Posts for MUGG


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detonator300 wrote:
Does anybody know a way to discover the correct frame for "Lucky!" hit? I'm not a very good memory searcher myself.
Me neither, but you could test if a certain frame you entered a fight and got a lucky hit is still valid if you act differently before entering that particular fight (like entering the screen sooner or later, or open up the menu and close it). So you can see if it's determined by a timer or a more complex system. A high stache value results in more frequent lucky hits.
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Yeah, this is just like giving feedback on ebay if I understood correctly. Best idea so far, indeed!
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I'm stuck at 18. edited: completed the game.
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alden wrote:
That's like asking if you like milk chocolate or dark chocolate better -- they can both be so good!
That and it depends on the game. I can't watch 100% runs of games I never played.
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detonator300 wrote:
So that's what you meant. It seems useful, as Queen Bean doesn't get time to attack with her bean bounce attack. The advance problem might be quickly solved. In my amateur TAS I used Splash Bros. lvl 3 on all bosses beginning from Tolstar. I got the advance in battle against Dragohoho. However, it might be possible to luck manipulate to get it earlier, I just don't yet know is it even possible.
I'm sure, you learn the advanced moves by using the normal ones a certain number of times.
Dragondarch's notes on SDA wrote:
-Mario needs 19 uses of Splash Bros. to learn the Advance version
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stickyman05 wrote:
Honestly, I don't feel like booting up VBA... but the youtube looked good (I know, old version). I will give a yes vote, to the youtube one, but will not vote on this submission because, well, I didn't watch it. So, judges, I give a yes to the youtube, and a tentative (unwatched) yes to the submission. Take it for what it is worth :)
new version http://www.youtube.com/watch?v=Q16QHgCnTE0
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I would improve it and replace the movie file.
I would indeed do that, but I'm absolutely not in the mood for anything TAS-related currently. This is also why my other projects (Katam and kss) are stagnating. I may improve it someday in the future, but not now. Sorry.
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To be more specific, I have 19.3 re-recording and didn't change anything in the menus. I'll try some settings now, though. (edit: didn't help) Btw, it doesn't only flicker, but it lags a lot. I didn't notice this lag when watching the SDA run oder playing myself. (Lag Reduction (GBA) doesn't change anything btw)
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The only sprite flickering I have encountered is during the opening scene.
http://img519.imageshack.us/img519/5326/sf2avirc0.gif This was done on VBA 19 and happens everywhere in the game. I get a headache by looking at it and I don't know how you were able to not even notice it! If there's a way to turn it off, please tell me.
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detonator300 wrote:
By the List of ideas page it seems that nobody is working on this game... Except me. I've started TASing this game. So, we'll finally get a TAS of this game. :) Edit: Maybe too much "games" in it.
Nobody was working on it because of numerous emulation problems (certain freeze glitches, sprite flickering)
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Out of curiosity, is the screen wrap glitch used in the current first quest TAS?
no. I forgot to post my comments.^^ Very nice run. I especially liked the parts where the screen glitch was used, and how you just went through some walls sometimes. I'm looking forward to the 1st quest run. And a question: I don't know whether I saw it in Sleep'z demonstration or in some other video, but I saw Link going through the top of the screen horizontally (like here: http://www.youtube.com/watch?v=SioisShS7Q0 ) and now I was wondering if it can be used to skip even more parts of the map by using that black part on the top as a bridge. But I'm sure this has already been tested or the way the screen glitch was done in the run was already the most effective way.
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Nice new trick :) It's similar to the bubble glitch (video available on Youtube). Now, that all errors of the old version are removed, I can give this an easy yes vote. I spotted some points were you lost some frames, though. (In the future, don't mind to ask me to watch your WIPs. ;) ) One more thing: What is your attidude to the newly discovered pixel saving glitch?
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mmbossman wrote:
There is a section where three enemies (the ones who look like the dwarfs from Golden Ax) are coming at you from the left, with one enemy on the right.
Where exactly?
Nice run. I take it the backflips were the added aerial moves?
After I jumped out of the recovery lag, I automatically kicked in the air (and that's why I did sometimes kick twice in mid-air to make it look better)
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Blaze wrote:
MUGG wrote:
submission, the re-record count isn't as high as I think should have been. In the Yoshi stage, the player even misses a Forward Aerial, if I remind correctly...
can you really criticize the run like this if u don't even know what a DJC is?
