Posts for MUGG


Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
It has already been done. Out of curiousity, what game did you have in mind?
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Today I wanted to check if 0xA2D5 changes at all during a normal playthrough. So I took #2728: andymac's GB Super Mario Land 2 - 6 Golden Coins in 21:43.52 and checked it for changes to 0xA2D5. However, only in the first two frames after power-on it's -1 (as is everything else in A000~BFFF). I noticed RAM doesn't get cleared like that at all if you reload the ROM or hard-reset/soft-reset... So changing 0xa2d5 is more like screwing up the game engine and glitching to the next scene which happens to be the credits instead of setting the end-credits "flag".
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
If you think of submitting, you need to keep the gameplay quality good. Which means you need to avoid shell-sliding, turn around before flagpoles, and optimize stuff such as the 1-castle underground room - it didn't look quite optimal to me yet. Can you turn around faster if Mario jumps instead of walking on the floor? You will have to search RAM addresses such as X (and Y) position, speed, camera etc. to optimize movement. http://tasvideos.org/3237S.html This submission text provides those addresses for NSMB, but I doubt they are the same for this game...
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Just saying, I checked the Ocarina glitch lag and there is none at all in VBA24 whereas there is 100+ lag frames in VBA 23. So you can save at least 10 seconds from this run.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Lex wrote:
I remember a DOS game in which you control Snoopy and walk from left to right, into new screens. I was extremely young when I played it, but I remember it making me very happy. Edit: I found it. It was the DOS version of this game: http://www.youtube.com/watch?v=W5es6ODb_c8 The DOS version (or my computer) wasn't super-laggy like the gameplay seen in that video, so it was surely more fun.
I played this game too, it was super laggy as in the video and I didn't know what to do so it was no fun.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
You are still shell-sliding in some places. You don't turn around before flagpoles either. However, it's good enough if your TAS is just meant to be for Youtube only.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Read-only mode is broken in Dolphin, at least up till r7500. Which means the run has to sync from beginning to end. @ Different ROMS: You can right-click on the game in the game list in the Dolphin window, properties, and one of the tabs will tell you "Game ID" which reveals what version of the game you have. Apparently "GALE01" was used. Lag shouldn't affect audio dumping at all. Never heard of this problem before. All I know is that, at least in older revisions, frames that take very long (when the game loads a new section, level, screen) will only last the normal duration of ~0.016 seconds while the audio will take much longer than that. So it will cause audio-desyncs - I used to use Avisynth to sync the audio, I had to re-sync it every now and then throughout the video.
The settings "Skip Idle Frames" shaves seconds off the run, as does skipping the gamecube bios.
Gamecube BIOS is the intro sequence, right? The same thing that plays when you start up [insert any console/handheld]? Why is that relevant? The settings that were checked in addition to the normal recommended settings are Dual Core and Idle Skipping. What does Idle Skipping do? Regardless of whether it is checked or not, the run syncs very far (up till Yoshi's Story or Depths of Brinstar), so no frames were shaved away at all.
Also, I do give up on Dolphin encoding at least for now. Add some MD5 checksum checking of the Rom file, and save settings per movie that could affect the dumping and playback. It's got potential, it's just not quite there yet.
Checksums and saving the settings are good ideas. Also I think memory card files should be saved in the DTM.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I used your settings (dual core checked, idle skipping checked) and now it desynced in Depths of Brinstar. You get grabbed by Jigglypuff and thrown to your death. Why did you use those settings anyway? From my experience, any settings that would normally boost performance are BAD for accuracy.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
SSBM ROM is v1.1 (says "Game ID: GALE01" in game properties). Savegame is, as said, to be found at GameFAQs. Settings: http://tasvideos.org/forum/viewtopic.php?p=266039#266039 I will make a low quality encode if nobody beats me to it. It desynced for me in Yoshi's Story when landing a bair with messed up L-cancel. Please provide the exact memory file or gci file you used. There are half a dozen savegames to choose from on the gamefaqs page, I don't want to test them all, assuming different stats affect movie sync at all...
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Sir VG wrote:
MUGG wrote:
He might do a v3...
No. He stated in the comments on the v2 video that he cancelled plans to do a v3. Tack on that he deleted all of his walkthough videos...
I see, in that case my point has become moot.
Silvershadow wrote:
First world : finished ! part 1 and part 2 I've improved the level 1-2.
Here is what my untrained eye caught: - What do those black orbs do right in the first level? - In 1-2's underground room, you should probably avoid sliding in the shell since I heard it's slower than running (or being airborne). Also in the same room, isn't stopping and turning around faster when the distance gets too great? - In 1-Castle, you shell-slide again, supposedly slowing you down. In one room with many coins and floors, can't you move towards the pipe as you jump rather than jumping and then starting to run? Things in the hack I noted by watching the WIP I'm somewhat disappointed of: - Extra fan-made areas in the original SMB3 levels. I think the original levels should be the same as the NES version, with no changes. Else you can as well make a hack with completely new levels, in my opinion. - No warp flutes. - Stairs and flagpoles instead of Card roulettes. - Music (would have liked to hear music fitting for 1-2). But at this point it might be too hard for ROM hackers to take care of.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
That's an interesting find. I hope it can be triggered at other places (in other levels) too. It would save a lot of trouble of optimizing the N boosts in a "best ingame times" run.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
If that was the sole reason, you should have left it open so your videos stay available for everyone. However, if what Oel-Boy suggested applies here too, then I understand. I think it is a big loss since you had more than a dozen videos that were listed on the wiki page. When someone does work on a new any% TAS in the future, those videos are useful for comparison.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
This is the first time I'm actually checking out this topic, and thus one of your WIPs kchrules. I was just about to point out some mistakes I noticed while comparing it with one of the unpublished submissions. But you already mentioned you are going to redo it anyway. I will be looking forward to more WIPs. Here is what I found while watching your latest Megaman2 WIP. 0:34 ~ Can clouds spawn earlier if Megaman jumps to the right at the correct times? 1:26 ~ Why is there a missed shot? 13:31 ~ Can't you jump a bit later so you can use the falling speed to your advantage? 16:03 ~ Doesn't this version of the game zip you when you are inside a wall? You can abuse the screen transition in this spot.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I pretty much only use category "entertainment" for TASes.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Got this message in my MarioSunshineTAS account: I'm gonna leave it open for the time being. Why did they select an account with just ~8 videos each having only an average of 3,000 views, I wonder?
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Since Renebalow closed his Youtube account I tagged his videos in both the SSBM and Sunshine pages as deleted. I would be interested in knowing why he did that...
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
If we could find a goal door in the 2nd level fairly quick, we could stick to the GBC version since the out-of-bounds glitches in the other levels should be the same on both versions. At the final level: A dashjump at the last possible frame won't make it into the hole, so the tiny hop can't be avoided.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
http://dehacked.2y.net/microstorage.php/info/1039958465/GB-rockman.vbm (VBA 24m, Japanese ROM) Cutman stage done. Went well, Cutman was a bit annoying. My movie has 82 more lagframes, and is 31 frames behind Bag Of Magic Food's movie. The additional lag is due to more accurate emulation - right when the game starts I get 20 more lagframes, and when the game goes to the password screen, and possible in other places too. So in theory I saved 51 frames.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany