. Although there is much delays in some parts, which leads me to think that we could take another route to save time or we could take this alternative
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No problem. Here are at least 4 authors (WST - MarzoJr - Aglar - Me) in this film and I'm working on some zones that I have finished, but have not performed CP2 because delaying much in-game time in some places and if there is a trick or something that can save the time, it would nice.
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Guys.. Some strategy for improve CP2 ? I saw the movie S2K Ringless and have some zones interesting. And I wonder if we can use some zones for s2k any%, unless there is some improvement and can develop this movie..
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In my signature, is the process I've found a better way to optimize inputs and completion in each zone, unfortunately, delayed in-game time is: between 1.50 and 0.50 seconds But I assure you that I have improved in all zones. And possibly shortly be ready this movie
Current Projects: - GBA: Advance Wars 2: Black Hole Rising Future Proyects: - Genesis games - GBA games