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Ok, I'm done testing. The glitch can be used
  • to skip some parts of the 1st Star Bean Piece (saves ~8 minutes).
  • to skip some parts of 'Joke's End' (saves ~10-15 minutes) One can test how much can be skipped here during making the TAS. I didn't succeed in going through the last door without opening it...
  • to skip Bowser's Castle (saves ~16 minutes)
Maybe it can even be used in other places or in order to travel faster in general. The game is very sequence-break friendly. A new TAS will be 2:30~2:45 hours long.
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I watched it now and it looks very good. :) But I wish you had ended the movie the way Nintenkai did, using the bob-ombs and firing them on the target.
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I tried to start an improvement just recently, but I was demotivated by the fact that ball movement carries over from room to room... There are so many possibilities and you could spend hundreds of thousands of rerecords on this game. :P http://dehacked.2y.net/microstorage.php/info/1491383994/mugg-mario-ball-tas.vbm I didn't get really far... My first room is 1 frame faster than yours.
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It probably won't hurt if you submit only one mode, but it's better to run the whole game. There is an any% WIP for Kirby Super Star (OGA, smns72) which includes Great Cave Offensive, DynaBlade, Revenge Of Metaknight, Milky Way Wishes. an 100% WIP for Kirby Super Star (me) which includes all the modes. and a 100% WIP for Kirby Super Star Ultra (me). which includes all the modes. It is common that when you only run one mode, that the run is posted on Youtube only.
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New investigation shows that the game-over sequence happens if you save & reset the game. Therefore, the Bowser Castle skip is legit and will work if you play through the game at least without using savegames. http://dehacked.2y.net/microstorage.php/info/998438481/a.vbm (ROM: Mario & Luigi RPG (J).gba) EDIT: Skipping some parts about the 1st Star Bean Piece. http://www.youtube.com/watch?v=TgqsV1lULwg EDIT2:
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Just dropped by to say that I liked the new TAS (5:04.70) as it plays around with camera.
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There is a wall glitch that the author used in Part 6. It can maybe be used to skip Bowser's castle and I'm investigating its usefulness apart from that now. However, it only works in the Japanese version. How it works: Have Mario use fire on Luigi and fall off a ledge. If done correctly, you can continue walking without having to wait for Mario to reach the ground. Now, while walking, Mario will be in a glitchy state which allows to enter walls by switching between Mario and Luigi. Strangely, this timer problem is still present in the Japanese version: http://www.youtube.com/watch?v=JzCe-kyNOJ4 Maybe it can not be used to skip Bowser's castle after all. I'm not sure how the author of the Nicovideo TAS did it. I'm currently trying to retrieve the VBM file. If we can't retrieve the .VBM file, testing the glitch and verifying the Bowser castle skip will get a lot harder... I actually experienced a similar glitch in the (E) version by chance while messing around in the final boss room at the throne, but I couldn't reproduce it. I confirmed that this glitch doesn't work in the (E) version. Skipping much of the end of the game actually might defeat my idea of collecting mushrooms and using Mush badge since there are hardly any bosses left in the game now, so it won't be useful to use that strategy.. Video demonstration: http://www.youtube.com/watch?v=r1u4167KfXc
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Kitsune wrote:
I really wish people would stop posting Nicovideo links and stick to Youtube. Those NicoVideo links don't work for me. I can't read japanese or whatever language it is on those sites.
These TASes were originally posted on Nicovideo. How should we link to them if Nicovideo is the only place they can be watched? It's not our fault that you can't properly use that site. There is a German, Spanish and Chinese translation and even without, you can use guesswork or ask someone for help. Also, at least the nicovideo player links should have worked as the videos should load automatically. Maybe you are lacking an adobe flash player version update?
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Real console seems to be different from the emulator in some behavior to freeze.
I heard the SMW players like to use snes9x 1.43. What version are you using?
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This is a youtube channel dedicated to batora's (バトラ) TAS. http://www.youtube.com/user/MarioSunshineTAS
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Editor, Experienced Forum User, Published Author, Expert player (2315)
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I'd request the new emulator version to be posted here so I can get it tomorrow, without having to ask for it on IRC / via pm. Otherwise, I have my doubts with using a new release since you never know when some new glitches slide in... I would suggest to just use an older version of VBA if it turns out there won't be a new release (v21 and v22 are compatible). Good night and have fun!
