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Mario Kart Super Circuit Spin TAS Part1 Part2 Mario Kart Super Circuit Non-Spin TAS Mushroom cup Flower cup Star cup Lightning cup Special cup
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Sorry to say this but I found this really boring. I didn't play the game but I've watched the Hamtaro Anime when I was younger so I checked this out. It's a very dialogue-heavy game and well... I fastforwarded through it and didn't find this interesting at all. It lacks some action... Also, selecting German or Spanish language crashes VBA...
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http://npshare.de/files/3c151fd3/WL2-AndyD%2Cjlun2%2Cmugg%20NEW%20WIP%20-%20Kopie.vbm I saved 724 frames ( I think). Sorry for not posting it earlier. I was having trouble with the final boss manipulation. It's really unfortunate that one can't make the battle entertaining as they wish but have to rely on random movements for luck-manipulation. The best 'boss energy 2' value I got for the first 'round' was 181 whereas the published run's was 179. If you don't find any improvements, please feel free to work on the final boss. Good luck!
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Um... no it wouldn't. edit: I take it the glitch earlier involved keeping the "rolling status". So one can't do this glitch by just approaching a tunnel with stomping. I'm going to finish this movie soon.
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Also, at the room after the FireFox, saved 2 frames but lost them due to a frame rule.
As a general tip, try to use extra frames for entertainment (using Bashing while moving up on platforms). Something strange happened when I was messing around. I clipped through some blocks after taking damage. http://dehacked.2y.net/microstorage.php/info/1560666692/WL2-AndyD%2Cjlun2%2CMugg%20-%20Damage.vbm New WIP (with implemented 32 frame improvement): http://dehacked.2y.net/microstorage.php/info/611545738/WL2-AndyD%2Cjlun2%2Cmugg%20NEW%20WIP.vbm Saved 512 frames in total. I don't know how to deal with the tunnel where I ended the movie. I don't really know how the new glitch that was used earlier works...
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New TAS using the "walking in the bowl" strategy. 【個別TAS】 SFC版レミングス Mayhem14大百科投コメ (のきぼるけ~の) Nicovideo (account) Nicovideo (free) Has been improved.
Editor, Experienced Forum User, Published Author, Expert player (2315)
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Editor, Experienced Forum User, Published Author, Expert player (2315)
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More videos... 【TASさんの休日】 SFC版レミングスでフリーラン(2本立て) (のきぼるけ~の) Link to video 【個別TAS】 SFC版レミングス 更新詰め合わせPart1 (のきぼるけ~の) Link to video 【個別TAS】 SFC版レミングス 更新詰め合わせPart2大百科 (のきぼるけ~の) Link to video Non-TAS: Link to video
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http://dehacked.2y.net/microstorage.php/info/296041355/WL2-AndyD%2Cjlun2%2CMugg%20%283%29.vbm Saved some frames in the high room with the platforms. 452 frames saved in total. I lost 2 frames in the last room though, somehow. But I didn't try the published run's input (again). I didn't investigate this much but maybe changing the direction before getting stomped might help. Please take a look at the rooms and tell me if they are OK. I will need to take a look at the last room again though.
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Those 1 to 1 ones on Nicovideo aren't being created by me. That person is using Adobe After Effects (64bit). http://de.nicovideo.jp/search/NEW+OLD+tas Register at nicovideo to see all the videos he made. EDIT: The creator of the comparison video is alpha09jp.
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SFC版レミングス バグ技検証TAS (snc76976) Nicovideo (account) Nicovideo (free) Has been improved.
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Oh, only 1 hour left. Maybe I should look for the ROM now...
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a = AVISource("movie.avi").crop(0,0,-0,-192).ChangeFPS(25).Trim(0,46020)
b = AVISource("movie.avi").crop(0,192,-0,-0) .ChangeFPS(25).Trim(0,46020)
c = ImageSource(file="logo.png", start=0, end=a.FrameCount, fps=a.FrameRate).ConvertToRGB24() 

d = StackVertical(a,c,b)
e = b.PointResize(b.width * 2, b.height * 2).AddBorders(0,0,2,X)
f = StackHorizontal(e, d)
return f
movie.avi = your movie, recorded from desmume logo.png = your logo (width = 256, height = X) Not sure if this will work, I didn't test. This should create what I had in mind with my demonstration pic. Note: It won't give a fully resized bottom screen since I don't know how to deal with the logo between the two screens (when creating a resized bottom screen).
