Posts for MUGG


Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I haven't made any progress since my last post. It's been a while so I'm putting my WIP here just in case it doesn't get lost somehow. BK2 download Bizhawk 2.2 (U) ROM
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I found a strange infinite gold bug in my pre-hardmode world.
I have like 100 gold in my safe and none on my hand.
I picked the Extendo Grip that I had equipped, which had a melee speed buff, and reforged it at the tinkerer guy.
Then I placed it back in my accessory slot.
After doing so, I suddenly had a little less than 100 gold on my hand and the gold in my safe was still there.
So basicly I have 100 gold more now.
I did this 2 times in a row and then I wanted to make a video but it stopped working. It might have to do with how many slots and amounts of gold you have in your safe. Any idea? Was this known? There might be a chance I overlooked pre-existing gold in my inventory that took over the money slot each time I was done reforging. But I don't think so.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
This is the third (or so) promotional video for The Promised Neverland, and it seems to say an anime adaption is coming in 2019... Fan gasm!!!
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Will GBHawk be prefered to Gambatte in future runs? Does GBHawk have higher accuracy yet?
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Seed: 437042179 X: ? Somewhere on the left side of the map Y: 1004 caverns On the right in the image is my underwater hoik hellevator btw which travels me downwards. I didn't make it so I can travel upwards and instead built a house with bed (spawn point) so I can mirror there. This setup helped me quickly gather Obsidian by bringing buckets of water to the hell, or lava to the surface.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Alright, looks like I'm old news with my underwater downward zipping since as far as I can see it's possible on land and in all 4 directions. You didn't explain why the dungeon pattern zipped me and why it stopped working after forming the tiles and forming them back.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
So about those clipping bugs: 1) In the dungeon I encountered this place. On the left side of the image, when jumping on the platform with the candle, it zips me to the platform with the books (below) immediately. But when you change the pattern of the candle platform via hammer and then change it back, or remove and place it again, it will no longer work. I also tried to rebuild this terrain (right side of the image) but it didn't zip. 2) When you are underwater and you walk across this terrain, you will zip downwards:
you - - - ->
_______
       /
      /
     /
You can easily abuse this. I'm working on a video showcasing this bug. 3) Not really anything too interesting for now, but I find minecart tracks that go through lava/water/slush ice to behave odd. I will look into this later.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Some years ago I found this game really bland but I guess the 1.3 patch improved it so much I'm actually enjoying it single player. I'm having a blast with building my house. There seems to be a speedrun community, some people on Twitch run all pre-hardmode bosses. There are at least 2 different duping glitches you can do on the latest patch, one involving an item frame (must play as a server for it to work) and the other involves some shenanigans of dying, leaving & rejoining and interacting with a chest, although I don't remember which order you must do these things in... The gist is you can take contents from a chest without emptying the chest (as far as I remember). There are also some other bugs, but the only ones I encountered are some small clipping bugs.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I hate my birthday. I`m getting older every year.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I don't know what any of this means and I'm not sure how to set it up, but just letting you know I had trouble getting Mice Maze to run in the past because of some error. I wonder if this breakthrough fixed the error...
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Oh, it looks like you took the TAS and converted it from VBM to BK2, is that the case? Did you have to adjust the ending? I didn't expect a gameboy movie from VBA to work on Bizhawk... I don't know why but I always assumed the timing was different. Now I'm interested to see if other games can sync as well (such as SML1). Up until this point I had feared that it might just have been a VBA bug. So it's reassuring to know it's actually legit.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Alyosha wrote:
MUGG wrote:
I verified the pause glitch also works on Bizhawk (gambatte core). $A201 onward are executed on rare occasion when doing the bug, and depending on the values of those addresses, various things can happen, as was the case in VBA. I didn't manage to do the credit warp by editing memory to C4 C3 05 ... C0 though. I only did manage to leave the level early by C4 BC 05 ... C0. This could be because of the glitch being stubborn or because of emulation differences, I don't know. I tried with five different scenarios and it barely works. I remember the bug was more compliant in VBA.
MUGG, do you still have a bk2 of this? I'm interested in seeing if this can be made to work now that there is a fairly robust console verification pipeline available.
The question isn't if I "still" have it but if I "ever" had one. Everything I ever did was on standalone VBA-rr. Pause bug does happen on Bizhawk-Gambatte, but I can't remember the ACE bug to happen in my testing. I had tested for 1-2 hours and it should have happened in that time span at least once... Here is a lua that might help, but I can't confirm if it works.