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Here are my thoughts: The forced minigames make the run a lot more entertaining and don't take very long to finish. Using the GBC version at the cost of time is subject to debate. Personally, I'd go for the GBC version since 50 lost seconds (of which most consists of the new minigame, so make that 10) over the course of 8 minutes is easily ignorable/goes unnoticed. I will again refer to my Shin Chan 4 run. Using the SGB version over the GB version wastes 6 seconds there, and though the colors don't really add to the game (imo), it was prefered to use the SGB version. There is no published run for that game, but I'd like to work on a new run someday.
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According to the VBM documentation page on the google code site of vba-rr, changing bit 2 of byte 16 to "1" would make the movie play in GBC mode, but it didn't work for me. So I used a TAS editor and copied Randil's movie into a GBC movie. http://dehacked.2y.net/microstorage.php/info/1183538445/a.vbm This is my best attempt at syncing the movie for the GBC version. It didn't get very far... I have mixed feelings about this submission since my Shin-chan 4 TAS a while back was made on the GB version when there was a SGB version so it was rejected due to this fact (maybe it wouldn't have been if I hadn't revealed this fact in the first place)... oh well. Usually I don't care about colors, but I think the GBC version looks nice in this case.
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There is a GBC version of this game, it seems. Why wasn't that used? I don't know how to make vba play back the movie in gbc mode to see if it syncs. The run is looking good.
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You know, when I noticed how similar Looney Tunes and Daffy Duck: The Marvin Missions looked, I checked out some of Sunsoft's games and also stumbled across this one. I didn't think it would make such a good TAS though, really great job! I also like the fluid animations. Maybe it's worth looking at some of Sunsoft's games again...
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You might be able to speed the game past up past 50/60 FPS if you change settings in config -> General tab -> Frame limit Team Dolphin is in the middle of exchanging the plugins with newer ones. You might want to visit their IRC channel to ask questions (Efnet, #dolphin-emu).
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I heard Dolphin doesn't like Intel. Switching files from one revision to another like that probably isn't very clever... What do you mean by installing? You just need to run Dolphin.exe. About your dll error, try this: http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&DisplayLang=en
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BrainStormer wrote:
For example the FPS fall to around 20 at the worst. I doubt the ISO can be in any way faulty, so I'll blame that on the emulator or at least the emulation plugins. I'm hoping people are still working on all this stuff. I mean, it's been quite some time since dolphin came out and it was great for then, and it's been out for some time now and people still haven't been able to fix the emulation process? I do understand however there have been many improvements
Your FPS falls because your computer is too slow or the emulator has trouble with that part in the game. Dolphin still has a long way to go so you can't expect it to run perfectly yet. Check here for the most recent updates: http://code.google.com/p/dolphin-emu/source/list My assumption is that you are still using version 2.0? Check here for svn downloads: http://www.dolphin-emulator.com/download.html?list=1
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So I decided to finally post my unfinished run. I made it somewhere in 2008/2009 but I didn't come around to posting it for some reason... It will run on VBA 21 but is has most of those emulation glitches (sprite flickering, emulation lag, glitched graphics after a cutscene in the university, inaccurate emulation of the Peach guidance sequence). These emulation glitches & the inoptimal route are the reasons why this run is discontinued and I won't work on this game until the emulation glitches get fixed. Comments: I'm obtaining many mushrooms so I can deal much damage later on in the game when acquiring the mush badge in the toad town and using the hammer spin bros attack (which as you might know can deal ~60 individual attacks). The mush badge adds hitpoints for every mushroom you have in your inventory (mushroom = .199, super mushroom = .25, ultra mushroom = .299) so the hammer spin attack can deal MUCH damage in one go. I figured that it wasn't worth collecting some mushrooms that take too much time to get as they are too far off the route. If I redo this WIP someday, I will need to make a lot of testings as to which mushrooms to get and see what's better: collect many mushrooms and kill bosses in 1 attack vs. collect a few mushrooms and kill bosses in ~3 attacks. I planned to beat the final boss in one attack but collecting mushrooms takes almost 2 or 3 minutes which is too much. This run is also very closely derived from the SDA run. I used advanced chopper bros on the queen which saved a lot of time. The battle against Cackletta (in the university) was the best luck ever. She didn't attack me at all for 3 or 4 rounds. Part1 Part2 Part3 Part4 Part5 Part6 Part7 Check my userpage for the movie file. See here for tricks and glitches.
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