Posts for MUGG


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You get it like normal. After further thinking about the new trick, it doesn't seem that useful. You need an item to pick up in order to use the glitch. I'm switching abilities mostly before and after bosses, and the time saved by not collecting certain bubbles doesn't make up for the time you have to move towards the boss without wheel. In fact, there's only one place where the glitch might get some use and that is the Ice boss in 4-4 where there is a bubble in the same room as the boss.
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I found an epic glitch today. If you use a bubble (it doesn't matter what kind) and obtain an item at the same frame you will use the bubble, but you will still keep it. You could try to get Hammer, wheel, etc. in your possession for the whole game and don't have to do any mixing for bosses, for instance. I had this happening on my own DS, but I didn't realize that I kept my used item. I worked on a TAS route this whole weekend. I figure, I can throw it away now ._. (Here's how it looked: http://img13.imageshack.us/img13/4939/posting5.png Not that anyone could benefit from it, lol.) I will also take the opportunity and clean up the first few levels. That slide bug can be abused not only on breakable blocks - If you slide just before a ledge, you can preserve much momentum as well and this could be used to get across some pits faster, for example.
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I'm actually asking for a software that can add stuff like this to the screen: If Movie maker supports doing just that, that would be news to me. Also, I don't think movie maker supports scrolling text.
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My operating system is Windows XP.
Post subject: Video editing software needed
Editor, Experienced Forum User, Published Author, Expert player (2315)
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I'm in need of a video editor that can apply visual stuff to videos like in teleshopping shows or quiz shows. Adding scrolling text would be cool too. I need this for a school project. Any help is welcome :)
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I haven't played many games yet, but these are the ones I'd watch TASes of. I do know that some of these may not make sense :P - Kirby Super Star Ultra (this game has yet to be released in my country ._.) - Kirby Canvas Course - Zelda Phantom Hourglass - Mario & Luigi RPG 2 and 3 - Tingle's Rosy Rupeeland (?) - Stafy games - Mario 64 DS - Super Princess Peach - Starfox Command - GTA Chinatown wars - ...
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The only treasures I need to collect are those that contain the star seals to advance the plot later. The treasures are located in 2-1, 3-2, 4-2, 5-1 and 6-2. There are also treasures that contain secret map pieces. If you collect all of them, you gain access to the tower in the middle of the world map (But that's not relevant for the any% run). I'm aiming to beat Dark Nebula and the movie will end at the staff credits.
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I've just tested the fire mix variant. I realized that it should actually turn out faster than my current progress, if I somehow get the fire enemy in level 3 to move on the ground towards the second one. But I can only manage to do that if I hit it while it moves to the right, and it goes upwards just before I can hit it. So this doesn't seem very promising... If there are no complains, I'm moving on to world 2 now.
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After seeing that Pokemon Yellow run and now this one... Wouldn't it be a good idea to add a "save corruption" category/tag? It would also solve the obsoletion debate... As for the run itself, I lost count of how many resets were used. :P Good run!
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I began working on a serious attempt: http://www.youtube.com/watch?v=MirofM67wqE * Jumping on the first possible frame is the fastest way to gain horizontal speed. Also, running seems slightly faster than jumping. * I found a nice glitch in the first level to keep the momentum of a slide for a while :) * In the second level, I couldn't manipulate the Cheep out of the way. * Going into wheel mode while facing the direction you don't want to go saves time * The treasure that triggers the Squeak Squad sequence is skipable (with animal ability) but I think it wastes too much time. * In level 5, I mix two bubbles to get hammer. Unfortunately, due to how the mixing system works, I need to move them around while mixing for a long time. It lags quite a bit too... Since obtaining additional bubbles cancels the mixing procedure, I couldn't get the ?-bubble in this level.
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Here's a small 'bug': Sometimes, when holding frame advance, the game won't produce any sound. It doesn't bother me at all, but I thought I should report it.
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I don't know if I see your point. You mean, there are too many pixels for Youtube to handle? This doesn't make sense...
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I'd like to request the option to record the screens side by side to make Youtube uploads look better.
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Thanks adelikat. I updated the first post.
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Time to speedrun this game :D In my opinion, this game is so suited for TASing because sliding is much better than in older Kirby games. Wheel lets you perform super high jumps when you jump and press B at the same time, it's not as pathetic as in Nightmare in Dreamland where you can't jump as a wheel. You can collect these bubbles and mix your abilities - You almost don't need to bother mixing enemies to get a desired ability. I could go on but you see, this game is perfectly suited for a good run, imo. I have yet to create a good route (which also implies which bubbles to collect, and what to mix at what time.) The only thing I planned on doing was to re-enter level 2 and get the bubble at the very beginning there, then exiting the level and mixing wheel of the two bubbles you got. You'd have to compare this strategy to normally progressing and mixing the two fire enemies in the beginning of level 3. Getting the two bubbles and still mix the two fire enemies is also an option. You see, I haven't got a clue what to do yet. In Kirby Amazing Mirror, I used to create the route WHILE TASing the game. Now it's a completely different case, as you'd have to plan far ahead. You can collect up to five bubbles and finishing the game with some bubbles left wouldn't look good. (Sorry if I'm mistaken about the level numbers or something else. I haven't played the game for a year.) Here's a testrun of level 1, which I made right after seeing adelikat's New Super Mario Bros. submission. http://www.youtube.com/watch?v=gTQDnsXgdJc http://www.youtube.com/watch?v=aSYXxnAFags Unfortunately, DeSMuME doesn't display the background in this game. Level 1 has a white background, and Level 2 has a black one... However, that's the only problem I encountered in this game, and I'm fairly confident that this background issue will be fixed sooner or later.
