Posts for L337


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Wow, that was f*** awasome!
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I tryed, but it dosent like smartjoy plus, becaus for somerason it dosent allow to edit left and rigth botons :\ EDIT: Now I tryed it more... -rigth botton lock'd, so it nearly inbossible to play games like contra, super mario, Startropicks etc -runs only 48fps, slow as hell, even my old ibm thinkpad runs them faster (150mhz, 80mt ram9 whit Damm Small Linux and Tuxnes (fps are 50 - 60, more playable than übernes) EDIT: I noticed that I used PAL at settings, I switched it to NCTF (whatever) and it runned around 56fps... -Startropics 2 dosent run at all (like FCU, but it work'd well on virtuanes), I just hear werid sound effect and grew&green screen.... Also I got startropics 1 work, what dosent run on FCU and virtuanes (bad rom, I quess), but it is inpossible to play becaus that f**** controller bug >:(
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Also super mario world demo input can edit via Lunar Magic (too bad it sont run well on Linux :( )
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What the fuck? I just doing this, but then I noticed that I died too many times so I started (again) from begin, and then I just get black screen and very slow bg miusic O_o
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Count me in, I try this today, if I got more free time.. now I goto sauna->
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I have Vnes emulaton on my nokia 6670, but it runs too fast or too slow, and thats bullshit.
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http://www.youtube.com/watch?v=5FylxApzFfI When you got too much freetime part #715517
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Guybrush wrote:
L337 wrote:
mmbossman wrote:
Please change your signature. Large graphical sigs aren't allowed here.
hhm ok, what size them I should use?
Graphial signatures aren't actually allowed at all. Please read the rules if you haven't done so yet.
I have read'ed rules but I didn't remember that :D . Also feedback of last WIP plz.
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mmbossman wrote:
Please change your signature. Large graphical sigs aren't allowed here.
hhm ok, what size them I should use?
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http://dehacked.2y.net/microstorage.php/info/571318251/Mega%20Man%204%20%28U%29.fcm Lol, I just suck at palying megaman 4 :D . Extra: http://dehacked.2y.net/microstorage.php/info/1125537804/Silver%20Surfer%20%28U%29.fcm Silver surfer frist level completed whithout save-states, and no slowmotion etc. ;).
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W00t triple post!11111 Now I finaly have done level 3, this game is pain to do TAS :f http://dehacked.2y.net/microstorage.php/info/711244051/Hudson%20Hawk%20%28U%29p3.fcm Level 3, and quess what, it is last level of whole game, theres no last boos (wtf?) and not even "the end" screen, so game ends after high-score sceen (my score was 19957) , so game was pretty short (also I doed some mistakes at level3, so I need redo it again :l) Level 3 Re-records: 706 Frames: 7679 total Re-records: 1700 (wow) total Frames: 30551 Now todo list: 1. Test it is faster using play-as-death bug or whithout (at level2) 2. Then redo level 2 3. Then redo level 3 4. Download that tas-editor and put videos thotegear (also learn more engilsh too, and buy new keyboard (lol)) 5. Be happy And then I throw my copy of hudson hawk to hell Also feedback is good thing ;).
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"If you have a question, suggestion, etc, post it :)" <- copy & paste, obviously! So I swap'd my snes emulator from zsnes to snes9x (becaus zsnes have problems whit super mario RPG :( ) , so can you fix bug, when I save state, snes9x lags litle, and that are annoying, and zsnes never had'ed that problem........ :\ EDIT: and also why miusic/sound fx sounds poorer in snes9x than Zsnes? :f EDIT #23523: now it crash'd when I saved state, or my computer are too shit (celereon 3,33ghz, 512mt whit köhwindowsköhxpköh, slow as hell).
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pirate_sephiroth wrote:
What what what? I cant' say anyhting about the speed
Speed is not the main point.
pirate_sephiroth wrote:
And WHY THE HECK are you using joy-to-key? Doesn't vba recognize your controller?
vba recognize it (smartJoy plus (aka ps1 controller)) but I cannot get save state, sate load etc keys work whit smartjoy+, so I used joytokey..... also nevermind I got it work, I just rebooted my computer and now it wokrs again ;) .
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Post subject: Cannot load save state?
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So I tested few things whit vba, but for some reason it runned on 15% speed, so I closed rom and opeten'ed it again, and thne, it cannot load saved state, I using joytokey, but that are not problem, becaus it work'd on fceu whithout any problem. Also when I used virtuanes I twise have that same problem too :\ . Any help? (version are 1.7.2 rereg. v.20.0)
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Heres better level 1: http://dehacked.2y.net/microstorage.php/info/539867026/Hudson%20Hawk%29.fcm And now level 2; but I think I need to redone it, becaus it have's two or three litle mistakes >:( : http://dehacked.2y.net/microstorage.php/info/634009992/Hudson%20Hawk%20%28U%29%20p3.fcm So I do level 2 later, and now I think rotuewhatever on last level, yes, this game haves only 3 fu**** levels, so its shorten than karate kid (if I sure, its having four levels) .... But now I have to go sleep >:( -> .
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.fcm file work'd on non [!] whithout any problems (Super mario bros 3 ( PRG0)). anyway very Good speedrun :) .
