Posts for LaserSokrates


Experienced Forum User
Joined: 7/27/2006
Posts: 24
Wow, great run! Not only the fact that this beats the old run, it also improves on the timing of the endings. I especially liked the Memory Game in SMB3.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
Just downloaded the latest version of BizHawk and it played perfectly, even in GB mode (I don't have the correct SGB ROM).
Experienced Forum User
Joined: 7/27/2006
Posts: 24
And suddenly, it became clear to everybody why there was no A2600 TASing before.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
Hooray for the best part of the series finally being TASed. x2poet, you are a TASing machine, thank you! Will vote after watching an encode, but your previous runs did not disappoint at all.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
We have allowed "Game Over"-Screens in other games (especially N64 when soft reset is not available), why shouldn't it be allowed here? It's about speed and if throwing in coins is faster than playing normally, it's perfectly OK with me. This is not a "Takes no damage"-run.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
I think they just forgot to blow the cartridge.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
When I click on "Link to video" for the HQx-Based HD encode, it takes me to the run for Wario Land 2.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
I have to agree with Warp. Cinematics are part of the game and count towards playing time. I usually skip them for games I played myself, and MKV chapters would provide a convenient way to skip them. But they are part of the game and the speedrun and thus should be included.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
Oh man, I love that show. It's so FUBAR. Used to watch it as a kid, even though today I'd say it's not a kids' show.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
svn does not compile with GCC 4.4 due to char* / const char* issues in unix/unix.cpp. Patch below fixes the error (it's only two lines that make trouble).
--- src/snes9x151-rerecording/unix/unix.cpp     2009-08-22 11:29:29.000000000 +0200
+++ src/snes9x151-rerecording-build/unix/unix.cpp       2009-08-22 11:34:12.000000000 +0200
@@ -1209,8 +1209,8 @@
 {
   *drive = 0;

-  char *slash = strrchr(path, SLASH_CHAR);
-  char *dot = strrchr(path, '.');
+  const char *slash = strrchr(path, SLASH_CHAR);
+  const char *dot = strrchr(path, '.');

   if (dot && slash && dot < slash)
   {

Experienced Forum User
Joined: 7/27/2006
Posts: 24
Nope, it doesn't work.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
This time, the pleasure was all hers.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
I think he's Jesus because he can cycle over water.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
I don't think it's AIR- Style because you don't have to abuse bugs as often as in air. That was it what made AIR interesting IMHO.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
I was referring to the discussion about a month back on how to encode the video properly (see around here). It has nothing to do with the current process of the run, but I thought it could help the encoder.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
This might be a little OT from the current discussion, but Matroska offers the possibility to encode video with a variable framerate in order to decrease the filesize. A How-To can be found here.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
It desynced in Jabu-Jabu for me too, but I made a savestate before (somewhere on the way to Zora's domain) and after loading it, it worked. I used the same plugins as used for the movie.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
I agree that the goals are not clear, this should be a run that only goes for high score without regards to the time. Since it is currently the world record high score I vote yes. If a slower movie beats this score I would vote for that to obsolete this movie.
I can only agree, but if a new movie with a little higher score comes out that is significantly slower, people will argue that the tradeoff is too big. So when it comes to effectivity, this run is very good. It looked quite optimized for me and I think that anyone who played the game before on a real console (and I did that) was amazed how the CPU can be manipulated. Playing the game on very hard is difficult like hell, and the enemies' stupid moves are just amazing. I see no reason not to publish it, though it's not a classic TAS.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
KANGEKI! LET'S GO NEXT ZONE
Experienced Forum User
Joined: 7/27/2006
Posts: 24
I'd vote a definite "yes" if I could. Awesome run.
I reeeeally don't wanna deal with horrible, horrible N64 emulator madness.
What do you mean?
Experienced Forum User
Joined: 7/27/2006
Posts: 24
I know that mencoder is a good way to encode avis, but I'd just prefer a way with avisynth. I'm currently using the CLI of x264 (not the VfW- version) with MeGUI and I think the results are quite good, and encoding doesn't take long. As I'm using Avisynth, I'm looking for a way to hardcode the subtiltles with Avisynth, and not with the encoder.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
I don't know how to hardcode subtitles, perhaps I can do this via avisynth which I always use. And I don't know if this makes too much sense as the credits are given at the downloadpage and possible "stealers" (people who upload to youtube claiming it's their legit playing) just remove the beginning. But I'll have a deeper look into that. Edit: The guide explaining how to convert fcm to avi is somehow limited concerning subtitles. There's only a very restrictive package that allows the use of subtitles, and I haven't found a way to convert this specific subtitle format into hardcoded subs using avisynth, at least that's the method I'd prefer. If someone has an idea, post it.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
I uploaded the encoded video to http://pvpgn.pc-hass.de/~mywebspace/videos/NES%20Rockin'%20Kats%20in%2001.04%20by%20AnS.mkv Endoder settings used: Video: x264 @ 365 kbit/s 2 pass length: 02:46 Audio: Vorbis @ q0 (~47 kbit/s iirc) The video ends after the music has stopped at the ending screen. I also added chapters :) a bit useless, but I just figured out how to do that and I wanted to try it. File size is 5,14 MB. BTW I enjoyed that run :D good work. Edit: Man, there's always a character in the links I post that phpbb doesn't like.
Experienced Forum User
Joined: 7/27/2006
Posts: 24
I encoded this movie using x264 (322 kbit/s) for video and vorbis (q0, ~47 kbit/s) for audio. You can download it here. The video is 14:29 minutes long (I included the credits) and is 39 MB in size. Quality is pretty decent IMHO. However, there are no credits to (nitsuja) despite the ones in the filename. If you think this movie is sufficient for publishing the run, just take it (I don't ask for credits).