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I'm not really into Stafy but: Someone called tarby made a glitched run. http://bb2.atbb.jp/tas/viewtopic.php?t=15 I figured, you might want to know about it.
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Ummm... what? DS TASing? I thought that was still far away
Editor, Experienced Forum User, Published Author, Expert player (2315)
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Editor, Experienced Forum User, Published Author, Expert player (2315)
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If i will download and install this emu, can i just put in a original gamecube-disk and play it on the computer?
The emulator says that only very few computers support playing a game directly from the disk itself. Mine doesn't.
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I've just finished trying to run PAL SSBM on my downloaded Dolphin now. I got the following error messages: "Can't create opengl renderer. You might be missing some required opengl extensions, check the logs for more info" + something about a command not working. I can't really translate this to proper English since I lack vocabulary. The original message was: "Die Anweisung in "0x01d1f7a5" verweist auf den Speicher in "0x00000000". Der Vorgang "read" konnte nicht auf dem Speicher durchgeführt werden." I looked for the log which the first message refers to (it concerns both messages though). I think this is it:
Unhandled Exception
  Code: 0xC0000005
Call stack info: 
     Dolphin!0x00595305 : ?

Unhandled Exception
  Code: 0xC0000005
Call stack info: 
     0x034AF7A5 : ?
     0x0352DB5A : ?
     ntdll!0x7C91118A : LdrInitializeThunk
     ntdll!0x7C9335F7 : RtlCreateProcessParameters
     kernel32!0x7C81CD86 : IsValidLocale
     kernel32!0x7C81CDFE : ExitProcess
     0x0352D683 : ?
     0x0352D870 : ?
     0x0352D899 : ?
     0x034771D1 : ?
If this is of any importance, my PC specifications are as follows: (Windows XP) Intel(R) Pentium(R) 4 CPU 2.00GHz 1.99 GHz, 256 MB RAM I don't even know if the game would run at all with these specs... I'd be grateful for any kind of help. I'd really like to do some SSBM TASes!
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I just downloaded [Unofficial] Windows Builds 32bit, v2962. I'm going to try to run an ISO later today. My question is: Will I need additional plugins, patches, dlls etc.? I'd like to make some SSBM TASes as JPleal10 did.
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I don't want to create a new topic for this, so I'm writing it here: http://tasvideos.org/RockmanTricks.html The Cutman's scissor part links to the River City Ransom playaround instead of the current MM1 TAS. http://tasvideos.org/SuperMarioLandTricks.html This page only lists SML1-specific tricks and glitches, yet it links to the SML2 TAS. It might be a good idea to clean this page up or make it so that it links to the SML1 run only.
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You can have your rom properly re-labelled using GoodSNES (I think that's how it's called). That's all I can tell you since I'm not too experienced in this field.
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- Mixing Wheel and Fire isn't beneficial in the first area. You can't move fast as Wheel kirby and you can't easily pass walls as fire kirby. I think the way I did it, mixing Fire and Jet, is much better. I don't know about the other areas. I'm just now analysing area 3... - I don't know what is meant by railcar here. If it's the one here, I'll look into it... - I improved the way to the second area already by using Jet. - This is if you use the Wheel helper. You could mix for Wheel before the Whale boss and this would also speed up the mine car room after it but you'd have to give up the Fire helper which speeds up this room. I don't see any other disadvantages aside from that so this could easily be faster than my strategy. I'm going to test it soon. @gocha: Thank you for the maps. I actually knew about the maps at Kirby's Rainbow Resort but they're complicated to use since you can't see which rooms are linked together as well as enemies. I found out a new way to pass platforms faster: If the fall-through-platform glitch doesn't work, press L or R (shield) to gain foothold faster. The frames in which Kirby lands on a platform are not relevant if you want to duck to go through the platform, but the frames in which you actually stand on a platform are. It saves 5 frames per application. Nevermind. I thought it was new but upon further investigating the new any% WIP (not public afaik) it turns out pressing 'down' at the right time is even faster. edit: I haven't come around to TASing much lately. But mixing Wheel before Fatty Whale seems definitely faster.
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Actually I was trying to stick to my rule of not posting WIPs anymore but I need to know if there are possible improvements (aside from the fall-through-platform glitch I was unable to perform in one place). I would really appreciate if someone came up with a map of Great Cave Offensive. I've been making rough maps but it would save my time if I could use already existing maps. WaddleDXsp once informed me about possible improvements to his run, but I can't really understand what he was saying back then. I can't read Japanese, all I can do to read it is using Google Translator...
WaddleDXsp wrote:
すみません、返信が遅れてしまいました。 改善出来る点 ・WheelとFireをコピーするためのMIX ・トロッコがあるマップ ・水晶エリアの道中 ・ファッティホエール(鯨の姿をしたボス)に当てる星を1つ減らせるかもしれません
If someone properly translated this for me or pointed out the improvements he wanted to express, that would be very great. http://dehacked.2y.net/microstorage.php/info/359996524/MUGG100%25KirbySDX.smv