Posts for LoganTheTASer

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LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
ShesChardcore wrote:
The first jump is for position, saves a few frames over walking there. You can't get to the couch in one jump from the beginning.
i see. that’s pretty innovative.
ShesChardcore wrote:
I did just find a better opening jump to save 12 frames.
nice improvement!
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
nice find! wouldn’t it be faster to only jump once?
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
thanks for accepting!
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
changed my mind again. i’ll make this after i finish my first atari 2600 submission.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
fantastic improvement. definite yes vote.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
YES!!! more improvements!
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
Dimon12321 wrote:
Why do enter a password at the beginning? Or is it a cutscene?
1. it skips the opening cutscene to save time 2. it unlocks a secret difficulty, which is the hardest in the game. using the hardest difficulty is preferred.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
i like fast paced sections in tases, and i appreciated the baba yaga storyline. it’s a yes vote from me. also, you can change the branch name to “maximum score” for simplicity purposes.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
pankaj strikes again! i’ve been looking forward to this improvement! yes vote.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
feos wrote:
https://tasvideos.org/Wiki/PageHistory?path=MovieRules&fromRevision=54&toRevision=55
that makes a lot of sense and i much prefer it over sniping accepted submissions.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
nice improvements! it’s awesome how you’ve found so many. giving this a yes vote, just like i would’ve done with the previous version.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
thanks once again to feos for accepting!
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
classic fast-paced clicking action. yes vote.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
Samsara wrote:
Going to make a quick note of this for future runs: The first input per match can be done two frames earlier (before the first lag frame instead of after it). From what I tested, this seems to save 3 frames per fight, though it would require completely redoing the run to account for the different RNG. Nowhere near enough to reject, of course, this is less than a second of total improvement and the rest of the run looks optimal.
cool find. i‘ll start implementing this improvement after school.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
nice improvement! i’m giving this a yes vote, as i enjoyed the previous version of this tas.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
feos wrote:
I didn't mean to state that it would be rejected. I researched things that looked interesting, to have a discussion about them, so whatever happens next is agreed about. I asked other judges and they didn't feel it was worth rejecting. Because in the end we don't know if the overall RNG aligns in a way that makes the possible improvement really huge.
no, i cancelled it because it wasn’t optimal.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
OtakuTAS wrote:
- Rush to publish a submission that has been waited to be processed for over a month and a half (sudden rush), hours after mine is submitted and you've seen it
correction: spikestuff actually commented on this about 1 hour after they published chard's tas, so they wouldn't have seen it before then. if i were you, i would just ignore them. you don't want to end up getting banned.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
feos wrote:
EDIT: feos is currently working on a script in order to beat this game faster.
Uh, no? You'll have to test picking up coins at different times manually. The only thing I noticed is fceux taseditor doesn't want to keep markers intact if you load branches, so it would be easier to do this in hawk, marking frames when coins spawn and using branches for different routing.
that’ll take forever, and i don’t have the motivation to do that. plus i easily get motion sickness, so this improvement would basically be torture. i’m cancelling this tas until further notice. thanks for starting the improvement. i may finish the improvement in the future and re-submit this run, but for now it’s cancelled.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
great work! i always like to see an improvement, even if it is small.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
feos wrote:
I made a script to check for missed coins, by breaking when address $01:CB59 is executed, which is when a coin reaches the top border and disappears, because it hasn't been picked up. And you've missed 2 coins, at frames 12744 and 45324. Was it intentional/unavoidable?
1. well done on that, and the fact you found a way to save time! 2. i didn’t realise i had missed those coins. i wonder if it could be possible to use your script to redo the tas?
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
it’s a well known fact you can go to world 8 from 4-2. voting no for suboptimality.
LoganTheTASer
He/They
Banned User, Published Author, Experienced player (757)
Joined: 7/3/2022
Posts: 458
Location: Berkshire, UK
9 frame improvement: https://tasvideos.org/UserFiles/Info/638126952841287646 forgot to post this yesterday
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