Posts for Lex


Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
The reason for categories existing is for players who prefer speed runs done with different rules. This whole concept of unsettling trends is pointless. Just watch/play the category you like and everyone will be happy.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
This looks amazing. I'd love to see more.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
moozooh wrote:
It's simpler to an unrelated outsider, but imagine if this is something that your best friend, or a close relative, have to go through. Wouldn't it shock you even a little if your mother decided a male body would fit her better? For you, the notion of their entire person becomes challenged and you have to scrap and rework a very important piece of your personal reality. For them, there is the fear of showing the changes to you and your potential disapproval. A lot of things can go wrong here because for you the change is mostly destructive—you have to come to grips with a significant part of your worldview being instantly invalidated; for them, it is mostly constructive because it's ultimately worth the sacrifice of silent convenience of "don't ask, don't tell". It's not the sex we're celebrating; it's the courage.
No, wtf. My "worldview" about this person wouldn't have changed at all. There is no "destruction". I, personally, treat male and female gamers equally. I also treat male and female close friends equally. If my mom were to decide she was a man, so be it. I'd consider her the same person, since she would be. I have no interest in sex with my mom, so there's exactly zero difference to me. I wouldn't have to scrap and rework any important piece of my personal reality and it's ridiculous to imagine that I would. Can't you guys see that this all affects ONLY sexuality? Someone being male or female doesn't matter except in sex unless people are fucked up and treat males and females arbitrarily differently. The whole pronoun thing is stupid and I would prefer a language that just doesn't refer to people by their sexes since it doesn't matter, but I'm stuck with English for convenience. If every person on tasvideos was male, I would consider the site in the exact same way as if every person on tasvideos was female. There's absolutely no difference. It shouldn't require any "courage" to decide you have a different gender because nobody should care either way. People who care about it are short-sighted and sexually biased.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
The only people who should be interested in someone's sex are people interested in having sex with that person. I am not interested in sex with this person and this community isn't meant for that anyway, so this is all of no consequence to me. The same should go for everyone else uninterested in sex with this person. Those who are interested should keep it between themselves and that person or in some other community with that topic, like xhamster or pornhub or whatever. This is a video game community, so it has nothing to do with that.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Augh, the Genesis version sounds so terrible! I wish this was the SNES version. Well-TASed, though, as far as I can tell. I'd like to add: I have beaten this game (the SNES version) in my childhood-teen years. It's quite hard, so seeing a TAS of it is nice.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
This made me LOL. It's short and sweet (less than half the encode is the TAS), and the ending with the sword is the sort of no-fucks-given hilarity I love in many 90s games.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Santiago wrote:
If no one can suggest any solution I'm just going back to XP.
I realize this was posted a long time ago, but this bothers me. I suggested a solution in the first reply. Snes9x has these options (screenshot from Snes9x rerecording 1.51 v7 svn147): I still wonder why OP didn't just look at the settings.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Ferret Warlord wrote:
Slightly disappointed that at no point do you get to beat up an old lady as the level boss. Also disappointed that I can't find a collection of those strips that keeps the last two pages as one image.
I looked that comic over twice and couldn't understand it. "Tigger" is from Winnie the Pooh. Garfield's owner is John, a man, not an old lady who calls herself "Maw Maw". The cat in that comic has striping like Garfield, but that's the only related element. I'm so confused. Why are you disappointed?
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Thanks! :)
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
tormented wrote:
Lex wrote:
Your submission info says "Uses glitches", but it doesn't say anything about them.
It's just the dialogue skips.
What dialogue skips, and how were they performed? TAS viewers are interested in this information.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Your submission info says "Uses glitches", but it doesn't say anything about them.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
creaothceann wrote:
Lex wrote:
Does YouTube max out at 60 Hz?
Afaik yes.
If so, you should definitely set the rate to 60 if it's over 60 anyway. Otherwise, YouTube itself is going to simply drop frames in its transcode.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Sharkey91 wrote:
Yes, with the x264 codec HD It's almost like the HD lossless codec
lol
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
creaothceann wrote:
Lex wrote:
A 60 fps video would still be slightly too fast for my monitor, which apparently runs at ~59.95 Hz despite the driver being set to and incorrectly reporting 60 Hz.
Well, at least the stutter would be less pronounced at 60 fps than at ~60.0985 fps. Maybe you can create a custom resolution?
Nah, I've done a lot of testing in the past including trying custom resolutions, multiple machines, and different video cards in this one, and it's the monitor's limitation.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
A 60 fps video would still be slightly too fast for my monitor, which apparently runs at ~59.95 Hz despite the driver being set to and incorrectly reporting 60 Hz. That may not be the case for all the monitors you tested, but I assure you that there are others like mine that are pretty common. It's probably most common in North America, I'd guess. Maybe Germans are smarter about their displays. :) Does YouTube max out at 60 Hz?
