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http://dehacked.2y.net/microstorage.php/info/1636203543/kss-jap-mugg-tas.smv
This WIP includes Spring Breeze, Gourmet Race and DynaBlade.
Some notes:
- The record for Race #1 is 19.77, however, I only achieved 19.94.
This is because of the fruit in the block walls that block my air puffes to destroy the blocks.
- It is possible to fly straight through platforms like the ones in the beginning of DynaBlade. However, I found it out by accident and don't know how it works but it involves holding down.
- I used Jet to glitch through the ceilings (thanks gocha), this resulted in being 1000 (!) frames faster than using the fire ability. I used Jet later, too...
gocha, I like how you post various videos of Japanese TASers.
keep them coming! :)
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Awesome!
---
I need more help with the Jet up/down glitch. I noticed it mostly gets used in corners of ceilings, just as shown above. Doesn't it work with ceilings in general?
Current Progress: DynaBlade, at the first switch.
Pic
It would be a huge timesaver if you could just go through ceilings.
If it isn't possible, I'll use the fire ability (if there's no other suggestion).
Note: I can mix any ability in the room before the one in the pic.
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That's a nice glitch, and I was amazed by the posts which gave me thoughts like "Pokemon in 20 minutes without warping WTF!" as the posts were written here.
I'll follow future progresses.
One question, why can't you "chain" trainer/fly glitches? What does this mean at all (chaining trainer/fly glitches)?
If you can't continue to navigate through the menu, press B ~ 4 times and try again.
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Some of your points can be seen from a positive site.
I never played any of the retro consoles, so I'm not experienced at how much better the NES version is.
-___-
Am I the only one who likes remakes?
I see, the movie times aren't as comparable as I thought because of lag, missing rooms, timing differences and so on...
By looking at the TAS of the NES version, it looks pretty clean and fast though (for example the boss tower was very fast, like 10 sec).
Floogal, thanks for the guide.
So it should be possible to kill Mr Bright/Mr Shine in 3 Hi-jump kills already...
Which version is your guide based on? (USA, JPN, EUR?)
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Maybe you could be a little bit more specific?
At which points do you think Hi-Jump would have been faster?
The only point, I think could have been solved more strategic was that deep pit at which stone ability could have helped out. (But there were no good conditions, i.e. there wasn't a good possibility to get stone, nor a good possibility to get wheel afterwards.
Feel free to share your theories.^^
Tornado IS better than wheel, but it lacks the ability to break blocks. Or the period of time in which you use it is too long and you may have to wait in front of a door before you get normal again.
It does have its advantages but also its disadvantages, so further testings are required.
Ok, I'm going to get the sleep ability next time ;)
I once made a testrun of the first level, and personally, I disliked it!
It's nothing more than running on the floor, jumping, avoiding all the enemies (Imagine Metaknight doing this for 40 minutes....). Trust me, watching Kirby is more fun in this case!
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I must say, this is some pretty cool stuff.
Frog Mario made me laugh my ass off! (As well as other parts)
One thing I didn't like, was that you stood around loosely on some ships sometimes.
For me, this movie, while being pretty long, has a great rewatch value.
Thank you!
Also, I agree that there should be special symbols for entertainment-only TAS's.
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I'm just afraid that it maybe won't be accepted in the end, and 100% always means more planning etc.
Originally, since the movie time is now something like 34min, I thought it would surprise people, because the NES glitched version is 36min long.
The run doesn't use burning all the time ;)
To be honest, it uses it only two levels (or something).
Another fact that should impress people if you look at the movie times.
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Sorry, but none of your suggestions didn't help me much.
FractalFusion,
I did what you listed, but there was no GBAren folder in the end.
Maybe because I used Wordpad instead of Notepad (simply because there is no Notepad available on my PC).
Boco,
I wasn't able to follow your instructions.
To be honest, I'm a newb at PC techniques and can only make guesses.
Nevertheless, thank you for your help so far.
I appreciate it!
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Run complete! The Rom used, seems to be hacked. I'll redo it with the (E) ROM in the next weeks ;(
It seems there is a problem with GoodGBA as it names the KNID ROM I use [hI], although there is no hacked intro.
The TAS I made works with another ROM I found as well.
Any%
Completion time: 34:24
I'll probably submit it later.
It's rather testrun quality though because the optimization level is pretty low. I tried to make it look clean, but didn't optimize things, so I may lose frames here and there. I didn't want to work half a year on this run if it might get rejected afterwards. I may consider working on a more optimized version later.
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On the frontpage, if I select one of the recently published movies (or other movies) at first the page won't be loaded. When I tried it another time it worked, but there is no menu on the left side, no screenshots for the games...
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-In the end of 1-2, couldn't the player use the jump-into-corners trick?
-And in 4-2 isn't it faster to go the upper path instead of going through walls?
-Why does the jump-into-corners trick not work in 4-2 at the stairs?
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Yes, though I found the previous run more entertaining, because Pom kept an eye on the frame rules (didn't he?). The movie seems to be able to be ended earlier which would shorten the movie length.