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Editor, Experienced Forum User, Published Author, Expert player (2315)
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Dacicus wrote:
There seems to be a lot of lag in the stages. Is that just how the game is, or is it my computer? Regardless, I found it entertaining. Yes vote.
The game runs at 20 FPS and often lags on top of that when there are too many active enemies or objects. Basicly it looks like this: lagframe lagframe newframe | lagframe lagframe newframe | lagframe lagframe newframe | lagframe lagframe lagframe | lagframe lagframe newframe | ...
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Beed28 wrote:
Quick question; is it possible to use Lua to manipulate the colour palette in Gambatte? Like for example, you can have a different colour palette depending on what stage you're on? Or is it not possible?
I believe not. Something like that would probably be listed under a GB tag here: http://tasvideos.org/Bizhawk/LuaFunctions.html But there is no GB tag. There is only nes and snes. The next best thing is that you draw a box over the screen with a certain opacity and color.
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The bug I recently found in Rubble Saver has a chance of causing Bizhawk-Gambatte to stop rendering new frames. https://github.com/TASVideos/BizHawk/issues/1306 I'd still be very happy if someone could help me about the SML2 ROMs issue. I'd be very interested to create SML2 level hacks.
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I completed the game and now I'm playing through it a 2nd time on the hard difficulty for researching. I'm not really sure if I will keep going much longer but here are some more notes:
  • There are many more typos and dialogue textbox bugs than in the previous game. But then again there are many more story progressions and possible options to explore than in the predecessor.
  • Here is a good guide that has helped a lot so far: https://gamefaqs.gamespot.com/pc/564907-star-trek-judgment-rites/faqs/12717
  • In mission 1, while locked in the detention room, if you have Kirk move into the barrier while bringing up the options menu, he may get repelled back inside walls. He will then be stuck and the game is unwinnable.
  • In mission 7, while Rackaback (the strong dude who blocks you) is conscious, if you use medicine on him it will cause the game to crash with this message:
    Internal error:
    Not found?talks.ANM
    Game aborted...
  • At one point in my testing, while I was restarting the game, the audio was completely missing. I then noticed that the Kirk-menu was missing audio options so it looked like this: The SFX button would behave as the "load savegame" option there. I don't know what caused this bug to happen.
  • Another bug that once happened was that the game froze during the intro cinematics. I was clicking very fast but I couldn't reproduce this bug.
  • During ship combat there is a L hotkey (lock-on) which causes a square to be drawn inside enemy ships. It looks like this: I was confused when I saw this at first because I thought I had triggered something debug related.
  • I'm working on a route. Since it seems the game will cause you to gameover if you fail too much, it makes routing more complicated but I'm focusing on the fastest way to complete each mission for now. The route:
    === Difficulty: Officer 
    
    === Mission 1
    Clear all dialogue
    Starmap --> 12
    Dialogue 1
    Defeat Elasi two ships
    Dialogue 1
    (B) Beam
    Dialogue 1, 1
    
    === Detention room
    Talk 2, 3, 1, 2
    Get Communicator, Phasers, Tricorders
    Go right
    
    === Right Hallway (Executive Quarters)
    Go left yellow
    Get filter
    Leave
    
    Go right red
    Get dummies
    Leave
    
    === Left Hallway
    Use green phaser on both enemies
    (If one of your guys is down, using medicine on him may result in faster recovery)
    
    Go left red
    Use filter
    Use dummies on teleporters - 1
    Use Spock on all 2 computers OR use red phaser on all 2 computers
    Leave
    
    Go right yellow
    Use green phaser on both enemies
    Use Spock on the topmost computer OR use red phaser on topmost computer
    Leave
    
    To left blue
    Use green phaser on enemy
    Use Spock on Chess board - 3, 3
    Use both Tricorders and then Spcok on the left controls
    Leave
    
    === Right Hallway
    Go left blue
    Use red phaser on monster
    Use Spock on left computer
    Leave
    
    Use Kirk on controls next to the right yellow door
    
    Go right yellow door
    Dialogue 1
    Use green phaser on Breddell
    Use Spock on bookmark
    Get book on table
    Get Dartboard
    Use Spock on hidden controls
    
    === Mission 2
    Starmap --> 19
    Orbit (O)
    Beam (B)
    
    Use Spock on door panel
    Go through top door
    Use Spock on rightmost door panel
    Go through rightmost door
    
    Pick up cube, switch, cable, bridge unit, screen
    Use Spock on right controls (--> you receive badge)
    Use Spock on left controls (--> you receive plastic battery)
    Use badge on left device
    Use plastic battery on left device
    Use Spock on left device
    Use Spock on leftmost door panel
    Go through left door
    
