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SDA's definition of 100% is to catch all the 50 Boos and to earn an A Ranking. The maximum money that can be acquired in the normal Mansion is said to be 142,390,000G in this guide on GameFAQs. 192,390,000G for the Hidden Mansion. On the PAL version, you need 150,000,000G for an A Rank, on the US and JPN versions, you need only 100,000,000G. You can't get an A rank when playing the normal Mansion on PAL. I've investigated the glitch I linked in the first post a bit. We can reach the second area early with it, but the gate to it will still be locked, so probably it will remain locked even after beating the 2nd boss. I also want to see if something special happens if you just go on playing without going back to the lab after the first boss.
Post subject: Luigi's Mansion
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Editor, Experienced Forum User, Published Author, Expert player (2315)
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Here's another emulation glitch in GB The Smurfs. Go to the Boss after Act 9, stand near the ledge on the right. Press 'down' a few times to grab and let go of some present boxes, until you can't grab any more presents. As a side-effect, the dragon's head will be gone. I haven't checked it just now, but on the real console you can't run out of present boxes nor does the dragon's head vanish, as far as I know.
Editor, Experienced Forum User, Published Author, Expert player (2315)
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Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
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Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
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This is such a beautiful run, so much better than OoT any%, much more action, more colorful, a more interesting route. And so many interesting tricks and glitches like FFWW and Bottle duplication. It really was a nice watch, in fact I already watched it twice in its entirety. Excellent work, and it definitely payed off in the end.
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Editor, Experienced Forum User, Published Author, Expert player (2315)
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Guernsey didn't even say he wants to TAS the game. ?
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I can watch nicovideo first try usually. It's taking some time to load, so be patient. If it doesn't load at all, try again later or upgrade your Adobe Flash Player.
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The desync that occured when I played my movie in 0.9.7? My movie starts from power-on clear SRAM, so a(n old) save isn't even involved.
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0x02001e60 and 0x02001e64 (especially the latter one) seem to be RNG-related addresses. Basicly, they decrement slowly when there are enemies or people moving around on the screen. Interestingly, those addresses decrement at a steady rate when you are on the item select in your inventory. So far, these addresses are known to control (or be related to) enemy / people movement on the overworld and location of the orbs in Hohooros' minigame. However, as I explained already, lucky hits, item drops, bonus roulettes etc. are determined by what frame you start a battle. Lucky hits, enemy attacks in battle, item drops can also change if you choose to use a different set of attacks in battle. EDIT: 0x02001e64 increases by 4 every time it's called. It should be an easy job figuring out how to get the best luck with the set-up I got, for the Hohooros minigame. EDIT: It isn't as easy as I expected. I made a list of all the possibilities that values that are multiple of 4 can yield, and it changes on the second and third run-through. Also, even though I saw some promising results while doing it, I still had to spinjump at least twice, spinjumping not at all or only once seems to be pretty rare if not impossible.
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I don't understand your suggestion. There's no need to do the extra work and check out 0.9.7 when I already know 0.9.6 + r3723 works perfectly fine.
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"電源ON~ガノン撃破まで48分27秒00" seems to translate to "48min27s from power-on until last hit on Ganon". So timing was done the same way in both OoT and MM. While confusing at first, it's just the way he times his runs so I wouldn't frown upon abeshi...
