Posts for MUGG


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Thank you, PJboy for your help. I first did it like this
!! bla1
 %%%
bla2
or so, but bla1 and bla2 were mixed together. That was my actual problem!
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Mukki wrote:
I have a few gripes with this: In the second level you take damage from a fish where it seems avoidable. Why?
There was a raspberry just behind him. And in the end of the level I had my all my heart containers filled. I thought it looked better if I took damage at that part to make it more variegated..
At the end of level you rapidly press Start and A. This suggests that this movie was made using slowdown rather than frame advance. Am I right? If so why did you choose to play this way?
I used frame advance. Start and A (and also B) have the same effect here, which is closing the window and going to the next level. Pressing A on the one frame and Start on the other leads to the best possible time for closing the window. It's also said somewhere in the "how to make a movie" or so...
In the boss level with the Old Man and the see-saw, you jumped entirely over it before jumping back onto it to damage him. It looked like this could have been done earlier. Is there a reason for this?
I jumped around, what else should I have done? Just standing there and doing some left and right movement? The bird comes down to certain time periods. Only at the last nut that he throws down it is important to stand very left so that the nut flys down very early and to jump as soon as possible on the see-saw.
TheRandomPie_IV wrote:
It looked like there was one point in act 4 where you used vines when you could have used a lilly pad.
Where exactly? It isn't so important in level 4 to come very fast to the right side because you still have to wait for the frog to come up.
Also is it only the mine and sledge levels where the slope effects your movement? As there were a couple of places where jumped over a downhill, for no (visible?) reason.
Where exactly? Please give me the time on the youtube video or the frame number.
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Quick Help on edit/formatting at the SubmitMovie page wrote:
empty line creates a new paragraph,
Text Formatting Rules wrote:
Example: This is paragraph one. This is paragraph two. There is a blank line in between.
I just changed the design of my submission text, it has no headings in it anymore. *presses SAVE* wow what a great feeling... EDIT: looks like shit, though -..- EDIT2: The more I look onto my final submission text the more I feel like crap XD
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I'm currently having another problem. The submission preview function doesn't work even if everything seems to be correct... I make empty lines with no end in sight but the text is mixed with the headings nevertheless... What should I do? Is that also because of my browser (Internet Explorer)?
Post subject: Idea: Removing the link below the submission text box
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I just wrote a very very long submission text. And by accident I hit the "How to make a submission" link. I tried to go back but my text wasn't there any more. In future I'll write my text on a text file...
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http://www.youtube.com/watch?v=e5fGJSxBkjE This run beats my first attempt by 14 seconds! more info and stuff follows
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Yes, everytime after 10.000 frames or so, I play-back it to check. I already had a desync in my TAS and corrected it. But this time, it's much harder. I'm at Dark Mind, the final boss. But one of my buddies was in the "world-selection room", so he came with me. Now I have to watch out (once again v.v'') that he doesn't luck-manipulate Dark Mind falsely ^_^ I have to rework ~ 5.000 frames. Shouldn't be a great deal... My submission follows tomorrow^^
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Okay, my movie is done now! It's 101.000 frames long, 7.000 less than LuckyStar's one. I'm afraid because I actually wanted a 25-minutes-movie. Now it's ~28 v_v' Should I submit or post it first? EDIT: Wow my post, what great English skill ! XD EDIT: NOO! My movie... desynched -.- Why is this desynched? (frame 96.000) I didn't change any settings and did just play frame advance. omg
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At the end, in the credits there is a minigame which you don't need to play. What would you prefer? Not playing it or playing it? On the one hand, not playing it would shorten the movie length, on the other hand, it would be less entertaining.
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Your right FODA. Actually, all of Goku's friends were enemies of him first (even Bulma).
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strange.. I checked and it is named [E]. It isn't even named [E] [!] as I supposed... mhh I should look for surer ROM sites.
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I use the [E] [!] version and it works! Maybe you should try to use another ROM.
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FODA wrote:
You mean you don't have enough time?
No, I haven't the CD Roms anymore... Are they downloadable or so?
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no, I'm not going to improve the time which is 25:57... (The time could be improved by about half a minute but I did some mistakes in many parts of the run, it would be a chaos for me to correct everything... note that I'm new to TASing) I'm rather going to improve some movements in the autoscroller stages, because 3 times shooting fire left and right quichly in the same level for example doesn't look nice... Question: Would a TAS that uses the pipe glitch be a glitch run or a normal run?
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I remember well: Monkey Island Lemmings Indiana Jones I love oldschool games... I wish I could play these games again!
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Don't suppose theres a VBM we can see?
see what? You mean, to compare both routes? In the last level of tree zone you don't even have to stop. So why should getting bubble and flying slowly over the level be faster? You lose about half a minute automatically when you use the bubble glitch due to the extra path and entering the level and flying slowier... That's why I think the bubble glitch is useless in a TAS. EDIT: But (!) there's another glitch you can use after getting into a bubble. If there's a wall and a block alongside, you can walk through the wall. afaik, it can be used in the first level of Macro Zone, but once again: The bubble makes you move slowly, and you have to fly very very slowly in the beginning of this level!
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Keep in mind that moving while in bubble is like walking on the floor = slow. + The path to the hippo level and back ... ^^
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I made a run on this (25:57) . I would submit it but there are some parts I'm not pleased with, especially in the star level. The Bubble Glitch is not useful in the run, I think. It costs too much time to get the bubble and it's too slow... I'm working on Kirby Amazing Mirror, after that I'll improve SML2 and my The Smurfs run.
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Soulrivers wrote:
At a spikeball you could've simply jumped on the block and avoided it
There was a star. Those stars lag at each level end. But nevertheless I did do a mistake: They don't lag much! (maybe they lag if you collect more than 1 star...) Maybe I redo this part later...
Soulrivers wrote:
at the spider you could've taken the below path.
I would have had to wait for the leaf to come down. btw, I more and more think that there are to many auto-scroll and auto-run levels to call it a good TAS...
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Unfortunately, the game doesn't seem to have any glitches in my perception... But I'll check it up! btw, for everyone who is too lazy to search the ROM I managed to upload the run: http://www.youtube.com/watch?v=QsQG-FvV5rk
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I don't know if this could be important for a good TAS but I noticed that the other kirbys sometimes get abilities they actually shouldn't get in the areas in which they are (in my TAS which I'm working on, the yellow kirby got spark just when I left the first section of the intro stage! This could be used to call a Rocket kirby and manage that he lose his ability so that you can get his one very early ...) I'll check this ... edit; My English sucks...
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I don't have to watch the whole run before I vote YES on this! Very nice use of shells and walljumps!
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creaothceann wrote:
Well, are you running the program from inside a zip file?
.7z is a zip format, isn't it? I downloaded a zip program now, I'm here now: http://img514.imageshack.us/img514/5453/neubitmapqq0.jpg And now?? Once again, MUGG feels desperate and helpless O.o There's no hurry. Would be nice if there were a solution for my problems soon, though^^ EDIT: btw, you could also send pm's to me.
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sorry I didn't get back to you sooner. You shouldn't have to install anything after updating the framework. Now that you've installed 2.0, try running the application (everything should work fine).
What do you mean by application? The TAS editor? It doesn't work... Do I have to use a zip program or something?
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I wanted to make a TAS of this. But after 40.000 frames it got boring. In my opinion there are to many dialogues and fighting scenes over and over again.