    Use plastic badge battery on the small device
    Go through top door
    
    Use cube on device
    Use screen on device - 1, 2
    Pick correct shape
    
    Go through 3rd door from the right
    Use switch on huge unit's panel
    Go left door
    
    Go leftmost door
    Use bridge unit on left pillar - 1
    Use cable on pillar
    Use Spock on pillar - 1
    
    === Mission 3
Post subject: Star Trek Judgment Rites
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This is a direct sequel to "25th Anniversary". I started to play on DosBox to get familiar with the game. It looks like you can no longer get bad endings and keep going. Bad endings will result in game overs, it seems. Some parts of the game such as cinematics, animations etc. can be sped up by keypress. I think although this game is a tad longer than its predecessor, it can still be completed in a reasonable length of time, maybe 15~30 minutes. There are 3 difficulty settings:
  • Cadet - No ship combat
  • Graduate - Easy ship combat
  • Officer - Hard ship combat
It would seem Cadet is the go-to choice for TAS as it allows to skip some parts of the game. On the other hand, ship combat is interesting to watch and beating the game on hardest difficulty is impressive. Bad Endings: Mission 1: When the barrier is disabled in the special project room, failing to use red phaser on the monster will result in mission failure (and Earth's destruction) Mission 1: Breddell and enemy crew men can defeat/kill you. Mission 2: Fail the puzzle 3 times, will result in getting raided by cave men and having to beam out. Starfleet will strip you of your Captain title. Mission 3: Wait too long for the fire to spread, results in your death. Mission 4: Use red phaser on any machinery, results in abrupt mission failure. Starfleet will strip you of your Captain title. Mission 5: In the alien dimension, use red phaser on the alien on the ground. Will result in your death. Mission 5: Choosing bad dialogue options on the Savant will cause him to disappear resulting in your death. Mission 6: (todo) Mission 7: Mission 8: Bugs: In some rooms, clicking on a door or entrance and then bringing up the options menu will cause Kirk to walk into the entrance, sometimes inside a wall or out of bounds. This seems to be only graphical though. Mission 1 (first room to second room) and Mission 4 (pretty much all entrances) have examples of this.
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I found a bug with the Stage 6 boss. He will keep throwing eggs at you which will use up all the object slots. If you then use Arrow, the game uses up memory beyond the object slots. If it reaches too far into the memory, it will crash. Like with the other two bugs (Stage 9 bug and Stage 7 OoB bug) it might have very little potential for ACE/Memory corruption. It might be possible to trigger this bug in an earlier place.
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Thank you. Please answer my remaining two questions. 1) Why are you sometimes looking to the side when running? 2) In the final level, I believe it is commonly known that you can run away from the fight but will be stuck. As far as I remember, a door will be closed for good and you cannot go on. I was wondering if you can skip past this door or somehow end the level by clipping, without doing the boss fight at all? https://www.youtube.com/watch?v=zJDqQy_NxN0&t=4m20s This is the door that remains closed.
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Thanks for this run! This and Tomb 4 are my favorites in the series. I liked the tricks used in this run and the level skip, although it was confusing me at times (why the reload at 37:00 ?). At the end of Temple of Puna, it looks like you take quite a detour to get a medipack (wait, what is that?) In Antarctica, the refill trick is nice but very slow. I wonder if you could at least skip one refill. 48:05 I love this. Almost no health. And that jump.
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Amazing progress! This WIP synced in Bizhawk 2.2. 2.2.2 and 1.2.0 desynced. Keep up the good work.
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That video is nuts. Good luck on the project if you do decide to pick it up. I'm a bit confused by the Youtuber, he says "Cheat bot plays through the game" in the other video. Is that the name of the runner or is the runner making a joke? Is the runner using a script (he mentions a level solver in his other video). His other video (Kururin Paradise) also seems to beat the published run. If you do Kuru Kuru Kururin with the trick, I suggest that you skip the training levels to make it aim for fastest completion.
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I added a few wall tiles and patched it. It doesn't seem to matter what you do, the problem probably occurs as long as you add any tile at least once and then patch it. But I have also made an IPS file. http://www.mediafire.com/file/iif6uywg88bwh3a/Mario+2+Patched.ips You can use LunarIPS to apply it to a Super Mario Land 2 (UE) v1.0 ROM to create the patched ROM.
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With my thousands of hours on Awesomenauts, I've run into subtle cheaters every once in a while. They would temper with their connection or straight up hack their stats (movement speed) sometimes very noticeably, other times only subtly. At some point, the devs implemented proof anti-cheating technology and I haven't encountered any cheater ever since. On the topic of speedrunning, I used to think, as long as the footage looks like it was played on console, it must be legit. But we are in times where you can homebrew your games and play on an emulator on your TV and make your footage look like it was on a real console. Indeed there is a chance of people starting to cheat subtly. Speedrunning on emulator (on PC) also becomes more and more common and with that, the possibility of ROM hacking, scripting, pre-recording your run, etc. On the topic of money, I have learned that it doesn't matter what you do or how hard you work. People will only give you money if you are a sympathetic and entertaining personality who streams consistently (a certain amount, predictable content, regularly). I have spent half my life investigating and contributing to speedrunning and glitch discoveries - as have some others here. But I haven't seen any cent. Money is pretty unfair, without even taking cheating into consideration.
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I'm interested in creating a Super Mario Land 2 romhack using MooJelly. (Click green button to download, extract until you get Moojelly.zip, extract that and run the .exe, load a SML2 ROM and change stuff, then patch it.) The patch ROM created by it didn't run in Bizhawk(Gambatte) but in VBA it runs fine. I was curious why it is that way..?
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The zip in stage 2 skips two arrows, but saves 3.5 seconds. When finishing the zip, it is possible to make the screen stop following you for as long as you are moving only to the right. Reaching the boss like this allows me to stand inside the goal location, but it doesn't trigger the level ending. While doing the zip, the game knows when you reach the little pit (which isn't even loaded in the GPU viewer). This pit cuts the zip short. ------- Saved about 7.5 seconds so far with a possible 16 more seconds to save for the remainder of the game. I will try my best to finish the run within this week.
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Found horizontal zipping! To do it, press A to use jet power and then hold A+B, and additionally to that: up & down alternatedly. This could be huge in some levels. I have to go back and see where this could be used. Probably I will have to redo from the beginning of level 2 Losing 4 levels of progress :(((
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feos: I compared each level (...) it's just sometimes a bit different from the info in the table above. Quite a few times gameplay ends even sooner.
I'm late in responding to this but I'd just like to clarify (better late than never)... I took the times directly from memory so lag and framerate shenanigans were not taken into account.
Language: Lua