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SM-Allstars, SMB1 in 05:05.62: Nicovideo Account | Free
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part 1 (SpringBreeze, GourmetRace) part 2 (DynaBlade) part 3 onwards (GreatCaveOffensive, Metaknight's Revenge, MilkyWayWishes, RevengeOfTheKing, Arena, HelperToHero, Metaknight Ultra, True Arena) I continued into GreatCaveOffensive only very little. I don't plan to continue TASing this game anytime soon... Latest dsm here (I haven't checked, I hope it's the correct one). And the lua script I'm using, made by ISM. Slide to the left, pause emulation, then click button on the screen to get speed values working. Desmume 0.9.6 will not update .dsm .dsv savegames upon loadstate. Use desmume0.9.6 + r3723 (originally made by zeromus), ask him or compile yourself if you want to TAS the game. It will be useful whenever you reset the game and find the optimal frame for it. Also there is a bug that the emulator will randomly reset the game all the time at the same point. I think you will have to erase the reset from the .dsm, then play back the .dsm and resume recording to fix it when it happens. Also, in Config>Emulation Settings, you can check/uncheck Advanced Bus-level timing which will change the way the emulator renders the video clips from the game. My .dsm works when this setting is checked, and it will desync when it is unchecked. The video clips look best when this setting is unchecked - I didn't know about this and zeromus had left it on 'checked' by default, which he later admitted was a mistake. There is hardly a visual difference, however, I think.
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I don't see any problem with using an empty memory card...
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WIP 2 (vbm) (up until beginning of the Mountain) Stardust field battles done (3x 2 Fighter Fly, 2 Bill Blaster; 1x Tolstar). I did well manipulating lucky hits, though I couldn't manipulate one in the second battle where it could have been useful. It's only slightly slower though. Each of the normal battles dropped 2 mushrooms so I can skip 3 mushrooms that I planned to collect until Fungitown, saving some seconds. I manipulated 2 lucky hits in the Tolstar battle so I didn't have to use Luigi's Bounce Bros. Also, the games uses several stat bonus roulettes (on a level-up) so "+3" can be missing sometimes. Getting the roulette with "+3", as well as lucky hits, enemies' attacks and item drops can all be manipulated by starting a battle at a different frame. I can boost by jumping inside of people in the Mountain village, but I can't really manipulate the directions they are going. On my item list I noted 2 mushrooms with only 0.8 seconds detour time, somewhere after Fungitown (hopefully before Hermie), but I couldn't locate them again... If I can't find out where I get to collect them, I have to collect 2 more mushrooms before Fungitown. :/
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It has come to my attention here, that ignoring post-level bonus point tallying is perfectly acceptable. Now there only seems to be a movie tag called "Aims for in-game time instead of real-time", but it would still work for Battle City, even though it lacks a timer. What do you think?
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My button mashing got worse as I got older... I recently played Mario Party 5 with friends and got like 10 seconds on Will Flower whereas I could easily get 7 seconds a few years ago. TAS of Will Flower.
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Use VBA-24-M (the one currently at the top of the list). It fixes the sprite-flickering, emulation lag, glitched graphics screen in WooHoo Hooniversity and the Peach guiding emulation glitch.
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TAS WIP 1 (vbm) Next part may take a while, since I need to figure out if I can make Dragondarch's Cackletta strategy work with 1# trousers (or similar pants that give Mario or Luigi priority). If yes, I need to buy the corresponding pants for one or both brothers, thus requiring me more money so I need to collect more mushrooms. If not, it means that I will only collect the 19 (or 20) mushrooms up till Fungitown that I planned to get; The final Cackletta would have me expose the heart twice, which is unfortunate, but if I can't make Dragondarch's strategy work, nothing can be done about it.
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Warp wrote:
Was that video supposed to clarify something? My comment still applies.
First post wrote:
Every month, videos tagged with "TAS", "TAP" or "tool-assisted" uploaded between the first and the last day of that month get ranked by their view count, comment count and mylist count.
It's a short clip compilation showing the most popular TAS videos that were uploaded to nicovideo on a certain month (and showing some clips of videos that didn't make it but are still interesting to check out). If by "what's the idea here" you were aiming at the purpose of this thread in general: Many Japanese TASers do only upload to nicovideo to present their work to the Japanese audience. However, most of those videos are also interesting for anyone of us, therefore I provided a small selection of useful videos in the first post.
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Wii U doesn't look very promising to me, and most games I find interesting are going to be for 3DS, so I'll be focusing on that instead, for the time being.
Post subject: comparison video
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