Ok, now I know what that was for. (I know what DJC means, it just looked like you wanted to attack the enemy.) Still, for me, it's not a movie I can watch over and over. Maybe because I don't like Yoshi as a character or because of some boring levels in the classic mode (team yoshi or rttf, for example). That's why I suggested a multiplayer 2vs2 run where entertaining 2-player combos can be shown.
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dave_dfwm wrote:
A question though -- and it may have been brought up elsewhere. Is it possible to use the scroll glitch inside of a dungeon? It seems that if it were, you could avoid using as many keys or bombs, or possibly even skip some items. It may even allow you to scroll glitch from one dungeon to another. Wouldn't it???
If I recall correctly, when it was tested the game froze (?). Either way, it wasn't possible I think.
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I was wondering how long it'll take until a screenscroll glitch run is done.^^ I'm going to watch it later.
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Do what you feel like doing. If it is noticably slower and there're other entertaining moments in the run, I'd skip it.
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mmbossman wrote:
Blublu wrote:
the goal would be to play the game as if it were being played by a real person who is extremely skilled but doesn't use any glitches to
I think SDA already has a pretty good grasp on this category;)
Yeah, if someone asked me I'd redirect him to SDA as well.
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In my opinion, this movie doesn't cover everything what is possible with the Super Smash Bros. 64 engine. Also, it seems the player didn't put much effort into this. He made it soon after his first submission, the re-record count isn't as high as I think should have been. In the Yoshi stage, the player even misses a Forward Aerial, if I remind correctly... It's not like I can't stand watching it but I find videos by Andt more entertaining, especially the 2-player combos. Thus I'm really looking forward to a multiplayer superplay movie. Maybe a 2vs2 match?
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Someone make an AVI please! ^^
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I'm not experienced in such things and I want to be sure. Is it ok to switch the emulator (in this case, from 1.43 + v12 to 1.43 + v15.2) and keep the movie file or will I have to copy my input to a movie file of the new emulator? (Or would it otherwise be a good idea to use 1.51 instead? What are the advantages?) thanks in advance.
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Pekopon wrote:
Okay, so I settled on WinRAR. Thanks for your help guys. Oh, and to MUGG, that's too bad. They were probably WIPs that were longer than mine since I generally only attempt short games. What did you lose? (out of curiosity)
Fortunately, nothing was lost^^
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The same thing happened to a long time ago, too. The computer just couldn't boot up and there were several important WIPs on it. Well, as for zip programs, I'm using shellzip.
Post subject: Dragonball Z Legacy of Goku
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I was once working on this game for fun. But in the middle of the run I wasn't interested anymore. When I cleaned up my desktop I found this vbm, so I'm posting it for everyone who wants to see. http://dehacked.2y.net/microstorage.php/info/1033147381/DBZ1%20TAS%20unfinished.vbm (U) rom was used. You will need to put this file into the same folder your emulator is in, otherwise it'll crash. http://www.file-upload.net/download-1083769/vba-over.ini.html ( http://tasvideos.org/forum/viewtopic.php?t=4285 ) * VBA 19.3 * Aims for fastest time - except that you can move faster by repeatedly changing from walking mode to flying mode and vice versa but it looks so crappy.... I also avoid flying across enemies * Takes damage to save time * Abuses programming errors - when getting hit by an energy blast while flying, you will be invincible. I used that to make things easier and for entertainment. - When Jeeze punched me near the end of the movie, he healed me. oO * No predefined saves * Manipulates luck - manipulates enemy hits to be low, - manipulates own hits to be as damaging as possible. * ignores semi-important goals EDIT: Part 1 http://www.youtube.com/watch?v=5476lepdk1w Part 2 http://www.youtube.com/watch?v=_bVod_QVwB8
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game-breaking glitch http://www.youtube.com/watch?v=RFWGlIirJSg http://www.youtube.com/watch?v=NBN7ji-tBMg http://www.youtube.com/watch?v=2FVxv-M3aHQ and someone even beat the game with it: http://www.youtube.com/watch?v=74OnttlGqao http://www.youtube.com/watch?v=pIDUH-vhy2g&feature=related The glitch appears randomly and the only thing these videos have in common is Hammer Kirby. I tried to record the glitch on a movie file, but I haven't succeeded yet.