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Why?
You can use the extra space effectively, filling it with a bigger version of the bottom screen. I made a picture demonstrating this. If the extra space is not used, you only have 2 small screens and a lot of black space next to the screens which looks kind of bad...
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Please, tell how do you like the result:
+ It's good when you embed the video and make the player vertically tall so you can see everything properly. - On the Youtube site itself however, having the screens on top of each other decreases the visibility and the logo between the screens makes it even worse. One has to use the "watch in fullscreen" feature. I would use the extra space besides the videos This is only a demonstration picture. Also, it's only my suggestion.
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The fox starts setting Wario on fire sooner if you don't pause the game. It doesn't make a difference if the fox gets a bit closer. Running on the top of the room means you have to jump across the water only once. Jumping somehow interrupts the time until Wario becomes a flame. I couldn't find the memory address for that timer, so maybe it works a bit differently than I think.
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Editor, Experienced Forum User, Published Author, Expert player (2315)
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The thing you're missing is that you become Hammer and then non-bug return to Wheel on your way out, so you weren't going to save the bubble anyway. So, you waste no bubbles (but some time- one transform each) by ditching Hammer after killing the animal boss, swallowing him, and then switching to Wheel after the relevant digging is done. Unfortunately the Sword scroll is later so you can't Fire-sword through instead.
This is only relevant for 6-1. In 2-3 there is too much distance between the miniboss and the digging part. I'm really unsure about this... When I watch Wheel Kirby going through both instances, it doesn't look like Animal Kirby would save much time or time at all. 6-1: It needs to be tested if Animal Scroll detour (0.6s) + 2 extra bubbles (1.0~2.0s) + transformation (1.0s) + some distance (0.2s) is worth it to go the shortcut. It must save at least 2.5~3.0s. My calculations may be a bit wrong, they are only estimates. We need 2 extra bubbles or 1 ?-bubble to get an Animal bubble which means we need to do the item bug for a Wheel bubble once (after some Miniboss battle). 2-3: I really don't think this place will be worth it since boss and digging part is too far away so we need another Wheel bubble and more transformation. It may be possible to cover the distance by clever slide boosting but it will be a bit slower than Wheel. edit: The thing with 6-1 is that you gain new bubbles by using the shortcut. Not sure about 2-3. This is making it even more complicated...
Funny, I usually fireball him and he lands in the middle. Or so I recall.
If you fireball him as soon as possible he will probably land on the middle since he moves to the left of the room and fireball is slower -> you can't hit him early, at the slope like in the TAS.
It was conjecture as to why the metalguy got hit more (and thus slowed you more); you answered the question. (Metal guys start rolling based on time after they've landed on floor...I think)
To my knowledge, they start rolling when you approach them.
Currently I expect my TAS to be improvable by ~5 seconds, but probably more time can be saved yet.
I just played Extra Mode a fair chunk, so most of my route picks aren't useful here.
The 5 seconds aren't only from your routes but from my expectations and what I found improvable myself. I'm probably capable of doing 100% but it will take very long and I'm not motivated. I'm also busy with school and other things.
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Oh I totally forgot to mention that the code was Avisynth. I'm glad it worked.
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http://dehacked.2y.net/microstorage.php/info/685844717/WL2-AndyD%2Cjlun2%2CMugg%20%282%29.vbm 52 frames saved in total (saved 8 f in the room where Wario rolls through tunnels). The pause trick is only usable for instances where you go up or down a screen?
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a = avisource("clip.avi").crop(0,0,-0,-192)
b = ImageSource(file="pic.png", start=0, end=a.FrameCount)
c = avisource("clip.avi").crop(0,192,-0,-0)

return StackVertical(a,b,c)
The pic needs to have the same width as the two screens. I don't know if this will work, probably not because a & c have different file format than b. I will just leave this here for further modifications and reference. If you only want a bar between two screens:
a = avisource("clip.avi").crop(0,0,-0,-192)
b = avisource("clip.avi").crop(0,192,-0,-0).AddBorders(0,X,0,0, Y)

return StackVertical(a,b)
Where X is the number of pixels of height of your bar and Y the color in $000000 format.
