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Dyna Blade [5:34.01] Nothing much to say here. Gourmet Race #2 [29.34][29.27] Cleaned up WaddleDX's run. About the part where you change directions, you can let Kirby hover towards the first ledge which makes him spit out his air himself (which is faster than any other method). Apparently this can't be done on the second ledge... The lower route is significantly slower, even with backwards hovering. edit: Improved the part where you have to change directions by using <, ,<, ,A instead of <, ,<,A.
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<mugg> gocha: About lua, I tried your suggestion (emu.register) but it doesn't work. It says the script is returned but still running the registered functions. And I don't know if my script is ok the way it is... <mugg> and I forgot the url of the site you can dump texts and codes in <mugg> (nvm, it's called pastebin) <mugg> http://pastebin.ca/1698518 <- this is the code I want to run <mugg> (maybe it's missing a "/256" but the main problem now is to get the text onscreen <mugg> I managed to get it shown onscreen for a millisecond each frame, then it disappears. Used "while true do", code, "emu.frameadvance()", end.
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hmm, this thread didn't get much of a response in a while... I'm not entirely sure how the idea could be realized, and if it's even welcome. I'm thinking it could go like this: In searches and everywhere, categorize everything in games. Example: Instead of having Super Mario Bros -3 ending, Super Mario Bos. walkathon, Super Mario Bros. no warps and Super Mario Bros. loosely on the site and only linked together by some list which logs the history of runs, you get Super Mario Bros. and then have a bunch of runs you can choose from, like in a list of links. Much like this. (blue links are published runs, purple links are videos from youtube or nicovideo etc. and are not published on the site.)
Post subject: lua question
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So I'm not very familiar with lua. In the past I had scripts like these
while true do
    blabla
    snes9x.frameadvance()
end
I can exchange snes9x for vba and gens. But putting in desmume doesn't work for me. What do I have to do?
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You'll need to use the japanese version to play back the vbm. You can probably use the US version for your TAS work as I only used the japanese version to directly compare to the 3:05 video and I didn't want to risk disadvantes by delays popping up exclusively in the US version. Sorry, but to answer your question honestly, I don't think I want to make a serious attempt with someone new to TASing. I can help you out, answer your questions and explain stuff, but optimization in kirby games (including NiD) can be a total pain in the ass when you have to do some rooms over and over to get the right outcome sometimes. It isn't exactly a good game to reach perfection easily. I'm not even sure if I want to redo this boss run, but I'm definitely going to make a new any% run of the game (which isn't less bothersome than the boss run). Sorry to disappoint you. Maybe we can reconsider this when you get better? But remember, I can help you out nevertheless (like pointing out mistakes etc)
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Hello MarcBelmont. I'm the author of the 3:07 boss run. I TAS a lot of Kirby games, especially Kirby Super Star and Amazing Mirror. I'm not very familiar with how luck can be manipulated in Nightmare in dreamland but for most kirby games, you can change RNG by making sprites appear (by running, stopping to run, landing...) and by producing sound (which is the case with Kirby Super Star). I've attempted to improve the 3:05 boss run on nicovideo, but I failed to manipulate dedede (but I haven't put much effort into the movie to be honest. I might try it again another time maybe). Here is the movie file of this 3:05 run (japanese version) http://dehacked.2y.net/microstorage.php/info/1016482899/knid_bb.vbm At the time I made my movie, I didn't know this movie was made public - I made my movie just by watching the nicovideo. Hope you get better at TASing and if you got more questions, I'll be there to answer them.
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Nowadays I use such scripts:
clip1 = AviSource("originalclip.avi").ConvertToYUY2.Crop(0, 0, -0, -192)
clip2 = AviSource("originalclip.avi").ConvertToYUY2.Crop(A, B, -C, -D).AddBorders(2, 2, 2, 2).BilinearResize(E, F)

return Layer(clip1, clip2, x=G, y=H, "add")
clip1 is the original clip recorded from desmume, and the lower screen is cut away. clip2 is the same clip and a certain part of the video is taken. You have to specify the crop parameters, as well as the resize parameters and x and y. I use BilinearResize to make clip2 smaller so it doesn't cover half the screen. I used this for my newer encodes to take the timer and place it at the bottom of the video. Example: http://www.youtube.com/watch?v=s-vpBMmz1_4
Post subject: Presentation of TASes on the site
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I can't come up with a proper thread name so deal with it. The idea is that instead of having only one prominent run of some games on the site which is available via torrent, streaming, etc. maybe we could point out other runs which have been made, but aren't published on the site. The Dr.Mario TAS which is currently published shows off a cool glitch which is nice to see, but there are also other, very innovative videos available on nicovideo which would amaze people here. For another example, there are a lot of Kirby super star TASes and a recent any% WIP available which are highly optimized and make use of new techniques and glitches. Unfortunately, we won't get a new run until mid-2010 (or later, I expect) and I don't even know if the author (OGA) intends to submit it here. Why do we have to keep the outdated version of 2005 without even pointing at those newer runs? We could point to good videos and WIPs not available on the site, but on youtube and nicovideo.
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How about using the police car for the whole trip so you don't have to change cars? How about beating up a gang member at the start for a machine gun?
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Gourmet Race #1 [19.09] It wasn't as perfect as I thought... so I improved it. Thanks to #TASers, ISM, was0x Meta Knightmare Ultra - Spring Breeze [1:43.24] Much better than my attempt...
