"since this doesn't consider the time taken to create the first file as part of the time, then my Starfy run I submitted yesturday should also be considered legit."
So then apply your opinion fairly add the time taken to beat the game to every Newgame+ movie you have. The TAS's of those games wouldn't be possible without a completed first file.
"Also, since my Starfy run also starts off a new file on file 2, and glitches the game time of file 1, just like this run, then mine should be published as well if this gets accepted. "
I disagree.
The first file is there completed only to unlock Tracks mode, in the same way any game with an intended Newgame+ has the first file completed to enable the NG+. It is Tracks mode, and not the first file, that allows the run to be so fast.
Jlun's post is gone, but he's still trying to play the "is it meaningful/entertaining" card. Yes, it's entertaining, it uses some interesting glitches, and beats the final boss in the game. It reminds me alot of this: http://tasvideos.org/3606S.html
In a normal game, you have to beat the game in order to access Newgame+.
In DKR, you have to beat the main game to access a sort of "unintentional" Newgame+ by unlocking Tracks mode.
Again, the original save file does not affect the second file. Swordless is LOADING A NEW FILE, and beating the game using various tricks within the game's engine.
When it comes down to it, Swordless used a DK64 style glitch in order to get OoT style results.
I really hope you are not all so presumptuous as to reject this run.
That was a thoughtful and stimulating post jlun.
DS Grand Theft Auto: Chinatown Wars (USA) in 03:42.93 by jlun2.
This game uses save corruption to beat the game in a few minutes, so nobody can use the arguement that the DKR run is not entertaining enough to be accepted.
I also completely agree with TrenchAce's post, it sounds fair.
I'm seeing a lot of flawed logic in this thread.
ais523 wrote:
Donkey Kong 64 (which is sadly nonTASable because Mupen) has a glitch widely known as the "Funky Weapons Glitch", which is very similar to what's done in this submission: what FWG allows you to do is to start a new game, but with information from what you were doing immediately preceding starting that game to carry over. If you have a save file that's already complete, you can load and quit that save file while doing the glitch in order to have your newly started save file already have keys 3 and 8 (which is what's required to unlock the final boss), then merely buy moves and go defeat the final boss. The unassisted glitched speedruns of DK64 do not do this; instead, they copy over information from the game's multiplayer mode, in order to start with the weapons that are available in multiplayer, and still have to play through the game itself as a result (although that game is so heavily sequence-broken by now that it doesn't look much like a normal playthrough). And the reason, clearly, is that copying over completion from another file, even if it's done via glitch, defeats the point of completing the game; you already did the work of completing the game, but you're not counting it against the timing, so you're basically just misleading people about the clear time.
I'm using this example as the game I know more about. In DK64 the FWG glitch requires you to have previously gathered Banana Fairies to perform, meaning you've played through some of the game in order to do this "Newgame+." I fail to see how this is any different from DKR using a file to wrong warp in a COMPLETELY NEW FILE.
The completed file is only needed to access the Time Trial (Tracks) mode, which enables the glitch, the file does not load over nor in any way help or hinder the new file.
As for the actual Wrong Warp itself, you're still doing the final boss race, and personally I found it a very entertaining watch.
EDIT: Just so nobody discards my opinion, I'm a WR holder + been playing this game for 7 years.