Posts for Less_Ashamed_Of_Self

Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Highly entertaining. It's precisely how a good speedrun should look. The fast character switching and teamwork is something that will be unrivalled for sometime in this community. Thank you.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
No!! I can't watch this yet! I still have to play it first! Bookmarking for later viewing, expect comments in a few years. :(
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Very nice run. Looking forward to the hacked camera. The two largely glitched egg rocket levels were very nice and the early ending frame with the 'bouncing on eggman until he dies' ending was great. I would be very interested in seeing a run which includes getting all the chaos emeralds.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
GIRLFRIEND!? Man, I SO wish I took Paula to my home when I played through. That's a much better ending than just Jeff's dillusional 'getting hitched' theories. Very nostalgic speedrun. Impressed me, amused me, chilled me, and nearly made me shed a tear once or twice. Very nice. I'm very interested to find out more about this morse code in Dusty Dunes. I always just assumed it was S.O.S. but maybe I was just getting it confused with something else... a Great Big Sea song perhaps? Anyway, I'm curious about times when Teleport Alpha wasn't used. Mainly in onett I guess. Any other improvements made will interest me. EDIT: I literally lol'd at the ending credit photo montage of 4 pictures... of which the 4th one was made up. Totally awesome. EDIT 2: 2 other things... does anyone know if there's anything else to know about that ending part with Picky? Are we just to assume Pokey's getting spanked next door and took it upon himself to send Ness a letter about it? 2nd, this memory error that was run into twice... can anyone post some screenshots of what it looks like as opposed to us d/ling and running through the smv's? Thanks.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
It's a pretty enjoyable run. The speed of the menus is tight. I, though, being pretty sonicly inclined, am disappointed that there isn't a sound for each menu movement. It would give this run more of a barrage of sound/speed feel. Still; short, sweet, and to the point. Worth the time.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Not a bad run at all. While it's a very linear game, and the visuals leave something to be desired, the strategies that are visible are pretty cool most of the time. Not one I'd recommend, but glad I saw it. And there were some moments in there that were really hot.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Very very very enjoyable run. And the strategy used behind it was mind boggling. Definitely one of those runs where afterwards you feel like you've finished a good book or a good film. You're sad to think that your time with the characters is over. A damn good game and an impressive run. I'm sure I had commentary as I was watching it but I forget it all now. :P
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
What a horrible horrible game. Mildly amusing run though.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Who voted Meh? I'll smack them so hard... Astonishing run, one that I hope becomes ridiculously popular. Very fun, 3 times as entertaining as it's predecessor, and obviously very precise. JXQ, you are my hero. 10/10
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
A very nice run indeed. 9/10 Fast enough for people to enjoy it, varied enough to show off technique, fast, skilled, and impressive. I'd recommend it to any X-Men fans in a heart beat.
Post subject: Terranigma
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
I would love to see this game TAS'd. The music's good, I bet there would be some interesting manuvers used... and hey, mid-length rpg runs are usually some of the best. Thoughts?
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
A decent run. Everything I look for in an entertaining run. I could see potential for improvement but maybe I'm just seeing things wrong. Good and fast, colourful, cute and destructive. 8/10
Post subject: Is there a video player that will...
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
...allow me to export some raw image sequences of these movies? Y'know, for use with animated gifs or alterations post-publish? I use virtual dub for that and it doesn't seem to like the h264 codec. I'm using VLC now (as well as BS, WMP, Winamp, and others) and none seem to be able to convert it into a format that Virtual Dub likes or export it into image sequences themselves. Any tips? Oh, and while I'm asking... an all purpose video format convertor would be cool too... I'd like to do the same thing with .mov's which Virtual Dub ALSO doesn't like. Thanks.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
It was on my list of runs to do. I will watch later. Should be good. Looking forward to the mouse... obviously... he moves enTIRELY too fast for actual gaming but for a SPEEDRUN it'd be awesome.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
I'm having trouble with the avi files myself. I've only got 256 RAM and a P3 clone. Pretty nasty I know... but still, I was able to watch the vids fine so long as there wasn't too much motion on the screen at once (ie: not rain or snow) Now since, I've got 3 GB more free than I had before, MUCH less software and a smoother running machine... you'd think the vids would be running BETTER not WORSE. Newest H264 codec, WMP, Winamp, and BS Player... nothings working like it once did... should I try VLC?
Post subject: Re: Space Mega Force
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Sonic wrote:
when you start out you have a multi shot and well when i take down the first few enemies the spread misses but one of the shots always hits so i always hit on the first fire
This sentence is a little confusing but I gather it to mean that you're forced to shoot at nothing. You should not be penalized for this, the only thing really penalized here is not taking the fastest known route. From what I could tell, the speed is constant in Space Megaforce, like most vert shooters. The only thing that can be done more quickly in a Space Megaforce run would be the speed at which menu/input options are chosen, and how quickly you kill a boss. I also started a run for this game but I haven't touched it in a while; seems we both determined the rotating green balls would be the most efficient weapon (since you can freeze them in place). Best of luck; hope to see a WIP soon.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Man; a very very nice run. Worthy of consideration for a star (though I wouldn't star it myself; but it's close.) Very entertaining/fast. One of my new favourites. It's one of those runs where, if you went to some of the developers and said: "It can be beaten in under 40 minutes..." you'd recieve some disbelief. No doubt.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Thanks DeHackEd, will do. Saw it through the smv though. Man. Nice. Spastic, fast paced (really fast), colourful, and flawless as far as I can see. Man I hate those darn alarm clocks though.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
I couldn't get the avi to work. Is the h264 codec different some of the time for some reason? I'll give the smv a whirl.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Gets my vote for run with + the largest font in the end credits. + the most backflips.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Hillarious game. I support this run.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Bloody terrible. You're being carried off to your death at the end but the ending happens first and frees you from harm. Music sounds like a direct midi cross over they didn't bother to check for inconsistencies... and after listening to the sound effects for a minute I would worry for anyone that actually played or enjoy the game for longer. The 'bleh's' from the dark night as he threw empty beer mugs (?) at you was funny though. Horray.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Magnificent run, as previously said, Parrot Chute Panic was ridiculously sexy... best run of all the DKC runs IMO. Star worthy even, one of the best I've seen in a while.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Two d/ls from the torrent and I'm not getting it to work. Gonna try the smv.
Experienced Forum User
Joined: 6/4/2005
Posts: 130
Location: Ontario, Canada
Lots of wonderful accuracy going on here. Looks like a tricky game, but it's great to see someone demolish. Good work.