Post subject: project64k memory issue
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Hello there. I'm having an issue with project64k (kaillera version of project64). It wont start up anymore, it only gives me the following error messages. "not enough memory for Jump Table" followed by "Failed to allocate memory". It worked perfectly fine last week, but now I'm having this issue and can't start up the emulator anymore and I don't know what the cause might be. I googled for hours and couldn't come up with a solution. I'm pretty sad about this since smash bros 64 is one of the few games I like to play online with some of my friends, and I rarely get the chance to play. Maybe I can seek advice here? Thanks in advance.
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hmm, then he boosts badge points and invests in charge badges? lol, I need to watch the run and play the game more
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The currently published run does take damage too (though I don't let myself get grabbed and punched the crap out of me)... I know it doesn't look particularly entertaining. Since it's a fighter game anyway, maybe I should go for a playaround or fastest level-time type of movie as you suggested... I just hate doing stuff at the cost of speed and I don't really know how to make an entertaining movie out of this game like this... I do know some interesting glitches though. But for now, I don't feel like TASing this game.
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http://www.youtube.com/watch?v=05PVO7wWZ80 This is a 7 second improvement of my published run. Time was saved by taking damage during the level (so health points don't have to be cleared after each level), and by better strategies.
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jlun2 wrote:
Since my question relates to this game, I'll ask it here: Assumming a TASer mainipulates the appearance of an Amazy Dazy(To level up), I wonder would this be faster than to run thru the game at a low level?
Maybe manipulate a few on the way to the mansion and back, I don't know... Have you watched the SDA run (I only did partially)? The player only boosts attack points after each level-up, so he can defeat bosses with a repeated jump which does 10, 9, 8 , 7, ... damage. (Haven't played the game in years)
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I was always wondering if you can access the secret area without being raccoon Mario. Can you climb walls by walljumping repeatedly?
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Time to post new videos Gourmet Race #1 [19.12] is perfect (or not?) Gourmet Race #2 [29.69] has been bested by WaddleDX (29.52), might be improvable by even more Gourmet Race #3 [31.84] might be improvable by ~0.1 second or more, by using backwards hovering in the beginning (which is faster than using a normal hover, see WaddleDX' Gourmet Race #2 video about the discovery of this trick) and better optimization. Meta Knightmare Ultra, Spring Breeze (1:49.00) (obsolete) I made enemies spawn several times to gain their power points quickly. This, however, might have taken too long... And Kracko Jr. should be instant-killed, instead of MrFrosty. The True Arena, without an ability (7:15.74) (URL fixed) I came up with this idea since I was wondering how interesting this hard mode might look like when TASed with a weak ability. Then I chose to take no ability at all. The stone hand boss can be killed faster, but it requires to refill the HP, and I didn't want to do that. Helper To Hero, Sword Knight (4:12.19) Hmm, not much to say here. I was simply inspired by Sword Knight's moves so I did this TAS.
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A comparison video featuring FractalFusion's and 5z98qTHveupDQ5kL's movies. http://dic.nicovideo.jp/v/sm8779719 I thought it deserved mention in this thread.
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A full run has been uploaded to nicovideo. Seems to be a testrun; not sure about the author. part 1 part 2
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Tornado ability in Kirby Amazing Mirror or Nightmare in Dreamland. Not sure about Kirby's Adventure...
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Well, I don't like to have runs categorized by the glitches they use. A glitched japanese run would be arbitrary for me, if it didn't use the doko kashira glitch, so I'd be glad if a glitched run were made on the US version instead.
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andymac and I have confirmed that the savegames are stored at 0xA000 onwards. That's 162 rows of garbage counting from above, however, I was only able to get to row 70. It's quite a complicated maze with many dead ends! Coming from below is probably not possible. The only way would be to use the new bat+bubble glitch which, since it messes up the map loading, allows you to enter through the top of the room so you end up somehwere at 0xAED0 (pretty close to where we want to get). But you can't stay there, you get pushed back/fall through the floor again, so it's no use. Scrolling the screen with bat+bubble seems to only work downwards, towards echo ram and ROM data etc. http://dehacked.2y.net/microstorage.php/info/1208391547/mario%20land%202%20bat%2Bbubble.vbm (japanese version 1.0; VBA21) The only way to reach A000 seems to go through the 162 rows of garbage. But I'm still trying out different strategies...
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Some videos haven't been posted here yet. I don't know if they are of any help, but here goes: http://www.youtube.com/watch?v=dxnFNBEf7ZM (WaddleDX' testrun/WIP) http://www.youtube.com/watch?v=eS2ZU7-ZGaw (Koopa The Quick 25"94) hmm, can't find more atm.
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Using the Japanese version in a glitched run would be a bit arbitrary, in my opinion, as you can use some japan-only glitches that don't involve corrupting your savegame (via reset while saving), for example the Doko Kashira Door glitch or similar glitches that came up in the recent 20 minute run (but I'm not sure about that one). I don't see a problem if you use it in a glitchless run though. Just, for a glitched run, I'd like to see the US version being used.
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Also, you missed some of the levels where the pipe glitch can be used. Mario 2 is one of them. Just run to the right. Whether this is faster or not is questionable.
You need to run through the whole level underground so that would only waste time.
you can use the pipe glitch on tree world 3rd level: the one on the right.
Since the level on the left can be completed in like half a minute, it's faster to go that way instead of setting up the pipe glitch which requires the long trip to pumpkin 1. Your bell idea sounds interesting, I'll try it.