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
creaothceann wrote:
Alright, I tested RetroArch 1.2.2 on 4 monitors; every time the monitor's frame rate set to 60.0Hz, Aero not disabled: PC 1: - NVidia Geforce 970 - OS: Windows 7 64-bit - RetroArch: 64-bit - monitor 1: Acer GN246HL - monitor 2: Hanns.G JC198D PC 2 "Wintron 10.1 SurfTab": - integrated graphics - OS: Windows 8.1 32-bit - RetroArch: 32-bit - Estimated Monitor Framerate PC 3: - NVidia Geforce 460 - OS: Windows 7 64-bit - RetroArch: 64-bit - monitor: BenQ G2222HDL I might be able to test an XP laptop later.
Nice results. Mine always ends up blinking between 59.952 and 59.956 Hz, and the author had the same results back when he implemented it. I'm using Windows 7 with an Nvidia GTX 690 and the OpenGL driver in RetroArch and an Acer G24 monitor from 2007. What graphics driver did you have set in RetroArch? ("gl" is their code for "OpenGL")
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
creaothceann wrote:
Lex wrote:
Actually, it's not true that PC monitors advertised to run at 60Hz do run at that. The RetroArch people tested a bunch of monitors, including my Acer G24 from 2007, and they are mostly 59.94-59.95Hz.
That's not been my experience though... Got a link to relevant thread(s)?
The relevant discussion was on IRC in the #ssnes channel on freenode in 2012 or 2013. RetroArch has an estimated monitor refresh rate measurement tool in its video settings, which usually comes to ~59.95Hz after its maximum sample frame count of 2048 and stays there. You can try it yourself. Many display drivers and displays report incorrect refresh rates. Android device displays are notoriously bad for this, advertising 60 Hz and only running at some random rate between 58 and 59 Hz. This caused the RetroArch devs to add a feature that manually tested the monitor refresh rate to find the optimal rate.
creaothceann wrote:
Lex wrote:
What really should be done is fixing the playback rate in the video player.
Possible with ReClock, not possible for Youtube videos.
It is possible for YouTube, but Google has to implement it, unfortunately, and we know how difficult that sort of thing is. It would be much easier to get nevcairiel or madshi, who are so familiar with the DirectShow video playback chain, to do something like ReClock. I tried ReClock for this exact purpose a while back, but it seemed buggy as all hell at that time. Does it work better now?
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Actually, it's not true that PC monitors advertised to run at 60Hz do run at that. The RetroArch people tested a bunch of monitors, including my Acer G24 from 2007, and they are mostly 59.94-59.95Hz. RetroArch synchronizes with the detected refresh rate and uses dynamic audio sample rate to synchronize. Your code is good, but should AssumeFPS(59.95) instead of 60. Edit: What really should be done is fixing the playback rate in the video player. I'm sure nevcairiel/madshi could do it in LAV Filters/madVR if they wanted to.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Done without trajectory mapping again? WTF! As a Worms Armageddon TASer, I will always "yes" vote well-done runs of this game.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
No. "Start the game" stays dithered out and unclickable. However, you can start the game with one worm, kill it off, and watch the game continue between all the AI.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
For the record, not all the best mission times were by me. About half are by Deadcode, the author of the tools, and 2 are by Wyvern, another trusted player like me. The full list with replay downloads is here. Thanks for the praise! It makes me feel all warm and fuzzy knowing people appreciate our hard work.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Someone asked me in a PM why I'm not submitting these TASes to TASvideos. Here's my response to clarify this situation. Firstly, WA is a commercial game, so the replay files can only be played back by someone with a copy of it installed. This shouldn't be a factor because almost all these other TASed games are commercial games so you have to have a copy of those to play those TASes, but some consider it to be just because it's a PC game and they think of PC games differently. Obviously I disagree. Secondly, and most importantly, the TAS build is private, so only a small number of people can compete. This makes WA TASes on TASvideos unacceptable. There are plans to fix this so that there can be a public TAS build without being able to cheat in offline unassisted competitions, but that hasn't happened yet because the WA developers have other priorities and an elegant solution isn't easy. Thirdly, the established timing for WA TASes is not the same as the TASvideos generic game timing. Our community's WA TASes care only about turn time, not total time, because we have decided that to be more entertaining. Adelikat has mentioned in IRC that exceptions can be made for different timing. However, the fact that the build is private is not acceptable to me for TASvideos submission. If I submit here, I want everyone to be able to compete.
Lex
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Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
Now all we're missing are full-fps versions of many YouTube videos. We were limited by YouTube's 30 fps maximum before, and now we're not.
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
It took a lot of searching to find what you were talking about. Please include as much information as you can. After much searching, I found that what he's talking about is described here: http://thefinalboss726.blogspot.ca/2011/03/super-mario-world-100-glitched-tas.html
Lex
Experienced Forum User
Joined: 6/25/2007
Posts: 732
Location: Vancouver, British Columbia, Canada
If it was a permissions issue, "Flush Save Ram" wouldn't work, in theory. Computers often surprise me though.