Posts for Lucid_Faia

Experienced Forum User
Joined: 9/14/2004
Posts: 12
There's not a single, solitary trick in the history of video games that is as difficult as playing through the entire game in one sitting. You're comparing the ultimate test of endurance and improvisation to resetting until you get lucky. Give me a break.
Hoo ha.
Experienced Forum User
Joined: 9/14/2004
Posts: 12
Warp wrote:
IMO segmented runs (with restarts possible eg. at the beginning of each level) actually display *more* of the player's skill, not less.
LOL
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Experienced Forum User
Joined: 9/14/2004
Posts: 12
I must admit that I am impressed by this video, Randil. That jumping-on-spikes trick took me completely by surprise, and I thought I knew everything about this game. I also want to thank you for your comments about my own speedruns. This comes late, but I would have voted "Yes." Well done.
Hoo ha.
Experienced Forum User
Joined: 9/14/2004
Posts: 12
Exim wrote:
Ok i'll try to respond to some comments. Lucid: Are you talking about about more or less drastic route changing or small changes like the backtrace of the 3rd staff piece?
Maybe. >_> I left you a subtle hint. Take a look around and see if you can figure out what you can do better. Trust me; you're nearly there.
Exim wrote:
PS: Equinox sucks..
Agreed.
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Experienced Forum User
Joined: 9/14/2004
Posts: 12
After looking into it, this video still is not the perfect route, though it is damn close. I vote Yes.
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Experienced Forum User
Joined: 9/14/2004
Posts: 12
EDIT: My run is that fast because I played an NTSC cartridge as opposed to the PAL ROM being used in this time attack. Watching the video was interesting, though. I was expecting him to do a certain trick and he instead did a variation of it. From the looks of it, our shortcuts appear to save the exact same amount of time, though I'll look into it some more. Anyways, this video is technically slower, but rest assured it beats my time.
Hoo ha.
Experienced Forum User
Joined: 9/14/2004
Posts: 12
4matsy wrote:
Yeah, it seems a lot of randomizers in these console games, before the days they began to be programmed in C, are based on 255, 256, or some power of 2, since the easiest way to hold the randomized value is in one byte. For example, in FF1, you have a certain chance in 256 of running into certain types of enemies...
It has more to do with Hex. In LoZ, you can have between 0 and 255 rupees, so there are 256 or FF different amounts you can have. In Dragon Warrior, your experience cap was 65535, or FFFF.
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Experienced Forum User
Joined: 9/14/2004
Posts: 12
Nightwish is some of the finest music I've ever heard. A top-notch Finnish band, one blatantly worshipped by many American bands, such as Evanescence. My favorite song of theirs is "The Pharaoh Sails To Orion."
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Experienced Forum User
Joined: 9/14/2004
Posts: 12
Okay then. Have the blue boomerang, then.
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Experienced Forum User
Joined: 9/14/2004
Posts: 12
I thought it was agreed upon that Gogo is Adlai Stevenson.
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Experienced Forum User
Joined: 9/14/2004
Posts: 12
Okay. In the light world, in the bottom left corner of the village, there's a shop with some chickens outside. In the Dark World version of this place, you bomb the front side of it, go in, and open the chest for 300 rupees. I tried it just now in a run, it gave me 300 rupees. Not a red boomerang. As a matter of fact, you don't even need the blue boomerang to do this. >_> Anyways, just a heads up.
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Experienced Forum User
Joined: 9/14/2004
Posts: 12
Why are you only getting 300 rupees from the village in the Dark World, when there are two 300 rupee chests? Grab both and get 600. A dur. :P
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