Posts for MUGG


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Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
MUGG wrote:
Here's something else: If I let the VBA21 window open (doesn't matter if a game is running or not) and do something else for an hour or two, then decide to load a game or continue emulating, emulation speed is as if fastforwarded. I can't slow it down. I don't know if it happens with VBA23 or 24.
Perhaps you activated Options->Speed->Turbo Mode by mistake.
I figured it out now. CNTRL is my fastforward hotkey. And when I press CNTRL+ALT+DELETE to go to the task manager, VBA thinks I'm still holding CNTRL. It might be Windows 7-exclusive since pressing the button combination doesn't directly bring you to the task manager, unlike in XP. http://www.youtube.com/watch?v=gRVVVENnFak
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As far as I know, Yoshi will always already be in Pinna Park. You don't need to unlock him beforehand.
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Completing Ep3 of Sirena without Yoshi is already possible. See the TAS on the previous page. I didn't manage to do that strat on console myself though...
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There is still some stuff to try out, for example I'd like to see if there are other cutscene skips like the one at the eel. What about the Gelato ep8 shine? Is everyone sure enough it isn't possible to get? There is still the desync bug, so I can't TAS.
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If you didn't know already, it's the parasol exploit. Whenever you get the speedboost, the game just adds a certain number to your speed, and if you preserve speed properly you can build it up more and more. When you get more than 32767, the value turns negative and you go the other direction. It's useful since you can go through walls and skip rooms which would add to the completion %.
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I use an entirely different emulator folder for racing and disable all the tools in it, so all I can do is press buttons and reset.
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Für dich immer noch Mama luigi.
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I would be in favor of not using a fairy fountain screenshot. It's a tad too pink and also spoiling. I don't think we need screenshots spoiling the runs... The animated gif is a nice idea, but it should slowly fade between the screenshots and stop at the current shot when moving the cursor off it.
Editor, Experienced Forum User, Published Author, Expert player (2315)
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Editor, Experienced Forum User, Published Author, Expert player (2315)
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If Bowser flies out of his castle at the same time Mario falls into the depth, the game behaves as if the Credits had already run (Bowser's door is closed). If you get the jackpot bonus in Bowser's castle at the same time Mario falls into the depth, the ending will be skipped and you will not be entered into the highscore list. http://www.youtube.com/watch?v=35dQpjr4bpQ Also, in a TAS it's probably better to sacrifice all your extra balls to cut down on the bombs in the bonus game at the end. As the video above shows, though, maybe there won't be any bonus game at all in a 35 star run. EDIT: You can skip delay that occurs when getting a star, and boss key cutscenes by touching them with a bob-omb or Yoshi egg at the same time that Mario leaves the map. This should be useful in a few places...
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The frame counter doesn't behave correctly on r6218. I don't know if it has been fixed since.
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I'd rather want to see an all stars run of a beautiful and well-made hack instead of this 3 minute run which doesn't provide anything new. I want to see new enemies and challenging level layouts in a mario 64 hack to call it well-made...
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boct1584 wrote:
Speaking for myself, it would be nice if you didn't overuse the 1-1 skip, as it's boring to see the same level completed multiple times. Trading speed for entertainment is generally an accepted practice, although I do see the other side of the coin, which is that any artificial restriction on using it is arbitrary. As for your WIPs, watching them now. Could you post your SMV on DeHackEd's Microstorage script? http://dehacked.2y.net/microstorage.php
As far as I know only a handful of levels allow 1-1 warps, which is fine with me.
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You can skip the ending cutscene of the eel boss fight if you lose 1 unit of air at the same time when cleaning his last tooth. It was originally found by aneeslol at speedrunslive.
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Very interesting find. I investigated it a bit. You need to sell all items of a kind to abuse this, since it only works when the game puts a new item into your selection. It only works on a specific frame. Only the prize of 1x of the previous item will be used. So basicly sell some 50 coin item and sell 10 useless ones and you are rich. :) Note that the item list order differs between the versions. http://themushroomkingdom.net/mlpit_j2e.shtml I made a video: http://www.youtube.com/watch?v=x0wbpAXmN_Q If you wish to rather have it in your own account, let me know and I'll remove it. I put it as "unlisted" for the time being.
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147 presses Improved the water part in 8-4
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GB Super Mario Land (W) (v1.0) in 289 presses VBA21 I didn't use autoshooting in 2-3 since I didn't realize it was there.
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The submitted movie takes damage accidentally in Act 7, a negative side-effect of hex-editing. I fixed it here: New movie Youtube However, there is another (yet tiny) mistake in the same level where I don't kill a bird due to improper positioning, but I can't seem to fix this problem. Changing positioning slightly results in a quick desync... I decided to leave this mistake in.
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Delete it quick or keep it. I once made the mistake that I deleted my Kirby's Dream Land TAS a day after uploading when many people already posted it on blogs so I ended up having a rather low view count for my re-upload.
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Well, it's a google translate page. The original is here: http://nico.xii.jp/comment/?url=sm15049125 It updates every now and then.
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The first part has already been seen more than a hundred times in less than half an hour.
That's a common thing at nicovideo. Also, if you don't know how to write something in Japanese, write it in English as I do, lol. Comments part1 google-translated, though most of it doesn't make sense. http://translate.google.de/translate?js=n&prev=_t&hl=de&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http%3A%2F%2Fnico.xii.jp%2Fcomment%2F%3Furl%3Dsm15049125
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http://dehacked.2y.net/microstorage.php/info/606060007/smb1muggleastpress.fm2 158 presses 0h 5m 35s (20100 frames) What a pity, I expected a greater improvement. Maybe it is possible to cut 2 or 3 button presses by using bullet bill or hammer bro manipulation. As for your wikipage, I suggest using a simple list like this:
NES Super Mario Bros. (JPN/USA PRG0)
  * 158 presses by MUGG in 5:35.00  (2011-7-18)
  * 163 presses by FractalFusion in 5:59.67  (2011-7-17)
  * 171 presses by Brandon in 5:45.90  (2011-7-17)
Your current system looks very confusing to me.
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