so i started testing this game, some ideas:
on ground, 4hits knock down, the enemy stores this value but if you restart the combo in another target, you can restart the count, if you knockdown another enemy with 4 hit combo, the value will reset as well, so the new strat is to clump enemies together for less knockdowns
air divepunch is fast movement and more damage, the best finisher seems to be grab upthrow against wall, it's the same damage as 2hit combo, you can also combo while flying if you go super low but this removes the possibility of throwing the enemy, for later stages it's a hassle though
some enemies have lifebars that need more combos but you can throw another to avoid the second combo as well as doing the alternate combo value reset
https://tasvideos.org/UserFiles/Info/638705178421985806