Posts for Kuwaga


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Are we even allowed to publish games like this? I'm thinking the music might cause some legal trouble.
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Imho First Person Mario wasn't too good. I prefer this Mario related work, also from Freddie Wong: (Lakitu is hilarious) Link to video
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Only a very small number of PAL discs has been produced.
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Amazing run! Would it have been possible to reduce lag in stage 2 scene 3?
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The last sentence was mainly geared towards X2poet. Not to lecture him, just something to think about. My guess is that if he would have submitted this run free of deaths hardly anybody would have complained. As for why I said the deaths were ugly, it wasn't supposed to be an insult. I just don't see the issue of aesthetics being brought up as much as I'd like it to be with this run. My theory is that at least some viewers felt disappointed/alienated when they saw the deaths, primarily because they look unnecessary, hence they were tempted not to vote yes solely for reasons of aesthetics - not because they thought the author did a bad job. Of course that theory could be entirely wrong. In any case, I'm sorry to have used less hedge markers than usual.
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Voting no. (because I want to see a no death or at least no continue version) The deaths at the beinning of stage 5 are ugly. I can see how they don't appear to be ugly to the author because he went through such careful planning. But it hits the viewer as a very unpleasant surprise (in fact 3 in a row). Reduced entertainment that comes from a longer boss fight will be blamed on the game, reduced entertainment that comes from deaths will be blamed on the author.
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I haven't talked to any of the authors, but [URL=http://www.youtube.com/watch?v=Dwk0aTRVg1g]this[/URL] video popped up pretty soon after the first one. It means progress is still happening rather quickly, so I doubt it'll be submitted anytime soon. Time to find a glitch to swim very fast under water without pressing the A button? ;p
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I'd recommend looking into a game's code only for a very specific goal. F.e. if you've found a glitch, but don't know exactly what causes that glitch to occur, you can do a RAM search to find at least one related memory address. Then, you can disassemble the game and try your best at finding all lines of code that modify that address (this isn't as easy as it sounds). If you're lucky, you're going to get some very valuable information from that. If the disassembler is integrated into an emulator, it'll hopefully let you define break points, which means that once the game has reached a certain line of code, the emulation will come to a halt. This way, you'll be quicker at finding out what the area of code around your break point actually does. I have so far only disassembled/debugged [URL=http://www.zophar.net/snes/geiger-s-snes9x-debugger.html]SNES[/URL] and [URL=http://www.zophar.net/gb/no-gmb.html]GB[/URL] games, using these tools.
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Link to video It's impossible!
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mind = blown Especially the last star was epic, lol. I agree this could maybe be published as a demonstration and then be obsoleted with longer versions.
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I still just can't get over how much character this game has when compared to the other Contras. o_o Voting yes. Though I must say I'd prefer it if some of the versions used a suboptimal character. I'd probably vote for obsoleting any of the currently published runs (once this gets published, which I think it will), if a well executed submission using a suboptimal character poped up (which I think will probably never happen). Except if the result would clearly be less entertaining.
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Hm, this had the look and feel of a low-glitch 100% run (probably because of the detours necessary to collect the body parts of Vlad). Why didn't you go for that as your goal instead? Why do you think this category should exist? I think something like low-glitch(maybe) 100% with speed/entertainment tradeoffs to showcase the different weapons/spells would have been a smarter choice of category. I'm not really sure what to vote on this. I agree that it seems to be technically well executed.
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All I "know" is that once one emerald has been placed, the second emerald will be placed at least certain distance away from the first. Then, the third will be placed a at least a certain distance away from the third, but ignore the placement of the first (probably to make sure that the third emerald can be placed somewhere at all). I sadly don't remember where I've read about this. Maybe SadisticMystic would know more about this matter.
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I voted "Yes for All", but I could also have voted "No, with rare exceptions" and it wouldn't have made much of a difference to me. I essentially believe that generally the author should be the one to judge whether not using continues or using continues will produce the aesthetically more beautiful run. In cases of doubt, he/she should ask the audience before finishing the run or submit two versions at once. In any case, I think there doesn't need to be a global rule on this. As for the Metal Slug runs, I think it was just a very unfortunate case because most of the viewers perceived the deaths as a lot uglier than the author thought they would. I'd agree that for most arcade games, not using continues would generally produce more beautiful results, so going with option 2 would also be totally reasonable imo.
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Why would it have to be a passthrough device though? Wouldn't a normal cartridge that just writes all zeros to the NES' RAM be enough? You'd just have to insert it prior to the actual game. [URL=http://www.raphnet.net/electronique/nes_cart/nes_cart_en.php]Here's[/URL] a tutorial on how to make a reprogrammable NES cartridge.
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Couldn't you make all of these games work if you had a device that initializes any game's memory with all zeros? Edit: Ok, the ram is obviously inside the NES, not the games, lol.
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Warp wrote:
Drop what, exactly? I don't understand. Could someone please explain?
"Arguing" over off-topic matters in a thread with a clear topic outside the off topic section of the forum. (This is just my personal interpretation) (I'm aware this isn't really what has happened here) A: totally on topic comment B: tangential remark on A's comment W: picking up the tangential remark, essentially starting a meta-discussion B: feels the need to clarify W: thinks B misinterpreted the earlier statement (I guess especially this is what the "drop it" part refers to) It can be very difficult to avoid sometimes. Probably you were singled out because your comments often encourage further off-topic discussion in some way.
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X2poet wrote:
I set the target for this game and complete it.What's wrong?
Most people in this thread seem to agree they'd be more happy if you had set a slightly different target.
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If this got published as a demonstration, then I'd really like to see these two runs being published too. I know they're less distinct from other categories, but I have personally found them to be more entertaining than this.
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The thought process behind my ignorant assumption was that atoms/objects with low momenta should effectively get trapped in the middle of the donut, so a lot of mass should accumulate in its center pretty quickly.
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Wouldn't gravity make the torus collapse into a sphere unless you make up some forces that prevent it from doing so?
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Derakon wrote:
Having watched this now, I have to say that the deaths seriously hurt my enjoyment of this run.
I feel the same. Even though I think the use of continues should be allowed generally, I think to make a no-death or no-continue run would have been the better choice.
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I don't think it's an intentionally left in debugging code either way. They simply forgot to remove it (properly). The theory that they'd make the game crash on porpuse instead of simply removing the code is quite silly imo.