Posts for KnucklesMaster368


Post subject: Re: any% TAS
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dhxo wrote:
Your Tas is pretty optimized in World one, and world 4 seems solid too. 4-2 could probably save time with the wrong warp, but the entrance pipe is moved further to the right, so Mario has to be further right too, which is slower than in the original SMB, but probably still faster than grabbing the vine. I see that you are using the RTA strats for the Flagpole Glitch, which is okay, but the strats used for Tas may be faster due to no slowdown. Thus, it is also possible to Flagpoleglitch in all the other levels with flagpoles in it. Your faster acceleration trick may become a little more faster if you run forwards one frame as soon as you hit the ground, then turn around and jump backwards, like in the other SMB TASes. I can maybe work on a Tas in the summer holidays too and try out some things, but good luck for your TAS too!
I did submit my TAS after four months of fearing that it would get rejected. But, I just want to see what the community thinks. What you have said so far is what I expected. The flagpoles probably can be skipped, something about using the no slowdown flag skip, and some gripe about the wrong warp. Why RTA strats for the flagpole glitch? I have tried the other one, and it seems not to work. I might be doing it wrong. 6-2's stairs are weird, they terminate one tile early, but that shouldn't hinder it. As for 6-1, I think it's just a bad framerule. Also, about the Wrong Warp. I tried doing the "emergency" WWarp. This is the one where we grab the vine when it's invisible on the left side of the screen. This warps Mario to the far right of the screen. If it were to work with this, I'd still have some of your reasoning. However, when I tried that, it didn't work. It brought me to the intended location, not where we want. Even if it did work, there wouldn't be a certainty that it could work further left. If that's the case, it's not worth it. I suggest that everyone who has commented on this forum thread have a look at my submission. My goal when TASing is to aim for speed rather than humor. (The bot on the submission post asks the question, "Do you find this entertaining?" when I'm not aiming for that.)
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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I have the whole game done, but it feels like that there's something missing I'm looking over. I have, however, found something interesting. My TAS, though starting ~55 frames in, doesn't need a savestate to start. Here is the TAS (never mind that it has been up for 4 months now): http://www.mediafire.com/file/rm1fg4x4x7366x7/knuxmasterVsSMBwarpedV3.zip DO NOT USE THIS! It is on a bad ROM dump. Thank you, have a good day! video: https://www.youtube.com/watch?v=G5HDvPDBB1Q I don't know, but if anyone wants to optimize my WIP, go for it! On the other hand, I'd like to see what you think. Should this be submitted, or does someone think it should be optimized? I feel world 6-1 and on can be optimized, but the problem is that what I think can be done, seems to be impossible for me, or very hard and frustrating.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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Game: VS. Super Mario Bros Platform: NES Author: KnucklesMaster368 (me) Progress: near done Rerecords: 21854 Time: 10:14.41 (36926 Frames) Link to video Since discussions aren't allowed, I have a google form addressing you people if you want this TAS submitted, or tips for improving 6-1 on. Click on the YouTube video, and open it in the web site. There, you will find a pinned comment by me, and click on the link. Feedback is appreciated! MediaFire File: http://www.mediafire.com/file/rm1fg4x4x7366x7/knuxmasterVsSMBwarpedV3.zip Warning: Starts from save state. If you want to view this on FCEUX, you will need the file, a ROM "VS. Super Mario Bros [a1]", and then load the save state.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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I did the WIP on an a1 ROM. Also, the WIP has been redone from 6-4 onward, and has been improved by 5.89 seconds (1024.44 to 1018.55). Still no flag glitch though. Also, you can use FCEUX to play this game, but when recording a movie, it will not insert a coin. It thinks you are ejecting a disk from the FDS, which it can't do. So to solve that, I started it 57 frames in (the quickest from bootup to insert coin to press select). The a1 ROM might not have framerules, at least not for me.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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Game: VS. Super Mario Bros Console: NES Author: KnuxMaster368 Progress: Needs flagpole skips (embedded vid is a struggle) (WARNING: Starts from a Savestate.) https://www.youtube.com/watch?v=xCrMBlGikkU (Vid Link) MOD EDIT: do not link ROMs here, thank you <3 samsara
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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While going through this game, there are a few things to note 1. [s]In the warped category, it isn't faster to get a Fire Flower to kill the three Bowsers.[/s] Actually, get FF's in other levels, it's faster. 2. [s]Frame rules do NOT exist. I beat 1-1 1 frame faster and it started 1 frame sooner.[/s] False, framerules DO exist, they just don't apply on all levels. 1-2, 4-2, and 8-4 to name a few. 3. L+R swimming doesn't give the "split leg" swim, and may not work. (I have no clue what I'm saying here) I have a WIP of VSMB and noticed these. My WIP starts from a savestate because FCEUX seems to think when I insert a coin, I want to eject an FDS disk, so it won't insert the coin, and thus, won't start. That aforementioned WIP is technically complete, but needs work to bring up to standards. It will be on the WIP page soon.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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Would it be faster to TAS an English rom w/o intro or a Japanese Rom with Team Eurasia Crack Intro??