timerTen = memory.read_u8(0xF9CD) timerOne = memory.read_u8(0xF9CE) timerSub = "." .. string.format("%02d",memory.read_u8(0xF93E)) timer = string.format("%x%x",timerTen,timerOne) (...) text(18,109,"time " .. timer,0xFFFFFF00) text(54,109,timerSub,0xFFFFFF00)
The complete lua is linked in the submission text.
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I'm at level 2 boss now. In level 1, the arrow bug at the vertical shaft ended up being slower and the last arrow bug in level 2 is skipped due to the warp. Therefore I have two spare arrows. I'm planning on not getting the level 5 arrow item to break even. Edit: In level 1, when descending to the boss, it is possible to narrowly fly offscreen and keep flying until you are at the coordinates where the goal would be. Unfortunately, the goal tile is not loaded and the boss cannot be skipped. Edit: Turns out there was an arrow bug possible in level 3 which saved ~30-40 frames. So I'm gonna end up needing to get that arrow item I wanted to skip. I'm at level 4 now. Edit: Turns out the arrow item in level 4 can be gotten without wasting time, so right now I'd come out with 3 spare arrows. I will skip the 10 frame-costing arrow item and use an up-arrow to reach the level 5 exit sooner to break even.
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I received a notification that has really upset me and took a lot of the hope I had left. I don't wish to get more detailed but I will agree with MUSHUGGAH's points: Life is not fair and blaming others is easy. I'm in a position where it is extremely difficult or impossible for me to create a better lifestyle or find something to do. I lack the "skills" to do so; I don't know how. People keep telling me, I could go do this or go to the lake or etc. but it is unfeasible for me to do those things alone. Often I sit at home at my PC just passing time and waiting for something good to come along, or for something I'm looking forward to (and much of what I was looking forward to is now gone). I keep thinking everyone and their families have a nice blast enjoying the holidays in another country while I sit here not knowing what to do, getting headache and eye problems from being at the PC too long and regretting that I'm getting older and older without reaching my goals. That's right. I have goals. I have a classmate friend that I talked about these goals with (own family, own car, own house, a job, being happy) and we talked about our perceptions of life. His was that he just deals with things as they come along, not thinking much about the future. Next September my education continues and it's going to be even more stressful and shit than it already was. I also still dearly miss the person that I lost. So yeah, just waiting here looking forward to how I can tell my classmates how this has been the shittiest summer holidays I ever had. Everything didn't go as planned. The person I wanted to meet with just doesn't message back anymore. And the places I wanted to go, I either got sick or it's not happening. The classmate friend and I actually planned to do something but it's not happening either. Everything got something going and I got nothing. -----
First of all, you need to figure out whether your parents want evil things to happen to you. It's common to think that they can't wish that, but I've seen tons of people who enjoy destruction for real, and they are indeed very destructive to the community they are in (more so if they have some power and authority there). People who have rejected morality do exist, and they do evil for fun. So yes, you need to determine if your parents are like that.
I think my parents are not evil, but they have little empathy. They are not very sociable. This leads into the second thing:
Second, you need to understand that them being so unstable means a lot of what they consider bad and scary (which in their eyes requires attacking, just because they fear it) is in fact not bad nor scary. They just don't know how to handle/resolve those problems they are seeing. It is correct to think that using attacks and threats instead of trying to actually resolve is bad. But what's the reason for that? The reason is that they are weak. They see something that can be solved with just a bit of empathy and comprehension, and they aren't used to that. They consider such things hard (or, conversely, weak), so they just use what they have left. Being afraid of being weak (and using methods that only make the problems bigger) is in itself a weakness. Every time I look at things from that perspective, I feel sorry for people that do bad things out of weakness. Each of us is weak in something after all!
