Posts for Less_Ashamed_Of_Self

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Location: Ontario, Canada
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Joined: 6/4/2005
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Location: Ontario, Canada
This is one of my favourite runs; it's my #13 as a matter of fact. The best part by far is the deflected shot in the B-ball game. It's so great, I love it. The song in the castle is great too... and... what's with the little martian humping the spaceship all the time? Is he screwing something together? Oh he's screwing alright. :P Anyway; bisqwit, I don't know why you're commenting on the front page that they have a robotic boss in pre-historic time... they clearly travel into the future to rescue their pets Dino and Hoppy.
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kooz wrote:
Less Ashamed Of Self: I can make an AVI for you if this movie doesn't get posted.
And I'd watch it. :)
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I just finished watching the S3 & K vid, and I immediately thought to myself that someone HAS to do this. I strongly support the making of this flick.
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Damn... er... sorry. This can be deleted then.
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A lot of it would be linear I'm sure, but I bet it'd be an interesting run to watch.
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Is it done? Cool... I'll watch the avi if/when it comes out. I beat the game on the console. :)
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You guys are beautiful. I wish I could really grasp this, I understand it's uses are gorgeous.
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But... but but.. But I need SNES stuff. I NEED SNES. SNES is my blood. SNES is my LIFE.
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Do I have enough to vote for the Super Demo World run? :P
Post subject: Making A .smv Speedrun Hard Copy
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In my own very limited speedrunning experience I've found that I've been frequently needing to write things down on paper. It dawned on me last night that if one was to improve upon someone's previous .smv, and they wanted a guide of what was pressed that it could be done like this: -Take a lined 8.5 x 11 sheet of paper and draw 4 or 5 lines down it vertically and spaced evenly. -Write out the last 3 digits of each frame on each line with a little space beside it for the button presses. -Go through frame by frame and write it down; if there's in fact anything to write. This is of course for something more like a platformer speedrun where there is a lot of intricate button pressing; I'm thinking like the Umihara Kawase, or MMX series speedruns. Can anyone inform me of a better or improved method?
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I'm gonna be frank here... I don't remember the last time I've seen anything so damn beautiful. The ending fight with Bowser is like... the most humiliating thing for him... could you make any lighter the supposed danger you were in. :D In-freaking-credible. A must see, and IMO, should be marked as a recommended vid.
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It is a nifty game... not at all fast though. Still, I'd watch it, if only to see how it ended... it TOTALLY held my attention for like... an hour... which is pretty good.
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Huh... I wish I was able to watch it right now... soon hopefully.
Post subject: Inspector Gadget
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This is an interesting little game, and it seems to be pretty well made too despite not too many people (apparently) being familiar with it. Lots of interesting gameplay physics at work here, I'd love to see it done. It's pretty clear what the fastest method is, the floating helicopter blades... but you can't just drop... and if you jump you'll use it again... it's weird... if there was just a way to cancel the helicopter it would be a lot easier to use. Anyway, there's just my two cents. Thought I'd throw that one out there...
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In the summer of 2004 I toted this game around frequently as being impossible to beat in it's cartridge form. In the summer of 2005 I beat it in cartridge form. Rock. I would EASILY watch this speedrun if it's ever completed.
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It's both obsessive and beautiful to see this kind of detail in speedrunning... it is a visible depiction of the challenges facing beautiful minds that attempt speedruns but it's sad to think that someone would painstakingly rerecord a video taking into account formulas this tedious. Good luck to any who attempt it; definitely not my cup of tea.
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nitsuja wrote:
Less Ashamed Of Self wrote:
yeah... tried comma. It wouldn't turn BACK on regardless of whether or not I turned it off in the first place.
Well, I can look into this if you think it's a problem, but you'll have to give some more specific details about it. Is there something you can do that makes it always happen? If not, what are you trying to do and when does it seem to happen? What messages are being displayed when? What are you checking that makes you conclude it's not working?
Well, I'll go back to trying with sound, but it'll likely desynch. My other speedrun I've been working on is in like... 16, 17 minutes and is fine so it's not my cpu or snes9x I guess... I'd be surprised if it isn't audio related because this game does have a unique sounding sound-track with a lot of filtered samples and what-not. But yeah, I'll try again and get back to you in a few days.
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nitsuja wrote:
Less Ashamed Of Self wrote:
Another weird unrelated issue I've faced lately with a different game is that my input display stops working once the game starts... it works at the beginning but mysteriously stops working. Any idea what that is?
Maybe you hit ',' (the comma key) which is the default hotkey to toggle the input display? I'll try looking into some of this other stuff at some point. (I hadn't noticed any new posts after BoltR's last one here for some reason.)
-_-; yeah... tried comma. It wouldn't turn BACK on regardless of whether or not I turned it off in the first place.
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Should the Culex Fight really still be the screenshot used if it's not included in the movie? :P
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I asked these questions over in the other smrpg published movie thread, but I figured I'd ask them here so that they'd be more likely to be answered. Keep in mind, they may only pertain to the previous movie:
Got a few questions I wrote down... and of course now I can't completely interpret them completely, but here they are: 1- Before the Mack the knife fight I notice you didn't timed-hit Mallow's lightening and you used Mario's hammer. Why? 2- Why listen to the starfish's lullaby melody in monstro town; I thought that only helped with Toadofsky, who you didn't even visit.
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Got a few questions I wrote down... and of course now I can't completely interpret them completely, but here they are: 1- Before the Mack the knife fight I notice you didn't timed-hit Mallow's lightening and you used Mario's hammer. Why? 2- Why listen to the starfish's lullaby melody in monstro town; I thought that only helped with Toadofsky, who you didn't even visit.
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Skip Sandwiches... wow this WOULD be a good speedrun. The item balancing would be hell.
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Is there a way in SNES9x to see some sort of live hex code that's determined by the sprite positions or something, because frame numbers/counting isn't always a reliable method since they move around a lot with different modifications.
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Saturn wrote:
The quality of the picture is nice though but the sound seems to be weird sometimes (if the dog sniffes or if the boy swings his weapons) however the music is OK so it's not that bad.
I watched it with the smv and I likely know the weird sound emulation you're talking about. It isn't really a big deal.