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Chamale wrote:
Sorry, I don't understand what's odd about the bug. Could you explain please?
When jumping that "somke" thing, and when when you hear death miusic, hold turbo a botton, and game thiks that you are death, but you not, so nothing cannot kill you, except that thing (on youtube video) 00:41, also you cannot complete level, until you kill yourself (on game, not real life :p ) .
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I have this game for nes, (and also 11 years ago when I was kid) and this game are like karate kid, short game basted on movie. Litle problem are, that when you throw that.. thing what looks like ball and when you run, ball and hudson hawks speed are SAME, so you need idle like 3 ? frames (I not sure) if you not wand to fly ~3cm away from enemy... Heres my wip part 1: http://dehacked.2y.net/microstorage.php/info/130485340/Hudson%20Hawk%20%28U%29.fcm Re-records: 210 Frames: 3455 Part2: http://dehacked.2y.net/microstorage.php/info/1105559067/Hudson%20Hawk%20%28U%29p2.fcm Re-records: 276 Frames: 7678 total re-records: 486 Total frames: 11133 Also I used death as shortcut. Ending of that horrible game: http://www.youtube.com/watch?v=QikinidKAnI And werid bug in level 2: http://www.youtube.com/watch?v=nmKspGxNbSU
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I always used controller, I never liked to play nes/snes/n64/ps1 games on keyboard, and also I have **** limit on this shitty keyboard...
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dartht33bagger wrote:
If you paused the movie and then started avi recording you have to unpause it yourself, its not like mupen where it automatily starts the movie. Try that first and see if it works.
...But I can still hear miusic of that game what I try to reg.....
Xipo wrote:
It maybe happen because the wong config of ffdshow. You can unstall ffdshow and restatr your computer.
It happended too bwfore I istalled ffshow... :\
VANDAL wrote:
I believe it's a bug in FCEU 0.98.16 which I assume you're using. Try FCEU 0.98.15 which can be found here.
hhmm I can try if it helps...
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Post subject: Problem when try to make .avi file wiht FCEU
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When I play movie and then I reg. avi using xvid, and when I try to watch what I reg , I only see black? I tryed to isntall ffdshow etc, nothing worked, same happens on VLC player and winamp... This happened after I reinstalled windows xp, and before reinstall (when I maked those incredible Crash Dummies movies) it worked :\ .
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Spider-Waffle wrote:
I can't get a working rom, I torrented a bunch but they all crash mupen.
Yeah, only what works on me, are europe version but is crash after whean what level is wanted to play, but somtimes it works..., but I also tryed (u)(!) version, but it just makes mupen lag and then it works, but still it makes mupen to crash :( .
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mmbossman wrote:
Whenever I see a rerecord to time ratio that small, I think one of two things. One, the run has a ton of room for improvement, and is incredibly sloppy. Or two, the game is so linear that the author just needed to hold one direction the whole time and push an attack or jump every once in a while. This run has a little of 1 and a lot of 2. There are definiite improvements to be made, but overall the first level bored me quite a bit because it was so damn linear! There wasn't anything to do but run to the end! Sure you got some stars for an extra life (that doesn't mean anything in a TAS though, unless you're planning on heavy death abuse, which I kinda doubt). Overall I think this game lacks diversity. As for improvements, the first thing I noticed was the wobbiling from side to side. With a tool like the TAS plug-in, you should never have any motion be one you don't want. Go in a straight line whenever possible (which in the first level is all the time). Second, for the small amount of speed burst you get from the power punch thingy, I don't know if the long animation is worth it. This is especially true in the 2nd level at the very end, when not only do you have to wait for the animation to go, you have to wait for the power to stop before you can enter the teleporter. Would have been a lot faster I think to just skip it and run to the teleporter. I'm sure there's a few other things I could pick out if I were to watch it a second time, but that's enough to keep you busy with for now. Although some people might disagree, I think this isn't the best game choice because it is so linear and from what I've seen, doesn't have much to surprise an audience (ie a skilled player could probably play this as well as you did in real time). The later levels might be better though, I dunno. Anyway, good luck with it.
I think same, ans I can play that game in real time good as I played on that wip (but whit litle mistakes) . And frist world are boring to watch, but I think world 3 and 4 looks better... :\ but hey, at last that are only WIP where testing some things ;) .
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Post subject: Disney's Donald Duck - Goin' Quackers
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So, I have played this game lot of when I was kid (ps1 version) , and then I foundet n64 version, so I got idea to speedrun it. Heres wip of two frist levels ( rom name: Disney's Donald Duck - Goin' Quackers (U) [!].v64 ) Clik Re-reccords: 114 frames: 20610 (13650 input) any comments? etc?
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I have litle problem whit this... When I try to play mario kart 64, mupen will crash after selecting track, or it is just becaus rom what I used are in zip file? (my computer: 512mt ram, ati raden xpress 1100 8I know that are shit) Windows xp home edition whit sp2) And i also used that "jabos direct3D6 1.5.2, but if I use 1.6, I only see black for some reason :\ . EDIT: I noticed that, it works somtimes and somtimes it just crash..... ._. .
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