I'm not sure I completely understand your point, but I can see that my parents lack in some "strategies for solving common problems". Such as, when I was in dire need of pears for a project next day and we didn't have any, I suggested that I ask our neighbors. My parents strongly advised against it saying it's too embarrassing and pulls our social standing down (as in, we cannot afford buying pears so we have to beg for some). This is one example of many.
Third, maybe their weakness if not related to rotten morality. It is also quite common to see people, that are generally sane, do absurd stuff, and then act normally again. In such cases, you just have to concentrate of what good they do, and try to avoid triggering their bad sides. I used that a few times IRL and on the web, and the results were quite nice.
My mother has what I call an "ambivalent personality", which for a long time I did not perceive as such. But it made more and more sense to me over the past years. At one time she is comfortable and nice to talk with, at another time she is being hateful and destructive. There is not really a trigger, it seems to just happen at random. I deal with it depending on the situation, but usually just avoid my parents altogether when I can by staying in my room for the entire day.
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So if I made a test movie in GBC mode, it might sync better?
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EZGames69 wrote:
However, I have personally tried to convert this movie on GBC in GBA and it syncs all the way to the koopa shell throw, but the glitch doesn’t work. There’s probably a different method that has to be done in order to get the glitch to work.
Did you use v1.0?
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Is it possible to console verify GB runs? I have long speculated if the credits bug could be used in RTA.
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New TAS plan: Stage 1 - Get arrows (image 1) - Use arrow bug at vertical shaft, saves 15 frames - Get arrows (image 4) - Proceed like before, get gun & wing upgrade (image 6) Should have 3 arrows + wing. Stage 2 - Use arrow bug, use flying power to emerge right after the 3 walls and continue like normal, saves 80 frames - Pick up arrows (image 3) - Pick up wing power (image 4) - Use arrow bug, saves 50 frames - Pick up arrows (image 6) - Use arrow bug, saves ~45 frames - Use arrow bug, saves 50 frames Have 3 arrows + wing Stage 3 - Proceed like before. Have 3 arrows + wing Stage 4 - Arrow trick, like before. - Arrow trick, like before. - Proceed like before. Have 1 arrow + wing Stage 5 - Pick up arrows, costs ~10 frames (image 3) - Use arrow bug, costs 2 arrows and wing, saves 70 frames - At the warp box, use 1 arrow up to reach the goal 10 frames faster. Have 0 arrows Stage 6 - Pick up arrows (image 1) - Pick up wing power (image 3) - Use arrow bug, saves ~50 frames (The last two solid platforms can't be arrow bugged.) Have 1 arrow + wing Stage 7 - Pick up arrows (image 5) - Use arrow bug to enter section with warp, saves 50 frames Have 2 arrows + wing Stage 8 - Pick up arrows (image 4) Proceed like before. Have 4 arrow + wing Stage 9 - Use arrow bug, saves 50 frames - Pick up arrows (image 2) - Use arrow bug, saves ~40 frames (I can leave this open ended as I will have enough arrows. You can do arrow bug before the stompers but you will not be able to go on fast. Might be better to take damage like before and air jump to the top.)
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Here are all the items I could find. https://i.imgur.com/Rt5vnYJ.png Notes: - Obtaining arrow items will be carefully planned with the aim to use them for arrow glitching. Most other items are useless. - One arrow item gives you 2 arrows. - One wing item gives you jet power. You can use jet power once to fly over the stage. It can also be used while inside a wall to enhance wall zipping (allows you to stay inside a little longer in some cases).