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Why don't we just realize this idea which was also brought up by Tub at some point, if I remember correctly, so we can publish as many categories as we want? Basicly, have one page per game and list all the runs for it.
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I will just leave this here. http://img715.imageshack.us/img715/1163/sml2.png I'm currently discussing with p4wn3r and andymac about breaking SML2 by reaching SRAM and altering it to allow a fast game completion. I hope it will be possible someday.
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eternaljwh wrote:
TASVideoAgent wrote:
When pressing "A","A-B" Wheel Kirby will perform a high jump while going into wheel mode.
1. Doesn't need to be done so quickly, though this would be optimal- transformations simply stop gravity while occurring. 2. works with Tornado as well
Driving as far as possible before transforming back and then jumping with A,AB or A,(other direction)A,AB is better in most cases to gain more horizontal distance. Why would I need to jump sooner? A,A,AB already can't reach 8-block tall places whereas A,AB can (A,A,A,A,A... AB will therefore lose even more vertical distance). Tornado is mostly useless, as also in other Kirby games due to its fixed time span.
Editing with content: 2-1: No Animal scroll? I could see it being useful a few places... 2-3: Are you sure doing this circuitous route with wheel beats taking Animal for that dirt room, accounting for that you need to pick up the scroll to drill-dig?
You need to use the drill dig move several times. You need to become Animal Kirby and then Wheel Kirby again, wasting ability bubbles or time (if you use the item bug). The transformation time already is ~50 frames long. Due to these facts I found going the other way with Wheel would end up faster.
3-2: ah, luck manipulation of Doc's landing!
Not really. He somehow either lands on the first half of the room or the second half, depending where the screen currently is. Hitting him a bit later makes him land on the latter place.
3-3: Interesting, didn't know you could bounce off a block with Wheel. -High-wheel-jumping slower in vertical ascent room?
Lost 16 frames >_<
4-2: Why does one metal-guy get hit three times and others two?
Because of the slope.
Movement pattern at wrong point, as I know it's time-based from appearance+landing?
?
4-3: Why don't you jump over the first wheel enemy in the last room?
I don't know why I didn't. I lost 6 frames.
4-4: ah. Did you test getting this wheel bubble? Seeing as you never lacked a wheel, I expect it'd lose time, as it'd need to be faster than 10 frames to save time at Nebula, and faster than mixing lag to beat out what you did, so even that two-square detour is probably not worth it.
Yes.
4-boss: Interesting strategy. If I didn't know hammer to be utterly overpowered (alas that we have no Computer Virus boss in this game to give casual players damage numbers) I'd think that Bombsliding him might be faster. Might want to check anyway-
I don't see how Bomb would be faster than Hammer. Why bombsliding as opposed to 4 or 5 bomb drops?
6-1: This is the other point the Animal scroll would be useful. And neither instance costs you a bubble, as you already switched to Hammer.
For this point I found Wheel to be faster than transforming and digging again, but from testing it now, I must admit that it is worth testing.
6-5: Interesting trick to ditch the Squeaks and valuable chests, which has served to my detriment a time or two. Does it just not work for Doc's room?
The house in Doc's room doesn't allow you to exit it without having killed ~5 mouse enemies.
7-3: Oh wow you used metal. Unexpected, but nice!
At this point I unexpectedly had more bubbles on stock than needed so I used this opportunity. It saved around 100 frames.
The only issue I see on a quick recheck is whether you need the mixing in 2-2 of the M-tomato to manipulate something, otherwise there is plenty of inventory space.
It is not an issue. I can manipulate luck by mixing two bubbles, but I can just hold the mixed bubbles until I get a new item (which cancels the mixing). You have a good eye for possible improvements and ideas. Did you try TASing Squeak Squad at some point? :P Currently I expect my TAS to be improvable by ~5 seconds, but probably more time can be saved yet.