Language: Lua

memory.usememorydomain("System Bus") local dbg=false local CurrentBank = memory.read_u8(0xA24E) local StartBank = nil local ReturnAddress = nil local Unpause = 0 local vblank = function() StartBank = CurrentBank ReturnAddress = memory.read_u16_le(emu.getregister("sp")) if dbg then print("== VBLANK ==") print("start bank: "..CurrentBank) print("return addr: "..string.format("%X",ReturnAddress)) end end local vblank_done = function() if dbg then print("end bank: " ..CurrentBank) end if ReturnAddress >= 0x4000 and StartBank ~= CurrentBank then print("*** GLITCH - " .. string.format("%X",ReturnAddress) .. " ***") gui.drawText(4,2,"glitch! return addr: " .. string.format("%X",ReturnAddress),0xFF00FF00) client.pause() end end local A201_executed = function() print("A201 executed !!") gui.drawText(2,12,"!! A201 executed !!",0xFFFFFF00) client.pause() end local writeBank = function() CurrentBank = emu.getregister("a") end event.onmemoryexecute(vblank, 0x0154) event.onmemoryexecute(vblank_done, 0x01E4) event.onmemoryexecute(A201_executed, 0xA201) while true do emu.frameadvance() end
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I'm interested in seeing these. Please try them in old and new Hourglass and tell the results of your testing. Reproduction Man (Forum topic) Tyler (Forum topic) Solitaire Myst Lemmings 3D Ultra RC Racers Comet Busters
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I believe you will need a 32bit version of older Windows (such as Windows XP). I have never gotten Hourglass to work on Windows 7 32bit, nor VirtualBox. My best result was with Anno 1602 which started the game with glitched graphics. It seems you will only be able to run the most basic of games. Not sure if your mentioned game will work.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I will be cancelling this as I don't want this published as is. The bonus game after each world is not well optimized and the out of bounds skip at the end of 2-3 wasn't done. This run could be faster by 5 seconds or more. As far as I checked, Bizhawk's Gambatte core emulates random lag frames all over the place, making this game much more demanding to TAS than it already was on VBA (this wasn't the case upon checking). I'm not looking forward to whatever work I will ever do in this game again; I might not touch it as long as no new skip appears.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Old any% TAS from 2007 Back then, I uploaded this in 4 parts with bad quality. Quality isn't much better here but it's a full video now and might be worth checking out after such a long time. https://www.youtube.com/watch?v=hha1BBpsSlQ The discontinued 2010 WIP is about 50 seconds faster up until World 3 boss. https://www.youtube.com/watch?v=_icEhhxveMU
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
I never got around to making a video of it but there is actually a severe glitch that I'd like to point out now. - Go to the backyard of Linus' and Lucy's house and take the water hose all the way to the right and put it down. - Go one tile to the right and pick it up, then down again. Repeat a few times. - If you reach far enough to the right, the game will flicker and sometimes crash. The glitch effects vary depending on the timing you re-enter the room or the items that you hold or that are lying on the ground. Someone else also discovered it, see video here. I haven't found any uses in my testing though.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Again, thanks for this run. Are we certain the door bug can't be abused further to somehow skip the other towers? Your submission text explains the opening and closing of doors in the subsequent tower can be influenced by waiting, so this got me a little curious...
FreezerBurns wrote:
I will note that the gameplay is running Much faster than it would on a normal dos machine. What's the decision making process behind what Cycles to use and what speed to have it run at?
He is using the in-game speed option, which is achieved by pressing "+".
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Every time a run of this game gets submitted, I first think of that other gameboy game. And then I'm disappointed it's not that game. Nice glitch though.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
@Warp I wouldn't say Maud is "ruined". It's probably just me. I would say it was a weak episode and it didn't keep me interested, but this may look completely different for others.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
S8E3 is so horrible that it made me postpone watching new episodes for the time being. I can't dig the Maud humor. It's even worse than the preceding Maud episodes, maybe because this episode was written by someone I don't know. By the 11th minute, I still don't know what this episode is actually about or what the conflict is aside from Pinkie not getting along with Maud's love interest. I thought Pinkie's party planning cellar was a secret. Why is she showing it off?
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Good luck with this project. However, I don't see the point since mgba already aims for accuracy. Can you elaborate what you mean by "for things like Yoshi Topsy Turvy"? Because I already started a WIP on the mGBA core which worked out fine (although a luascript is required to make tilting work). Link to the Yoshi Topsy Turvy thread
Post subject: Star vs. the forces of Evil
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
EDIT: Meh, some mod merged my thread into here. I would have liked it to be its own thread, but okay then. I'd like to give my thoughts after discovering this Disney cartoon show. I have watched many relevant (but not all) episodes. I will not spoil too much for those who have not watched. If there is already a thread, please merge. --- The humor and art style is definitely refreshing after I was only used to MLP. What I really dig is that it's an ongoing story where anything seems possible. I can relate to most characters and empathize for them. The songs are also really catchy (season 3 outro and Space Unicorn, in particular). When I watch an ongoing story, I love to see villains. And I don't mean "monster of the week" villains but recurring, powerful ones. Ludo seems like a joke villain (similar to Igthorn in Gummi Bears), but at least he is recurring and has some kind of motivation, which is to get Star's wand. I really did love Toffee for his intellect, calm-mindedness and his ability to regenerate; also his motivations are different from Ludo's, which makes things more interesting. I still don't know who Eclipsa, Meteora and Globgor is. They seem to be up to no good. It was said that Butterfly castle(?) belonged to them in the first place(?). So there is a confusion of where is the line between good and bad, which I really like. Apparently, unlike MLP, the show uses "killed", "dying", etc. instead of "wiped out" and "gone". The show sometimes kills off characters which is not usual for a cartoon show and another plus point for me. The show also does a lot romance-wise, which is sometimes for better, sometimes for worse. I'm thinking if the show ships characters together, then it risks losing fans that dislike the ship. For example, I really don't like TomStar. But we will see how it keeps going. Anything seems possible. By the time season 3 reached its middle point, Marco basicly said farewell to Mewni only to come back because he misses the place. That seems like a bad excuse to make the story work out and bring Marco and Star back together again. --- Please tell your thoughts about this show and let me know where I can find interesting content or fan creations.
Editor, Experienced Forum User, Published Author, Expert player (2315)
Joined: 5/15/2007
Posts: 3856
Location: Germany
Ok I understand what's going on. When you do the glitch, 0xC1 is added to the X-position and 0x82 is added to the Y-position. You basicly stay in the room and get displaced a little but some objects such as boulders, fruits, triggers won't work. If you do the glitch 4 times, you will roughly end up where you started and everything is "working" again. I'm working on a serious run now.