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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Spikestuff wrote:
KnucklesMaster368 wrote:
What can I do?
Well first, STOP HITTING DISABLE HTML AND BBCODE!
I'm sorry that is now fixed
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: Re: I get that this is infact slow...
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TheRealThingy wrote:
KnucklesMaster368 wrote:
If this doesn't fit, I could change the Category to any% no Left + Right.
No, you cannot.
Aside from improving the TAS, what can I do?
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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Producks wrote:
I realy don't know if anyone care about this game but I found something pretty cool this morning.I was messing around with this game when I found out that pausing the game while wrong warping cause some weird side effect and the game will warp me to other places.This gave me the ability after a while to find a glitch door where the game crash unless I pause the game.Killing myself while being on that pause screen and pressing certain inputs gave me the ability to wrong warp to the warp of world 4 into a glitched level.I was also able to warp to the title screen with that glitch area.Now if you're not familiar with this game if you press up+a+b on the second controller while being on the pause screen it will kill you like in zelda 1 or metroid.Here the movie file if anyone is interesed http://dehacked.2y.net/microstorage.php/info/1607615450/Weird%20Wrong%20Warp.fm2
jlun2 wrote:
I stumbled on this post, and since you seem to be onto something, here's an encode of that file: Link to video This is also possible in SMB2(U): Post #319499 Edit:Sorta. with different effects, and no instant death
I might be able to use that, would you like to help? I mean, after I know the results of my Super Mario Advance 4 TAS. I'm still debating whether to use an fm3 file or fm2. FM3 is TAS Project files, while FM2 is a standard FCEUX movie. We should set 2 categories: Beat the game with 1 character and 100% (the true end)
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: I get that this is infact slow...
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If this doesn't fit, I could change the Category to any% no Left + Right. I also get that this needs heavy improvement, but I'm stuck in between 5 TASes.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: Re: Doki Doki Panic
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[quote="Bisqwit"]Doki Doki Panic is the FDS game that was the original version of Super Mario Bros 2 USA. While it is not as cool as SMB2u (sound effects are weird, musics are a little worse, there's no running), it might still be interesting -- I'm sure most people would like to see a run of this game as a museum sight. And most of the SMB2u tricks probably work in it. Any takers?[/quote] I'm working on a warped TAS right now. It's at 6-1 and I would like to see someone finish it. Would/Could it be in the style of SMB2?? Would you like the file as FM3 or FM2 uploaded to TASvideos as a WIP?
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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MUGG wrote:
I have done such a run, see here http://tasvideos.org/2624S.html but it isn't optimized by any means. It was more a "last minute" effort at submitting something for April Fools. Please use the existing topic next time. When you look at the forum topics list, it was right at the top - how did you miss it?
I didn't see it there! And... I'll find something to TAS.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: Super Mario Land
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Who would feel good about a walkathon TAS of this game? I have a near perfect TAS up to 3-1.
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: Should I change it to a walkathon?
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I'm starting a warpless walkathon, or should it be warpless?
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: What do the symbols after the rom name mean?
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Here is a rom name for Pokémon Gold (Japan version 1.1) Pocket Monsters Kin (J) (V1.1) [C][!] I know the J is Japanese Version, but what is the [C] and [!] Are they good??
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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How could I download on my iPad to Dropbox?
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: Re: Optimizing a Sonic 3 movie by input splicing
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How do you get/find TAS movie editor for gens 11a? After that, that's it. Thx
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: Optimizing a Sonic 3 movie by input splicing
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I have a sonic 3 tas for newgame+. The problem is that it has many mistakes, and I do not know how to input splice on Gens 11a
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
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Gens 11a - Sonic the Hedgehog 3 Category newgame+ Progress Optimizing Author KnucklesMaster368 (me) No video yet. Time 2906 real time
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD
Post subject: I can't seem to input splice a movie in Gens 11a
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I am a new TASer. I have a "TAS" of Sonic 3 NewGame+, but there are lots of mistakes. How do I input splice my TAS?
If a map had all the information, it would look like this: (shows black construction paper) "Now that's a map!' XD