Posts for LagDotCom

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I did a little research on this game recently; I would suggest you do the Mega Drive version. Although the GBA remake has faster running and stuff, it also has additional cutscenes. And besides which, it is a pain to luck-manipulate. On the MD you can manipulate just by moving the cursor before pressing A to attack, on the GBA you have to equip and de-equip an item or something. Or at least, 'threaten' to. Also, the word is 'manipulable', not manipulateable :p
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You could do Decimate on it. However, the frame on which arm pumping starts is not always an odd one (for example), so sometimes you would see Samus slide whilst aiming or something. :)
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Your direct link to the file doesn't work, by the way, I had to go to the base site first then copy+paste it. Interesting game though, reminds me of Star Control. The music is kind of cool, too :)
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Megaman Battle Network 3!!
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Argh, I'm not talking about an exhaustive search. Say you have an isometric view and you want to move from A to B, talking to P along the way. It could easily find the best times to turn around corners etc. That does not have an overly high amount of possibilities.
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Sounds perfectly fine for me. It would certainly be useful for optimising paths.
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Tub, try http://kli.org Hehe.
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hg stoled my picture :<<
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There's a great OCRemix of this music, here. Yeah, great song. :) Also, a firm yes vote.
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Post subject: Re: Why one h264 video lags over the other one
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HiddenGamer wrote:
60.10fps
That looks a little strange.
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Hmm. What about the 'evolve on trade' pokémon? Will you have to glitch all those, too?
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Glad to see someone with as much experience with the game as you attempt this planning nightmare. There's a similar topic on SDA which is not getting off the ground.
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mwl tends to rub me raw, but I don't have much to contribute to the OoT thread so I haven't posted there... :) This one has to get a meh from me, as well, mainly because there's lots of improvements that are known and can be made.
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Because that gives some seriously crappy video quality (there's a rule about that on SDA too). I wish emulators could be used, but for all practical reasons it's just too hard to verify. The only way would be if somebody wrote an emulator which had no tool-assisted features, and made it output AVI itself, with some kind of watermark.
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Well, then you'll have to watch the newest newest wip too! I just finished 1-7, the next level is the boss; should be beatable in about 25 seconds. Also I found an odd bug while playing 1-7; this might improve a few earlier levels. Enjoy.
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hopper wrote:
desunc as soon as Link got his sword
That one is usually because of the wrong Raw Data setting, IIRC.
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Only just noticed this thread; I'm working on a Klonoa run, my thread is in this forum somewhere.
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Yes, I have all the same settings... that's why it manages to play that far.
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I can watch it up until Dodongo's Cavern, where it desyncs; he fires Bombchus then side hops into the lava and dies.
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The internet rears its ugly head~
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Speed is subjective?! Only if the observer is moving relative to the subject. Sorry. :) The time of the run is obviously quite objective.
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Nah, sorry, I never played OoT (never owned a Nintendo console later than the NES), and I don't think it's the bees' knees either. It probably is a really good game if you've only played other Zelda games. On a slightly less flammable note, would it be possible to do some kind of camera hack to show the 'correct' direction? I know something like this is being done for a different game. I don't know if it would be possible, or if it would throw off timing.
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Consistent, fast-paced, funny. :)
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Tub, did you read the following sentence? Only for making the AVI, which I agree with. You can't just cut the white screen out of the avi, because the music is still playing.
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19 for now
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